nighttree wrote:
But what are you giving up for it? Fiendish Sorcery. And if you are being a Magus, then this ability is worthless. And what do you get out of it? A weapon that no one can stop you from getting. It stacks with your other abilities. Perhaps being both a bladebound and a fiend flayer is overkill, but I always like backup plans.... You've been summoned to a meeting and are told to come unarmed. They know you are a magus, so you are disarmed and travel over a mile. You expected a trap and it manifests. You suddenly have a weapon. You broke no rules or your word. You did come unarmed, but they proved false. Ace in the hole.
ryric wrote:
That is the way I interpret it. Unfortunately, my GM does not always see it the same and won't change RAW for RAI unless it has been "officially" changed. It has been a while since this thread first reared itself, so thought there might be an official FAQ on it, but I can't find it. So, I should assume it has not been officially interpreted one way or the other?
Movin wrote:
Old thread, but I can't find anything official on this one. Does the Steel Soul feat give an additional +2 to Spells and spell-like abilities AND keep the hardy's +2 save vs. poison. OR does it replace the entire Hardy racial trait. In the former case, the feat adds +2 to a specific pair of things: spells and spell-like abilities. No bonus to anything else. Similar to other feats that add +2 (e.g., Acrobatic, Animal Affinity, Spell penetration). In the latter, it equals out to a net 0. You give up your saves with Poison to get a further +2 bonus on spells and spell-like abilities.
Rerednaw wrote:
I will admit I am new to this class as well but trying a tiefling bladebound fiend flayer. I see this as a complete backup to getting seperated from my blade and using this to summon a new weapon. My GM likes to do devious things like dimension door, and other nasty traps that puts our group without all of our items. Plus, the ability to bypass an outsider's DR is by itself awesome. I won't be able to summon my blade until I am much higher and even then, only up to 1 mile away.
I apologize if this has been asked before. I just can't find it. According to the posts, the DEX build Magus is one of the better builds. It depends on Weapon Finesse, Dervish Dance feats to be combined with the Scimitar. I am confused as Weapon Finesses specifically states, "Light" weapons. Scimitar is NOT a light weapon according to Core rulebook. Has this been changed by errata anywhere? Thanks in advance.
Regarding Eidolons and Enlarge Person spell I understand that you can cast this spell on the Eidolon as Share Spells allow it to be done. BUT!!!, it does not say anything about the Form. The spell, Enlarge Person, says it is cast on a Humanoid, and if the Eidolon is biped, there is no doubt. I have a serpentile form. My GM says it cannot be cast as the Eidolon is not biped. Is he right? Must I research the spell, Enlarge Monster/Enlarge Sepentile Form/Enlarge Quad Form to enlarge those eidolons that are not biped? I need a reference point to a ruling, preferably 'offical' PAIZO Many thanks in advance, Morien
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