As written, no a Mythic Monster cannot take Dual Path (Mythic) as the Prerequisite is "1st mythic tier" and Mythic Monsters have Mythic Ranks.
But, under the design rules for Mythic Monsters Additional Mythic Abilities: "These abilities should be thematically appropriate for the creature." So there is room to design a creature that is thematically correct with the Mythic Path special Abilities, especially if the creature has Character Levels or Spells usable as an Nth level caster.
Specifics over-ride general rules and newer books over-ride older books. So the Bestiary 2 rules for Grab are generally used, but the Eidolon has specific rules, including a size limit and a bonus to the check.
EDIT: And the Errata for Bestiary 1 has changed the rule, so that generally grab works on same size and smaller.
PS - Enlarge Person is the Eidolon's friend (When cast by the Summoner)
Bestiary lists bat as CR 1 / 8 in the 'Monsters by CR' list, but there is no such stat block in the book
The table on Item Creation gives the cost for "Multiple different abilities" for slotted items as "Multiply lower item cost by 1.5" There is a warning on the webpage Altering Existing Items warning against moving powers from one slot to another, especially inappropriate locations.
This is not easy to know without full access to all of the text. I believe it will come down to the line "as the mask used by this effect effectively occupies this slot".
Good find Graystone, but given that Ultimate Equipment came out after Humans of Golarion it has precedence for organised play. For a home game it now looks like a typo and should be removed from 'Blades, Heavy' and only be in 'Blades, Light'. As the role of errata has been taken over by the FAQ, I have marked your post to hopefully get this changed.
Sorry, but according to the PRD (vs D20 website) the Chakram is only in the "Blades, Heavy" group:
This leads me to believe that the Chakram is not a light weapon, but is one handed, probably due to its unwieldy nature ('You can wield the chakram as a melee weapon, but it is not designed for such use')
From Jester's Jaunt - "You teleport the target to a space you can see within 30 feet of the target", so yes you can use the boots to as required.
Rewritten entire answer:
I agree with Seraphimpunk about the double weapon only returning when using the side with the returning enhancement.
Happy that they have changed that (JJ's Responce). The problem we now have is that there are possibly 2 weapons with the same name, but different effects(Given the date of SKR's statement - before the existance of UC):
AA Scorpion Whip: Reach, disarm etc
So does the AA whip still exist? (If it does then you will have to have a copy of the AA for PFS refs to read)
UC Scorpion Whip - "Scorpion whip 5 gp 1d3 1d4 ×2 — 3 lbs S performance" = No Reach, Lethal Damage.
D20PFSRD Scorpion Whip - their take on that last statement = "Weapon Feature(s): performance (plus disarm, reach, and trip if you are proficient with whip.)"
Adventurer's Armory Entry from Errata "Scorpion whip 5 gp 1d3 1d4 ×2 — 3 lbs. S disarm, reach, trip"
So the Scorpion Whip with Proficiency in EWP Whip is a reach weapon of 15' with some of the limitaions of the whip - Counts as a ranged weapon, does not threaten. It does not have the limitation of Non-leathal damage vs armoured opponents.
FAQ>PRD. If the creature's invisiblity mentions that it is not subject to invisibility purge then the FAQ says it is still immune to Invis Purge. The FAQ should have said to remove that last line from the Natural Invisibility description.
Ring of Force Sield
So while it is in effect you have to weild it, so it takes up that arm. The trick, with GM approval is to use a One-Handed Weapon in two hands for your attack sequence - Free Action (Switch ring Off), Free Action (start Weilding Weapon Two-Handed),Attack, Free Action (Stop Wieldign Weapon Two-Handed), Free Action (Swicth on Ring).
So you only get One-Handed Attacks of Opportunity (Unless you have a really nice GM) and any readied attack to attack you when the shield goes down is also doable by the bad guys.
My Next GM will give you a simple - NO - you cannot swicth it off, attack and switch it back on. So check with the GM.
Creating Wondrous Items - Does the Creator / Maker needs to have certain Caster Levels / Prerequisites?
Unseen Servant "...An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command. It can run and fetch things, open unstuck doors, and hold chairs, as well as clean and mend....It can't perform any task that requires a skill check with a DC higher than 10 or that requires a check using a skill that can't be used untrained."
So I would say Yes it can put up a tent under normal circumstances, but any wind/rain (providing a negative) then no, as it cannot react.
I believe this is the case because of this Faq entry and the Magic Item Creation rules not listing SLAs as an option (Other Caster, Magic Item or known spell), but its only +5 to the DC and easy for a GM to House Rule.
Oh and why would it be called out in the Summoner's SLA it if was the rule, vs it being the exception
At 5th level the famillar can speak Speak With Master "... If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language" So at that point it can use a wand via umd with a verbal component for levels 1-4 it needs a meta-magic feated (Silence) to use.
So yes, I was wrong, should have thought up the silence feat trick earlier and missed the speak with master.
But you can use a magical item to qualify for a feat, once the effect is persistant (Normally 24 hours). Also to quote Mr Reynolds - 'I'm a proponent of the school of "you can *select* it if you sometimes qualify, but you can only *use* it when you actually meet all the requirements."'
Not all Azata have a good subtype - "Brijidine - CG Medium outsider (azata, earth, extraplanar, fire)" don't "Lyrakien - CG Tiny outsider (azata, chaotic, extraplanar, good)" do.
Nope, as the grappler (Without any additional feats) you can only do one lot of damage to the grappled target (Move, Damage or Pin). The grappled target on the other hand, gets to make a full attack itereation (assuming they do not try and break the grapple and they have a one-handed weapon to hand.)
Without Dimensional Agility Feat the monk is not doing anything until the next round, due to the Abundant Step acting like Dimension Door. Pinpoint Targeting "Benefit: As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round."
So a 1st Level Cleric / 1st Level Wizard loaned two Ring of Spell Storing (Minor) and hold onto the rings until 2nd Level Mystic Theurge - So I need leadership with a low Charisma to start the Cohort off at 2nd level... (I wonder if my GM will let this fly... me thinks not)
Edit - Seeing if Imbue with Spell Ability will work for the Mage Cohort of my Cleric :)
The magical effect only lasts for a minute, so not much use for crafting - try Crafter's Fortune. Guidance is just a cantrip, don't try and get to much out of it. (It can only help with stuff that can be done within the minute of the spell effect, so no multi-hour crafting with the spell cast for the last minute, etc)
Gauntlets are unarmed strikes, so it is probable that wizards are proficient. Spiked Gauntlets are Light Simple weapons and the wizard is not proficient.
Weapons Table lists the Spiked Gaunlet as a Simple Light Melee Weapon.
Update - Gladiator Weapon is Light, with no reach.
Sean K Reynolds wrote:
Peter, Paizo have said all they are going to say in this thread. Given the number of pages questions get repeated.