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Hello James, Jade Regent has peeked my interest and I was wondering how much mechanical knowledge (Unique Items, Feats, Prestige Classes, Ect.) will be given about the Frozen Shadows?

on a related how much world lore will given on the Frozen Shadows?

I ask because I'm thinking of building a PC with some ties to the Frozen Shadows.

Thank you very much for your reply and I look foreword to picking Jade Regent up.


What other monsters would you think would revere the Elder Evils that the aboleths do? Phaerimms? There has to be other existing monsters that do considering how many monsters there are in D&D and Pathfinder, right?

Liberty's Edge

James Jacobs wrote:
John Kretzer wrote:
Hey James any chance of a AP starting at a higher level than 1st?

There's a chance, sure... but not a big one. Starting at 1st level for a campaign is very important—that's were a lot of the initial themes for a campaign are set. We would likely have to assume that the PCs are being created at higher level especially for that AP rather than being established characters who've gained levels in play, for one, and that feels kind of unsatisfactory to me. When you create characters for an AP, you need to create characters who'll actually WORK for that AP—we try to be pretty open about them, but the fact that an AP has specific plots and is set in specific locations does mean that certain PC choices are just better. It'd be weird to build a winter witch type PC for Legacy of Fire, for example, or a Chelaxian government agent for Council of Thieves, or a city-hating druid for Curse of the Crimson Throne... and by starting a group at above 1st level we drastically increase the chances of those problems happening.

By starting at 1st level, we're allowed to make a LOT more assumptions about where the new characters are from, in other words.

And beyond that, there's a lot of evidence that folks really really really love starting APs at 1st level. It's certainly my preference.

What about doing a level 1-3 module and then having an AP that launches off that?

Paizo Employee Creative Director

SquishyPoetFromBeyondTheStars wrote:

Hello James, Jade Regent has peeked my interest and I was wondering how much mechanical knowledge (Unique Items, Feats, Prestige Classes, Ect.) will be given about the Frozen Shadows?

on a related how much world lore will given on the Frozen Shadows?

I ask because I'm thinking of building a PC with some ties to the Frozen Shadows.

Thank you very much for your reply and I look foreword to picking Jade Regent up.

The Frozen Shadows will have multiple stat blocks and several new magic items to support them. No prestige classes though, and no new feats. They WILL make use of Ultimate Combat options though, if only because many of them are ninja.

As for how much world lore—as much as we could cram into a volume of the AP. The Frozen Shadows aren't intended to be a new long-running organization like, say, the Hellknights. They're a single group of bad guys who, if the PCs are thorough, will be defeated and done by the end of the adventure.

They ARE the bad guys. And building a character with ties to them will be tricky—I'd certainly work that out with your GM.

Paizo Employee Creative Director

Marshall Fundaburk wrote:
What other monsters would you think would revere the Elder Evils that the aboleths do? Phaerimms? There has to be other existing monsters that do considering how many monsters there are in D&D and Pathfinder, right?

One thing that WotC was more timid about that we at Paizo are NOT is using Lovecraft's creations in the world.

The "elder evils" the aboleths are associated are kind of code for "great old ones and outer gods."

Therefore, the analagous entities in Pathfinder are folks like Azathoth, Yog Sothoth, Hastur, and Cthluhu. Check out Pathfinder #46 for lots more details on how the Lovecraft mythos works in Golarion.

Paizo Employee Creative Director

Coridan wrote:
James Jacobs wrote:
John Kretzer wrote:
Hey James any chance of a AP starting at a higher level than 1st?

There's a chance, sure... but not a big one. Starting at 1st level for a campaign is very important—that's were a lot of the initial themes for a campaign are set. We would likely have to assume that the PCs are being created at higher level especially for that AP rather than being established characters who've gained levels in play, for one, and that feels kind of unsatisfactory to me. When you create characters for an AP, you need to create characters who'll actually WORK for that AP—we try to be pretty open about them, but the fact that an AP has specific plots and is set in specific locations does mean that certain PC choices are just better. It'd be weird to build a winter witch type PC for Legacy of Fire, for example, or a Chelaxian government agent for Council of Thieves, or a city-hating druid for Curse of the Crimson Throne... and by starting a group at above 1st level we drastically increase the chances of those problems happening.

