Pathfinder Campaign Setting: Inner Sea Races (PFRPG)

3.20/5 (based on 13 ratings)
Pathfinder Campaign Setting: Inner Sea Races (PFRPG)
Show Description For:
Non-Mint

Add Hardcover $44.99 $22.49

Add PDF $29.99

Add Non-Mint $44.99 $33.74

Facebook Twitter Email

Peoples and Powers!

The peoples of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:

  • In-depth discussions of the natures, histories, and cultures of all seven core races—including 12 different human ethnicities—plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!
  • New feats, spells, magic items, armor, and weapons for characters of all the races commonly found in the Inner Sea region.
  • A summary of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.
  • Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.
  • Glimpses of rare races hardly ever seen in the Inner Sea region!

ISBN-13: 978-1-60125-722-2

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Hardcover:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Ships from our warehouse in 11 to 20 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9280


See Also:

1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

3.20/5 (based on 13 ratings)

Sign in to create or edit a product review.

Great resource on Golarion races

4/5

Read my full review on Of Dice and Pen.

Overall, Inner Sea Races is a very good and useful book. The first three chapters contain a wealth of information about the various races inhabiting the Inner Sea region, and although some of this information comes from previously published books, much of it has been updated and expanded upon. Importantly, it compiles all this information into one easy-to-reference book. The fourth chapter is the weakest part of the book, but there is still much in the chapter that is useful to people creating characters for the setting. The book is already a frequently referenced source for my own games and is likely to be for many other people’s games as well.


Filler, teamwork feats, repeated material, and teamwork feats.

1/5

I'm kind of iffy on buying fluff. I really don't like material I've seen before. This book is fluff that we've seen before.

The fluff isn't even that good. It's kind of bland, generic, stuff that's repeated elsewhere. There's no depth to it.

When it comes to the crunch it's teamwork feats, teamwork feats, teamwork feats... Almost NINETY PERCENT of the feats are teamwork feats. Teamwork feats start as problematic because you need someone else to take them, they get worse because they've been balanced for class features that are going to take them for free.
They're even WORSE for a race book, because you need a veritable celestial alignment of someone else with the feat AND the right positioning AND with the same build AND the same race as you.

With all the untapped potential for race related feats THATS what gets added in as crunch? You couldn't even think of one non teamwork feat per race?


INNER SEA HUMANS is more like it - Disappointing!

2/5

GOOD:
For people that don´t have the partly sold out Player Companions "xxx of Golarion", this book offers a brief overview of the different races that populate the "Inner Sea" and their history.

BAD:
This book does a very poor job of compiling all the great information from the 32 pages Player Companions into one source.
Humans get by far the most pages, with some other races barely getting mentioned. Also there is 90% flavor and 10% rules in here, of which most are unusable.

UGLY:
This book is not worth $45 or $32 for the pdf.

If you´ll buy the "Elves of Golarion" pdf for $6.99,
"Dwarves of Golarion" pdf for $7.99,
"Gnomes of Golarion" pdf for $7.99,
"Halflings of Golarion" pdf for $7.99 and
"Humans of Golarion" pdf for $7.99, you will get much more flavor and crunch.
The Players Companion: "Humans of Golarion" alone covers about a third of this Hardcover in it´s 32 pages.

I thought this volume would compile the most important parts of the 10 Players Companions (Elves, Dwarves, Gnomes, Orcs, Halflings, Humans, Goblins, Blood of Fiends, Blood of Angels & Kobolds) into one volume, but it doesn´t.


Inferior to i.e. Humans of Golarion

1/5

and thus not worth buying. If you want the crunch, you can find it for free on PF crunch websites.

In other respects, all the changed in descriptive flavor (the things upon which role-playing is based) are actually steps backwards from previous products, such as Humans of Golarion.

Which is to say: this product is actually counter-productive. It actively makes the game worse. It indeed contributes to lack of RPing in the hobby, because the focus of the changes became what was fashionable in the current year. But nobody really needs a guide that caters to their own ideology; people who are going to play their own opinions out rather than immerse themselves in a fantasy mindeset can do it without a guide.

