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syll wrote:In Jason's podcast group, the fighter is the one who had a relevant reaction in that situation (Attack of Opportunity), and only the fighter is certain to have it. Without revealing too much, at least one other class can just pick it up for a feat, and everyone else could in theory gain access if they are willing to commit to that style of play (flexibility is key for the new system!). But they might not want to do that if they have a reaction or reactions they like better, since at some point, you'll have enough reactions competing for use that you won't necessarily be prioritizing getting more of them. Whether you have a reaction to take in a given situation will depend on your choices, both in character building (did you choose that reaction ability or the cool action instead?) and in play (did you decide to use a shield, for example?).
It isn't from only the teaser, but also the podcast. Multiple times now they have said -Fighter- gets an AoO. The -Fighter- has a charge action.
It would be very easy for Jason or someone else from Paizo to allay these fears if they are misplaced and set folks (like me) at ease.
More importantly they have said, in this very article "Not everyone will have a reaction they can use during combat"
So just to clarify if I want to make an Attack of Opportunity I have to either play a fighter or multiclass?
I get the logic sort of get the logic in that but, that seems really limiting and contrary to the whole "build it your way" mindset.
I would really hope that at the very least something relatively basic like taking an AoO would be available to everyone either automatically or as a universal feat that can be taken. otherwise I feel like your setting a precedent where we get nickle and dimed for wanting to build something "less traditional". And if that's the case then we're back where we started with characters needed to spend a ton of feats to just one thing kinda well.