By starting at 1st level, we're allowed to make a LOT more assumptions about where the new characters are from, in other words.

And beyond that, there's a lot of evidence that folks really really really love starting APs at 1st level. It's certainly my preference.

What about doing a level 1-3 module and then having an AP that launches off that?

Eew. I'd much much much rather make that 1st-3rd level module the first installment of the AP. Which is what we've been doing all along, really.

Starting an AP at 4th level and forcing folks who want to play it to buy a skimpy 32 page adventure to begin it would start the AP on a far too anemic beginning. More information is better for an AP.


Will there be previews for the Beastairy III like they did for the Beastairy II were they would post art every week or so and let us figure out what they are?

When will we see previews for Ultimate combat?

If Adamantine is the most common sky metal does that mean it is the least valuable?

Are there any future products in the works that will have a good/large selection of magic items?

Will we ever see what Gnomes were like when they were from the first world?

Will we ever see a classic treasures revisted 2? misfit monsters redeemed 2?

How do you feel about psionics?

When will we find out what the next monster book(classic horrors, misfit monsters,etc) will be about?


James, we just finished the first chapter of Carrion Crown; a beautiful story which was eerie and amazing !!

Much apprecaition and love for all the work put in by you, Wes and all the authors !

As we prepare for the second part of this Adventure Path as a players, I really want to run the first chapter, 'Haunting of Harrowstone' for my younger siblings and thier friends.

I have used Second Edition D&D to run 'Hallow's Last Hope' for them last year, and it worked really well.

Do you have any recommendations of running the game with that ruleset for very young teens ?

Also how would you handle Haunts and thier turning in Second Edition D&D ? Would turning damage them like holy water maybe?

I looked up Haunts in an old Monster Manual 2 from First Edition but they don't really work well for this adventure.

Any advice is greatly welcome !

Thanks again ! I hope the next chapters will prove just as impressive as the first chapter, and knowing Paizo I'm sure it will !


Thanks, I'm a big fan of Lovecraft.

what kinds of monsters in existence in D&D and Pathfinder besides the aboleths, would worship these Lovecraftian Great Old Ones/Elder Evils. I guess that's phrased more properly than the last question. Any specific abberations that you could think of that would be chanting the blasphemous names of Elder Evils aside from the aboleths? That's why I keep coming back to phaerimm. They seem very Lovecraftian in a way to me. As do the mind flayers, but they already have their own god.

And also, any thoughts on what The Abyss would be like if the obyriths ruled it again?

Scarab Sages

James, since I found Paizos take on Lovecafts mythos in Golarion delightful, and your posts about it even more so:

I struggle a bit with my plans for a short cthulhu campaign set in ancient Rome (inspired by the Invictus setting book). The possibilities for cthulhuesque horror in a setting as deep (and decadent and corrupt)as ancient Rome seem endless, yet I find it hard to get a theme to wrap a camaign around.

What theme/mythos component would you find most appropriate for such a setting?

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

Will there be previews for the Beastairy III like they did for the Beastairy II were they would post art every week or so and let us figure out what they are?

When will we see previews for Ultimate combat?

If Adamantine is the most common sky metal does that mean it is the least valuable?

Are there any future products in the works that will have a good/large selection of magic items?

Will we ever see what Gnomes were like when they were from the first world?

Will we ever see a classic treasures revisted 2? misfit monsters redeemed 2?

How do you feel about psionics?

When will we find out what the next monster book(classic horrors, misfit monsters,etc) will be about?

Answered in order...

Maybe; that was certainly fun!

Probably in a few weeks as Gen Con draws near.

Nope.

Yes.

Unlikely.

Maybe; probably not.

I like them, but more in the context of how psionic powers function in Stephen King stories, mythology, and the like—but I'm not really a fan at all of the power point system.

Probably at Gen Con.

Paizo Employee Creative Director

Kate C wrote:

James, we just finished the first chapter of Carrion Crown; a beautiful story which was eerie and amazing !!

Much apprecaition and love for all the work put in by you, Wes and all the authors !

