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Here's a question I have for you about regeneration and non-lethal damage. When a character is healed for x amount, he recovers x amount of lethal damage and non-lethal damage. Does this apply to regeneration? For instance, if a troll has 10 lethal and 20 non-lethal, and regenerates 5 points, does he now have 5 lethal and 15 non-lethal? Or is it 5/20 or even 10/15?


James Jacobs wrote:


Calling a location "Eden" (Point A) AND having it be the same place Adam and Eve (Point B)...

We are having two entirely different conversations here. >_> For the record had you called "The Garden" Eden I would not of assumed it was THE EDEN of Adam and Eve...nor one related to the Judo-Christian God. But just another name you ripped from myth/lore. Just like you did with Uriel. That's it. You are saying A AND B. I was just asking for A. I feel my comment of "Is this Eden..." has dominated my whole line of questioning when this was not the intent.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Alexander Augunas wrote:
Lucent wrote:
Tels wrote:
If I cloned Ed Greenwood and locked the clone in my basement to be my personal GM, is it kidnapping?
I'm pretty sure that qualifies as demon binding. Best hope he never gets free!

As the foremost authority on binding in all its forms, rest assured that this certainly does not qualify as demon binding.

It does, however, constitute an unlawful use of simulacrum science.

I'd think that Mr. Jacobs however is a higher authority when it comes to the singular phenomenon known as Ed Greenwood though:) Remember... specific trumps general.

Grand Lodge

1 person marked this as a favorite.
Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Kettlebriar wrote:


FINALLY someone agrees with me about Prometheus...

I always thought Zeus gave him a raw deal myself. Eagle bites are painful even if you do regenerate your liver at night.


The Guardian Beyond Beyond wrote:

How was Alareon the alchemist in the novel City of the Fallen Sky by Tim Pratt able to affect multiple people with his Confusion bombs since according to the rules a Confusion bomb only confuses the target directly struck?

Maybe they were mass confusion bombs.


3 people marked this as a favorite.
The Guardian Beyond Beyond wrote:

How was Alareon the alchemist in the novel City of the Fallen Sky by Tim Pratt able to affect multiple people with his Confusion bombs since according to the rules a Confusion bomb only confuses the target directly struck?

He took an archetype that gave this ability:

Artistic License wrote:
You may ignore hindering rules when they get in the way of being awesome or telling a great story. This replaces poison resistance +2.


Lol. Nice, Cheapy!


Cheapy wrote:
The Guardian Beyond Beyond wrote:

How was Alareon the alchemist in the novel City of the Fallen Sky by Tim Pratt able to affect multiple people with his Confusion bombs since according to the rules a Confusion bomb only confuses the target directly struck?

He took an archetype that gave this ability:

Artistic License wrote:
You may ignore hindering rules when they get in the way of being awesome or telling a great story. This replaces poison resistance +2.

Somewhere, someone is cursing not being able to use this in RPG Superstar 2013.


James Jacobs wrote:
Again... all these Sorshen questions are based on my vague ideas—I've actually NOT done a lot of design on what-if scenarios where she might come back to power, so I can't really go into great detail.

1. Interesting. Are you open to suggestions or ideas? ^_^

That said, nobody's indulged my obsessive nature as much as you have. I quite like this thread. :)

"Me: Given that the wish spell costs money, and runelords have means to keep a genie from twisting intent, why would they have to worry about wishes gone wrong?"

"You: Story reasons."

2. Do you mean because genies are Arabian Nights and not Mythos Hyperborea? I understand why you have them not using genie wishes but why would they hold themselves back? In troper terms I'm asking for a Watsonian rather than Doylist explanation.

"An android wouldn't need to sleep, but they would do so anyway since they're programmed to be like humans. And I'd also say that if you go for TOO long without sleep, you'd get exhausted."

3. Aren't androids also immune to exhaustion as well?

4. Why do visible muscles on humanoids creep you out? Or is it just personal aesthetics?

"Ummm... I'm starting to wonder why the need for exact details... ;P"

5. The same reason the Arcanotheign (Pathfinder #41, p.83-84) asks personal questions, innocent curiosity.

Rephrasing the question, what do elves have that humans don't? There has to be something more than antenna-like ears, very large irises, and gracile builds?

