Pathfinder Campaign Setting: Inner Sea Races (PFRPG)

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Pathfinder Campaign Setting: Inner Sea Races (PFRPG)
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Peoples and Powers!

The peoples of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:

  • In-depth discussions of the natures, histories, and cultures of all seven core races—including 12 different human ethnicities—plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!
  • New feats, spells, magic items, armor, and weapons for characters of all the races commonly found in the Inner Sea region.
  • A summary of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.
  • Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.
  • Glimpses of rare races hardly ever seen in the Inner Sea region!

ISBN-13: 978-1-60125-722-2

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3.20/5 (based on 13 ratings)

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Great resource on Golarion races

4/5

Read my full review on Of Dice and Pen.

Overall, Inner Sea Races is a very good and useful book. The first three chapters contain a wealth of information about the various races inhabiting the Inner Sea region, and although some of this information comes from previously published books, much of it has been updated and expanded upon. Importantly, it compiles all this information into one easy-to-reference book. The fourth chapter is the weakest part of the book, but there is still much in the chapter that is useful to people creating characters for the setting. The book is already a frequently referenced source for my own games and is likely to be for many other people’s games as well.


Filler, teamwork feats, repeated material, and teamwork feats.

1/5

I'm kind of iffy on buying fluff. I really don't like material I've seen before. This book is fluff that we've seen before.

The fluff isn't even that good. It's kind of bland, generic, stuff that's repeated elsewhere. There's no depth to it.

When it comes to the crunch it's teamwork feats, teamwork feats, teamwork feats... Almost NINETY PERCENT of the feats are teamwork feats. Teamwork feats start as problematic because you need someone else to take them, they get worse because they've been balanced for class features that are going to take them for free.
They're even WORSE for a race book, because you need a veritable celestial alignment of someone else with the feat AND the right positioning AND with the same build AND the same race as you.

With all the untapped potential for race related feats THATS what gets added in as crunch? You couldn't even think of one non teamwork feat per race?


INNER SEA HUMANS is more like it - Disappointing!

2/5

GOOD:
For people that don´t have the partly sold out Player Companions "xxx of Golarion", this book offers a brief overview of the different races that populate the "Inner Sea" and their history.

BAD:
This book does a very poor job of compiling all the great information from the 32 pages Player Companions into one source.
Humans get by far the most pages, with some other races barely getting mentioned. Also there is 90% flavor and 10% rules in here, of which most are unusable.

UGLY:
This book is not worth $45 or $32 for the pdf.

If you´ll buy the "Elves of Golarion" pdf for $6.99,
"Dwarves of Golarion" pdf for $7.99,
"Gnomes of Golarion" pdf for $7.99,
"Halflings of Golarion" pdf for $7.99 and
"Humans of Golarion" pdf for $7.99, you will get much more flavor and crunch.
The Players Companion: "Humans of Golarion" alone covers about a third of this Hardcover in it´s 32 pages.

I thought this volume would compile the most important parts of the 10 Players Companions (Elves, Dwarves, Gnomes, Orcs, Halflings, Humans, Goblins, Blood of Fiends, Blood of Angels & Kobolds) into one volume, but it doesn´t.


Inferior to i.e. Humans of Golarion

1/5

and thus not worth buying. If you want the crunch, you can find it for free on PF crunch websites.

In other respects, all the changed in descriptive flavor (the things upon which role-playing is based) are actually steps backwards from previous products, such as Humans of Golarion.

Which is to say: this product is actually counter-productive. It actively makes the game worse. It indeed contributes to lack of RPing in the hobby, because the focus of the changes became what was fashionable in the current year. But nobody really needs a guide that caters to their own ideology; people who are going to play their own opinions out rather than immerse themselves in a fantasy mindeset can do it without a guide.

They will probably still buy it for confirming their views. I do concede there is some entertainment value in that sense. But for people interested in RPing in a fantasy sense, you are much, much better off simply buying the earlier race guides, which are still available, and giving this one a pass.


