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Aboleths did.
Dark Folk get about the same amount, 3-4 lines.
Both of them are in the "foreword" two-page spread of the Rare Races chapter, along with many others like giants and dragons. It gives you a very (*VERY*!!!) brief summary of how many intelligent races, even non-PC ones, fit into Golarion.
Regarding the Dark Folk, it mentions unmasked ones called caligni. Since I haven't cared enough about the Dark Folk to bother reading their Bestiary entries, I'm not sure if that's something previously known about them, or if it's something foreshadowing the Bestiary 5 playable race.
Incidentally, while I'm browsing the rare races chapter, are the fetchling and gillman full-body shots intentionally so thin? It looks like they've been hit with Scale to 50% horizontally.

David knott 242 |

You ordered this book in the middle of the subscription shipping phase, which is scheduled to complete any time up to this Friday. It will probably ship before the store date, but not by much. Somebody who works for Paizo might be able to give you a better answer.

atheral |

Finally got a chance to read through my pdf.
I'd like to say that is book is really well put together and has alot of really interesting fluff. I honestly feel downright sorry for gnomes now, and Ratfolk went up another tier on my favorite races list (Ratfolk Prophet of Kalistrade art is awesome by the way) . All of the races have a some really interesting detail revealed here, even the ones that only get a paragraph or so. ( I still wait for the day the Dragon Empires races get their own full treatments).
Can't say as much about the crunchy parts of the book, some of the traits are really interesting and flavorful. The feats not so much.
41 of the 50 new feats are teamwork feats? Was that really needed?
Also, I haven't really taken the time to look at the equipment, heck I'm still trying to get through the new items from UE. Honestly, most of the new rules stuff could have been left out and I would have been just as happy with this book as I am now.
Overall a great addition to the campaign setting line, will probably see alot of use in npc and character building for me.

Luthorne |
lament of summer's last breath (abjuration [fire, good], bard 2, ranger 2)
So what does this do? I love the idea of bards having a 'good' spell. I don't recall any others...
Bards also have access to accept affliction, archon's trumpet, touch of mercy, hymn of peace, and touch of mercy from Champions of Purity, empower holy water from Undead Slayer's Handbook, shield of the dawnflower from the Inner Sea World Guide, and shield of the dawnflower (greater) from Inner Sea Gods by way of spells with the [good] descriptor.

Alexander Augunas Contributor |

blackbloodtroll wrote:Is it just me, or is PDF more expensive than usual?It is a hardback book that is not in the main Pathfinder RPG line. Inner Sea Gods was similarly expensive.
To iterate more on this, the price for Inner Sea Races PDF is industry-standard. The Core Rules PDFs get a heavy discount (aka the $10 price tag) because Paizo wants to assure that you have a cheap way to pick up their core rules. (Plus charging $30 for the rules doesn't make sense when you personally host all of their contents online for free). The Inner Sea World Guide is likewise reduced in price because its the core rulebook for the Inner Sea campaign setting. Inner Sea Gods and Inner Sea Races, on the other hand, aren't core rulebooks for anything.
Its better to think of the Core Rulebook line as having a special, discounted PDF (which it does) rather than think of Inner Sea Races as being more expensive.

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Finally got a chance to read through my pdf.
I'd like to say that is book is really well put together and has alot of really interesting fluff. I honestly feel downright sorry for gnomes now, and Ratfolk went up another tier on my favorite races list (Ratfolk Prophet of Kalistrade art is awesome by the way) .
Aw, thanks! rat folk were my fuzzy little babies!

