Please point me towards an entry in the PFS rules that says something in the spirit of:
It's not allowed to have more then 1 'Companion Creature'.
Or....PF2 allows characters to have multiple animal companions/familiars?
All very good ideas! Any additional ideas around capturing things like shadows and other incorporeals...and elementals?
How to capture those? And what to keep them in?
Hi guys! I am looking for a mechanical build of a character that is based around the idea of:
Being the best at capturing enemies, not harming/destroying them.
And I mean: capturing -everything-. Also having a way to hold/contain them.
Plus, if possible, I'd like to have ways to support and buff our party, while being able to nullify/dispell threats.
I already have a roleplaying idea around this character, I just need the mechanics to fit it.
Any idea how to pull that off? I'd love to run a character up to lvl 12 (society) without having to have to kill or destroy anything in it's career.
Any idea where I can find in depth information on what the acual Pact says? If the Stewards vow to make sure the Pact is uphold, where can I find what it acually says?
Also, I'm creating an adventurepath around The Stewards. Except for the Core Rulepook and Pact Worlds, any other sources that can tell me whats what about them?
Pathfinder's Numeria: A giant ship from the stars crashed on Golarion. There are multiple PFS Scenario's set there. My idea was claiming that my (specificly created for technomancy knowledge) character ventured in there and managed/needed to put her conciousness in an Android core. I retired her in such a scenario where that was done. (as in several PFS scenario's has happened to npc's), thenforth surviving as an Android.... and in Starfinder recreated as an Android. I just needed to know how 'old' the Starfinder Android would be on the character sheet.
The situation can be in combat already. Already stated people took a ready action, as such, they are already in combat.
In combat, a door is closed.
In combat, one person readies to shoot the guy on the other side.
His enemy had the same idea. While combat is still raging around them.
Then one other person opens the door.
So, I assume there are no rules as written for such a situation? (of course we can think of rules to solve it, but hey. Are there rules for this?)
My personal ideas about this:
- Turn it around. What if they never implemented enviromental rules? Then your post would say: "Why doesn't Paizo include enviromental rules!? It's vital to the game! All different kind of planets and space occurences/gasses should be able to have hazard descriptions! Paizo is SO bad for leaving such a huge item in the universe out of their ruleset!"
- Also, not everybody and their grandmother wears armor all the time.
As such in my eyes it's all good.
Oh no! Everybody run! I'ts AC/DC!
I am about to start writing a Starfinder adventure (maybe even a Module or Adventure Path!).
First I want to try my writing out at a home group, but with the Starfinder setting.
If the quality is deemed positive, I'd like to start writing adventures for Starfinder Society.
As such I'm looking for some information on 'how to write adventures'.
I know that any module is ment to be run as written.
As such I still would like to run a specific character in there a bit different, to make it more flavourable for my players.
Biyo, the cook is the players first and foremost informant on everything that's going on in the Harrowing realm.
What if I'd 'replace' or roleplay him as follows:
I find it hard to believe that the main villain, the blue patchwork dragon, doesn't know the players have arrived. After all, it's all he does the last centuries: luring people into his realm. He has the looking glass to watch what's going on when the players enter the realm.
As such, I'd like to run Biyo like he is an informant for both the players as the dragon himself as well.
The players would have to deal with Biyo to get information on the realm. In order to do this, they have to trade information about themselves as well. As such, the dragon would get to know the players very well, and would be very much prepared when he has to face them.
This makes certain encounters more challenging for my players (of which some are super powerfull), since the monsters come prepared for the players powers and weaknesses.
In my eyes it would also be more logical for the dragon to do this: He'll have a bigger fighting chance to take on the players then if they would just appear at his feet, catching him flat footed...
Would a certain idea be reasonable within pfs play?
(I am comparing this idea like the players ending up in 'The Enchanted forest', from the TV series 'Once Upon a Time'...and will roleplay Biyo a bit like Rumplestiltskin...they have to make deals with him.)
Use Beast Shape III on your Goat familiar and make it go into combat after you cast Animal Growth on it: Gargantuan animal ftw!
Get a Drain Spider and have it deliver a Quickened, Empowered, Maximised, Intensified Snow Ball spell with it's +15 to ranged touch attacks, so you KNOW that snow ball is gonna hit... and then do it again as a standard action!!! (Staff of the Master is a -must- here though)
Unless it crits! then max damage is 180 per snow ball :)
Crazy max damage in 1 round: 360 (if both crit)
just 2 cheezy ideas :)
Indeed we are! My VC is better then yours. Also because he hasn't fired me...
