Summoner's Handbook - Rules Queries


Rules Questions


7 people marked this as FAQ candidate. Staff response: no reply required.

So, I'm in the process of finishing up the Summoner's Handbook (thread is here) and I was wondering if anyone had any answers from the developers on the following questions.

1. Does the Augment Summoning feat boost creatures summoned with a Summoner's summon monster spell-like ability?

2. Can a Biped eidolon take the Bite evolution once, and then take it again to add 1 1/2 its Strength modifier to damage? The wording's unclear and there was a long debate on this one in the Summoner's Handbook thread.

3. The Eidolon's Share Spells ability says "A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list." Does this apply to spells from scrolls or wands, eg can a Summoner cast a scroll of Shield on his Eidolon?

4. The description of the feat Summoner's Call says "You have the power to call your eidolon one additional time per day". The benefit says "Whenever you summon your eidolon, you may give it a +2 enhancement bonus to its Strength, Dexterity, or Constitution. This bonus lasts 10 minutes after the summoning ritual is complete". Which is correct?

5. Is the Eidolon intended to get full HP from its first Hit Dice, or does it get half like other monsters?

Grand Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

1. Yes. There have been several threads on this. If you have a spell like ability, any feat you have that can modify the spell works, with the exception of metamagic feats which require the spell to use a different level spell slot.

3. It says "spells cast" so most items are out. A case could be made for scroll use, but otherwise: no.

4. The second is correct. The first is leftover from a version where the summoner could only summon the eidolon once a day. As a general rule, ignore the short description if it's different from the full writeup.

5. Nope. Only the first level of a PC class get's max HP. Racial HD are never auto-maxed.

Liberty's Edge

Did you ever make your handbook? Do you know where to find a definitive ruling on Augment Summoning & the Eidelon?

Thomas Hamlett


Ouch, I remember that description about question 2. I refuse to open that can of worms again, but I'll FAQ this just in case.

Liberty's Edge

Mahorfeus wrote:
Ouch, I remember that description about question 2. I refuse to open that can of worms again, but I'll FAQ this just in case.

New to this message board where find this FAQ. Did you make the handbook?

Thomas


1 person marked this as FAQ candidate.

Can I add a question? Are you allowed to use Evolution Surge to add the large evolution to an eidolon that has ability boost (Str and/or Con)?


THOMAS HAMLETT wrote:
Mahorfeus wrote:
Ouch, I remember that description about question 2. I refuse to open that can of worms again, but I'll FAQ this just in case.

New to this message board where find this FAQ. Did you make the handbook?

Thomas

Oh, no no. That would be the OP, he even linked to it above. The FAQ is... on the individual pages about each book? I still have trouble navigating this site, so I'm not entirely sure.

Grand Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Darigaaz the Igniter wrote:
Can I add a question? Are you allowed to use Evolution Surge to add the large evolution to an eidolon that has ability boost (Str and/or Con)?

If I were the DM, I'd give a conditional "yes" to that. Large doubles the cost of each level of the Ability Increase evolution for Str and Con. Any points that you'd spent increasing those abilities don't go away.

Basically I'd say if you had 2 levels of either ability increase when medium, you'd only have 1 level in large. If you only had 1 in medium form, that's not enough evolution points to still have it in large form.

As a house rule I'd allow Greater Evolution Surge to grant the Large evolution and make up the point difference in keep a Str or Con ability increase. Obviously that's not supported by RAW since you normally can't use those points to upgrade an evolution you already have.

Grand Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
THOMAS HAMLETT wrote:
Do you know where to find a definitive ruling on Augment Summoning & the Eidelon?

Augment Summoning only works with "Summon Spells". Spell-like abilities work just like spells, so the feat does work with the summoner's Summon Monster SLA. The ritual to summon the eidolon isn't a spell or a spell like ability so Augment Summoning won't work with it. The Summon Eidolon 2nd level spell is a "Summon spell" so the eidolon does benefit from the feat when summoned by that spell.


Since your guide assumes that you can cast Enlarge Person on the eidolon, I wonder what you base it's permissibility on. Obviously Enlarge Person cannot be cast on non-humanoids, and eidolons have the type outsider. Share spells in the summoner class states that "A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider)." I am not sure on how to interpret that, but I am leaning towards "if it specifically says that you cannot cast a spell on outsiders, it still goes on the eidolon", but it might also mean that you can cast any spell that targets any specifical type? Also, you indicate that the eidolon would only gain reach if it is biped? What is this based on? *confused*


Only a Large Biped has 10' reach. The Summoner can only cast spells from the Summoner list using the "Share Spell" ability. This stops a Ranger / Summoner from casting "Lead Blades" on the Eidolon's manufactured weapons.
Casting using a scroll via the Share Spell ability is still open to interpretation.