Fourshadow |

Fourshadow wrote:Bards also have access to accept affliction, archon's trumpet, touch of mercy, hymn of peace, and touch of mercy from Champions of Purity, empower holy water from Undead Slayer's Handbook, shield of the dawnflower from the Inner Sea World Guide, and shield of the dawnflower (greater) from Inner Sea Gods by way of spells with the [good] descriptor.lament of summer's last breath (abjuration [fire, good], bard 2, ranger 2)
So what does this do? I love the idea of bards having a 'good' spell. I don't recall any others...
Oops, that's right. I forgot all those.
Still, 'fire' and 'good' descriptors are not common for Bards.What does this one do? Just a brief description, not soliciting text.

nighttree |

Regarding the Dark Folk, it mentions unmasked ones called caligni. Since I haven't cared enough about the Dark Folk to bother reading their Bestiary entries, I'm not sure if that's something previously known about them, or if it's something foreshadowing the Bestiary 5 playable race.
Incidentally, while I'm browsing the rare races chapter, are the fetchling and gillman full-body shots intentionally so thin? It looks like they've been hit with Scale to 50% horizontally.
Ya, the Caligni are the playable version that will be released in B5
Thanks Samy ;)
SheepishEidolon |
1 person marked this as a favorite. |

Its better to think of the Core Rulebook line as having a special, discounted PDF (which it does) rather than think of Inner Sea Races as being more expensive.
Hmm, Inner Sea Races PDF is slightly cheaper than the usual campaign setting PDF - per page. That said, the relatively high prize still keeps me from buying it. I prefer crunch over fluff anyway, so I guess ARG fits my taste better.

Zesdead |

Can we please get a lite version of the PDF, similar to Inner Sea Gods and the Inner Sea World Guide?
There is an issue with this PDF (as was with, for example, the non-lite Inner Sea World Guide PDF) that, when viewed on Mac OS X or iOS, the background pattern is displaced to the bottom left which makes for weird looking pages. Here's a link to see how this looks on my iPad. All pages look like that, and it's the same with the non-lite Inner Sea World Guide PDF.
Was super-excited to find this has been despatched... But have found the same issue as Zaister and now sort of don't want to spoil the experience by poring over the PDF which looks a little 'off' with it's transposed background... Is anyone looking at this issue?

Gisher |

Can't say as much about the crunchy parts of the book, some of the traits are really interesting and flavorful. The feats not so much.
41 of the 50 new feats are teamwork feats? Was that really needed?
That's probably pretty good for Ratfolk when you consider how the Scurrying Swarmer feat lets you use Teamwork feats.

Gisher |

atheral wrote:Aw, thanks! rat folk were my fuzzy little babies!Finally got a chance to read through my pdf.
I'd like to say that is book is really well put together and has alot of really interesting fluff. I honestly feel downright sorry for gnomes now, and Ratfolk went up another tier on my favorite races list (Ratfolk Prophet of Kalistrade art is awesome by the way) .
I'm looking forward to reading that part of the book.

DM Sothal |

Luthorne wrote:Fourshadow wrote:Bards also have access to accept affliction, archon's trumpet, touch of mercy, hymn of peace, and touch of mercy from Champions of Purity, empower holy water from Undead Slayer's Handbook, shield of the dawnflower from the Inner Sea World Guide, and shield of the dawnflower (greater) from Inner Sea Gods by way of spells with the [good] descriptor.lament of summer's last breath (abjuration [fire, good], bard 2, ranger 2)
So what does this do? I love the idea of bards having a 'good' spell. I don't recall any others...
Oops, that's right. I forgot all those.
Still, 'fire' and 'good' descriptors are not common for Bards.
What does this one do? Just a brief description, not soliciting text.
makes the area warm (70+ F), cold creatures take fire damage, evil creatures might become shaken, cold spells being cast might fail.

atheral |

atheral wrote:That's probably pretty good for Ratfolk when you consider how the Scurrying Swarmer feat lets you use Teamwork feats.Can't say as much about the crunchy parts of the book, some of the traits are really interesting and flavorful. The feats not so much.
41 of the 50 new feats are teamwork feats? Was that really needed?
Would be good if my group hadn't voted to prohibit the swarming trait and it's derivatives from our games. We replaced it with cornered fury by default. As it is in our games, teamwork feats are good for Inquisitors, Cavalier's and Hunters and those classes don't get played overly much.
Not saying teamwork feats are bad things, I'm just surprised at the 4:1 ratio of teamwork feats to normal feats.

captain yesterday |

Teamwork feats suck, it's okay you can say it, we're all thinking it. Personally feats are the last thing I look at, still it's pretty disappointing. I'll just stick to using my player companions and spend my money on other products, I myself would like an original campaign setting hardcover, I can't afford to get rehashes and greatest hits compilations, not for $45 at least.