They will probably still buy it for confirming their views. I do concede there is some entertainment value in that sense. But for people interested in RPing in a fantasy sense, you are much, much better off simply buying the earlier race guides, which are still available, and giving this one a pass.


Great background and really glad it's not full of crunch

5/5

I had cut down on my Pathfinder purchases a lot because the volume of crunch is, to my mind, becoming pointless. Pathfinder Campaign Setting material is often the main exception to that and this is a great hardback, full of considerable detail on a great many races.

As others have pointed out, humans get a lot of coverage, but it doesn't feel like a bad idea, to me; they make up the substantial majority of playable individuals in Golarion, and have the most variety (on account of being so dominant over the Inner Sea), and as this isn't a bumper book of crunch--which I'd absolutely not have bought, anyway--then to my mind it makes a lot of sense.

Stuff like this is, in my opinion, where Paizo really excels. I get that the crunch-monster needs to be fed, but for many of me that obscures what I really liked about Paizo in the first place, which is that they make really engaging campaign material.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>
951 to 1,000 of 1,133 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

There are plenty of other humans in the real world. Strix are a fairly small group to start with, and isolated from whatever their main population back in Arcadia might be.

Liberty's Edge

1 person marked this as a favorite.
Samy wrote:
Rapid extinction spiral how? That seems to describe many Western modern humans. Among Western modern humans, a couple might have "only" two children, and many pairings remain childless. I'm not seeing much of a rapid extinction spiral.

The description makes it sound like strix females each have fewer than two children on average. That, perforce, means a declining population. How quickly it declines depends on how far below two the figure is. The fact that "many" pairings have no kids makes it seem like a significant fraction. If that resulted in an average of one kid per female strix then the population would be cut in half every generation... rapid extinction spiral. If it is more like 1.9 kids per female then you've got a slow decline... kinda like Europe.


Samy wrote:
Rapid extinction spiral how? That seems to describe many Western modern humans. Among Western modern humans, a couple might have "only" two children, and many pairings remain childless. I'm not seeing much of a rapid extinction spiral.

unfortunate counterpoint


Zaister wrote:

I'd like to repeat this request from two weeks ago:

Zaister wrote:

Can we please get a lite version of the PDF, similar to Inner Sea Gods and the Inner Sea World Guide?

There is an issue with this PDF (as was with, for example, the non-lite Inner Sea World Guide PDF) that, when viewed on Mac OS X or iOS, the background pattern is displaced to the bottom left which makes for weird looking pages. Here's a link to see how this looks on my iPad. All pages look like that, and it's the same with the non-lite Inner Sea World Guide PDF.

I'm having the same issue. It is very distracting and annoying.

Grand Lodge

Zaister wrote:

Can we please get a lite version of the PDF, similar to Inner Sea Gods and the Inner Sea World Guide?

There is an issue with this PDF (as was with, for example, the non-lite Inner Sea World Guide PDF) that, when viewed on Mac OS X or iOS, the background pattern is displaced to the bottom left which makes for weird looking pages. Here's a link to see how this looks on my iPad. All pages look like that, and it's the same with the non-lite Inner Sea World Guide PDF.

I'm having the same issue.

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.

We'll look into the PDF issue. Thanks for bringing it to our attention.


Erik Mona wrote:

We'll look into the PDF issue. Thanks for bringing it to our attention.

Now that it's being looked into, would somebody keep us posted about it? Even though I know I'd get the updated PDF, it's currently the reason I haven't purchased this. If a few days go by before anything though, I'll still probably cave.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Erik Mona wrote:

We'll look into the PDF issue. Thanks for bringing it to our attention.

Thank you!