Great background and really glad it's not full of crunch

5/5

I had cut down on my Pathfinder purchases a lot because the volume of crunch is, to my mind, becoming pointless. Pathfinder Campaign Setting material is often the main exception to that and this is a great hardback, full of considerable detail on a great many races.

As others have pointed out, humans get a lot of coverage, but it doesn't feel like a bad idea, to me; they make up the substantial majority of playable individuals in Golarion, and have the most variety (on account of being so dominant over the Inner Sea), and as this isn't a bumper book of crunch--which I'd absolutely not have bought, anyway--then to my mind it makes a lot of sense.

Stuff like this is, in my opinion, where Paizo really excels. I get that the crunch-monster needs to be fed, but for many of me that obscures what I really liked about Paizo in the first place, which is that they make really engaging campaign material.


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Do the Dark Folk get any coverage ?

Paizo Employee Developer

nighttree wrote:
Do the Dark Folk get any coverage ?

Nope, as they're not a PC race (until the new race releases in Bestiary 5).

Liberty's Edge

Aboleths did.

Dark Folk get about the same amount, 3-4 lines.

Both of them are in the "foreword" two-page spread of the Rare Races chapter, along with many others like giants and dragons. It gives you a very (*VERY*!!!) brief summary of how many intelligent races, even non-PC ones, fit into Golarion.

Regarding the Dark Folk, it mentions unmasked ones called caligni. Since I haven't cared enough about the Dark Folk to bother reading their Bestiary entries, I'm not sure if that's something previously known about them, or if it's something foreshadowing the Bestiary 5 playable race.

Incidentally, while I'm browsing the rare races chapter, are the fetchling and gillman full-body shots intentionally so thin? It looks like they've been hit with Scale to 50% horizontally.

Paizo Employee Developer

Ha! Oh wow. I totally missed that. Good catch, Samy.


Hope I'm not derailing here, but I ordered this Thursday, but it says it's still pending. Is that an issue on my end or does it not ship until store date?


Pathfinder Starfinder Society Subscriber

You ordered this book in the middle of the subscription shipping phase, which is scheduled to complete any time up to this Friday. It will probably ship before the store date, but not by much. Somebody who works for Paizo might be able to give you a better answer.


Oh, okay. Makes sense. Thanks!

Grand Lodge

3 people marked this as a favorite.

Is it just me, or is PDF more expensive than usual?


Finally got a chance to read through my pdf.

I'd like to say that is book is really well put together and has alot of really interesting fluff. I honestly feel downright sorry for gnomes now, and Ratfolk went up another tier on my favorite races list (Ratfolk Prophet of Kalistrade art is awesome by the way) . All of the races have a some really interesting detail revealed here, even the ones that only get a paragraph or so. ( I still wait for the day the Dragon Empires races get their own full treatments).

Can't say as much about the crunchy parts of the book, some of the traits are really interesting and flavorful. The feats not so much.
41 of the 50 new feats are teamwork feats? Was that really needed?
Also, I haven't really taken the time to look at the equipment, heck I'm still trying to get through the new items from UE. Honestly, most of the new rules stuff could have been left out and I would have been just as happy with this book as I am now.

Overall a great addition to the campaign setting line, will probably see alot of use in npc and character building for me.


Pathfinder Starfinder Society Subscriber
blackbloodtroll wrote:
Is it just me, or is PDF more expensive than usual?

It is a hardback book that is not in the main Pathfinder RPG line. Inner Sea Gods was similarly expensive.


DM Sothal wrote:
Thomas Seitz wrote:
Well I was more interested in weapons than armor and wondrous items, Skeld.
Spoiler:
Duellng Bokken

GASP!!!

I've been wanting a bokken to use for PFS for forever!


lament of summer's last breath (abjuration [fire, good], bard 2, ranger 2)

So what does this do? I love the idea of bards having a 'good' spell. I don't recall any others...


Fourshadow wrote:

lament of summer's last breath (abjuration [fire, good], bard 2, ranger 2)

So what does this do? I love the idea of bards having a 'good' spell. I don't recall any others...