As we prepare for the second part of this Adventure Path as a players, I really want to run the first chapter, 'Haunting of Harrowstone' for my younger siblings and thier friends.

I have used Second Edition D&D to run 'Hallow's Last Hope' for them last year, and it worked really well.

Do you have any recommendations of running the game with that ruleset for very young teens ?

Also how would you handle Haunts and thier turning in Second Edition D&D ? Would turning damage them like holy water maybe?

I looked up Haunts in an old Monster Manual 2 from First Edition but they don't really work well for this adventure.

Any advice is greatly welcome !

Thanks again ! I hope the next chapters will prove just as impressive as the first chapter, and knowing Paizo I'm sure it will !

Cool; glad you're enjoying Carrion Crown!

My main recommendation for running any game for young teens is to not let the rules run the show. Be willing and flexible to make ad hoc changes, and encourage/reward creative thinking. If you're a teacher, one great trick my teacher used on me in 5th grade was to say that the kids had to write up their session as a short story before he'd run the next session. It was a great way to get kids writing.

I've not looked at 2nd edition rules in a loooong time. Haunts are certainly a completely different thing in those rules—they're actually monsters, not manifestations of spooky special effects. But if I remember correctly, the mechanic for turning undead in 2nd and 1st edition worked off of the undead's Hit Dice—just treat the haunt's CR as its Hit Dice and go from there?

Paizo Employee Creative Director

Marshall Fundaburk wrote:

Thanks, I'm a big fan of Lovecraft.

what kinds of monsters in existence in D&D and Pathfinder besides the aboleths, would worship these Lovecraftian Great Old Ones/Elder Evils. I guess that's phrased more properly than the last question. Any specific abberations that you could think of that would be chanting the blasphemous names of Elder Evils aside from the aboleths? That's why I keep coming back to phaerimm. They seem very Lovecraftian in a way to me. As do the mind flayers, but they already have their own god.

And also, any thoughts on what The Abyss would be like if the obyriths ruled it again?

I'd really recommend checking out Pathfinder #46, honestly; that's got a whole article about the Great Old Ones and Outer Gods, including who and what worships them and all that. On Golarion, humanoids worship the Great Old Ones a lot to be honest; there are monsters that serve and worship them as well, like neothelids or skum or cloakers (just off the top of my head), but they're probably the most effective when their cults are made up of people.

If the obyriths/qlippoth ruled the Abyss again... it'd be a much more violent and hostile place to pretty much everything. Which is kind of a frightening thought... it's like fire that's so hot it can burn up fire.

Paizo Employee Creative Director

feytharn wrote:

James, since I found Paizos take on Lovecafts mythos in Golarion delightful, and your posts about it even more so:

I struggle a bit with my plans for a short cthulhu campaign set in ancient Rome (inspired by the Invictus setting book). The possibilities for cthulhuesque horror in a setting as deep (and decadent and corrupt)as ancient Rome seem endless, yet I find it hard to get a theme to wrap a camaign around.

What theme/mythos component would you find most appropriate for such a setting?

I'd certainly start with Chaosium's Cthulhu Invictus book to begin with. The BRP system, in my opinion, works a lot better for modern (or near modern, as in 1920s or 1890s) than it does for ancient times, though.

As for themes... that's a tough question since it really depends on the type of campaign I'd want to run.


Hey James what is better: cats or dinosaurs. (I will accept the variant "dinocat")

Scarab Sages

James Jacobs wrote:
feytharn wrote:

James, since I found Paizos take on Lovecafts mythos in Golarion delightful, and your posts about it even more so:

I struggle a bit with my plans for a short cthulhu campaign set in ancient Rome (inspired by the Invictus setting book). The possibilities for cthulhuesque horror in a setting as deep (and decadent and corrupt)as ancient Rome seem endless, yet I find it hard to get a theme to wrap a camaign around.

What theme/mythos component would you find most appropriate for such a setting?

I'd certainly start with Chaosium's Cthulhu Invictus book to begin with. The BRP system, in my opinion, works a lot better for modern (or near modern, as in 1920s or 1890s) than it does for ancient times, though.

As for themes... that's a tough question since it really depends on the type of campaign I'd want to run.

