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So I decided to use the point buy system this time for my pathfinder game. We used the 20pt buy system cause I know my players love playing high heroic fantasy. But I have a problem, one guy is playing a Duegar warrior and he moved his stats around so he had a 7 cha before he applied the stat changes. So that means now he has a 3 cha. How do you guys suggest dealing with that?

Lythe Featherblade |

If he wants to be as social as a piece of offal, treat him as such. 8 or 6 cha is bad enough, a 3 cha means everyone has a -4 reaction to him, on top of any racial bias (for a duegar I'd say that applies) that may exist. I'm sure the nth time he's paying double or triple for food or lodging, never mind being sold inferior goods at higher prices (especially weapons) will show him the error of his ways

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at the moment we are playing Kingmaker and he is the Royal Assassian. A very public royal assassian that has no issues with beating people senseless if they do not agree with the king. Sadly for the king he is not wise enough to do it in the back ally. To adjust for that I have been giving the kingdom a +1 unrest every month. Think it should be more?

gran rey de los mono |
It may be too late now, since he's already made the character, but in one of my games the DM said that we had to have a minimum score of 6 in all stats after all adjustments were made. So, instituting a similar rule may be helpful in the future.
As for dealing with low stats in general, the 3.5 PHB gives examples of creatures with different stats as comparison. For a CHA of 3, it shows that your player's Duergar would have the same force of personality as a Tendriculos or an Octopus. (For reference, it shows a spider, crocodile, lizard, and rhinoceros as having CHA 2 and Dire Rats, Weasels, Chuuls, and Donkeys having a 4-5. Even Trolls have a 6-7.). Make sure he knows that he has to play the character in line with that stat, or slap him with an XP penalty. I would say that he would need to be very shy, extremely ugly, and with no charm or leadership ability of any kind. He should never willingly speak to another person, especially a stranger. Truthfully, it seems unlikely to me that someone of CHA 3 would even be willing (or possibly able) to leave their home. A stat that low is a character-killer, in my opinion.

Shadow_of_death |

My current character has Charisma 3, he is an orc and I rolled a five so I kinda had to put it somewhere... luckily my character background was an orc none of the other orcs liked at all and was constantly left on guard duty to something that didn't need guarding.
It is not to hard to deal with other then his character needing to act like a brute to accomplish anything, probably should be more of a loner too. No party tactics for him!

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Perhaps the king should make him carry a certificate that proves, he is a human err... I mean duergar.

IkeDoe |
If you don't want to have that problem just don't allow players to get a 7 score using point buy.
Note that if someone wants to maximize his "importarnt" stats he will have Charisma 7 if you use 20 point buy, 25 point buy, 50 point buy, or you roll dices and get a 7.
Also, when you use races from the Bestiary you get that kind of weird stats, -4 to Charisma..
Furthermore, iirc, monsters spell-like abilities use Charisma for Concentration unless otherwise noted. If that duergar has to roll a concentration check when casting invisibility or enlarge (Casting defensively or after being hit), he suffers a -4 penalty (Cha 3).

ericthecleric |
Perhaps the king should make him carry a certificate that proves, he is a human err... I mean duergar.
Thanks for that; it made me chuckle! :)

juanpsantiagoXIV |

So I decided to use the point buy system this time for my pathfinder game. We used the 20pt buy system cause I know my players love playing high heroic fantasy. But I have a problem, one guy is playing a Duegar warrior and he moved his stats around so he had a 7 cha before he applied the stat changes. So that means now he has a 3 cha. How do you guys suggest dealing with that?
Simple - create a running gag. Have every important NPC puke when he takes his helmet off.

juanpsantiagoXIV |

The appropriate time to have a discussion about minimum ability scores is at character creation. If the character has been played for a while, I'd just go with it. Like others have said, you can just have NPCs try to avoid interacting with him because of his unpleasant nature and/or reputation.
Precisely. Back in the heyday of the Comliness stat, we had a guy playing an orc who ended up with a 6 COM. Bulettes poppe up for an encounter and turned away due to his appearance (he looked like something had eaten him already).

Major__Tom |
It's not really a problem. A character with a six or lower is often more playable (certainly more unique) than a cookie cutter point buy with a minimum of 10 in everything. Over the years we have had (we never use point buy)
The druid with a 3 con who rode in a wagon, until battle, when he hid UNDER the wagon. His wolf was helpful though.
The barbarian with the 3 wisdom who had a fixation on cheese dip. Fortunately, whenever they ran out (daily), the simplest illusion would convince him that he had plenty. And his DPR was truly impressive. Rage trigger - "They're here to steal your cheese dip".
The mage with a 3 str who was able to carry the clothes he wore, and one wand. Fortunately, it was a wand of spectral forces, and he used it to create fake cheese dip (see above barbarian), and the barbarian carried all of his stuff, including 'their' money.
A fighter with a -3 cha (1st edition, a long story). He got a hat of disguise, because people had only two reactions to him, puking or trying to kill him. He eventually teamed up with Vecna (yes, that Vecna) to betray the party and became the Demigod of Treachery in our campaign.
A dwarf with a 3 dex. His AC was actually pretty good, and the party used him as the designated trap finder, because he was going to stumble into it anyway. This was 2nd ed, so the penalties were not as severe as 3.0 and later. Nowadays that might be the one that would make the PC unplayable. Might.
Just use it to have fun with it.

