Dr Davaulus

Gary King of the Humans II's page

87 posts. Organized Play character for Chaosorbit.


Full Name

Gary King (of the Humans)

Gender

Human Male Icon Envoy 2 | SP 12/12, HP 16/16, RP 4/5 | EAC 12 KAC 13 CMD 21 | Init +1 | F: +2 R: +4 W+3 | Perc +5 SM +5 | Spd 30'

Size

M

Age

35

Alignment

CN

Deity

Groetus

Location

Among the Scoured Stars

Languages

Common, Castrovelian, Ysoki

Strength 10
Dexterity 12
Constitution 11
Intelligence 12
Wisdom 10
Charisma 18

About Gary King of the Humans II

Gary King of the Human
Male Human Icon Envoy 2
CN Medium humanoid (Human)
Init +1; Senses Normal, Perception +5
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Defense
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EAC 12 (+1 armor, +1 Dex)
KAC 13 (+2 armor, +1 Dex)
CMD 21 (8 + 13 KAC)
Stamnia 12; HP 16 (4 Race + 12 Class); Resolve 5 (1 lvl + 4 Ab score)
Fort +2, Ref +4, Will +3
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Offense
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Speed 30 ft.

Melee
Survival Knife (lvl 1) +1 (1d4 S)

Ranged
Azimuth Laser Pistol (lvl 1) +2 (1d4 F, CRIT 1d4 burn, 80 ft., 20 charges)
Smoke grenade (lvl 1) +1 (smoke cloud 1 minute, 20 ft., 20 ft., Drawn, Explode)

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Statistics
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Str 10, Dex 12, Con 11, Int 12, Wis 10, Cha 18
Base Atk +1

Feats Armor Proficiency (Light), Weapon Proficiency (Basic melee, grenades, small arms), Dive for Cover (Roll Reflex Twice), Great Fortitude

Skills
Acrobatics +5 (+1 ranks, +3 class, +1 ability)
Athletics +0
Bluff +9 + *1d6 (+2 ranks, +3 class, +4 ability)
Computers +5 (+1 rank, +3 Class, +1 ability)
Culture +7 (+2 ranks, +3 class, +1 ability, +1 misc)
Diplomacy +8 (+1 ranks, +3 class, +4 ability)
Disguise +4 (+4 ability)
Engineering +5 (+1 rank, +3 Class, +1 ability)
Intimidate +8 (+1 rank, +3 class, +4 ability)
Perception +5 (+2 ranks, +3 class)
Piloting +5 (+1 ranks, +3 class, +1 ability)
Profession (CHA)(Courtesan) +10 (+2 ranks, +3 class, +4 ability, +1 misc)
Sense Motive +5 + *1d6 (+2 ranks, +3 class)
Stealth +6 (+2 ranks, +3 class, +1 ability)
Survival +0

Languages Common, Castrovelian, Ysoki

Gear (Bulk= 2, L 6)
Armor:
Second Skin (250 cr, lvl 1) B: L
Upgrades: Infrared Sensors (200 cr, lvl 1) B: L

Weapons:
Azimuth Laser Pistol (350 cr, lvl 1) B: L
Survival Knife (95 cr, lvl 1) B: L
Smoke grenade (40 cr, lvl 1) B: L

Other:
Personal Comm Unit (7 cr, lvl 1) B: L
Consumer Backpack (3 cr, lvl 1) B: 1
Hygiene Kit (3cr, lvl 1) B: 1
Serum of Healing Mk 1 x2 (50 cr, lvl 1) B: 2L
Society Subdermal Graft (-, lvl 1) B: L
Strawberry Machine Cake (Star Sugar Heartlove!!!)
Starfinder Insignia (secret common tier 1 datapad) (0 cr, lvl 1)

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Special Abilities
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Theme Knowledge - Reduce the DC by 5 for Culture checks and Profession (courtesan) checks to recall knowledge about courtesan icons or courtesan stuff.
Envoy Improvisation
- Get 'Em (Ex) - As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing.
- Watch Your Step (Ex) - When an ally within 60 feet must succeed at a Reflex save to avoid a harmful effect, as a reaction before your ally attempts the saving throw, you can grant the ally a +2 bonus to that saving throw.