Quick Question: Can Eidolons speak any languages? Or do they have to get access to the Linguistics skill to learn a language?

I know they can communicate telepathically with their master of course.


Ziiiiiiiiit wrote:
Since your guide assumes that you can cast Enlarge Person on the eidolon, I wonder what you base it's permissibility on. Obviously Enlarge Person cannot be cast on non-humanoids, and eidolons have the type outsider. Share spells in the summoner class states that "A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider)." I am not sure on how to interpret that, but I am leaning towards "if it specifically says that you cannot cast a spell on outsiders, it still goes on the eidolon", but it might also mean that you can cast any spell that targets any specifical type? Also, you indicate that the eidolon would only gain reach if it is biped? What is this based on? *confused*

This has come up before.

prd:
The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.

This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.


One more question to go with the "Can they speak"

If I choose Bipedal form, which has 2 claws, and choose Increased Damage as one of my starting evolutions, does that effect BOTH Claw attacks or just 1 of the 2 claws?

Shadow Lodge

Not sure why there is any confusion regarding speach. In the first paragraph under Eidolon:
"An eidolon has the same alignment as the summoner that calls it and can speak all of his languages."


0gre wrote:

Not sure why there is any confusion regarding speach. In the first paragraph under Eidolon:

"An eidolon has the same alignment as the summoner that calls it and can speak all of his languages."

Heh completely missed that one! :P DUR Thanks sir.


0gre wrote:
Not sure why there is any confusion regarding

Because many of the lines drawn in the class are arbitrary ones, so absent of actually seeing it spelled out in one line or another (an easy enough thing to miss) you have no gut feeling on whether or not something makes sense/feels like it should be intended, etc.

-James


Ziiiiiiiiit wrote:
Since your guide assumes that you can cast Enlarge Person on the eidolon, I wonder what you base it's permissibility on. Obviously Enlarge Person cannot be cast on non-humanoids, and eidolons have the type outsider. Share spells in the summoner class states that "A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider)." I am not sure on how to interpret that, but I am leaning towards "if it specifically says that you cannot cast a spell on outsiders, it still goes on the eidolon", but it might also mean that you can cast any spell that targets any specifical type? Also, you indicate that the eidolon would only gain reach if it is biped? What is this based on? *confused*

It's quite clear. Enlarge person is a spell that does not normally affect outsiders. Share spells allows the summoner to bypass that fact if they're casting from their list.


Ziiiiiiiiit wrote:
Since your guide assumes that you can cast Enlarge Person on the eidolon, I wonder what you base it's permissibility on. Obviously Enlarge Person cannot be cast on non-humanoids, and eidolons have the type outsider. Share spells in the summoner class states that "A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider)." I am not sure on how to interpret that, but I am leaning towards "if it specifically says that you cannot cast a spell on outsiders, it still goes on the eidolon", but it might also mean that you can cast any spell that targets any specifical type? Also, you indicate that the eidolon would only gain reach if it is biped? What is this based on? *confused*

It probably isn't totally clear because of the way share spells changed for balance reasons between 3.5 an PF. It used to be that you could have any spell you cast on yourself ALSO affect your companion, even if you normally couldn't cast it on them. The new version keeps some of the bonus effect, without being quite so broken.


New Question:

The Summoner and the Eidolon share magic item slots yes? And the Eidolon cannot wear armor, even if he takes a feat?

So lets say I find 2 Rings of Protection +1. I could have my Eidolon wear both, but then I could not wear any rings? or we could each wear 1 and then that would be the only rings we could wear? Or I could wear both and he get nothing? That about sum it up?

Or one of us could have a belt but not both of us? Am I understanding this correctly?

Finally: How does the Eidolon regain lost HP? Spells and Potion only? It does not heal normally according to the book hence my asking. (If so I am totally gonna buy a Wand of Cure Light Wounds once I get going)

The Exchange RPG Superstar 2010 Top 16

Stomphoof wrote:
The Summoner and the Eidolon share magic item slots yes? And the Eidolon cannot wear armor, even if he takes a feat? So let's say I find 2 Rings of Protection +1. I could have my Eidolon wear both, but then I could not wear any rings?

Two rings of protection +1 each provide a deflection bonus, so they don't stack in any case. But if the Eidolon were wearing one ring, the Summoner could wear the other. If the Eidolon then tried to wear a second ring, the creature could put it on its finger, but the ring wouldn't have any effect.