I agree with the rule, but, for horror settings even more then for other stuff, the rule take second (or third) place in my considerations. They ar there as a vehicle for the game - and I will decide what rules to use when the outline of the campaign stands.

I imagine centering the campaign around one or more of the iconic roman cities (Treverorum - iconic at least here in Germany, Rome, Pompeji, Herculaneum), focusing on cults (or a cult) hidden in the roman society, later with some exploration around the sacred sites of these cults (not to much, I want to avoid sliding into a "pulp dungeons: Rome" game)

Since at least two of my female players would probably dislike playing male characters, the game won't focus around the roman army (options for active female roles are far to limited there) so I probably move the focus to the lower end of the nobiles (perhaps as far as the equites) during the decline of the republic (around the time pictured in the show "Rome").

While I´ve been a fan of Lovecrafts work and of the Cthulhu game for quite some time, somehow the "inspirational spark" about what mythos entities or classic CoC tropes best fit within these setting isn't there yet...


James Jacobs wrote:

I'd really recommend checking out Pathfinder #46, honestly; that's got a whole article about the Great Old Ones and Outer Gods, including who and what worships them and all that. On Golarion, humanoids worship the Great Old Ones a lot to be honest; there are monsters that serve and worship them as well, like neothelids or skum or cloakers (just off the top of my head), but they're probably the most effective when their cults are made up of people.

If the obyriths/qlippoth ruled the Abyss again... it'd be a much more violent and hostile place to pretty much everything. Which is kind of a frightening thought... it's like fire that's so hot it can burn up fire.

That sounds great! I'm really gonna have to check that out.

Haha but I kind of like the thought of them coming back to power! Are the obyriths/qlippoths different? Like could I use qlippoths as obyriths in a campaign and not miss anything? But what would be different about The Abyss besides being 10x more dangerous and deadly? I can't see how it could possibly get more dangerous than it is. The layers would become uninhabitable. Any specific differences other than that that stand out in your mind? I'm sure Obox-ob would reclaim his throne, would he not? Or would it go to some other obyrith?


feytharn wrote:

James, since I found Paizos take on Lovecafts mythos in Golarion delightful, and your posts about it even more so:

I struggle a bit with my plans for a short cthulhu campaign set in ancient Rome (inspired by the Invictus setting book). The possibilities for cthulhuesque horror in a setting as deep (and decadent and corrupt)as ancient Rome seem endless, yet I find it hard to get a theme to wrap a camaign around.

What theme/mythos component would you find most appropriate for such a setting?

I thought I'd throw in my thoughts--

Shub-Niggurath works as a dark truth behind Magna Mater...

Hastur works as a influence behind the Julio-Claudians (the King in Yellow re-enacted as a Senecan tragedy?)

Scarab Sages

Jeff de luna wrote:


Shub-Niggurath works as a dark truth behind Magna Mater...

Check out Pagan Publishing's The Golden Dawn for more on this idea. It's currently out of print, but a .PDF release is supposedly in the works.

Also, a new Cthulhu Invictus campaign was recently released through Miskatonic River Press, The Legacy of Arrius Lurco. It's received good reviews so far (although I've yet to read it myself), and can be found here.

Finally, I should mention that I playtested a phenomenal scenario for the upcoming Ghouls: Eaters of the Dead for Sixtystone Press, which should be coming sometime soon.

Hope this helps!


Just finished reading the Book of the Damned, Volume 1:

spoilers abound, you have been warned!:
When Asmodeus and Lhys first quarrelled, and then the coming of the Mote-that-would-be-Sarenrae, and their final, tragic meeting, I have to admit I teared up a bit. Many, many kudos for painting Asmodeus as the tragic, conflicted and deep character he always deserved to be. I almost find myself cheering for The First.

Paizo Employee Creative Director

Captain Deathbeard wrote:

Hey James what is better: cats or dinosaurs. (I will accept the variant "dinocat")

Today, I would say cats are better.

