Bestiary 3 wish list


Product Discussion

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Scarab Sages

Pathfinder Card Game, Rulebook Subscriber
Azure_Zero wrote:

Funny thing is English, is the mixed salad of all the other languages.

Remember Bush's "Their (sic) is no french word for entrepreneur."
Entrepreneur is a french word folks.

No. Don't remember it. Probably because it never actually happened.

Scarab Sages

Pathfinder Card Game, Rulebook Subscriber

[shameless plug]

Those interested in more Japanese themed monsters should check out our Kaidan setting material. A sample of which is in this month's Pathways, for free. Free monsters include the Yuki-onna and a koori no oni.

Other japanese monsters statted up in the modules include the hebi-no-onna, the ushi-oni, the hone-onna, the bakeneko, the kama-itachi, the sagari, the jorogumo, the bachi-hebi and a bachi-hebi-oni.


Would like to see time elementals updated.

Liberty's Edge

Pathfinder Companion Subscriber
lachapakhan wrote:
i'm putting in my vote for giant killer tomatoes... i believe this falls into the native american plant monster category, and it's good eating, too. :)

I second that! For every five ten serious monsters, we shouls have at least one whacky one that can be used in off the wall ways, but can still (if done correctly) be used in a serious games. And believe it or not, I can actually think of a few serious uses for giant evil killer-tomatoes.


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I wouldn't mind more material for aquatic based games, maybe some playable options that don't immediately start to die if they leave the water.

On that note, some Amphibious creatures, that work almost as well out of the water as in the water. That way players who want to have sea based games aren't immediately SOL if the game takes them suddenly into a desert terrain.


1 person marked this as a favorite.

Archon, Feather (each feather in their enormous feathered wings can become as sharp as a sword edge)

Agathion, Loxonal (great battle champions of celestial armies who assist the Planetar in waging war)

Azata, Nedagha (Azata of freedom who liberate the oppressed [anyone get the reference in the name? {^_~}]

Dragon (Chromatic), Yellow (Dragons of the jungle who are both vile and treacherous [so much so other chromatic dragons rarely trust them])

Dragon (Metallic), Iron (Dragons that pride themselves as hunters of evil and assassins of fell beasts other heroes cannot challenge)

Dragon (Primal), Warden (Dragons of the Plane of Abaddon who seek to mirror the hopeless captivity of their native plane whether they go)

Dragon (Primal), Radiance (Dragons of the Plane of Heaven who seek to route out evil and protect the meek)

Vampire Lord [Template] (Princes and Kings amongst the lords of the undead they are known for their frighteningly terrible powers)


Id like to see the big bad beasty the Leviathan personally


Quote:
I'd like to see the big bad beasty the Leviathan personally.

Let all those who rue days on end rue the day they rouse Leviathan!

He beholdeth all high things!

Silly PC adventurer sailors!

WHO IS NOW THE MASTER AND WHO IS NOW THE HORSE?

<_<...>_>...^_~


Templates, lots and lots of templates. Pathfinder has been really low on templates and it's about time they get some love.

An update of the creatures appearing in the various 3.5 Golarion products and adventure paths.

Monsters based on non-western mythology (Australian animals and creatures from aboriginal myth would be cool)

More Lovecraftian critters (One can never have enough)

More original and completely new monsters.

More forgotten classic monsters from earlier editions(many of the old Mystara monsters and Ravenloft monsters come to mind)


How about some comedy relief?

Flumphs!

Flail Snails!

Norkers.

Giant Radioactive Firebreathing doppleganging Space Hamsters!

Silver Crusade

Pathfinder Adventure Path Subscriber
Major__Tom wrote:

How about some comedy relief?

Flumphs!

Flail Snails!

Norkers.

Giant Radioactive Firebreathing doppleganging Space Hamsters!

The book you are looking for is called Misfit Monsters Redeemed and you should get it like, now :)


Quote:
Giant Radioactive Firebreathing doppleganging Space Hamsters!

GO FOR THE EYES BOO! GO THE EYES! FFFRRRIIISSSKKK! ^_~

Paizo Employee Managing Developer

Major__Tom wrote:

How about some comedy relief?

Flumphs!...

Dear sir, flumphs are serious business.

Forget their horrid depiction in previous versions of the game and some (unfathomably) popular comics, in Pathfinder they are serious business.


Mortagon wrote:
Templates, lots and lots of templates. Pathfinder has been really low on templates and it's about time they get some love.

As long as it doesn't get overdone.

Quote:
An update of the creatures appearing in the various 3.5 Golarion products and adventure paths.