Stomphoof wrote:
Or one of us could have a belt but not both of us? Am I understanding this correctly?

At least, we're understanding it in the same way.

Stomphoof wrote:
Finally: How does the Eidolon regain lost HP? Spells and Potion only? It does not heal normally according to the book hence my asking. (If so I am totally gonna buy a Wand of Cure Light Wounds once I get going)

Summoners have a few rejuvenate eidolon spells available at 1st, 3rd, and 5th level. [i]Purified summons/i] calls the eidolon with all damage and temporary afflictions removed. Also, eidolons can take fast healing as a 4-point evolution.


Chris Mortika wrote:
Stomphoof wrote:
The Summoner and the Eidolon share magic item slots yes? And the Eidolon cannot wear armor, even if he takes a feat? So let's say I find 2 Rings of Protection +1. I could have my Eidolon wear both, but then I could not wear any rings?

Two rings of protection +1 each provide a deflection bonus, so they don't stack in any case. But if the Eidolon were wearing one ring, the Summoner could wear the other. If the Eidolon then tried to wear a second ring, the creature could put it on its finger, but the ring wouldn't have any effect.

Stomphoof wrote:
Or one of us could have a belt but not both of us? Am I understanding this correctly?

At least, we're understanding it in the same way.

Stomphoof wrote:
Finally: How does the Eidolon regain lost HP? Spells and Potion only? It does not heal normally according to the book hence my asking. (If so I am totally gonna buy a Wand of Cure Light Wounds once I get going)
Summoners have a few rejuvenate eidolon spells available at 1st, 3rd, and 5th level. [i]Purified summons/i] calls the eidolon with all damage and temporary afflictions removed. Also, eidolons can take fast healing as a 4-point evolution.

Cool thanks.

In regards to healing an Eidolon, I know about the Heal spells (my Summoner took the 1st level 1 of course), and I fully intend to eventually get a Wand with that spell in it.

Can an Eidolon drink a potion? I would assume if it had hands (the evolution) it could have the manual dexterity needed to drink one just like a normal person, following the same rules a PC would follow.

EDIT - Found the spot about how if the summoner is asleep the Eidolon desummons. Ah well! :)

Dark Archive

Stomphoof wrote:
Chris Mortika wrote:
Stomphoof wrote:
The Summoner and the Eidolon share magic item slots yes? And the Eidolon cannot wear armor, even if he takes a feat? So let's say I find 2 Rings of Protection +1. I could have my Eidolon wear both, but then I could not wear any rings?

Two rings of protection +1 each provide a deflection bonus, so they don't stack in any case. But if the Eidolon were wearing one ring, the Summoner could wear the other. If the Eidolon then tried to wear a second ring, the creature could put it on its finger, but the ring wouldn't have any effect.

Stomphoof wrote:
Or one of us could have a belt but not both of us? Am I understanding this correctly?

At least, we're understanding it in the same way.

Stomphoof wrote:
Finally: How does the Eidolon regain lost HP? Spells and Potion only? It does not heal normally according to the book hence my asking. (If so I am totally gonna buy a Wand of Cure Light Wounds once I get going)
Summoners have a few rejuvenate eidolon spells available at 1st, 3rd, and 5th level. [i]Purified summons/i] calls the eidolon with all damage and temporary afflictions removed. Also, eidolons can take fast healing as a 4-point evolution.

Cool thanks.

In regards to healing an Eidolon, I know about the Heal spells (my Summoner took the 1st level 1 of course), and I fully intend to eventually get a Wand with that spell in it.

Can an Eidolon drink a potion? I would assume if it had hands (the evolution) it could have the manual dexterity needed to drink one just like a normal person, following the same rules a PC would follow.

EDIT - Found the spot about how if the summoner is asleep the Eidolon desummons. Ah well! :)

That's a big complaint of mine that an eidolon does not heal at all by itself. I'd just rely on healers for healing the eidolon. I'm not going to waste my entire spell slot for Rejuvenate. At low levels, Summon Monster SLA is enough to make up for half HP eidolons, especially since all of my serious summoner builds have tons of CON and STR for melee combat myself.


BYC wrote:


That's a big complaint of mine that an eidolon does not heal at all by itself. I'd just rely on healers for healing the eidolon. I'm not going to waste my entire spell slot for Rejuvenate. At low levels, Summon Monster SLA is enough[/i]...

I am going to be using Mage Armor frequently to keep my Eidolon toughened up (AC 19 total with the Natural Armor evolution, dex, nat armor, and spell) which is pretty handy.

Thats my plan anyway! The personality of the character himself doesn't really promote melee combat anyway.


