Seems good to me.
as for all the wilderness abilities; you might want to pare that down just a very little bit. depends on the campaign you're running. If its standard dungeon and urban, leave it. it isnt a benefit.
Im working on a new world.
The first moon is the size of Luna, and at the 34* latitude (roughly where the country is located) the moon rises at @8pm, while the sun is still up, and sets about 8am, while the sun is already up on both equinoxes.Like the sun, this will see an extreme of 16 hours at solstice.
The second revolves around the world twice as fast, though it rotates on its axis at the same speed. Its also roughly 1/3rd the size of Luna.
So, can one of the astronomy geeks work up a "lunar calendar" for me? Tides, eclipses and all that would be appreciated too. We can discuss a fee, if necessary, though Im hoping to hook a grad student that needs a project, to be honest.
My experience with the term in literature does not support this interpretation. Like, here is another instance explaining the "implication is that the "confirmed bachelor" might be homosexual."
Your example comes from the 196t0s. Completely irrelevant to the Victorian Era. I hope you understand why.
well, mainly because of the key word being modified, that is "Sexual".You're trying to pin every part of a person's identity on their personal sex preference. then you're arrogant enough to suggest someone else my have a problem. :roll:
Im saying there is a significant difference between a relationship without sex versus one with sex. If you disagree with that, again, you're the one with the problem, not me.
Just like the basic fact that if you cannot comprehend the fundamental differences between the male and female of the gender, the problem is with you, not me.
by definition, homosexuality is about having sex with the same gender. Anything else is BS fantasy dreamed up by fools. Its no different that preferring Asian chicks, or any other sexual quirk.The word, and all its connotations, are about a physical act.
Who you love and show affection to has nothing to do with who you screw. And its only in our severely warped and perverted society that we've forgetten this simple fact.
If the purpose of marriage is for procreation.......well, Im not sure an RPG forum is the best place for you to learn about "the birds and the bees". Since you dont seem to understand, go ask your parents where babies come from.
First off, using urban dictionary as a source?
Second off, oddly, most the actual characters we see the term used for in literature and such of the period would later be known as "playboys" and such; womanizers that were "confirmed bachelors" simply because they would never dream of only one booty for the rest of their lives.
From a psychological standpoint, its a man thats simply been burned too mant times, and is now of the "use 'em and lose 'em" philosophy.
As for if a goddess would be pro gay anything: depends on her view of what marriage is for. Being in charge of arraigned marriages means we lose the "lust is love" BS argument rather quickly. (Thank whatever higher power you believe in)
So, why is marriage encouraged? As Bill Engvall so wisely put it, without the sex, being gay is just hanging out with your buds. And we've been told for ages how after your married, the sex pretty much stops (at least with your spouse) So most of the idiocy and drama from both sides can promptly be thrown out.
We're down to two simple reasons
Conundrum, my how we so easily ignore doing any homework and make such ignorant pronouncements. David Bowie predates "hair bands" by twenty years (his accomplishments as both a preformer and song writer are well documented) - and according to several witnesses, including a reporter for Rolling Stone magazine, that was no cucumber.
Have to blow the whistle on that one.His first hit in 1969, while sporting a beetles look, was best described as Psychedelic folk, as opposed to ziggy stardust, which was decidedly glam rock, aka: British "hair rock".
And, imo, Kaidan kicks ass!!! A superb setting, if not my usual taste in gaming (I dont care for horror, personally; Im more comedy. Pathfinder needs rules for socking the BBEG with a dead fish!)
Its not the purity, or the lack of fantasy, but rather that "reality", (more properly in this usage should probably be "verisimilitude") with a tweak, was then fleshed out to tell a story.
If you look at any truly successful sci-fi, you find (and many authors suggest this) that you keep most of reality intact, and just shift a bit one specific thing. Otherwise it becomes too unbelievable, and you lose the audience.
While thast is certainly true, Ive found a different argument.
Olga the orc princess says:
Bards and druids like to claim, "war doesnt settle who's right. It settles who's left."
Basic logic says: if no one is around to disagree, then Im right.
As true gentleman I would never dream of arguing with a lady of her stature
I should add for others, since it does seem to be something I havent stressed enough in my last posts, part of history is religion.
Want to do an Arabian Nights style?