We can probably count on that; some of them are awesome. *Crosses fingers for nuckelavees and simurghs.*

Quote:

Monsters based on non-western mythology (Australian animals and creatures from aboriginal myth would be cool)

More Lovecraftian critters (One can never have enough)

More original and completely new monsters.

Indeed.

Quote:
More forgotten classic monsters from earlier editions(many of the old Mystara monsters and Ravenloft monsters come to mind)

Not sure how many of those would actually be up for grabs.

But, if so? Yes.

RPG Superstar 2009 Top 32

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How about sitting down and spending some time coming up with some new original creatures.

I would suggest having art directors and writers at Paizo work as teams to come up with original creature creations. Or at the very least an RPG Superstar type creature contest with 1/3 of the Bestiary 3 containing winning entries.

Better yet how about hiring several concept artists like the video game companies do when they are developing new ideas/concepts/stories for games. The assignment is to generate 30 quick sketch creatures in two weeks. Then the Paizo staff reviews the sketches and starts developing original creatures based on the sketches.

I would like to see something other than the same-old same-old.

I would prefer to see new NPC races that my players will beg me to play as PCs. (ex: Dhampir, Agathion, Ulpinal, and Urdefhan)

I would like to see a race of creatures as powerful as dragons that are not dragons.

My point is this.

The Pathfinder RPG is about moving the ball forward while introducing and embracing new ideas.

3.5 material is plentiful and easy enough to update if it has not already been updated on the Paizo site or other GM and player sites.

There are already more dragons, demons, devils and fey than I can use, or will ever use.

Also, it's not called Dungeons & Dragons anymore. Its called Pathfinder now, which means exploring new paths and finding new creatures.


Can never have too many fey

Love to have more dragons but most of them should be CR10 or less

I have had my fill of devils and demons as well


I would like it, that when Paizo uses a monster of legend/folklore that they keep AS close to the original source as possible and not mutant them to fit a need (looking at the pseudo-genasi)


Samurai Pizza Cats.

Who wouldn't want to kill those?

I just wonder what kind of animal companions will be available.


Valiant wrote:

Samurai Pizza Cats.

Who wouldn't want to kill those?

Are those samurai cats made of pizza or pizza-eating cats made out of samurai? ^_~


Graboids?

Silver Crusade

Pathfinder Adventure Path Subscriber
idwraith wrote:
Graboids?

Death Worm from Bestiary 2?


Spawn of Rovagug for the win.


Gorbacz wrote:
idwraith wrote:
Graboids?
Death Worm from Bestiary 2?

Then what would you use to cover the Sheikers and ***-Blasters (refer Tremors 2 and 3)


Azure_Zero wrote:
Gorbacz wrote:
idwraith wrote:
Graboids?
Death Worm from Bestiary 2?
Then what would you use to cover the Sheikers and ***-Blasters (refer Tremors 2 and 3)

You get me. I mean, it would actually be easy as all get out to make. It just amused me, but that's probably because I bought the 4 pack and watched them last week.


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Also, these:

Karnid Characters
-4 Dexterity, +2 Constitution +2 Wisdom: Karnid are clumsy but naturally sturdy and very alert to their surroundings.
Small: Karnid are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Slow: Karnid move at a speed of 20’
Climb: Karnid can climb at a speed of 20’
Bite: Karnid have a natural bite attack that does 1d3 points of damage.
Cunning: Karnid gain a +2 racial bonus on Survival, Perception, and Stealth
Weakness: Karnid take a -2 penalties to all saves dealing with Sonic affects due to their keen ears.
Scent: Karnid have the scent special ability.
Karnid begin play speaking Common, Karnid with a high Intelligence can also take the following bonus languages: Dwarven, Gnome, and Undercommon.

Karnids are small beings that live on the island of Aragos. They are dog-like bipeds with large noses and big ears. They tend to range in color from a pale cream to a dark gold with irregular patterns of darker browns and blacks traveling through their fur. Karnids have tails but they are very short and puffed. Their long fingers and toes make them strong climbers, as do their thin claws, which are too small to use as weapons. Karnids are quite clumsy and prone to excitement but for all that are crafty woodsman and hunters. Their canine jaws give them a surprisingly painful bite though the more civilized among them consider it barbaric to bite another sentient creature. Karnid society has no native language as far as outsiders can determine.

Karnid males stand 2'8 + 2d6 and weight 20 + (2d6 X 3)
Karnid females stand 2'6 + 2d6 and weight 15 + (2d6 X 3)

Karnids reach maturity at age 20, middle age at 70, old age at 120 and venerable at 170 and die within 3d10 of reaching that age.

Karnids are a tribal society that lives in steep terrain and hidden valleys. They tend to attack from ambushes using reach weapons to make up for their small stature. Few Karnids are proficient in ranged weapons though the use of nets is not unknown among them. Karnids tend to follow a pack mentality where the strongest females dominate the clan hierarchy. Karnids have no racial hit die, their CR is based upon class levels - 2.

