Naboh Berrnshaw |
Yeah, I don't think so. No centipedes allowed.
Targeting the nearest one (Green?).
ALR, Combat Tracking: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 Damage: 1d8 ⇒ 6
GM Cwethan |
The foremost Warrior parries Azara's ankh with a well placed leg-blade, and unfortunately Naboh's shot too goes awry in the flurry of the Jinsul's duel with Azara. I'll generally assume that whatever beneficial tactical delays I can think of took place, but the Jinsul had cover before and after Azara moved, so it factored in
Bold may go!
Stairs are Difficult, Gravity is Low, Historia VI is free!
Jinsul Warrior
Jinsul Youngbloods
Gary -7
Exemplar -8 Stamina, -7 HP
Quig -6 Stamina, Hiding (18)
Naboh
Azara -6, Ready to Explode!
Gary King of the Humans II |
Oh what now! These things are almost as bad as the other things! Start shooting the first one. Gary says as he moves over to see the new creature.
Move to Move, Std - Get'em on teal
Naboh Berrnshaw |
Does Get 'Em make a difference on my shot?
GM Cwethan |
No, but it's just enough to get Azara's Ankh to Clonk!
I'm skipping ahead a leetle faster tonight to try to squeeze in another round or two before we run out of time for this fight!
Though the Jinsul Warrior reels from the force of Azara's blow, it bunches its powerful back legs and springs on the contemplative agent, slicing him open to fall, bleeding out on the steps!
Leg Blades: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Slashing: 1d6 + 4 ⇒ (6) + 4 = 10
Leg Blades: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Slashing: 2d6 + 8 ⇒ (2, 4) + 8 = 14
Red @ Naboh: 1d20 + 7 ⇒ (3) + 7 = 10
Electricity: 1d6 ⇒ 4
Blue @ Naboh: 1d20 + 7 ⇒ (10) + 7 = 17
Electricity: 1d6 ⇒ 6
Keening in triumph, the lesser Jinsuls continue their advance, catching Naboh with a hair-raising blast of their weapon!
Bold may go!
Stairs are Difficult, Gravity is Low, Historia VI is free!
Jinsul Warrior -8
Jinsul Youngbloods
Gary -7
Exemplar -8 Stamina, -7 HP
Quig -6 Stamina, Hiding (18) - May act twice!
Naboh -6
Azara -7 Stamina, -11 HP, Bleeding (d6), Dying!
Overseer Tyranius |
Rapid Team Extraction Protocol quickly goes into effect as transport ships arrive picking up any remaining Starfinders on mission.
As more and more jinsul ships enter the Scoured Stars, First Seeker Luwazi Elsebo addresses the Starfinder fleet via all communication devices: “Starfinders, we have already rescued many of our comrades, but we can’t afford to stay here any longer. While our carriers prepare to transition into the Drift, we must ensure that all our transports get back to the carriers. I need all our best starship crews to fight the jinsul ships and buy our fleet some time. The rest of you should help organize a defense of our transports and carriers against jinsul boarding parties. Do not lose heart, Starfinders—there is hope for us if we all work together to get through this!”
Table GMs, all of your current encounters are now ended. Starfinders, you must decide which of these dangerous missions you shall undertake. Remember, we’ll need groups performing both missions if we want to make it out safely. we’ll need to have coverage in space and onboard our ships s the Jinsul will be boarding.
Luwazi Elsebo once again addresses the fleet, “Starfinders, our choices are made. Whether you’re fighting onboard our ships against these invaders or taking the battle to their starships, may luck be on your side. Hold to your selected missions and play to your strengths; we shall make it out of this!”
Table GMs, you can now begin the Part 4 missions.
Naboh Berrnshaw |
Me too.
GM Cwethan |
Okay!
Rolling with Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
First Seeker Luwazi Elsebo's voice rings out across the comms “Attention, all starship crews! Jinsul ships are aggressively attacking our retreating transports. Deploy immediately and stop the attackers. There is a heavily armed capital ship nearby—do not engage! I repeat, do not engage the capital ship.”