Bards also have access to accept affliction, archon's trumpet, touch of mercy, hymn of peace, and touch of mercy from Champions of Purity, empower holy water from Undead Slayer's Handbook, shield of the dawnflower from the Inner Sea World Guide, and shield of the dawnflower (greater) from Inner Sea Gods by way of spells with the [good] descriptor.

Contributor

David knott 242 wrote:
blackbloodtroll wrote:
Is it just me, or is PDF more expensive than usual?

It is a hardback book that is not in the main Pathfinder RPG line. Inner Sea Gods was similarly expensive.

To iterate more on this, the price for Inner Sea Races PDF is industry-standard. The Core Rules PDFs get a heavy discount (aka the $10 price tag) because Paizo wants to assure that you have a cheap way to pick up their core rules. (Plus charging $30 for the rules doesn't make sense when you personally host all of their contents online for free). The Inner Sea World Guide is likewise reduced in price because its the core rulebook for the Inner Sea campaign setting. Inner Sea Gods and Inner Sea Races, on the other hand, aren't core rulebooks for anything.

Its better to think of the Core Rulebook line as having a special, discounted PDF (which it does) rather than think of Inner Sea Races as being more expensive.

Liberty's Edge Assistant Developer

7 people marked this as a favorite.
atheral wrote:

Finally got a chance to read through my pdf.

I'd like to say that is book is really well put together and has alot of really interesting fluff. I honestly feel downright sorry for gnomes now, and Ratfolk went up another tier on my favorite races list (Ratfolk Prophet of Kalistrade art is awesome by the way) .

Aw, thanks! rat folk were my fuzzy little babies!


Luthorne wrote:
Fourshadow wrote:

lament of summer's last breath (abjuration [fire, good], bard 2, ranger 2)

So what does this do? I love the idea of bards having a 'good' spell. I don't recall any others...

Bards also have access to accept affliction, archon's trumpet, touch of mercy, hymn of peace, and touch of mercy from Champions of Purity, empower holy water from Undead Slayer's Handbook, shield of the dawnflower from the Inner Sea World Guide, and shield of the dawnflower (greater) from Inner Sea Gods by way of spells with the [good] descriptor.

Oops, that's right. I forgot all those.

Still, 'fire' and 'good' descriptors are not common for Bards.
What does this one do? Just a brief description, not soliciting text.


Samy wrote:


Regarding the Dark Folk, it mentions unmasked ones called caligni. Since I haven't cared enough about the Dark Folk to bother reading their Bestiary entries, I'm not sure if that's something previously known about them, or if it's something foreshadowing the Bestiary 5 playable race.

Incidentally, while I'm browsing the rare races chapter, are the fetchling and gillman full-body shots intentionally so thin? It looks like they've been hit with Scale to 50% horizontally.

Ya, the Caligni are the playable version that will be released in B5

Thanks Samy ;)


1 person marked this as a favorite.
Alexander Augunas wrote:
Its better to think of the Core Rulebook line as having a special, discounted PDF (which it does) rather than think of Inner Sea Races as being more expensive.

Hmm, Inner Sea Races PDF is slightly cheaper than the usual campaign setting PDF - per page. That said, the relatively high prize still keeps me from buying it. I prefer crunch over fluff anyway, so I guess ARG fits my taste better.


Zaister wrote:

Can we please get a lite version of the PDF, similar to Inner Sea Gods and the Inner Sea World Guide?

There is an issue with this PDF (as was with, for example, the non-lite Inner Sea World Guide PDF) that, when viewed on Mac OS X or iOS, the background pattern is displaced to the bottom left which makes for weird looking pages. Here's a link to see how this looks on my iPad. All pages look like that, and it's the same with the non-lite Inner Sea World Guide PDF.

Was super-excited to find this has been despatched... But have found the same issue as Zaister and now sort of don't want to spoil the experience by poring over the PDF which looks a little 'off' with it's transposed background... Is anyone looking at this issue?


atheral wrote:

Can't say as much about the crunchy parts of the book, some of the traits are really interesting and flavorful. The feats not so much.

41 of the 50 new feats are teamwork feats? Was that really needed?