Paizo Employee Creative Director

Marshall Fundaburk wrote:
Haha but I kind of like the thought of them coming back to power! Are the obyriths/qlippoths different? Like could I use qlippoths as obyriths in a campaign and not miss anything? But what would be different about The Abyss besides being 10x more dangerous and deadly? I can't see how it could possibly get more dangerous than it is. The layers would become uninhabitable. Any specific differences other than that that stand out in your mind? I'm sure Obox-ob would reclaim his throne, would he not? Or would it go to some other obyrith?

The primary difference between qlippoth and obyriths are that qlippoth are open content that anyone who uses the OGL to publish can use, while obyriths are not. Obyriths are owned by Wizards of the Coast.

Further, qlippoth are based roughly on real-world mythology, while Obyriths are 100% made up (although HEAVILY inspired by qlippoth).

Stat wise, the two types of outsider are similar, but different enough that they could still exist in the same game either as two different races or as one race.

As for how more dangerous the Abyss would get... that's kind of one of those things that the human mind can't really envision, like how once numbers get super large, no one really can understand the scope of them.

Paizo Employee Creative Director

Gern Blacktusk wrote:

Just finished reading the Book of the Damned, Volume 1:

** spoiler omitted **

You should be thanking Wes Schneider for that bit, not me. :-P

RPG Superstar 2014 Top 32

I've been curious about this for a little while. What divine ranks would Golarion's core deities have, using the old Deities and Demigods rules?

Paizo Employee Creative Director

Mister Cronal wrote:
I've been curious about this for a little while. What divine ranks would Golarion's core deities have, using the old Deities and Demigods rules?

I'm actually not a big fan of the 3rd edition Deities & Demigods rules (It's a shame they came out before the Epic level rules and didn't mesh well with them), and so I'm a bit rusty on exactly how the power level breaks down...

But we have, basically, 3 categories of god/goddess in Golarion (and thus in Pathfinder). To self-plagarize and slightly expand upon a post I just wrote in another thread...

1) NASCENT DEITIES: We have things like nascent demon lords (like Treerazer) who can grant spells but are only CR 21 to CR 25. These guys are meant to fill the role of "let's kill an evil god as a capstone for this 1st to 20th level campaign" basically. I'd peg these guys at divine rank of 1 or 2 if I had to.

2) DEMIGODS: These guys are what mortals can (in theory) fight and defeat if the mortals are powerful and lucky enough. Demigods include things like demon lords, the Horsemen of the Apocalypse, and some regional deities like Achaekek (the mantis god) or Besmara (the pirate goddess). Whatever "CR" demigods end up at will occupy about the same niche as nascent deities do right now—+1 to +5 over whatever that ultimate, final level cap ends up being. I'd peg these guys at divine rank 8 to 10 if I had to.

3) DEITIES: These are NOT things mortals can fight. They can oppose them, and given the right combination of legendary feats, they can even be defeated, but they won't ever have stat blocks. At least, not unless we decide to do a "Deity level ruleset" or something like that, but even then... I'm not keen on letting actual combat stats out for deities. The game would probably have to be completely different to accommodate that type of play experience. These guys would all be divine rank 20, I guess.


What were the top five best selling modules?

Is it safe to assume that kingmaker is the best selling AP?

Will pathfinder ever have a ranking system for there Deities?

What is your least favorite creature to encounter as a player character?

What is your favorite creature to use as a DM?

What is the toughest battle you have had in a D@D game as a player character?

Have you ever designed any of the monsters in any of the pathfinder beastaries and/or APs? and if so wich ones?

Liberty's Edge

I have a few questions about the Magic chapter of Human of Golarion (recently asked them in the product thread, but that thread seem to be dead):

- in the spell description the class are cited are only those of the Core book.
What spells are available to non-core classes?
Burning arec seem a good candidate for a Magus;
Cultural Adaption maybe for the Witch and Inquisitor
Summon Totem Creature for a summoner.

- Ablative Sphere:
while it is an interesting spell it is decidedly unclear.
When the sphere take damage?
From area spells?
Melee and missile attacks?
The attacks should be aimed at the sphere or at the protected guy (and the sphere is damaged when its AC bonus protect the caster)?
If you must aim to the sphere to damage it, what is its AC?

I know that rules questions aren't your thing, but if possible pass the question to the people that developed the spells, please.