Random distance: 3d6 + 5 ⇒ (4, 4, 5) + 5 = 18
To facilitate that, I'll be rolling the piloting checks for 'initiative' each round for both parties. Once those are done, each player should declare their crew action (order doesn't matter: helm, engineering and gunnery phases can be done simultaneously) and I'll try to decode them in a way that makes sense. After 24 hours are up, I'll resolve the actions that both sides have taken + provide 'initiative' piloting rolls for the next round. As in normal combat, I'll skip anyone who doesn't post within 24 hours of the round starting, unless they've specifically given me botting instructions.
Jinsul Assault Craft (Purple): 1d20 + 10 ⇒ (16) + 10 = 26
Jinsul Assault Craft (Orange): 1d20 + 10 ⇒ (20) + 10 = 30
While most of the Jinsul craft are pursuing your main fleet, two of their Assault Craft have broken off to destroy a damaged transport that is straining to rejoin your fleet with their evacuees. You're the only craft in range to intercept!
Gary King of the Humans II |
Our ship is Tier 2, correct?
Gary jumps on the Engineering station. Hey Cap, how's about a little extra speed! Gary attempts to divert power to engines.
Divert DC13: 1d20 + 5 ⇒ (20) + 5 = 25
Ship's speed increases by 2 this round
Naboh Berrnshaw |
Medium Transport
Speed 8 Maneuverability Avg (turn 2) Drift 1
AC 12 TL 12
HP 70 DT - CT 14
Shields 15/10/10/15
Forward Coilgun 4d4 range Long
Aft Gyrolaser 1d8 range Short
Turret High Explosive Missile Launcher 4d8 range Long speed 12
Power Core Arcus Heavy 130 PCU
Sensors budget (+0) range Medium
Computer Mk1 Trinode +1/+1/+1
Armor Mk2 +2 to AC
Defenses Mk2 +2 to TL
Bringin' us in closer, Cap'n. Gunners, get ready. It's about to get furry!
Evade: 1d20 + 13 ⇒ (20) + 13 = 33
GM Cwethan |
Piloting (Purple): 1d20 + 10 ⇒ (10) + 10 = 20
The other Assault Craft comes up on the aft of the listing transport as well. They're both flying evasively, but appear not to be focusing on the Drake for now.
Azara: Captain
Exemplar: Gunner
Quig: Science Officer.
Azara Thenason |
I assume I'm at least on my feet (and no longer bleeding.) Should I spend the Resolve point required to stabilize and another to be Back in the Fight?
"Stay true to your name. Exemplary gunnery is required, now!" Azara says, standing close to the gunner and hoping to inspire him.
Diplomacy (Encourage): 1d20 + 8 ⇒ (13) + 8 = 21
Success. +2 to Exemplar's Gunnery skill.
GM Cwethan |
Assume you were stabilized by the Emergency Evac, but either spend 1 RP to be back up to 1 hp, or some other healing resource
Quig manages to get an extremely comprehensive scan of the ships!
JINSUL ASSAULT CRAFT
Crew Complement: 6
Medium transport
Speed 4; Maneuverability average (turn 2)
AC 11; TL 11
HP 45; DT —; CT 9
Attack (forward) light torpedo launcher (2d8)
Attack (turret) linked light laser cannons (4d4)
Power Core Pulse Gray (100 PCU); Drift Engine Signal Basic;
Systems basic computer, budget short-range sensors;
Expansion Bays cargo holds (5)
Exemplar-2 |
Sorry, looked at this lastnight and forgot to post my shooting, pew pew
Exemplar-2 mans the turret laser and fires at the enemy ship.
Gunnery: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 Damage: 4d4 ⇒ (1, 2, 2, 2) = 7
GM Cwethan |
The laser scores across the front of the Assault Craft, but the Jinsuls strip the aft shields of the damaged starship, hammering its rear plating.
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
Purple (-7) - Evasive
Orange - Evasive
Jinsul Assault Craft (Purple): 1d20 + 10 ⇒ (7) + 10 = 17
Jinsul Assault Craft (Orange): 1d20 + 10 ⇒ (8) + 10 = 18
Naboh outguesses the Jinsul and is able to get a chance to outmaneuver them!