That's probably pretty good for Ratfolk when you consider how the Scurrying Swarmer feat lets you use Teamwork feats.


Crystal Frasier wrote:
atheral wrote:

Finally got a chance to read through my pdf.

I'd like to say that is book is really well put together and has alot of really interesting fluff. I honestly feel downright sorry for gnomes now, and Ratfolk went up another tier on my favorite races list (Ratfolk Prophet of Kalistrade art is awesome by the way) .

Aw, thanks! rat folk were my fuzzy little babies!

I'm looking forward to reading that part of the book.


Fourshadow wrote:
Luthorne wrote:
Fourshadow wrote:

lament of summer's last breath (abjuration [fire, good], bard 2, ranger 2)

So what does this do? I love the idea of bards having a 'good' spell. I don't recall any others...

Bards also have access to accept affliction, archon's trumpet, touch of mercy, hymn of peace, and touch of mercy from Champions of Purity, empower holy water from Undead Slayer's Handbook, shield of the dawnflower from the Inner Sea World Guide, and shield of the dawnflower (greater) from Inner Sea Gods by way of spells with the [good] descriptor.

Oops, that's right. I forgot all those.

Still, 'fire' and 'good' descriptors are not common for Bards.
What does this one do? Just a brief description, not soliciting text.

Lament of summer's last breath:

It's an Area of effect with rounds per level duration.
makes the area warm (70+ F), cold creatures take fire damage, evil creatures might become shaken, cold spells being cast might fail.


Anything new about Lashuntas, Samsarans and Kitsunes?


Gisher wrote:
atheral wrote:

Can't say as much about the crunchy parts of the book, some of the traits are really interesting and flavorful. The feats not so much.

41 of the 50 new feats are teamwork feats? Was that really needed?
That's probably pretty good for Ratfolk when you consider how the Scurrying Swarmer feat lets you use Teamwork feats.

Would be good if my group hadn't voted to prohibit the swarming trait and it's derivatives from our games. We replaced it with cornered fury by default. As it is in our games, teamwork feats are good for Inquisitors, Cavalier's and Hunters and those classes don't get played overly much.

Not saying teamwork feats are bad things, I'm just surprised at the 4:1 ratio of teamwork feats to normal feats.


Teamwork feats suck, it's okay you can say it, we're all thinking it. Personally feats are the last thing I look at, still it's pretty disappointing. I'll just stick to using my player companions and spend my money on other products, I myself would like an original campaign setting hardcover, I can't afford to get rehashes and greatest hits compilations, not for $45 at least.


5 people marked this as a favorite.
captain yesterday wrote:
Teamwork feats suck, it's okay you can say it, we're all thinking it. Personally feats are the last thing I look at, still it's pretty disappointing. I'll just stick to using my player companions and spend my money on other products, I myself would like an original campaign setting hardcover, I can't afford to get rehashes and greatest hits compilations, not for $45 at least.

Actually, we're not all thinking it. ;)


DM Sothal wrote:
Fourshadow wrote:
Luthorne wrote:
Fourshadow wrote:

lament of summer's last breath (abjuration [fire, good], bard 2, ranger 2)

So what does this do? I love the idea of bards having a 'good' spell. I don't recall any others...

Bards also have access to accept affliction, archon's trumpet, touch of mercy, hymn of peace, and touch of mercy from Champions of Purity, empower holy water from Undead Slayer's Handbook, shield of the dawnflower from the Inner Sea World Guide, and shield of the dawnflower (greater) from Inner Sea Gods by way of spells with the [good] descriptor.

Oops, that's right. I forgot all those.

Still, 'fire' and 'good' descriptors are not common for Bards.
What does this one do? Just a brief description, not soliciting text.
** spoiler omitted **

Thank you! Love it! Specific and yet multi-purpose at the same time (or dual-purpose, at least). Kudos to whomever designed this Lament!