Disappointed that the reincarnation table includes options that are not of the humanoid type but does not include any text to alter the "of the same type" implications in the spell.
It also does nothing to resolve the confusion about how ability score changes from the spell are applied (especially as to possibility of losing initial racial modifiers to mental ability scores). With how little resolution threads on the topic find and the continued absence of a FAQ, it is clearly still problematic.
When they put all that space in to the table it would have been a great place to fix the issues with the application of the spell in general.

Silver Crusade Contributor

From James Jacobs's comments elsewhere, the table was a last-minute addition to fill some page space - they probably didn't plan it out that way. They also might not want to fix a spell by patching it in the back corner of a different book...

In the meantime, let me plug some fine products for you. ^_^


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I, for one, am happy to see a recinarnation table that does not have races with racial hit dice.

Silver Crusade Contributor

Zaister wrote:
I, for one, am happy to see a recinarnation table that does not have races with racial hit dice.

Indeed. It's also nice to see some of the newer races baked in.

I don't even mind the native outsiders - after all, you can get elementals with summon nature's ally, and there are enough places in Golarion infected by the Outer Planes that tieflings and aasimar are fully plausible.


1 person marked this as a favorite.

I'm still giddy 3rd edition got rid of bunnies and squirrels :-)

Silver Crusade Contributor

3 people marked this as a favorite.

To be fair, that was the funniest part.


1 person marked this as a favorite.

Unless you die a lot, are 11 years old and always get bunnies and squirrels.


What do you mean 3rd edition got rid of bunnies and squirrels?

Silver Crusade Contributor

Dragon78 wrote:
What do you mean 3rd edition got rid of bunnies and squirrels?

He's saying they used to be on the reincarnate table. ^_^

Liberty's Edge

1 person marked this as a favorite.
Kalindlara wrote:
To be fair, that was the funniest part.

Indeed, using an alternate table for 1st edition one of my college groups had a character come back as a giant owl. The 'Woodsie' jokes were priceless.


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
master_marshmallow wrote:
In this book, are there different racial configurations for the races that have different stats? i.e. dwarves with +INT and/or elves with +WIS?

p212 - Kindred-Raised Half-Elf - +2 Cha and +2 to another stat at the cost of every other Half-Elf Racial ability except for Low-Light Vision.

p212 - Half-Orc with Orc Atavism - +2 Str & -2 to a mental ability score of your choice, plus Ferocity Universal Monster Ability at the cost of Intimidating, being considered a Humanoid (human), and the weaker Orc Ferocity.

p215 - Witchborn Changeling - +2 Int, +2 Cha, -2 Con (i.e., bonus to Intelligence instead of Wisdom to allow for better Changeling Witches).


2 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

One interesting thing from this book that I haven't seen mentioned is that it gives an alternate means of assessing the relative power levels of the different races via a system that does not use the race point system from the Advanced Race Guide. The ratings in this book are as follows:

Standard (no asterisks): Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, Human, Catfolk, Changeling, Dhampir, Gillman, Goblin, Grippli, Ifrit, Kitsune, Kobold, Nagaji, Oread, Ratfolk, Samsaran, Sylph, Tengu, Triaxian, Undine, Vanara, Wayang.

Advanced (one asterisk): Aasimar, Drow, Duergar, Elf (Aquatic), Fetchling, Goblin (Monkey), Hobgoblin, Lashunta, Orc, Skinwalker, Suli, Tiefling, Vishkanya.

Monstrous (two asterisks): Android, Gathlain, Ghoran, Kasatha, Merfolk, Strix, Svirfneblin, Syrinx, Trox, Wyrwood, Wyvaran.


Erik Mona wrote:

We'll look into the PDF issue. Thanks for bringing it to our attention.

Thanks for that. :)

RPG Superstar 2009 Top 32

David knott 242 wrote:

One interesting thing from this book that I haven't seen mentioned is that it gives an alternate means of assessing the relative power levels of the different races via a system that does not use the race point system from the Advanced Race Guide. The ratings in this book are as follows:

Standard (no asterisks): Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, Human, Catfolk, Changeling, Dhampir, Gillman, Goblin, Grippli, Ifrit, Kitsune, Kobold, Nagaji, Oread, Ratfolk, Samsaran, Sylph, Tengu, Triaxian, Undine, Vanara, Wayang.