The Exchange RPG Superstar 2010 Top 16

Incidentally, thank you, James, for being such a good sport in this thread, willing to be silly one moment and thorough and honest the next. Re-reading through it, I see that you've spent a whole lot of time here. There are many nuggets of really good advice and insight into the philosophy Paizo's developed regarding its game.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

What were the top five best selling modules?

Is it safe to assume that kingmaker is the best selling AP?

Will pathfinder ever have a ranking system for there Deities?

What is your least favorite creature to encounter as a player character?

What is your favorite creature to use as a DM?

What is the toughest battle you have had in a D@D game as a player character?

Have you ever designed any of the monsters in any of the pathfinder beastaries and/or APs? and if so wich ones?

We don't give out those figures.

Again, we don't give out those figures (but no, it's not safe to assume at all).

Probably not beyond having the categories of nascent deities, demigods, and deities.

Girallons.

Lately? Intellect devourers.

I've been gaming for about 30 years. There's been too many contenders for toughest battle!

I've designed a lot of the monsters that have appeared in bestiaries (both Pathfinder AP ones and the hardcover books). And by a lot, I mean probably hundreds. Way more than I can count without going through each one. I certainly did a development pass on every monster in the first two Bestiaries and will be doing the same to the third one, and in some cases, that involves complete rebuilds of monsters.

Paizo Employee Creative Director

Diego Rossi wrote:

- in the spell description the class are cited are only those of the Core book.

What spells are available to non-core classes?
Burning arec seem a good candidate for a Magus;
Cultural Adaption maybe for the Witch and Inquisitor
Summon Totem Creature for a summoner.

Ummm... summon totem creature is indeed a summoner spell. And while burning arc and cultural adaptation might make sense for other classes (and if you want to make them available in your game, go for it!)... we chose NOT to extend them to those classes.

Diego Rossi wrote:

- Ablative Sphere:

while it is an interesting spell it is decidedly unclear.
When the sphere take damage?
From area spells?
Melee and missile attacks?
The attacks should be aimed at the sphere or at the protected guy (and the sphere is damaged when its AC bonus protect the caster)?
If you must aim to the sphere to damage it, what is its AC?

The sphere takes damage whenever it's hit by anythign that does damage, be that an area effect spell or any attack that hits you (kind of like how stoneskin's hit points or protection from energy's hit points deplete as you are hit).

You can certainly aim attacks at the sphere itself, but if you just want to attack the person it's protecting you can do that as well. If you hit, you do damage to the creature AND to the sphere.

Paizo Employee Creative Director

Chris Mortika wrote:
Incidentally, thank you, James, for being such a good sport in this thread, willing to be silly one moment and thorough and honest the next. Re-reading through it, I see that you've spent a whole lot of time here. There are many nuggets of really good advice and insight into the philosophy Paizo's developed regarding its game.

Thanks! I do what I can!


Dear James Jacobs,

If a Chaotic Good character is climbing a tower where his party member is fighting off cannibals, and his party member sees his hands on the window-sill and assumes he is a cannibal, and then stabs his hands, causing him to fall off of the tower, but then he climbs back up and gets inside, but his party member still thinks he is a cannibal and is about to attack the character when a tengu catapults into him, but he fights back and drops him, but another party member tells him that he is their ally, but he decides to put the Tengu out of his misery and coup de grace's the Tengu, would killing the party member be an evil act?

Yes, this actually happened to one of my players. It was hilarious
-Troodos


Troodos wrote:

Dear James Jacobs,

If a Chaotic Good character is climbing a tower where his party member is fighting off cannibals, and his party member sees his hands on the window-sill and assumes he is a cannibal, and then stabs his hands, causing him to fall off of the tower, but then he climbs back up and gets inside, but his party member still thinks he is a cannibal and is about to attack the character when a tengu catapults into him, but he fights back and drops him, but another party member tells him that he is their ally, but he decides to put the Tengu out of his misery and coup de grace's the Tengu, would killing the party member be an evil act?

Yes, this actually happened to one of my players. It was hilarious
-Troodos

We did have a cleric but he was not their yet, my character was a ranger, trained in heal but he still killed the Tengu, we were playing serpents skull and I had befriended him, I could have eased the pain while the cleric came, just wanted to add that.

