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Exemplar-2's page

128 posts. Organized Play character for Ietsuna.


Full Name

Examplar-2

Race

| SP 11/16 HP 16/16 | RP 3/4 | EAC 17; KAC 19 | Fort +2; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8; Low-Light Vision, Dark Vision 60 feet

Classes/Levels

| Speed 20ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Gender

"Exemplar-2" Male LG Android Mercenary Mystic 2

Strength 11
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 8

About Exemplar-2

SFS # 204997-702
Experience 4
Slotted Faction Exo-Guardians
Wealth 1351 Credits

Reputation 8 Fame
Reputation with Acquisitives: 0
Reputation with Dataphiles: 0
Reputation with Exoguardians: 2
Reputation with Second Seekers (Luwazi Elsebo): 1
Reputation with Wayfinders: 6

Exemplar-2
Male android mercenary mystic 2
LG Medium humanoid (android)
Init +2; Senses Low-light vision, Dark vision 60 feet; Perception +8

DEFENSE
SP 16 HP 16 RP 4
EAC 17; KAC 19
Fort +2; Ref +2; Will +6

OFFENSE
Speed 20 ft.
Melee Cestus Battleglove +2 (1d4 B; analog)
Ranged Laser Pistol Azimuth +3 (1d4 F)
Mystic Spells Known (CL 1st, ranged +1)
1st (3/day)—mind thrust (DC14), mystic cure, Wisp Ally
0 (at will)—detect affliction, detect magic, fatigue (DC13), stabilize, telekinetic projectile

STATISTICS
Str 11 (+0); Dex 14 (+2); Con 14 (+2); Int 12 (+1); Wis 16 (+3); Cha 8 (-1)
Skills Acrobatics -1, Athletics -3, Bluff -1, Diplomacy -1, Disguise -1, Intimidate -1, Life Science +6 (2 ranks), Medicine +7 (2 ranks), Mysticism +9 (2 ranks), Perception +2 (2 ranks), Piloting +7 (2 ranks), Profession (Mercenary) +7 (1 rank), Sense Motive +8 (2 ranks), Stealth -1, Survival +7 (1 rank);
Reduce the DC of Culture and Profession Mercenary checks to recall knowledge about heirarchies, practices, personnel and so on in the military by 5
Feats Heavy Armor Proficiency
Languages Common, Vesk
Other Abilities healing channel, healing touch
Combat Gear mk 1 serums of healing (2);
Other Gear golemforged plate II, cestus battleglove, laser pistol azimuth with 1 batteries (20 charges), basic medkit, everyday clothing, field rations (1 week), hygiene kit, personal comm unit, industrial backpack credstick (608 credits)

SPECIAL ABILITIES
Chanel Skill (Medicine and Mysticism)Exemplar-2 draws strange feelings, instincts, knowledge, and urges from his connection, augmenting his prowess in certain tasks. Each connection has two skills associated with it. You gain a +1 insight bonus to skill checks with your connection’s associated skills. This bonus increases by 1 at 5th level and every 3 levels thereafter.
Constructred +2 vs disease, mind-affecting effects, poison, sleep.
Exceptional Vision low light & dark vision 60 feet
Healing Channel (Su) Exemplar-2 can spend 1 RP to restore 2d8 HP to himself (as a move action), an ally touched (as a standard action), or all allies within 30 feet (as a full action).
Healing Touch (Su) Once per day, Exemplar-2 can spend 10 minutes to restore 5 Hit Points to an ally.
Mindlink Exemplar-2 can form a mental link with creatures you touch, communicating information rapidly through it. He can use mindlink at will as a spell-like ability, though only once per day on any given individual.
Spells Exemplar-2 can cast the following spells, each as a standard action:
Detect Affliction: Exemplar-2 can determine whether a creature or object is cursed, diseased, or poisoned, and can determine the exact affliction with a successful Life Science, Medicine, or Wisdom check.
Detect Magic: This reveals whether creatures or objects seen within a 60-foot cone are magical and, with concentration, can determine whether one magical source is a spell, magic item, or other effect, and its caster level.
Fatigue: You make a melee attack against a single target’s EAC, adding your key ability score modifier to the attack roll instead of your Strength modifier if it is higher. The target must succeed at a DC13 fort save or be fatigued for the spell’s duration. This spell has no effect on a creature that is already fatigued. Casting this spell doesn’t provoke attacks of opportunity.
Mind Thrust: This spell deals 2d10 damage (Will DC 14 half) to one creature with an Intelligence score.
Mystic Cure: With a touch, Exemplar-2 can restore 1d8+4 Hit Points to one living creature. Casting this spell doesn’t provoke attacks of opportunity.
Stabilize: This spell causes a dying creature that has 0 Hit Points to stabilize.
Telekinetic Projectile: You fling an object weighing up to 5 pounds (less than 1 bulk) at the target, making a ranged attack against its KAC. If you hit, you deal 1d6 bludgeoning damage to both the target and the object. The type of object thrown doesn’t change the damage type or any other properties of the attack.
Wisp Ally: You draw forth otherworldly energy to create a small, spherical, floating wisp that can distract your enemies in combat. This wisp can move 60 feet per round in any direction, and you can direct it as a move action on your turn. If the wisp occupies the same space as an enemy, the wisp provides your choice of either harrying fire or covering fire against the enemy each round on your turn, and it follows that enemy within range automatically unless you direct it to change targets. The wisp is made of pure light and energy and can’t be damaged in combat, though it can be dispelled as normal. In addition to the function described above, the wisp sheds light in a 20-foot radius in a color of your choice (chosen when you cast the spell).
Upgrade Slot Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.

GEAR DESCRIPTIONS
Basic Medkit Examplar-2 can use this kit to attempt a DC 25 Medicine check to treat deadly wounds.
Mk 1 Serum of Healing Drinking this restores 1d8 HP.

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Boons Slotted this Adventure
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Ally: None
Faction: Exoguardians Champion
Personal: Scoured Stars Survivor
Promotional: None
Social: None
Starship: Defender of the Fleet
Slotless: Starfinder Insignia

History:

Into the Unknown (720 Credits)
Shatters Stars Invasion (720 Credits)
Skitter Shot (720 Credits)
Fugitive on the Red Planet (743 credits)
A Night in Nightarch (1447 Credits) (Yet to be applies 3-4)