Advanced (one asterisk): Aasimar, Drow, Duergar, Elf (Aquatic), Fetchling, Goblin (Monkey), Hobgoblin, Lashunta, Orc, Skinwalker, Suli, Tiefling, Vishkanya.

Monstrous (two asterisks): Android, Gathlain, Ghoran, Kasatha, Merfolk, Strix, Svirfneblin, Syrinx, Trox, Wyrwood, Wyvaran.

Hobgoblin being rated as "Advanced" was a surprise. They are not that powerful.

Counterwise: Goblins are rated as "Standard" despite having the better skill bonuses and an amazing dexterity score.


The selections may not be perfect but just describing them by ratings like that is more useful than trying to use race points for balance.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Kobold should be one negative asterisk, unfortunately.


I really don't think of aasimar and tiefling as advanced races.


Yeah Kobolds are like playing on Expert mode. They aren't very good

Community & Digital Content Director

4 people marked this as a favorite.

I've just pushed through a fix to correct the PDF rendering issue. :)


Chris Lambertz wrote:
I've just pushed through a fix to correct the PDF rendering issue. :)

That was fast! Thank you so much!


There are lots of nice little mechanical options in this book, but at the moment I'm just enjoying reading all of the background information on the various races.


Chris,

Thanks for fixing the rendering issue so quickly.

-- Andy


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Chris Lambertz wrote:
I've just pushed through a fix to correct the PDF rendering issue. :)

Thank you!


I just got my copy, and read the "fluff" on ghorans: "ghorans have no known method of producing new Ghorus seeds, limiting their population to those ghorans actually created by Ghorus."

I realize that occasional errors slip by, but whoever turned this copy in needs to rethink. This statement implies ghorans are ALL extremely powerful and experienced. Ghorus lived some 4000 years ago! We are supposed to have PC's with skills and experiences of several thousand years, yet are first level... Hell, even ghoran NPC's are a b&#@% kitty to fit in - they should all be insanely high level (note that we have yet to see a single ghoran NPC of any level). Why hasn't the international ghoran conspiracy taken over the world by now?


pad300 wrote:

I realize that occasional errors slip by, but whoever turned this copy in needs to rethink. This statement implies ghorans are ALL extremely powerful and experienced. Ghorus lived some 4000 years ago! We are supposed to have PC's with skills and experiences of several thousand years, yet are first level... Hell, even ghoran NPC's are a b#&*% kitty to fit in - they should all be insanely high level (note that we have yet to see a single ghoran NPC of any level). Why hasn't the international ghoran conspiracy taken over the world by now?

Because PCs are exceptional individuals in the world of Golarion (and rpgs in general), and the majority of any race/species/Ghorans will be non-PCs who have (mechanically) NPC class levels and experiences and (realistically) low ambitions and interests beyond the day to day mundane workings of average citizens of the world?

IE, they may have thousands of years of, say, farming experience- which is awesome- but not of wizardly expertise.


Lord Fyre wrote:
David knott 242 wrote:

One interesting thing from this book that I haven't seen mentioned is that it gives an alternate means of assessing the relative power levels of the different races via a system that does not use the race point system from the Advanced Race Guide. The ratings in this book are as follows:

Standard (no asterisks): Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, Human, Catfolk, Changeling, Dhampir, Gillman, Goblin, Grippli, Ifrit, Kitsune, Kobold, Nagaji, Oread, Ratfolk, Samsaran, Sylph, Tengu, Triaxian, Undine, Vanara, Wayang.

Advanced (one asterisk): Aasimar, Drow, Duergar, Elf (Aquatic), Fetchling, Goblin (Monkey), Hobgoblin, Lashunta, Orc, Skinwalker, Suli, Tiefling, Vishkanya.