Paizo Employee Creative Director

Troodos wrote:

Dear James Jacobs,

If a Chaotic Good character is climbing a tower where his party member is fighting off cannibals, and his party member sees his hands on the window-sill and assumes he is a cannibal, and then stabs his hands, causing him to fall off of the tower, but then he climbs back up and gets inside, but his party member still thinks he is a cannibal and is about to attack the character when a tengu catapults into him, but he fights back and drops him, but another party member tells him that he is their ally, but he decides to put the Tengu out of his misery and coup de grace's the Tengu, would killing the party member be an evil act?

Yes, this actually happened to one of my players. It was hilarious
-Troodos

Wow.

That's pretty confusing. If I'm reading it right, somewhere in there is a player who's being willfully obtuse and disruptive but hiding his obtusions and disruptive personality behind a veneer of "my character doesn't know what's going on." If indeed he's playing a cripplingly low Intelligence or low Wisdom (probably both) character... okay. If not... that player's just being dense and disruptive.

Whether or not it's an evil act... that's up to the GM. It's too confusing a situation for me to say for sure... I'd probably cut the game session short and then sit down to talk to the obtuse player to see what exactly his/her deal is, I guess...


James Jacobs wrote:
John Kretzer wrote:
Hey James any chance of a AP starting at a higher level than 1st?

There's a chance, sure... but not a big one. Starting at 1st level for a campaign is very important—that's were a lot of the initial themes for a campaign are set. We would likely have to assume that the PCs are being created at higher level especially for that AP rather than being established characters who've gained levels in play, for one, and that feels kind of unsatisfactory to me. When you create characters for an AP, you need to create characters who'll actually WORK for that AP—we try to be pretty open about them, but the fact that an AP has specific plots and is set in specific locations does mean that certain PC choices are just better. It'd be weird to build a winter witch type PC for Legacy of Fire, for example, or a Chelaxian government agent for Council of Thieves, or a city-hating druid for Curse of the Crimson Throne... and by starting a group at above 1st level we drastically increase the chances of those problems happening.

By starting at 1st level, we're allowed to make a LOT more assumptions about where the new characters are from, in other words.

And beyond that, there's a lot of evidence that folks really really really love starting APs at 1st level. It's certainly my preference.

I understand preferring to start at 1st level, that's typically my preference too. Making characters that will work for the campaign isn't any harder than at 1st level though. You would make basically the same character themes, just at 3rd level or 5th level or whatever level you decided to start. Generally the players guides have enough information to workout a couple levels worth of a background story. You have to work with the GM to make those kinds of characters work anyway. When I run a game I always tell my players about the setting and if they have any character ideas that just won't work in that setting, I discuss it with them and we figure out something that will. That's true at 1st level or 20th. The other GMs in my group do the same thing and we almost never have an issue of a character just not working thematically.


James Jacobs wrote:

Wow.

That's pretty confusing. If I'm reading it right, somewhere in there is a player who's being willfully obtuse and disruptive but hiding his obtusions and disruptive personality behind a veneer of "my character doesn't know what's going on." If indeed he's playing a cripplingly low Intelligence or low Wisdom (probably both) character... okay. If not... that player's just being dense and disruptive.

Whether or not it's an evil act... that's up to the GM. It's too confusing a situation for me to say for sure... I'd probably cut the game session short and then sit down to talk to the obtuse player to see what exactly his/her deal is, I guess...

He does not have a low wisdom or intellegence, the question is would my character, a ranger, who has an int of 15 and wis of 16 realise that the wizard is doing an evil act ( the person who attempted to kill me is lawful evil), but we are trying to figure out if my character would be able to kill him in his sleep because of being suspicious of all of these coincidences and not to go down the path of evil. I think even an average intelligence person would realize something weird was going on, would you agree? And so would it be a chaotic act to attempt to coutagra him in his sleep? Also what would you say a good sense motive check would be needed to realise that he is evil if my character does not realise that?


A) With regards to the confusing 'I stabby my teammate' question above. Don't mix Good/Evil in one party. If you're playing an evil game, slit his throat in his sleep and don't worry about the alignment thing. If you're not playing an evil game, then kick him out of the team (IC) or something.