Ziggy crackles on over the comm "Go ahead and use up the torpedoes, agents. We've got plenty available for resupply!"
Naboh Berrnshaw |
Medium Transport
Speed 8 Maneuverability Avg (turn 2) Drift 1
AC 12 TL 12
HP 70 DT - CT 14
Shields 15/10/10/15
Forward Coilgun 4d4 range Long
Aft Gyrolaser 1d8 range Short
Turret High Explosive Missile Launcher 4d8 range Long speed 12
Power Core Arcus Heavy 130 PCU
Sensors budget (+0) range Medium
Computer Mk1 Trinode +1/+1/+1
Armor Mk2 +2 to AC
Defenses Mk2 +2 to TL
Comin' in hard, folks, hang on to your whiskers! Whoa, that's close!
Naboh brings the Drake around behind the second Jinsul craft.
If these scans are right, they don't got no Aft weapon except the turret. Light him up, gunners!
Evade: 1d20 + 13 ⇒ (11) + 13 = 24
Exemplar-2 |
My first experience with gunning. Can I run to the torpedo launcher and fires it this round, or does it take a round to move?
Exemplar-2 |
Awesome.
Exemplar switches his gunnery focus from the laser turret to the missile launcher.
Gunnery: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 Damage: 2d8 ⇒ (1, 4) = 5
Gary King of the Humans II |
Gary attempts to divert some extra power to the weapons.
Divert DC13: 1d20 + 5 ⇒ (16) + 5 = 21
If you send it to the starship’s weapons, treat each damage die that rolls a 1 this round as having rolled a 2 instead.
Azara Thenason |
"An exemplary hit! Keep it up, gunner and we'll save our fellow Starfinders, yet!" Azara says to bolster Exemplar-2's confidence.
Diplomacy (Encourage): 1d20 + 8 ⇒ (14) + 8 = 22
GM Cwethan |
Please go ahead and indicate which of the two ships you're shooting at in the future. I went ahead and assumed you were shooting at the damaged one :)
Also, your missiles do 4d8 damage
Extra Damage: 2d8 ⇒ (4, 3) = 7
Target to Guns: 1d20 + 5 ⇒ (19) + 5 = 24
Demand: 1d20 + 4 ⇒ (14) + 4 = 18
Linked Light Laser Cannons: 1d20 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Damage: 4d4 ⇒ (2, 4, 1, 2) = 9
Jinsul Assault Craft (Purple): 1d20 + 10 ⇒ (4) + 10 = 14
Jinsul Assault Craft (Orange): 1d20 + 10 ⇒ (17) + 10 = 27
Flip & Burn: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
The Starfinders clearly get the better of this exchange, and though at first only one of the Assault Craft breaks off to engage you, after the ease with which you dodge their turret, the other one jets forward, portions of its chassis flipping like they're attached to a gyroscope to allow it to turn entirely around in a flash!
Orange will move after Naboh
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
Purple (-20) Weapons Glitching
Orange
Gary King of the Humans II |
You know what we need more shooting! Gary runs over and joins Exemplar on the gunnery station.
Forward Coilgun v. Purple_using one computer node: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
damage: 4d4 ⇒ (2, 1, 1, 2) = 6
Exemplar-2 |
Exemplar sends another volley of missiles at the purple ship.
Gunnery: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 Damage: 4d8 ⇒ (2, 1, 8, 1) = 12
Naboh Berrnshaw |
Medium Transport
Speed 8 Maneuverability Avg (turn 2) Drift 1
AC 12 TL 12
HP 70 DT - CT 14
Shields 15/10/10/15
Forward Coilgun 4d4 range Long
Aft Gyrolaser 1d8 range Short
Turret High Explosive Missile Launcher 4d8 range Long speed 12
Power Core Arcus Heavy 130 PCU
Sensors budget (+0) range Medium
Computer Mk1 Trinode +1/+1/+1
Armor Mk2 +2 to AC
Defenses Mk2 +2 to TL
Bringin' us in for a flyby. Make those weapons count!
Using one of the trinode bonuses.