Going Japanese? Call the princess (name)~hime (and make sure you pronounce it right). (last name)~san to address everyone. For an extra kick, half-orcs are (name)~oni. Heck, you can even get this from the sub anime (gotta get the Japanese language to catch how to add it right, though)
Wanna make it more Greek? Brush up on your classical mythology. (please dont trust Percy Jackson movies. Or Sorbo Hercules; DEAR GOD!! PLEASE dont use Sorbo Hercules as a source *shudder*)
Wanna recreate Napoleonic France? You dont have to read 5 books or know any towns. Doesnt hurt, but not necessary. Know how to say Baguette right. Have the NPCs use the french word for Musket (and practice that pronunciation)
its a hand full of little touches that require a glance at a real book 10 minutes before you game (just like cramming for a test lol) that arent hard. Part of the reason I was asked to start teaching classes on how to be a GM at my FLGS was because everyone thought I was a genius that knew everything about everything and couldnt be out-thought or out-planned. Most GMs that learned my secrets laughed their buts off (after they got over being mad (lol)
Well, if you wanna pick fights by looking for things to get pissy about in my posts.... this could actually get kinda fun. Heck, I might even throw a bone or two; mid-terms are almost over, and its getting boring.
BTW, since you dont seem to realize, Lucas has publicly admitted a few times since the late 70s, most of the original 3 movies, most the characters, most plots, "the force", Giant monsters, wise old master, etc; yeah, that was all blatantly stolen from different stuff he found in Japanese culture. He was counting on Americans to be too ignorant to realize. (my words, not his; He's much more politic about how he phrases things) Here we are, 40 years later, and several public confessions from the creator, and even the nerds and geeks are still proving that basic assumption right.
Rather sad, it is.
I appologize for stopping on page 3, so I dont know if these were already addressed or not, but there are several misconceptions:
1) The wife wasnt farming. Cooking and basic cleaning werent short easy tasks like today, but several hour to several day affairs, depending on what you were making. Proper Marinara sauce isnt something you pour out of a can and microwave, even in a fantasy setting. Best scenarion would have put it similar to 30 years ago, swhen such a meal took at least a half hour, and more likely an hour to cook. Assuming you have no magic or power (like the average dirt farmer) it takes 2-3 days to make it "proper".
1B) By the time a child is old enough to do labor fit to be figured into the formula used in the book, in the fantasy society represented, he's moving out on his own, unless he's crippled or mentally deficient. In which case, he isnt earning those wages anyway. Most children are apprenticed out or busy watching the younger kids while mom's busy doing the housework.
2) The pay for crafting is for "professional" work. Many other games point out their skills are for the trained tradesman, versus "Bob in his garage" As a beginning hobby blacksmith, I have everything in my garage to make you a simple working knife. It wont be anything close to the quality, strength, artistry; my work is crap compared to a master like Gil Hibben. His Trash is better than my best work currently. He gives away better than I can sell.
3) As was pointed out by one intelligent poster, most of the wealth you imagine that a farmer might actually have will be rather immobile; crops, buildings, anvils and necessary items to keep his "tools of the trade" in top repair. If his tools fail, he doesnt just "lose money", he starves and dies, and so does his family. So those extra items arent "wealth", or luxuries, but represent the work of years, maybe even generations of his family to maximize his ability to work. Our society doesnt have anything to compare to the kind of sacrifice you'd be suggesting he be "willing" to make.
3B) As well, what isnt directly vital to the continued operation of his farm (seed crop, buildings, tools, stud animals, goods transportation, etc) still isnt easily moved. Young livestock sells cheap, Prime doesnt sell at all (if its good, why are you selling it?) and old is better priced by part than whole. (and the meat is worthless) Field goods are even worse.
4) Fantasy economics: Unless the farmer is transporting himself to the main distribution center (which isnt the closest village) he isnt getting "half book list price" That goes to the transporter selling to the central distribution center. The transporter at best will pay half of what he gets from the distributor. So, even if we keep all your other numbers the same, then we must cut the number by 1/4th to represent the "middleman". Notice, this isnt REAL economics, which we can find books to set proper rules for. this is just the "dummies" version. If the Farmer tries deliver himself tom the distributor, You have to refigure how much more time you lose, much of it during prime harvest time, meaning that much of the cash crop is lost. (Wagons dont carry nearly as much as modern people think they do)
Its late; I'll read through more tomorrow, and add what I see as a "freeholder's" eye view of misunderstandings and mis-assumptions. Your over-all concepts are good. But its like the old days of table-top, when gamers thought horses where lawn-mowers with legs that didnt need to be fed or watered, and would happily be rode down into caves.
Jessica Price wrote:
And playing off all this, Im going to have to say.....I trump with
a slide rule (pic for any fellow nerds too young to know what Im talking about lol
Not to be worn at night,lol
Actually, can you use a 0-level to change color, or add a sound illusion to them?
"Rose colored glasses"
Unless you actually want to play a game where "giant robots poop rainbow unicorns that shoot lasers out their buts to kill Kaiju". It is a fantasy game, not a historical one. Genre fiction can be a much better source for genre gaming than actual history.
True.I always forget that caveat. But then, for some reason, even though I know the rule of assumptions, I still assume that one is a given.