Monstrous (two asterisks): Android, Gathlain, Ghoran, Kasatha, Merfolk, Strix, Svirfneblin, Syrinx, Trox, Wyrwood, Wyvaran.

Hobgoblin being rated as "Advanced" was a surprise. They are not that powerful.

Counterwise: Goblins are rated as "Standard" despite having the better skill bonuses and an amazing dexterity score.

Yeah but heck other then Troxs and maybe Kasatha, and maybe just maybe Svirfneblin, the monstrous ones aren't any better then a stock human. So this to me is bunk. As far as advanced, you could argue Drow, but as long as it's not 'noble' it's not op.

Dragon78 wrote:
I really don't think of aasimar and tiefling as advanced races.

People say it's the resistances but those people are wrong.


I agree that the Trox, Kasatha, Munavri, Svirfneblim, and the more powerful versions of races like Drow Noble or Duergar Tyrants are the only ones better then humans.

Racial energy resistance 5 is actually weak and becomes outdated quickly plus there is currently no way to increase it.

Silver Crusade Contributor

1 person marked this as a favorite.
Dragon78 wrote:
Racial energy resistance 5 is actually weak and becomes outdated quickly plus there is currently no way to increase it.

Technically, there's at least one. ^_^


Well that might keep it useful until oh say 5th level or so.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

*shrug* Resistance 5 is one less hit from a CLW wand, not bad for a 'freebee'. I think the 3.x UA rule about buying off LA was a good idea.


I think a lot of the reason they might be viewed as too strong is precisely because it's in league with human, half elf, and half orc, if not slightly higher.

If you want to play an Android Bard, that's tough. You want to play a Kobold Barbarian? Good luck. Catfolk Druid? Get that Wis up. Dwarven Mesmerist? Have fun.

But no matter what you want to play, there's probably a subtype of Tiefling or Aasimar who can play that class really well. Even if they're all meant to represent actually incredibly different races, it comes off as them being able to do anything they want.

+2 to main stat is great on human and half elf/orc. Tiefling and Aasimar can get +2 to 2 stats, potentially both a main stat. Maybe a -2 in a dump stat.

Shadow Lodge

1 person marked this as a favorite.

That might be true, but it also becomes a lot less significant after level one or two. The fact that they can't benefit Enlarge/Reduce Person is pretty huge, though.

There is also the fact that Humans do have the option to get two +2s and no -2 if they want, and can put them anywhere, not to mention "steal" from most other Humanoid's pool of uniqueness aught to rockett Humans up to ***+++. So don't buy everything that the book says.


Cthulhudrew wrote:
pad300 wrote:

I realize that occasional errors slip by, but whoever turned this copy in needs to rethink. This statement implies ghorans are ALL extremely powerful and experienced. Ghorus lived some 4000 years ago! We are supposed to have PC's with skills and experiences of several thousand years, yet are first level... Hell, even ghoran NPC's are a b#&*% kitty to fit in - they should all be insanely high level (note that we have yet to see a single ghoran NPC of any level). Why hasn't the international ghoran conspiracy taken over the world by now?

Because PCs are exceptional individuals in the world of Golarion (and rpgs in general), and the majority of any race/species/Ghorans will be non-PCs who have (mechanically) NPC class levels and experiences and (realistically) low ambitions and interests beyond the day to day mundane workings of average citizens of the world?

IE, they may have thousands of years of, say, farming experience- which is awesome- but not of wizardly expertise.

So a player comes to you with a proposal for a ghoran PC, and you're going to hand him 20 lvls of Commoner NPC as a bonus?

Not to mention if you read what ghoran's are, a significant portion of that experience is combat practice - being hunted, and eaten when they fail to evade the hunt...


1 person marked this as a favorite.
pad300 wrote:
So a player comes to you with a proposal for a ghoran PC, and you're going to hand him 20 lvls of Commoner NPC as a bonus?