B) To James...

I know it's not a T-Rex, but thought you'd like this one anyway....

Pterosaur Comparison Graphic

Dark Archive

How would you begin a letter to a retailer who has done wrong by you?


1 person marked this as a favorite.
Mikhaila Burnett wrote:

How would you begin a letter to a retailer who has done wrong by you?

YAAR, I would begin such as missive as follows:

Dear Yellow-Bellied, Lilly-Brained, Son of a Scab-Infested Cockroach,

This missive is intended t' convey me displeasure upon ye and yer Dung-Covered, Puss-Scented, Addle-Pated establishment.

From there I would likely express meself with less restraint.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I have an idea for a witch villain and was wondering, what stats would you use for a chicken familiar?

What level would be appropriate for a medium animated object to be viable with Improved Familiar?


mdt wrote:

A) With regards to the confusing 'I stabby my teammate' question above. Don't mix Good/Evil in one party. If you're playing an evil game, slit his throat in his sleep and don't worry about the alignment thing. If you're not playing an evil game, then kick him out of the team (IC) or something.

B) To James...

I know it's not a T-Rex, but thought you'd like this one anyway....

Pterosaur Comparison Graphic

I want one!

For one thing, the commute to work would be so much easier. And amusing, when my ride needs to "poopsie" on the cars below. Hopefully, I can maneuver right over the boss's car...

Liberty's Edge

mdt wrote:
Don't mix Good/Evil in one party. If you're playing an evil game, slit his throat in his sleep and don't worry about the alignment thing. If you're not playing an evil game, then kick him out of the team (IC) or something.

Hey! I played in a game with a paladin and an evil sorcerer/bard, and they never fought!* Undetectable alignment: the great equaliser.

Of course, it helped that it was a Shades of Grey game.

*The sorcerer got eaten by underwater zombies one time.

Liberty's Edge

mdt wrote:

A) With regards to the confusing 'I stabby my teammate' question above. Don't mix Good/Evil in one party. If you're playing an evil game, slit his throat in his sleep and don't worry about the alignment thing. If you're not playing an evil game, then kick him out of the team (IC) or something.

It is possible to mix good and evil characters in a party, the only problem is that you need a player that will play his character as intelligent evil.

Like a a lawful stupid paladin a stupidly evil character is a terribly disrupting element (another example could be a neutral stupid druid).
the problem is not the good/evil, lawful/chaotic part, it is the stupid part, or better the player that like to play up the stupid part as an excuse to be disruptive.

I have a player that has almost always played chaotic and often evil characters, but he is capable and intelligent. The group (players and characters) is willing to accept his characters less savoury trait as he make them useful party members.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I think the Horizon Walker prestige class would be awesome for Jade Regent. Is there any chance we might see a list of terrain types that would be most dominant in that campaign?

If not here than in the campaign guide? (Rangers get favoured terrains too after all) :)


"This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level."

When a Cavalier's mount dies and he multi-classes I'm assuming the mount doesn't gain any abilities because he didn't level Cavalier? Is that correct?

What if they had Boon Companion feat that increased the level of the companion?


As for how more dangerous the Abyss would get... that's kind of one of those things that the human mind can't really envision, like how once numbers get super large, no one really can understand the scope of them.

Very interesting indeed! And I absolutely agree with you. Once one tries to define and understand The Abyss too much it starts to lose its flavor and what makes it great.

Do you think if such a mind-blowing thing were to happen, Obox-ob would reclaim his throne and become prince of demons once again? Or would it be some other obyrith this time around?

Dark Archive

Which is better Yeti or Sasquatch?


Why do writers INSIST on putting intelligent, abrasive chimp/monkey people in my otherwise wonderful adventures?

Seriously, humans are enough.

Seriously.

No more monkeys please.


From a Flavour point-of-view, would you rule it's legal for a Two-Weapon Archetype Fighter to use Unarmed Strikes with the Class Abilities, or does the old 'Unarmed Strikes are not Manufactured Weapons' ruling apply here?

Contributor

What are the chances of another set of linked modules ala the Price of Immortality?

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