Heine Stick wrote:
captain yesterday wrote:
Teamwork feats suck, it's okay you can say it, we're all thinking it. Personally feats are the last thing I look at, still it's pretty disappointing. I'll just stick to using my player companions and spend my money on other products, I myself would like an original campaign setting hardcover, I can't afford to get rehashes and greatest hits compilations, not for $45 at least.
Actually, we're not all thinking it. ;)

No, indeed. And there are ways for your party to share teamwork feats without ever having to spend the feat on them! Some are very, very good.

Liberty's Edge

2 people marked this as a favorite.

Speaking of getting catfolk appearance to standardize, there was a great catfolk image in Bestiary 3 Pawn Box (that was not the same as the Bestiary 3 rulebook image). Has that image been reused anywhere outside the pawn box yet?


Wich is my biggest problem with this book, there isn't any good new catfolk art. They kept saying that B3 was the standard but we keep getting everything else.

I was disappointed with so many teamwork feats. I am a very big fan of racial feats and was disappointed so few non-teamwork racial feats made it in. I know the book was designed more for info then crunch but still a few good ones would have been nice.

I am happy they have new alternate racial traits and new traits. I also like they reprinted racial stats for most of the 0HD races in the game plus heritages. I have enjoyed reading the rare races sections and many of the uncommon races sections as well.

Liberty's Edge

1 person marked this as a favorite.

Yeah I honestly think the teamwork feats was the big mistake in this book. I mean I heard the excuse that this is supposed to be a DM book, to use for groups of DM bad guys, but I don't buy it.


I just assumed that many of teamwork feats were from the many race books they get stuff from but I could be wrong.


1 person marked this as a favorite.
Samy wrote:
I mean I heard the excuse that this is supposed to be a DM book, to use for groups of DM bad guys, but I don't buy it.

I have to say, that's part of why the book is so appealing to me. It features an absolute ton of setting-specific information that I can use to flesh out the world for my players (and that players can use to really add to the fluffy aspects of their characters), AND it features a lot of interesting feats that I can use to set up some interesting set pieces for my players' characters.

You may think it's a bad idea but that doesn't mean that it isn't Paizo's intent for the book, and that there isn't quite a few GMs out there who really appreciate the focus this book has.

Designer

3 people marked this as a favorite.
captain yesterday wrote:
Teamwork feats suck, it's okay you can say it, we're all thinking it. Personally feats are the last thing I look at, still it's pretty disappointing. I'll just stick to using my player companions and spend my money on other products, I myself would like an original campaign setting hardcover, I can't afford to get rehashes and greatest hits compilations, not for $45 at least.
Dragon78 wrote:
I just assumed that many of teamwork feats were from the many race books they get stuff from but I could be wrong.

I'm pretty sure that all the mechanics were new (assuming that, like me, you don't count that heritage chart that lists all the races and heritages as being mechanics).

Silver Crusade Contributor

Samy wrote:
Speaking of getting catfolk appearance to standardize, there was a great catfolk image in Bestiary 3 Pawn Box (that was not the same as the Bestiary 3 rulebook image). Has that image been reused anywhere outside the pawn box yet?

Not to the best of my knowledge. It's a shame, too - I like it a lot. ^_^


2 people marked this as a favorite.
captain yesterday wrote:
Teamwork feats suck, it's okay you can say it, we're all thinking it. Personally feats are the last thing I look at, still it's pretty disappointing. I'll just stick to using my player companions and spend my money on other products, I myself would like an original campaign setting hardcover, I can't afford to get rehashes and greatest hits compilations, not for $45 at least.

I don't think the feat section is a complete loss, there are a few gold nuggets like Flow of Elements (niche, but a good alternative for Elemental Spell in the right party) and Artillery Team. I'm already writing a kobold encounter where Artillery Team will feature prominently. It'd be nice if the feat let you make multiple attacks with the weapon platform, but based on the "you cannot act simultaneously" text I'm guessing you're limited to a single fire/reload cycle each round.

Friendly Rivalry and Loyal to the Death are interesting, but it seems odd that these have racial restrictions. "Loyalty" shouldn't be race-limited, and you'd expect a taldane to be able to have a friendly rivalry with a Mwangi or Ulfen companion - he'd probably fight that much harder to prove the inherent superiority of the Taldor martial arts.