Expertise (EX) - You are an expert at dealing with challenges that test your skills, be the challenges social or otherwise. At 1st level, when attempting a Sense Motive check, you can roll 1d6 (your expertise die) and add the result of the roll to your check as an insight bonus. You can use this and other expertise abilities as long as you have at least 1 Resolve Point remaining.
Skill Expertise (EX) - Expertise in Bluff

Boons Available:

Slotless:
Star Sugar Heartlove!!! (1-01; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.

True Savior of Tasch (1-02; Limited Use): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.
4/4 Uses Remaining

Ghibran Linguist (1-03): So long as you possess this boon, all of your Starfinder Society Roleplaying Guild
characters have access to the Ghibran language and can select it any time they would learn a new language.

Ally
Basic Hireling Access (Ally Boon - 1 Fame Spent)
You can requisition basic assistance from the Starfinder Society.
Prerequisites: All Factions Tier 0
Benefit: You bring on a non-combat ally that can assist with a
certain set of skill checks. This ally can perform the listed skills with a total bonus equal to your level. You must expend any necessary
actions and be in range to perform the action yourself. The ally’s
result cannot be modified by class abilities or spells, but can be
improved by a successful aid another action. The ally does not
participate in combat, cannot be killed outside of combat, and has
no effect other than providing the ability to attempt skill checks.
When you select this boon, you must select one of the following
sets of skills.
Set 4: Life Science, Mysticism, Physical Science

Amateur Hireling Access (Ally Boon - 2 Fame Spent)
You can requisition amateur assistance from the Starfinder Society.
Prerequisites: All Factions Tier 1, Basic Hireling Access
Benefit: This boon acts as Basic Hireling Access, except the total
bonus to your ally’s skill check bonus is now equal to 2 + your level.
Set 4: Life Science, Mysticism, Physical Science

Faction:
Wayfinders Champion (Faction Boon - Initial 0 Fame Spent)
You’ve declared your allegiance to the Wayfinders and dedicate
your missions to furthering the goals of that faction.
Prerequisites: Wayfinders Tier 0
Cost: 2 Fame
Benefit: This Faction boon allows the character to gain Reputation with the Wayfinders faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.

Social:
First Contact Step-In (Social Boon - 1 Fame Spent)
When not engaged in field missions, you pore over Wayfinder
briefings about various first contact missions.
Prerequisites: Wayfinders Tier 1
Benefit: When an ally fails a skill check during a first contact situation—specifically when encountering a previously undiscovered species—you can spend 1 Resolve Point to immediately attempt the same skill check. If the result of your skill check is greater than your ally’s failed attempt, use your result to determine the outcome. You can use this ability on any skill check so long as it relates to a first contact encounter. A common example would be using skills like Diplomacy or Intimidate on a newly encountered race, but attempting a Computers check to learn from an alien network about a new species would also be appropriate. Exactly when this boon can be used is up to the GM’s discretion.

Faction’s Friend (1-01; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
3/3 Uses Remaining

AbadarCorp Acquaintance (1-02): During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn. - AbadarCorp Respect

Friend of the Ghibrani (1-03): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario.

Starship:
Hero of the Stars (1-Quests; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.

Automated Defenses (1-03): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.

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SFS Info: 90071-702; 4 XP; 4 Fame; 9 Reputation w/ Wayfinders

Level 1:
1-01: The Commencement
1-Quests: Into the Unknown
1-02: Fugitive on the Red Planet
1-03: Yesteryear's Truth

Boon Slots:
ALLY - Amateur Hireling Access (+4 Life Science, Mysticism, Physical Science)
FACTION - Wayfinders Champion
PERSONAL -
PROMOTIONAL -
SOCIAL - First Contact Step-In
STARSHIP - Hero of the Stars