Nope. He'll be a level 1 PC, like every other PC. He'll have the usual Ghoran racial benefits, which include potentially being able to benefit from the Knowledge skills of its past lives.

Take the mechanics out of the equation for a second. Look at the real world. We have, in the age of information, access to centuries of knowledge that we have accumulated, recovered, rediscovered, and/or created reasonable facsimiles of things that our ancestors have done since even before the dawn of writing. We know or can learn about the ways and techniques of agriculture, warfare, of generations upon generations of humans on this planet. You could go to a library- or even just Google- more data on these things than people could even 30, 40, 50, or 100 years ago.

Does that suddenly equate to you being some kind of superhuman that can conquer the planet? I think not.

Quote:
Not to mention if you read what ghoran's are, a significant portion of that experience is combat practice - being hunted, and eaten when they fail to evade the hunt...

Being hunted and avoiding being killed does not necessarily equate to "combat practice." Ask any fox, quail, duck, deer, pheasant, turkey, or squirrel.


Ghorans still have a limited lifetime I think, after which they die and their seeds are refertilized and grow into new ghorans. Kind of like how androids work, only plants? Like their normal ghorus seed reincarnation lets them retain memories mostly, but after a hundred years/few hundred years that wears out and they have to start fresh?

Either that or they just start losing most of their memories beyond a certain amount of years ago.


1 person marked this as a favorite.

The fixed version of the pdf looks great. Now that I can see the entire background I really like it.

Do the human ethnicities count as different races as far as the Adopted trait is concerned? Could an Ulfen human, for example, use Adopted to gain a Mwangi race trait?


1 person marked this as a favorite.

I would allow it certainly but I dunno if it's officially how it works.


"Devil's Advocate" wrote:

That might be true, but it also becomes a lot less significant after level one or two. The fact that they can't benefit Enlarge/Reduce Person is pretty huge, though.

There is also the fact that Humans do have the option to get two +2s and no -2 if they want, and can put them anywhere, not to mention "steal" from most other Humanoid's pool of uniqueness aught to rockett Humans up to ***+++. So don't buy everything that the book says.

Yup the Racial Heritage feat and the fact the generally get an extra feat to burn anyway. Makes humans very strong and certainly an OP contender.

Silver Crusade Contributor

The Golux wrote:
I would allow it certainly but I dunno if it's officially how it works.

Same here.

There's the possibility that it doesn't work, for the same reason that Adopted won't let you take tiefling/aasimar subrace traits. Then again, that's the subject of some debate as well.

It might be good to get some official clarification for that someday. ^_^

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

The Golux wrote:

Ghorans still have a limited lifetime I think, after which they die and their seeds are refertilized and grow into new ghorans. Kind of like how androids work, only plants? Like their normal ghorus seed reincarnation lets them retain memories mostly, but after a hundred years/few hundred years that wears out and they have to start fresh?

Either that or they just start losing most of their memories beyond a certain amount of years ago.

Or maybe they only keep all their levels if they intentionally plorp out a seed. If they die (of violence or old age) you can still plant the seed, but it sprouts a 1st level Ghoran instead.

Either way, age doesn't necessarily equate to level. There are plenty of old people in the campaign setting with barely any levels, and plenty of young folks with big piles of them. Not to mention all the intelligent, immortal monsters in the game who are perfectly capable of taking class levels, but haven't bothered to despite being thousands of years old.


captain yesterday wrote:

I'm still giddy 3rd edition got rid of bunnies and squirrels :-)

Not to mention badgers, centaurs, and pixies! (Obligatory reference to the bad luck which hit the rival adventuring party in the Castle Greyhawk joke-based module collection.)

Of course, there is still the dreaded "100 - GM's choice" result ... :o

Liberty's Edge

Any word still on whether the gillman and fetchling illustrations are intentionally so thin, or if it's a horizontal scaling error of some kind?

Also, post 1000.

951 to 1,000 of 1,133 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Inner Sea Races (PFRPG) All Messageboards

Want to post a reply? Sign in.