Stephen Radney-MacFarland Senior Designer |
Hecknoshow |
Can you cast light on Bullets and then shoot them?
It would not do anything but at least it would look cool
It could also help your non-darkvision buddies find the target in the dark. Sure they wouldn't illuminate at full radius, but there would be a glow coming from the wound area, like shining a pencil torch through your finger. I think we may have a new alchemical round idea here.
Doing this with all the ammo in a blunderbuss would be awesome.
Purple Dragon Knight |
You better do this on the feather part of an arrow, which will stick out of a target.... casting light on a bullet only for it to embed itself in the target's belly fat isn't all that useful. It would light the way for inexperienced clerics though... "Heal the hole that's shining light..."
:)
PS: oh yeah, do we have ruling on post gunshot infections yet? a new disease entry perhaps? :) :) :) I'll take disease-inducing bullets anytime above a Touch AC bullet! :P
Cpt. Caboodle |
Doing this with all the ammo in a blunderbuss would be awesome.
Absolutely. But you couldn't do it.
You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled.
Now, if you cast every light with a permanency...
Zerorevenge |
huh, hollow points filled with mummy dust anyone?
Uuuhh, Oh man. And you thought getting shot with a regular hollow point was bad enough.
Bad enough that it just blew an 8 inch hole in your back, PS: Now make a Fort Save so you aren't reduced to ashes [eventually].
This would probably only be able to do with Alchemical Cartridges... Oh man... the possibilities.
Abraham spalding |
Abraham spalding wrote:is there actual rules preventing poisoning bullets, if not i love the idea of poisoned bullets.Akari Skullseeker wrote:huh, hollow points filled with mummy dust anyone?Don't think this would work since mummy dust is a poison and you can't poison bullets.
Yeah in the firearms section of the PDF it specifically states that you can't poison firearms.
Now I could see an alchemical cartridge that could be poisoned -- but considering it's breaking the rules hard on this subject I imagine it would be very expensive.
dogstarrb |
Yeah in the firearms section of the PDF it specifically states that you can't poison firearms.
Now I could see an alchemical cartridge that could be poisoned -- but considering it's breaking the rules hard on this subject I imagine it would be very expensive.
But poisoning a bullet wouldn't be poisoning a FIREARM... unless it also specifically says "or ammunition" or something along that line...
Benchak the Nightstalker Contributor, RPG Superstar 2010 Top 8 |
Abraham spalding wrote:But poisoning a bullet wouldn't be poisoning a FIREARM... unless it also specifically says "or ammunition" or something along that line...
Yeah in the firearms section of the PDF it specifically states that you can't poison firearms.
Now I could see an alchemical cartridge that could be poisoned -- but considering it's breaking the rules hard on this subject I imagine it would be very expensive.
Actual line from playtest document:
"Firearm ammunition cannot be treated with poison."
dogstarrb |
dogstarrb wrote:Abraham spalding wrote:But poisoning a bullet wouldn't be poisoning a FIREARM... unless it also specifically says "or ammunition" or something along that line...
Yeah in the firearms section of the PDF it specifically states that you can't poison firearms.
Now I could see an alchemical cartridge that could be poisoned -- but considering it's breaking the rules hard on this subject I imagine it would be very expensive.
Actual line from playtest document:
"Firearm ammunition cannot be treated with poison."
Alas. Nipped in the bud.