Swords & Wizardry in the World of Ygg -- OOC


Play-by-Post Discussion


Well, it looks like it is time to open up a discussion thread for this. Keep in mind that I am going to be in surgery Monday and in recovery for awhile, so please be patient if it takes me a while to get back to your questions.

If you have not gone to download the S&W Core Rules, draft of 4th printing, you might want to do so. I know Matt Finch is getting close to releasing the 4th printing, and I'm not sure if there will be a period of time when the draft and the new printing are both unavailable in download during transition or not, but I figure it is better to be safe than sorry. When the actual 4th printing is available for download, I'll provide a link.

Overtime, I'll migrate text from FB and DB over here, especially once it has achieved something of a more final form.

Also, it occurred to me that now I am going to have to deal with a spoilers on the blog, so I think I will make two pages now. "THE DUNGEON OF GAME-MASTERY" will be off-limits to players thenceforth, so if anybody has a good suggestion for a name for the Player Page, let me know.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

Thanks for the ability score answers. If I understand correctly, world information that players can view will reside on the player page, while the GM only info will reside in THE DUNGEON OF GAME-MASTERY. If that's the case, what about <Insert name here>'s Guide to Ygg. It could contain the writings of an old explorer of Ygg that we found as returned from the war. As you add to the journal, it could represent pages that we come across during our journey.

I had not had a chance to read your opening YGG blog entry before it moved to the Game-mastery page. Any chance of it showing back up on the player page soon?

Good luck with the surgery


Player's Guide to Ygg might not be a bad name. I've gone and re-posted player-safe material under that tab for you and others to read, Tordek.


So much for my speculation. You may now get your copy of the 4th printing of the Core Rules at RPGNOW!

Races to page 102 to see if the correction he submitted was made.

YES!

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

My download of the 4th printing rules just completed.

For others in the party, here are my two player concepts

Player 1 - Fighter 1/Thief 1 Dwarf

Player 2 - Fighter 1 Dwarf


Great!

Which makes me realize, I had decided nothing about dwarves and gender in Ygg. Can anyone find an example of female dwarves in the Norse material? Lacking that, I guess someone could appeal to the Tolkien for their source literature.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

Ability Scores and hit points for Character #1 Járnagi and Character #2 Almvarthi can be found in my dropbox folder. The spreadsheet was just something quick and dirty I put together so it's not very pretty.


Tordek: Looks good! Just one heads up: this game will use a more historically accurate silver standard. I'm still putting the notes together for that, but it's not as crazy as it may sound even though it's not finished yet.

Otherwise, let's take a look at hitpoints. Char 2 we are doing RAW, but Char 1 you take the full HPs of your first level and then roll for you second level. I can't bring myself to use the rules for MCing. So choose your first class and then roll the second class. We will advance by classes, GM's discretion on timing, player's choice on which class advances. I am the God of XP, and thou shalt have no math before me. Also, did you remember to add in Con bonus?

Clockwork Gnome Publishing

What can you tell me about the City-States of the Middle Sea?

Clockwork Gnome Publishing

On the subject of the silver standard, are you using something similar to the one floating around the OSR? That was produced by Delta, I think. Maybe not.

I am using it in my Pathfinder campaign right now and it has worked out real well. I like it a lot.


Delta's work is one of the main things in my Silver Standard folder, yeap.

What would have happened if the Greek city-states had hung around for longer than they did in an alternate world similar to our own? If, say, the Italian tribes had been dealt with by Norsemen and the Greeks had had less pressure from Persia (a world with monsters should could complicate things) and no Alexander the Great and had turned their attention to greater colonization of the Mediterranean Sea. That's the way my mind was going. They control trade in the Middle Sea, and various city-states trade with most folks that they can reach. The galleas (why can't I speel) would have been invented by them, eventually. A place for the classical look and feel to come into the game, and of course the classical monsters. Also, unlike the Greeks, they diversified their strategies and tactics in warfare, so that they did not lose to changes of circumstance like the Greeks did.

They trade with the Magushabad, which receives stuff a la Silk Road, they have inland trade from the pygmies, and probably both overland and sea trade with the Norse. They are much more humanocentric than the Northlands...and maybe than Aryanastan.