Example: Karnid Warrior 1 CR 1/3
LN Small humanoid (Karnid)
Init +2 ; Senses darkvision 60 ft.; Perception +4
Defense
AC 12, touch 9, flat-footed 12 (+2 armor, -2 Dex, +1 shield, +1 size)
hp 7 (1d10+2)
Fort +4, Ref +0, Will +1
Special Abilities: Scent
Weaknesses: Sharp Ears: -2 to Sonic effects
Offense
Speed 20 ft.
Climb 20 ft.
Melee shortspear +3 (1d4+1/ X2) or Bite: +3 (1d3+1/X2)
Ranged shortspear +0 (1d4+1/×3)
Statistics
Str 13, Dex 7, Con 14, Int 10, Wis 13, Cha 8
Base Atk +1; CMB +1; CMD 10
Feats Improved Initiative
Skills Perception +4, Stealth +5, Survival +3; Racial Modifiers +2 Perception +2 Stealth +2 Survival
Languages Common

(I made them up, hope they don't suck.)


Azure_Zero wrote:
Then what would you use to cover the Sheikers and ***-Blasters (refer Tremors 2 and 3)

I believe I suggested ethereal marauders as shriekers. Might have to alter their exact abilities, though.

@ idwraith: Corgi-people?


Arevashti wrote:
Azure_Zero wrote:
Then what would you use to cover the Sheikers and ***-Blasters (refer Tremors 2 and 3)

I believe I suggested ethereal marauders as shriekers. Might have to alter their exact abilities, though.

@ idwraith: Corgi-people?

Sure. Not necessarily Corgi, but yeah, little clumsy dog-men.

My friends are VERY unhappy with me because of the rather large dex penalty. They dislike the fact that I point out that not everything small IS graceful. I mean, have you ever seen a bulldog or a badger? Clumsy as all get out.


The spot where it reads Darkvision 60' is a mistake. That should read "Scent"


idwraith wrote:

Sure. Not necessarily Corgi, but yeah, little clumsy dog-men.

My friends are VERY unhappy with me because of the rather large dex penalty.

Well...-4 seems a bit excessive.

Quote:
They dislike the fact that I point out that not everything small IS graceful. I mean, have you ever seen a bulldog or a badger? Clumsy as all get out.

Bulldogs, I'll give you. Provided we're talking about the standard English bulldog, that's a shining example of an animal bred for appearance over function.

Badgers, though? They might look clumsy when they're just waddling around like they do, but that's mainly a function of being short, squatty animals with stubby legs and huge claws. They're related to weasels; they've got some reflexes on them.


I was starting to think I had killed this thread.

You notice people don't react with the same shock at races that suffer a -4 to mental stats. I mean, if they suffered that to charisma (like the Duergar or Svirfneblin) people don't think it's nearly so bad.


idwraith wrote:
You notice people don't react with the same shock at races that suffer a -4 to mental stats. I mean, if they suffered that to charisma (like the Duergar or Svirfneblin) people don't think it's nearly so bad.

That's because Charisma is usually considered a throwaway stat.

I don't agree with that assessment. While I'm no power-gamer, unless it's compensated by a significant advantage, -4 to any stat in the name of balance seems a bit excessive.

Just for the record: a significant advantage, to me, would be something like flight. I can see a race taking a significant hit to, say, Strength or Con for flight, even if their maneuverability was rotten. And it'd kind of make sense that a flying race would be somewhat frail.


Arevashti wrote:

That's because Charisma is usually considered a throwaway stat.

I don't agree with that assessment. While I'm no power-gamer, unless it's compensated by a significant advantage, -4 to any stat in the name of balance seems a bit excessive.

Just for the record: a significant advantage, to me, would be something like flight. I can see a race taking a significant hit to, say, Strength or Con for flight, even if their maneuverability was rotten. And it'd kind of make sense that a flying race would be somewhat frail.

Given that most of the flying creatures in OUR world have weaker bones (thus less dense) to allow them to be light enough to fly, it does make sense that they'd suffer a con penalty. I agree with you there.


I want more Youkai variety, not just Oni.


I am sure the Bestairy III will only have 4-6 Oni and plenty of other "Youkai" monsters.


Dragon78 wrote:
I am sure the Bestairy III will only have 4-6 Oni and plenty of other "Youkai" monsters.

to quote Mr Burns "Excellent."


idwraith wrote:

I was starting to think I had killed this thread.

You notice people don't react with the same shock at races that suffer a -4 to mental stats. I mean, if they suffered that to charisma (like the Duergar or Svirfneblin) people don't think it's nearly so bad.