Crowd of Bullies made me cringe. OKish feat for a group of incompetent half-orc luchadores that have run out of good maneuver feats I guess?

I'm trying to come up with a use for Diplomatic Use and... Well, I got nothing.

There's a lot of feats that were clearly either written for monsters/NPCs (Coordinated Blast) or fall in the "Cavalier/Inquisitor"-Teamwork trap - they're potentially decent options if you can ignore the limitations via Solo Tactics or Tactician, but otherwise they're godawful. That actually raises an interesting question - there's a lot of TW feats that stipulate that the ally must both have the teamwork feat and be the right race. Does Solo Tactics or Tactician allow you to gloss over the race restriction?

IE can a halfling inquisitor use Shared Ownership to "borrow" the human fighter's dagger?

Edit: Can't believe I forgot this, but thanks for fitting in Witchborn for Changelings! :)

Silver Crusade Contributor

2 people marked this as a favorite.
Kudaku wrote:
Edit: Can't believe I forgot this, but thanks for fitting in Witchborn for Changelings! :)

I want to favorite this again and again. ^_^


2 people marked this as a favorite.

If only we had the capability to favorite with all our aliases, I could really push some posts into Mikaze's orbit.


Question I may have missed; With this book is it safe to ditch my 'blood of' and 'of golarion' racial player companions?

Silver Crusade Contributor

1 person marked this as a favorite.
Malwing wrote:
Question I may have missed; With this book is it safe to ditch my 'blood of' and 'of golarion' racial player companions?

Definitely not. A lot of the material from those books, such as racial feats and other options, were not reprinted here.


I will be ditching my humans, elves, gnomes, dwarves of Golarion along with Blood of the Night. The only reason I am keeping my Orcs of Golarion is because of the orc sorcerer bloodline.


1 person marked this as a favorite.

I can see Elves as thats older, but Gnomes and Dwarves of Golarion are bad ass, one of these days a Dwarf wielding a Dorn-Derger will devastate an as of yet undetermined corner of Golarion, while he rides his miniature pony of course:-)


OK...three strikes and I'm out....

What about the Shabti ? Did they get anything ?


Nothing for the Shabti, Kuru, Eoxian(living or undead), primitive human, or anything from the Occult Bestiary since this book just came out.

The Exchange

1 person marked this as a favorite.

Wow, those are some pretty sweet tiefling traits.
Thanks for the post.


what do goblins get of new fun stuff


Is there any new archetype? I'm particularly interested to new options for planetouched in general and skinwalkers

Contributor

1 person marked this as a favorite.
Kalindlara wrote:
Malwing wrote:
Question I may have missed; With this book is it safe to ditch my 'blood of' and 'of golarion' racial player companions?
Definitely not. A lot of the material from those books, such as racial feats and other options, were not reprinted here.

With the exception of the racial trait index in the back of the book, I didn't see ANY game mechanics that were reprinted in Inner Sea Races. I wouldn't drop any of my "of Golarion" or "Blood of" books, personally.

Paizo Employee Creative Director

1 person marked this as a favorite.
Alexander Augunas wrote:
Kalindlara wrote:
Malwing wrote:
Question I may have missed; With this book is it safe to ditch my 'blood of' and 'of golarion' racial player companions?
Definitely not. A lot of the material from those books, such as racial feats and other options, were not reprinted here.
With the exception of the racial trait index in the back of the book, I didn't see ANY game mechanics that were reprinted in Inner Sea Races. I wouldn't drop any of my "of Golarion" or "Blood of" books, personally.

The original intent of the book was to pick up some of the older content in the older books and update it to Pathfinder RPG's current rules... but be it a miscommunication or a change in the outline or whatever, that ended up not being the case. As a result, as far as I know, all of the new rules mechanics in the book are indeed new, and as such, the rules mechanics and options in the older 32 page race books were not reprinted.

RPG Superstar 2009 Top 32

1 person marked this as a favorite.
finian wrote:
what do goblins get of new fun stuff

Since they can't read it anyway, does that matter? :p

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