DeathQuaker RPG Superstar 2015 Top 8 |

I agree with hogarth--the character is established and done, so run with it.
The bonus to unrest makes sense, and generally, any NPC is going to be repulsed by him--not necessarily physically (I think the vomit thing goes too far) but someone with a Charisma of 3 is just going to have an aura of unpleasantness. People will go out of their way to avoid him whenever possible. Others will just STARE at him, but flinch and run away if he responds. I might even treat people as one step lower on the Diplomacy chart for him than others (for example, someone who is Friendly to the party would be Indifferent to the duergar).
And yes, he's screwed if he's attacked by any kind of creature that does Charisma drain or damage.
However, I strongly disagree with shadow_of_death about tactics. First of all, he's low Charisma, that doesn't mean he's an idiot (though I don't know what the characters Int and Wis are like). And the whole thing about being a party is that people spend enough time with each other to learn beyond first impressions how to deal with each other. The party should have had difficulty learning to work with the duergar at first, but it sounds like they are established enough that the party get along with him at least in the sense of watching each other's backs.

Brian Bachman |

We had a player do the same thing in a 3.5 campaign last year, though with a half-orc instead of a duergar (and we rolled for stats, not point buy). After his mere presence with our party caused us to get in several fights, and several inns refused to give us rooms if he were present, we finally started having him sleep in the woods outside town and limited his human contact completely. Eventually, we found a LG temple which would let him sleep there when we were in town in exchange for doing chores for them. Still had to sneak him into town at night and prevent him from speaking to anyone to avoid trouble. His presence was a real inconvenience for everyone else whenever we were in civilized areas. Made up for it with his greataxe when we were fighting in the boonies, though.
In Kingmaker, I think it will be a killer. He will quickly become a focal point of public suspicion. Anytime anything bad happens it will be blamed on him as a convenient scapegoat that noone likes. If he is actively doing things to reinforce the perception that he is a monster, as seems to be the case, this will be even worse. Mobs with pitchforks will be forming or at least petitions for his removal circulating amongst the respected townsfolk. Enemies of the kingdom will be able to use his existence as a rallying point to foment dissension. I think you're on the right track with adding unrest, but I might make the unrest increase more rapidly if the other PCs do nothing to curb his behavior or remove him from positions of responsibility and public view.

Stormfriend RPG Superstar 2012 Top 32 |

Charisma's about personality and presence as much as looks. As gran rey de los mono has pointed out a donkey has more personality, so have him treated in the same way.
NPCs should talk about him, not to him, even when he's stood right there. He'd be pushed out of the way in the street, ignored in taverns, forgotten when handing out rewards. You could have a bard sing songs about the party and replace his character with a donkey for 'artistic effect'.
Conversely little kids might find him amusing and talk to him about inane rubbish and plot hooks. Or play tricks on him, like they might with local tramps.
If at any point he objects to this in character, shouts, threatens anyone, or tries to steal the donkey's limelight he becomes noticed and falls into 'worse than troll' territory, at which point he's likely to be chased out of town by peasants wielding pitchforks.
Of course the fact that no-one pays any attention to him is very useful for an assassin. They'll mostly just forget he was there, until he goes troll on them.

Stormfriend RPG Superstar 2012 Top 32 |

He will quickly become a focal point of public suspicion. Anytime anything bad happens it will be blamed on him as a convenient scapegoat that noone likes. If he is actively doing things to reinforce the perception that he is a monster, as seems to be the case, this will be even worse. Mobs with pitchforks will be forming or at least petitions for his removal circulating amongst the respected townsfolk. Enemies of the kingdom will be able to use his existence as a rallying point to foment dissension. I think you're on the right track with adding unrest, but I might make the unrest increase more rapidly if the other PCs do nothing to curb his behavior or remove him from positions of responsibility and public view.
+1
Actually, he's starting to sound like a really interesting character...

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The barbarian with the 3 wisdom who had a fixation on cheese dip. Fortunately, whenever they ran out (daily), the simplest illusion would convince him that he had plenty. And his DPR was truly impressive. Rage trigger - "They're here to steal your cheese dip".
Nice Groo ref.
;)
-Uriel