Religion focuses on the goddess (Thea Politas) and the god of the seas. Other members of the pantheon are less important now, partially due to a war with the Titans. Law is strong and centered on the patroness of civilization, the Earthshaker is more a power to be appeased so that the seas can be passed.

There are different forms of government, different alliances and leagues, but on the whole a loyalty to the goddess and the classical way of life means they will circle the wagons (okay, ships) against outsiders.

So, feel free to bring up anything from classical civilization and I'll think about how to work it for your character in this world.


Char Gen Update: I will let everyone get the to-hit and damage bonuses from STR, but only humans can have 18 STR.

Clockwork Gnome Publishing

So I gather an elf would have a good reason to fight the giants as they appear to have their origins in the Overworld, which is the dominion of Law. Is that an accurate assumption?

My mind has been so focused on getting my first product out the door that I just feel like I am missing so much. So I am sorry if this is answered in an obvious and apparent place.


Most (but not all) of giantkind's races are chaotic. A neutral elf would cooperate with Lawful armies to lay smackdown on giants that were threatening balance, if you are thinking in alignment terms. Of course, you might just also be a good elf tying to stop evil giants. Alignment is an important element in the game, and the one that will have some mechanical aspects, but not the only consideration. (Although, more important for a cleric, admittedly.)

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2
Obscure GM wrote:

Tordek: Looks good! Just one heads up: this game will use a more historically accurate silver standard. I'm still putting the notes together for that, but it's not as crazy as it may sound even though it's not finished yet.

Otherwise, let's take a look at hitpoints. Char 2 we are doing RAW, but Char 1 you take the full HPs of your first level and then roll for you second level. I can't bring myself to use the rules for MCing. So choose your first class and then roll the second class. We will advance by classes, GM's discretion on timing, player's choice on which class advances. I am the God of XP, and thou shalt have no math before me. Also, did you remember to add in Con bonus?

Thanks - Yep - missed the constitution bonus on my second character. Also, I corrected the hp on the first character. Glad you liked the names. The updated spreadsheet can be found in DB.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

I know thus far, your focus has been on elves in your world building (damn elves, always stealing the spotlight). However, I have been trying to research dwarfs in Norse mythology and came across the following:

"the Poetic Edda poem Völuspá details that the dwarfs were the product of the primordial blood of the being Brimir and the bones of Bláinn, whereas the Prose Edda describes dwarfs as beings similar to maggots that festered in the flesh of the primal being Ymir before being gifted with reason by the gods." Source: Wikipedia

May I humbly request in your world to be the product of primordial mixing instead of suddenly sentient maggots?


Dwarves are not the evolutionary peak of maggots in Ygg, rest assured, Tordek. I have generally leapt on mythological material that has inspired me, and then performed some sort of demythologizing on it that can stand as the truth the world that bears some interesting relationship to the mythic material -- at least, interesting to me. I don't feel particularly inspired at the moment when it comes to dwarven origins. Clearly, dwarves fit into the same broad category as elves in the nordic material. I'm happy to keep the traditional association with stone. If I was going to go crazy, I'd say they turn into stone when exposed to sunlight...but instead of having party dwarves running around in trench-coats with big hats, sunglasses, gloves, umbrellas, and tubes of sunblock, maybe it would just be fun to say that dwarven bodies turn to stone if exposed to sunlight after death.

Here's another question I have not come to any decision about: dwarven women?

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

First, my knowledge of Norse Mythology has gone from zero to 50 in the past few days in preparing for this setting. Even if we never get off the ground it has been a worthwhile exercise from that view point.

I have found references (click on page 62) that suggest that dwarfs formed the humans, and the gods gave them life. If this works in your world, then dwarfs can be asexual and procreate through the construction of new dwarfs.

In the absence of sex, it explains why dwarfs focus on crafting, greed, and warfare above all else.


Tordek: Did you get your names out of the Edda?

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

Indirectly yes. I used a dwarf name generator online. I think it was based on norse mythology. I'll see if I can find it again to check its source.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

Unfortunately, the dwarven name generator that I found has been taken down. Grrrr! I do believe the names came from the edda. I may have to create my own generator now.

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

For what it's worth, here was the original website I may message the host and see if he has put the generator somewhere else.

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