Heine Stick |
5 people marked this as a favorite. |

Teamwork feats suck, it's okay you can say it, we're all thinking it. Personally feats are the last thing I look at, still it's pretty disappointing. I'll just stick to using my player companions and spend my money on other products, I myself would like an original campaign setting hardcover, I can't afford to get rehashes and greatest hits compilations, not for $45 at least.
Actually, we're not all thinking it. ;)

Fourshadow |

Fourshadow wrote:** spoiler omitted **Luthorne wrote:Fourshadow wrote:Bards also have access to accept affliction, archon's trumpet, touch of mercy, hymn of peace, and touch of mercy from Champions of Purity, empower holy water from Undead Slayer's Handbook, shield of the dawnflower from the Inner Sea World Guide, and shield of the dawnflower (greater) from Inner Sea Gods by way of spells with the [good] descriptor.lament of summer's last breath (abjuration [fire, good], bard 2, ranger 2)
So what does this do? I love the idea of bards having a 'good' spell. I don't recall any others...
Oops, that's right. I forgot all those.
Still, 'fire' and 'good' descriptors are not common for Bards.
What does this one do? Just a brief description, not soliciting text.
Thank you! Love it! Specific and yet multi-purpose at the same time (or dual-purpose, at least). Kudos to whomever designed this Lament!

Fourshadow |

captain yesterday wrote:Teamwork feats suck, it's okay you can say it, we're all thinking it. Personally feats are the last thing I look at, still it's pretty disappointing. I'll just stick to using my player companions and spend my money on other products, I myself would like an original campaign setting hardcover, I can't afford to get rehashes and greatest hits compilations, not for $45 at least.Actually, we're not all thinking it. ;)
No, indeed. And there are ways for your party to share teamwork feats without ever having to spend the feat on them! Some are very, very good.

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Speaking of getting catfolk appearance to standardize, there was a great catfolk image in Bestiary 3 Pawn Box (that was not the same as the Bestiary 3 rulebook image). Has that image been reused anywhere outside the pawn box yet?

Dragon78 |

Wich is my biggest problem with this book, there isn't any good new catfolk art. They kept saying that B3 was the standard but we keep getting everything else.
I was disappointed with so many teamwork feats. I am a very big fan of racial feats and was disappointed so few non-teamwork racial feats made it in. I know the book was designed more for info then crunch but still a few good ones would have been nice.
I am happy they have new alternate racial traits and new traits. I also like they reprinted racial stats for most of the 0HD races in the game plus heritages. I have enjoyed reading the rare races sections and many of the uncommon races sections as well.

Heine Stick |
1 person marked this as a favorite. |

I mean I heard the excuse that this is supposed to be a DM book, to use for groups of DM bad guys, but I don't buy it.
I have to say, that's part of why the book is so appealing to me. It features an absolute ton of setting-specific information that I can use to flesh out the world for my players (and that players can use to really add to the fluffy aspects of their characters), AND it features a lot of interesting feats that I can use to set up some interesting set pieces for my players' characters.
You may think it's a bad idea but that doesn't mean that it isn't Paizo's intent for the book, and that there isn't quite a few GMs out there who really appreciate the focus this book has.