Flyby, Trinode: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
GM Cwethan |
Good thing they're not Tier 2 :)
Patch Weapons: 1d20 + 5 ⇒ (7) + 5 = 12
Target Weapons: 1d20 + 5 ⇒ (20) + 5 = 25
Turret: 1d20 + 4 ⇒ (1) + 4 = 5
Demand: 1d20 + 4 ⇒ (20) + 4 = 24
Power to Weapons: 1d20 + 5 ⇒ (3) + 5 = 8
Target Weapons: 1d20 + 5 ⇒ (8) + 5 = 13
Turret: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Torpedoes: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 2d8 ⇒ (8, 2) = 10
Critical Location: 1d100 ⇒ 35
Naboh squirts past the dramatically reversing Assault Craft, while the other stays close on the Starfinders' tail. Exemplar and Gary ruin the weapons array of the already damaged ship, leaving it listing along, only taking a minor impact to their aft shields in reply.
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
The Drake Aft Shields -10
Purple (-38) Weapons Wrecked
Orange Evasive
Jinsul Assault Craft (Purple): 1d20 + 10 ⇒ (4) + 10 = 14
Jinsul Assault Craft (Orange): 1d20 + 10 ⇒ (9) + 10 = 19
Flip & Burn Jinsul Assault Craft (Purple): 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Evade! Jinsul Assault Craft (Orange): 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Gary King of the Humans II |
Gary sees the shields take damage and thinks he better try to divert more power to them as he races back to the engineering station.
Diver to Shield DC13: 1d20 + 5 ⇒ (9) + 5 = 14
Restore an amount of Shield Points equal to 5% of the PCU rating of the starship’s power core 130*5% = 6.5 so 6, up to the shields’ maximum value. Evenly distribute the restored Shield Points to all four quadrants (putting any excess Shield Points in the forward quadrant)
So 3/1/1/1 which gives us 18/11/11/6
Quig. "Crash Override" |
Quig sees the damage to the purple ship and targets the orange vessels weapons.
"Take down Bogie-2"
Target System(Weapons): 1d20 + 11 ⇒ (7) + 11 = 18
Azara Thenason |
"...and so with a fiery heart of justice, light stole the fangs of darkness, leaving it weak and helpless," Azara says, seeming to quote something.
"Now, Exemplar, the other. Show no mercy to these creatures who would show no mercy to us."
Diplomacy (Encourage): 1d20 + 8 ⇒ (8) + 8 = 16
Fail.
Naboh Berrnshaw |
Naboh fires the inertial thrusters, hard, slamming the ship into reverse.
Back Off: 1d20 + 13 ⇒ (2) + 13 = 15
Hang on, everyone. Oh, uh...pretend I said that 5 seconds ago, willya? Sorry about your coffee.
Gary King of the Humans II |
No one is quite sure when he had the time to pour it, but Gary has a half downed, pint of beer sitting on the engineering station. When Naboo slams it in reverse the beer goes flying.
Whoa! My be... Looking over you think you see a tear roll down Gary’s cheek.
GM Cwethan |
Actually Azara that'll pass!
And Gary, since Diverting power to shields only restores up to your ship's maximum value, I think all 6 will go to your damaged aft shields.
Also, as a special Aid Token option for this fight, you can spend the aid token to have the Starfinder Transport fire back for an automatic hit for 4d8 damage!
Exemplar-2 |
Exemplar switches the target finder to the Orange ship and fires another salvo of torpedoes.
Gunnery, Encouraged: 1d20 + 6 + 2 + 2 ⇒ (8) + 6 + 2 + 2 = 18 Damage: 4d8 ⇒ (6, 4, 1, 7) = 18
GM Cwethan |
The nearly destroyed ship does little more than drift through space as they try mightily to get their guns back online. It's not measurably less effective than the inaccurate fire of the other ship.