Some day I'll remember. (lord knows what I'll forget then *shudder*) lol
One thing to remember is that every manga, anime, fairy tale, book, movie, etc, was somehow based, however loosely, on reality. You can create just as good as any of your favorite authors by looking at a history (or modern tech) book and tweaking one or two areas you find boring or lame.
Remember, most of today's totally over-the-top stories (regardless of format) that seem to have no tie to factual history, are simply the evolution of genres for years, decades, in some cases even centuries. (Heck, the Greek "Tragic Hero" that Stan Lee used for most his early Marvel comic story style has literally been around for Milena)
Someone need to go skim through the actual history of the time period.
Alchemists were trying to use chemicals and poisons to make immortals, just like in China. Alchemy was less about creating material wealth, like in Europe and the middle east and more about creating "super-soldiers" nearly a thousand years before us white devils would come up with the idea.
The Japanese gun came from China in 1270. During the Sengoku period (warring states) you want to use, Ashigaru (the peasant foot soldiers) were regularly armed with flintlocks and used the same mass-fire techniques we recognize from the British, and for the same reason.
The Japanese horse was a short scrawny misshapen thing that anywhere else would easily have been mistaken for a donkey or a mule. Except that
Shinto (the idea that everything in nature has a spirit that must be appeased. Or else the spirit got pissed) was the "official" religion, while Buddhism was almost as wide-spread. So you have both clerics and druids.
Honestly, every single one of the current classes fits easily in, just by changing the "window dressing" on the class description, without even touching class mechanics.
As I so often tell new DMs at various teaching workshops: dont waste time with movies, anime, and fiction. Focus more on actual history books. You dont have to recreate history at all. But if you can replace about 10-15% of your game with terms, places, names, and words from what your trying to emulate, in your table's mind, your joss whedon, Ron Howard, George Lucas, and Steven Speilberg all rolled into one. You dont have to be accurate. The fact you looked at a factual book at all, much less recently, probably puts you worlds ahead of your players. And even if they do more know about the subject, they'll be so overjoyed to see it, they'll happily come in during off-0game time to help you fix the details and "get it right" just to help share their love with the other guys.
Just first make sure your "subject matter expert" actually knows what he's talking about and isnt basing his knowledge on a cartoon where giant robots poop rainbow unicorns that shoot lasers out their buts to kill Kaiju :roll:
So I saw this:
Sean K Reynolds wrote:
Remember the most important rule of the Paizo message boards.
on a thread, and my inner Joker came out, as seen from the title. As long as no one brought their inner Batman, this should be fun.
I know the first and most important rule of Fight Club (dont talk about Fight Club), but I cant see Paizo pushing that one. Its bad for business.
And I know my most important rule in life has always been "never kick a grizzly bear in the nuts"; I highly recommend those as words to live by, if you need some. Followed closely is "never try to hit on the princess right in front of her dad/husband", but that one doesnt seem a applicable here.
But I want to hear from some of the other brilliant people here as to what they consider some important rules to be.
And remember, this is supposed to be fun, if not funny
This is an interesting thread, but I detect a few flaws, I think; I could be wrong.
Also, for the experts and their jobs, you forgot the entire "expenses" side of the column, especially for the Tavern owner; food and beer dont just magically appear, (mores the pity) unless that owner is also a cleric or mage.
All the long-winded BS spouted here so far amounts to jack, because your trying to put it in real-world context, instead of game context.
I find that when my GM throws such subtle hints that "Im playing wrong", the best thing to do is rip up my character sheet right in front of him and build "Bob the Fighter", the lamest, most generic, uninspired character I can, LOUDLY, with all the GM input I can get (and ignoring most of the "advice")
Actually, many heroes of myth seemed to lack dump stats. Arthur, Beowulf, Hercules and Gilgamesh didn't have huge weaknesses from what I know.
Arthur was a gullible sucker (wis dump)Beowulf was arrogant, cant plan, nor control his emotions (Int and Wis dump)
Herc was insane, brash and rude (wis & cha dump)
Gilgamesh was essentially a tyrant and a coward, happy to insult goddesses, and many other flaws. Basically, all mental stats were a dump.
Your heroes are only as good as their villain counterparts make them. so how can I make a truly great villain?
Steal one of their coin purses and dont let them catch thye guy.They'll destroy your world trying to get revenge.
Your heroes are only as good as their villain counterparts make them. so how can I make a truly great villain?
An orc-eating baby (or is it the other way around; I always get that mixed up)
Not just violence, but completely random violence, that he doesnt even grasp as to why its evil. and when explained, simply doesnt care.
Always talks down to the PCs, especially when he's losing, but escapes before they can kill him.
Has a "cheezy" cantrip he spams; I had one villain that had a "create slime" type spell, it would create a glob of slime that flew at you; acid orb cantrip, with no damage or penalty, just a gross slime covered you. Man did that piss off my players lol
I combined the 3 on my list into one guy; my players threw a party the day they finally killed him.