And he can beat up yours! :)
Hmn, nice suggestions. The Sacred Slayer will become a melee twf 'beast', especially when Bane kicks in and with the War domain.
It'll become more versatile with the chaos domain.
The nature's Fang druid build is nice too: it's more versatility. RP wise I'm trying to get my head around the 'Pirate Hunter' idea: how would that fit?
The Half Orc idea is fun too: Higher saves for lower AC trade off and single weapon fighting style.
3 swords wielding? Dunno why, but if you are looking for such a sort of build, check out the Juggler archetype of the Rogue...I'm not going for that though :)
The two weapon fighting road with rapier and cestus does sound very thematic! Especially with the sneak attack dice later on it will work. Thanks so much. I'll go that road, BadBird. :)
When it comes to domains/inquisitions: I like the War domain buff with community minded trait for sheer melee power....and I do need to 'win' from those darn pirates who need some sorting out :)
The Chaos: Protean one sounds very fun at lvl 8 and could really screw up the 'pirates luck' and defeat them that way.
What would you make to use as a Pirate hunter?
Meaning: a character that chases and executes Pirates in the name of Besmara (pirates who've broken 'the pirate code')....with extreme prejudice :)
You know....the monster all pirates tell their children is comming for them....if they are not nice pirates.
What would that be?
Normally the weapon enchant Ghost touch works only on melee weapons.
A net is a ranged weapon.
The 'Net Adept' - feat makes you treat the net as a melee reach weapon.
Net Adept (Combat)
Prerequisite: Exotic Weapon Proficiency (net), base attack bonus +1.
Benefit: You can treat a net as a one-handed melee reach weapon with a 10-foot reach. Further, you take no penalty on melee attack rolls for using an unfolded net, and you can use one full-round action or two move actions to fold a net.
Normal: A net is a ranged weapon that imposes a –4 penalty on ranged attack rolls if it is unfolded. Folding a net takes a proficient user 2 rounds.
Would you then be allowed (PFS, rules as written!) to enchant the net with Ghost Touch...or not?
I am building a new character for PFS. Idea is that he is going to 'teach' the Pathfinders how -not- to be a murderhobo!
So he catches everything...and I mean -everything-.
Things I have figured out up to now:
1. He will have some animal (companion?) drag around a Huge Wagon with on that a Huge iron cage as a mobile prison. (the official 'mobile prison' is to vague in it's description to be of use)
2. He will use a Mancatcher, Ghost Touch enchanted, to catch stuff to throw in his prison.
Now, with that: What class/build should I use?
- Must be able to slap on Dimensional Shackles on a Glabrezu, or cast a very high DC/reroll Dimensional Anchor on it on higher levels, so he can capture them even! (I don't want the bugger to just teleport out of my grapple/tie up with ropes) - or otherwise capture it.
- Preferrable a 'Tanky' Baton and Shield build, since I'm emulating a Riot Police kinda guy. This is not a must.
- Spellcasting way to capture foes in that prison is fine too.
- Diplomacy (wanna convince people not to see killing as first option all the time), Sence Motive, Perception, Survival and Heal are preferrable skills to be good at.
What do you guys advice me to do? I'm soooo stuck! Thanks for helping me think about it.
Hey guys, I'm designing a character that is focused around capturing everything alive.
I can't find a solid ruling in the rules section, nor anywhere else:
1. May I use a Mancatcher weapon, ghost touch enchanted to grapple a ghost?
2. May I use Dimensional Shackles (as per the magic item) and use them in a Combat Maneuver to Tie Up a teleporting demon, giving him the 'Helpless' - condition (thus capturing him, since appearantly the buggers can just teleport out of ropes and the like) or can this Tie Up combat maneuver be only done with a rope, giving him the helpless condition, but making it possible for him to just teleport out of them?
Oh...one detail: I'm bound by PFS Raw rules, so no homebrew. I like the idea of a soulgem..how does that work? Does that work at all? Ghost can't kill themselves? Nice..ok...
First I was thinking about capturing one in a Resillient sphere spell, but that just runs out of time....
I just got told that Dimensional Shackles would hold a teleporting creature.
So about ghosts/shadows and the like? Would that be allowed/work?