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
The Drake Aft Shields -10
Purple Evasive (-38) Weapons Wrecked (Glitching for this turn)
Orange (-18)
Hold it Together: 1d20 + 5 ⇒ (9) + 5 = 14
Encourage: 1d20 + 5 ⇒ (7) + 5 = 12
Power to the guns!: 1d20 + 5 ⇒ (20) + 5 = 25
Guns to the other guns!: 1d20 + 5 ⇒ (18) + 5 = 23
Linked Light Laser Cannons: 1d20 + 4 ⇒ (6) + 4 = 10
Jinsul Assault Craft (Purple): 1d20 + 10 ⇒ (9) + 10 = 19
Jinsul Assault Craft (Orange): 1d20 + 10 ⇒ (8) + 10 = 18
Patch the Guns: 1d20 + 5 ⇒ (19) + 5 = 24
Flip & Burn: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Hold the Guns Together?: 1d20 + 5 ⇒ (19) + 5 = 24
Evasive: 1d20 + 10 ⇒ (3) + 10 = 13
Gary King of the Humans II |
Will spend the aid token
The Starfinder Transport is within range and fires back at the Orange Jinsul
Aid Token: 4d8 ⇒ (4, 5, 1, 5) = 15
With the shields good, Gary spins over to the guns once more.
Let's take 'um down!
Forward Coilgun v. Orange, adding trinode: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
damage: 4d4 ⇒ (2, 1, 4, 4) = 11
Naboh Berrnshaw |
Hang on to your whiskers, folks. It's gonna get furry again.
Naboh maneuvers, ignoring the disabled vessel as he tries a close flyby of Orange.
Using one of the trinode bonuses.
Flyby: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Woooooooohooooooo! Light 'em up! Gods, I love Point Blank Range!
Azara Thenason |
Azara makes a grab for the beer mug as it goes flying.
Refl: 1d20 + 4 ⇒ (16) + 4 = 20
He catches it deftly enough, though some still spills. He hands it back to Gary before turning back to the battle at hand.
"And so the odds are evened and balance is achieved. Tilt it in our favor, Exemplar."
Diplomacy (Encourage): 1d20 + 8 ⇒ (6) + 8 = 14
Exemplar-2 |
Exemplar sends another volley at Orange
Gunnery, Encouraged: 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25 Damage: 4d8 ⇒ (5, 3, 6, 7) = 21
GM Cwethan |
Exemplar and the Starfinder transport strike as one to detonate the fully active Assault Craft, and the other begins to slowly peel off, clearly hightailing it to safety.
Okay guys! Boarding Parties have begun to attack amidst the fleet, but there are still more ships in the "sky"
If you continue with starship combat you will be able to drop off the Drake with your pit crew while you take another Drake class transport out to battle!
Naboh Berrnshaw |
Naboh is a pilot first and foremost, so that's his vote. But I'm happy to be outvoted.
Azara Thenason |
I'm good with the space combat, too. It's what we've been most effective at. And I'm amused by my image of Azara being "Captain" on his first mission when he's not at all sure what's going on.
GM Cwethan |
Having escorted the last transport ships back to the carriers, the Starfinder fleet is almost ready to leave the Scoured Stars. However, an enemy capital ship with enough firepower to destroy a carrier is dangerously close to the Starfinder fleet, and First Seeker Luwazi Elsebo has no choice but to launch a counterattack to destroy or at least delay the capital ship.
"That thing's forward armor is too thick for our weapons to do more than dent the paint! We need you to sneak around back of the capital ship, and put enough damage into it to at least slow it down.
"We'll do what we can to keep it, and as much of the rest of the fleet off you, but work fast."
Jinsul Assault Craft (Purple): 1d20 + 10 ⇒ (18) + 10 = 28
Jinsul Assault Craft (Orange): 1d20 + 10 ⇒ (13) + 10 = 23
Though the First Seeker does manage to keep most of their fleet focused on the rest of the ships, a pair of Assault Craft break formation as they see you begin to do the same.
Power to Engines: 1d20 + 5 ⇒ (19) + 5 = 24
Evade: 1d20 + 10 ⇒ (20) + 10 = 30
Power to Engines: 1d20 + 5 ⇒ (11) + 5 = 16
Evade: 1d20 + 10 ⇒ (16) + 10 = 26
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
Azara Thenason |
1 person marked this as a favorite. |
"Into the breach once more, my friend!"
"...no, seriously, put missiles into the breach and fire them at those assault craft!"
Diplomacy (Encourage): 1d20 + 8 ⇒ (3) + 8 = 11