Mark Seifter Designer |
3 people marked this as a favorite. |

Teamwork feats suck, it's okay you can say it, we're all thinking it. Personally feats are the last thing I look at, still it's pretty disappointing. I'll just stick to using my player companions and spend my money on other products, I myself would like an original campaign setting hardcover, I can't afford to get rehashes and greatest hits compilations, not for $45 at least.
I just assumed that many of teamwork feats were from the many race books they get stuff from but I could be wrong.
I'm pretty sure that all the mechanics were new (assuming that, like me, you don't count that heritage chart that lists all the races and heritages as being mechanics).

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Speaking of getting catfolk appearance to standardize, there was a great catfolk image in Bestiary 3 Pawn Box (that was not the same as the Bestiary 3 rulebook image). Has that image been reused anywhere outside the pawn box yet?
Not to the best of my knowledge. It's a shame, too - I like it a lot. ^_^

Kudaku |
2 people marked this as a favorite. |

Teamwork feats suck, it's okay you can say it, we're all thinking it. Personally feats are the last thing I look at, still it's pretty disappointing. I'll just stick to using my player companions and spend my money on other products, I myself would like an original campaign setting hardcover, I can't afford to get rehashes and greatest hits compilations, not for $45 at least.
I don't think the feat section is a complete loss, there are a few gold nuggets like Flow of Elements (niche, but a good alternative for Elemental Spell in the right party) and Artillery Team. I'm already writing a kobold encounter where Artillery Team will feature prominently. It'd be nice if the feat let you make multiple attacks with the weapon platform, but based on the "you cannot act simultaneously" text I'm guessing you're limited to a single fire/reload cycle each round.
Friendly Rivalry and Loyal to the Death are interesting, but it seems odd that these have racial restrictions. "Loyalty" shouldn't be race-limited, and you'd expect a taldane to be able to have a friendly rivalry with a Mwangi or Ulfen companion - he'd probably fight that much harder to prove the inherent superiority of the Taldor martial arts.
Crowd of Bullies made me cringe. OKish feat for a group of incompetent half-orc luchadores that have run out of good maneuver feats I guess?
I'm trying to come up with a use for Diplomatic Use and... Well, I got nothing.
There's a lot of feats that were clearly either written for monsters/NPCs (Coordinated Blast) or fall in the "Cavalier/Inquisitor"-Teamwork trap - they're potentially decent options if you can ignore the limitations via Solo Tactics or Tactician, but otherwise they're godawful. That actually raises an interesting question - there's a lot of TW feats that stipulate that the ally must both have the teamwork feat and be the right race. Does Solo Tactics or Tactician allow you to gloss over the race restriction?
IE can a halfling inquisitor use Shared Ownership to "borrow" the human fighter's dagger?
Edit: Can't believe I forgot this, but thanks for fitting in Witchborn for Changelings! :)

Alexander Augunas Contributor |
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Malwing wrote:Question I may have missed; With this book is it safe to ditch my 'blood of' and 'of golarion' racial player companions?Definitely not. A lot of the material from those books, such as racial feats and other options, were not reprinted here.
With the exception of the racial trait index in the back of the book, I didn't see ANY game mechanics that were reprinted in Inner Sea Races. I wouldn't drop any of my "of Golarion" or "Blood of" books, personally.

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Kalindlara wrote:With the exception of the racial trait index in the back of the book, I didn't see ANY game mechanics that were reprinted in Inner Sea Races. I wouldn't drop any of my "of Golarion" or "Blood of" books, personally.Malwing wrote:Question I may have missed; With this book is it safe to ditch my 'blood of' and 'of golarion' racial player companions?Definitely not. A lot of the material from those books, such as racial feats and other options, were not reprinted here.
The original intent of the book was to pick up some of the older content in the older books and update it to Pathfinder RPG's current rules... but be it a miscommunication or a change in the outline or whatever, that ended up not being the case. As a result, as far as I know, all of the new rules mechanics in the book are indeed new, and as such, the rules mechanics and options in the older 32 page race books were not reprinted.