Regarding Eidolons and Enlarge Person spell

I understand that you can cast this spell on the Eidolon as Share Spells allow it to be done. BUT!!!, it does not say anything about the Form. The spell, Enlarge Person, says it is cast on a Humanoid, and if the Eidolon is biped, there is no doubt.

I have a serpentile form. My GM says it cannot be cast as the Eidolon is not biped. Is he right? Must I research the spell, Enlarge Monster/Enlarge Sepentile Form/Enlarge Quad Form to enlarge those eidolons that are not biped?

I need a reference point to a ruling, preferably 'offical' PAIZO

Many thanks in advance,

Morien


THOMAS HAMLETT wrote:
New to this message board where find this FAQ.
Mahorfeus wrote:
The FAQ is... on the individual pages about each book? I still have trouble navigating this site, so I'm not entirely sure.

Hit the link at the very top right of every page that says Help/FAQ. You'll see a page with General Store Questions, Questions about Payment and Billing, and other stuff nobody ever reads. But, look on the right: a box titled "MORE FAQS" that's what you want. Inside there is CUPolicy, subscriptions, and other stuff nobody ever reads. But there's also a FAQ for each major PF book.

# Pathfinder RPG Advanced Player's Guide, August 2011
# Pathfinder RPG Bestiary, July 2011
# Pathfinder RPG Core Rulebook, August 2011
# Pathfinder RPG Ultimate Combat, Fri, Oct 14, 2011
# Pathfinder RPG Ultimate Magic, August 201

The order changes every time you click on something, so you'll have to hunt for each book in that box as you go through them.


Morien wrote:

Regarding Eidolons and Enlarge Person spell

I understand that you can cast this spell on the Eidolon as Share Spells allow it to be done. BUT!!!, it does not say anything about the Form. The spell, Enlarge Person, says it is cast on a Humanoid, and if the Eidolon is biped, there is no doubt.

I have a serpentile form. My GM says it cannot be cast as the Eidolon is not biped. Is he right? Must I research the spell, Enlarge Monster/Enlarge Sepentile Form/Enlarge Quad Form to enlarge those eidolons that are not biped?

I need a reference point to a ruling, preferably 'offical' PAIZO

I'm certainly not official, but I don't see anything in the Enlarge Person spell supports that other than the Target line, which as you said is fixed by Share Spells. The spell just causes you to increase in size, it doesn't change you into a humanoid.

The only difference for a Serpentine Eidolon will be that his reach may not change. (Non-bipedal creatures don't gain 10' reach when Large, only when Huge. See the Large Evolution for details)


Morien wrote:

Regarding Eidolons and Enlarge Person spell

I understand that you can cast this spell on the Eidolon as Share Spells allow it to be done. BUT!!!, it does not say anything about the Form. The spell, Enlarge Person, says it is cast on a Humanoid, and if the Eidolon is biped, there is no doubt.

I have a serpentile form. My GM says it cannot be cast as the Eidolon is not biped. Is he right? Must I research the spell, Enlarge Monster/Enlarge Sepentile Form/Enlarge Quad Form to enlarge those eidolons that are not biped?

I need a reference point to a ruling, preferably 'offical' PAIZO

Many thanks in advance,

Morien

Yes, it should work. Being biped does not mean being humanoid. Humanoid is a type, in the rigid definition sense. You can cast spells that don't normally affect outsiders. Enlarge Person does not normally affect Outsiders. But due to Share Spell, it does affect the Eidolon.

The relevant rules are in the Share Spell feature of Eidolons.

Grick will be by shortly to correct me :)

One thing to do is sit down with your GM and make sure you A) both understand the rules of the summoner fully, B) go through and verify the Eidolon is correctly built, and C) Ask if there are any rules he wants to institute from the beginning.

Summoners are very prone to being nerfed in play due to how powerful they are.


The other questions were addressed, so let me answer this one.

Saph7 wrote:
2. Can a Biped eidolon take the Bite evolution once, and then take it again to add 1 1/2 its Strength modifier to damage? The wording's unclear and there was a long debate on this one in the Summoner's Handbook thread.

Of course it can. Otherwise, the "if it has a bite attack already" clause is only applicable to Evolved Familiars.

No Eidolons have bite attacks without using the bite evolution. Yes, certain forms start with the bite evolution, but that doesn't change things. There's also no rule about not taking the same evolution multiple times.


Nevermind, found in Bestiary, page 308, Paizo's definition:

Humanoid:
A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head.

Since I have a head, and 2 arms, and have declared it to be similar to a Lillend, I think I am covered.

Thanks to all.
Morien

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