I'd agree that it is excessive because the precedent set for pathfinder is that all racial modifiers add up to +2 whereas this one adds to +0 with no real advantages to it.


Will Yuki-Onna be present and be a zero hit die race?


An updated random monster encounter listing that includes monsters from all bestiaries and Adventure Path monsters

Grand Lodge

Yeah way more Psychopomps.
And Weeping Angels from Dr Who.
And Sacred Deva Cows with enormous wisdom and race-specific protection spells.
And the bigger, tougher variety, Sacred Deva Elephants, with golden hides, bindi markings and enormous wisdoms. I want sacred creatures that don't resemble elves with wings.
I want creatures that reside in holy places of the world.
I want otherworldly creatures made out of dark matter, like bizarre versions of shadows.
I want more supernatural diseases that work like a template that can be afflicted to any mundane creature. Some examples could by limbo-spread Matter Dissonance, The Endless Rage, Blind Drinkers, Rothanded Ones, Eldritch Weep-Fire and more.
I think we should classes for common enemies, such as Ghouls and Wights taking levels in something like 'Feastbringer' or something along those lines. Or Ogres taking levels in a class called 'Brutal Guard'.
I'd like some enemies that require lateral thinking, for example, you need to sever the tail before you can properly slay the body. The hydra is a great example.

Shadow Lodge

KestlerGunner wrote:
And Weeping Angels from Dr Who.

Take a look at Classic Horrors Revisited. There's a variant gargoyle you might like.


A few youkai that are 0 hit die and PC usable.


We need more fey and linnorms.


Will Paizo include some creatures from the post-dino age, like the saber-tooth tiger, and the wolly mammoth.


I'd like to see some more agathions as well. Some from the original guardinals. I'd also like to see a boar agathion(suinal?). They could be tough and bristly, but still be stalwart champions of good.

Silver Crusade

Pathfinder Adventure Path Subscriber
Azure_Zero wrote:
Will Paizo include some creatures from the post-dino age, like the saber-tooth tiger, and the wolly mammoth.

sabretooth tiger = Dire Tiger (Bestiary 1)

wooly mamooth = Mastodon (Bestiary 1)


I know this has been mentioned earlier (with a dev response as well), but I like this idea too much to not repeat the request.

Expanded Summon Monster lists and the option to give the Resolute and Anarchic Templates as well.


Didn't read the whole thread, or honestly, the entire first page... but I'd like to add (or maybe reiterate):

More elementals - including quasielementals and paraelementals.

Conceptuals. Like elementals, but based around ideas rather than elements. Shadow elementals, for example, would be better described as a conceptual. It could be more obscure, though - what would a "nobility" conceptual look like? What would it's motivations be? Where would it come from? I'd say such a being would more likely form in lands with an aristocracy than not. What about a piety conceptual? A freedom conceptual? A love conceptual?

More low-level stuff - there's a bit for some specialty encounters, but your average generic campaign is pretty much limited to kobolds, goblins, orcs, skeletons, and zombies, as well as core races and a few hungry animals, for CR 1 encounters - unless you use a single enemy that the players quickly dogpile and overwhelm. It's easy to build challenging encounters for higher levels, because you can combine low level stuff, but you can't exactly have the party fight 1/4th of a dragon.

More templates.

Expanded encounter tables by terrain - again, I suppose I am thinking of low levels, but if you look at the PRD encounter tables... if I bring a level 1 party through the mountains, I can either fudge the roll so my players get tired of fighting eagles, or I risk them getting killed too easily. And may their gods help them if the party goes underground, where the lowest average CR is APL+3! Compare to the dungeon "terrain" which has a high, medium, and low table. (Actually, I seem to recall something like this in the GameMastery Guide, but I don't recall how complete it was.) Hopefully such tables would include monsters from all three Bestiaries.

More incorporeal stuff that isn't undead. Like spirits, in the shamanistic sense.

Lastly, living constructs... you already have some of the traits this kind of thing needs in the LN outsiders... forget what they are called.


Windcaler wrote:
An updated random monster encounter listing that includes monsters from all bestiaries and Adventure Path monsters

That is a nice idea, but I don't know if they will or how much Paizo will republish into the book.


There are three things I would like to see:

1. Half-Fey template
2. Remainder of AP bestiary monsters
3. The remaining Devils and Demons that were present in the TSR D&D MMI and MMII like Chain devil.

The Exchange

Chain Devil is called a Kyton and is in Bestiary 1 (pg. 185)

They aren't a true devil any more, which I find interesting.

As for others that were in MM1, as I understand it they won't ever do Illithids, Beholders, or the Gith because they are unique to D&D.

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