6. Speaking of aliens, how do Lashunta visit Golarion? Do they have spacecraft?

7. What's the backstory for how Paizo came up with Andoran?

8. What parts of Golarion are not LGBTQQEtc friendly?

9. Why does Taldor fetishize beards as a status symbol?

10. Would you tell us more about the social intrigue AP you mentioned taking place in Taldor?

Paizo Employee Creative Director

The Guardian Beyond Beyond wrote:

How was Alareon the alchemist in the novel City of the Fallen Sky by Tim Pratt able to affect multiple people with his Confusion bombs since according to the rules a Confusion bomb only confuses the target directly struck?

We TRY to make the novels follow the rules as often as we can, but sometimes they don't. In those cases where they don't follow the rules, you can either assume that the character has a unique ability, or that he/she is using a rules option we've yet to design.


Hello James,

a small rider on a large mount. The mount takes up 4 fields on a map. On which field would the rider be. Could he change the field? Maybe even in combat with a 5 foot step?

Thanks for answering

Paizo Employee Creative Director

Tels wrote:
Here's a question I have for you about regeneration and non-lethal damage. When a character is healed for x amount, he recovers x amount of lethal damage and non-lethal damage. Does this apply to regeneration? For instance, if a troll has 10 lethal and 20 non-lethal, and regenerates 5 points, does he now have 5 lethal and 15 non-lethal? Or is it 5/20 or even 10/15?

First off... remember that regeneration works differently in Pathfinder than it did in 3.5. A regenerating creature does NOT convert damage into non-lethal damage anymore.

In any event, yes, regeneration should heal leathal and non-lethal damage simultaneously, just like cure wounds effects work.


James Jacobs wrote:
Tels wrote:
Here's a question I have for you about regeneration and non-lethal damage. When a character is healed for x amount, he recovers x amount of lethal damage and non-lethal damage. Does this apply to regeneration? For instance, if a troll has 10 lethal and 20 non-lethal, and regenerates 5 points, does he now have 5 lethal and 15 non-lethal? Or is it 5/20 or even 10/15?

First off... remember that regeneration works differently in Pathfinder than it did in 3.5. A regenerating creature does NOT convert damage into non-lethal damage anymore.

In any event, yes, regeneration should heal leathal and non-lethal damage simultaneously, just like cure wounds effects work.

I understand, I just have a player who devotes himself to grapples and dealing non-lethal damage to subdue enemies. They'll be encountering trolls soon and wondered how it interacted. Thanks for the answer!

Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:
Again... all these Sorshen questions are based on my vague ideas—I've actually NOT done a lot of design on what-if scenarios where she might come back to power, so I can't really go into great detail.

1. Interesting. Are you open to suggestions or ideas? ^_^

That said, nobody's indulged my obsessive nature as much as you have. I quite like this thread. :)

"Me: Given that the wish spell costs money, and runelords have means to keep a genie from twisting intent, why would they have to worry about wishes gone wrong?"

"You: Story reasons."

2. Do you mean because genies are Arabian Nights and not Mythos Hyperborea? I understand why you have them not using genie wishes but why would they hold themselves back? In troper terms I'm asking for a Watsonian rather than Doylist explanation.

"An android wouldn't need to sleep, but they would do so anyway since they're programmed to be like humans. And I'd also say that if you go for TOO long without sleep, you'd get exhausted."

3. Aren't androids also immune to exhaustion as well?

4. Why do visible muscles on humanoids creep you out? Or is it just personal aesthetics?

"Ummm... I'm starting to wonder why the need for exact details... ;P"

5. The same reason the Arcanotheign (Pathfinder #41, p.83-84) asks personal questions, innocent curiosity.

Rephrasing the question, what do elves have that humans don't? There has to be something more than antenna-like ears, very large irises, and gracile builds?

6. Speaking of aliens, how do Lashunta visit Golarion? Do they have spacecraft?

7. What's the backstory for how Paizo came up with Andoran?

8. What parts of Golarion are not LGBTQQEtc friendly?

9. Why does Taldor fetishize beards as a status symbol?

10. Would you tell us more about the social intrigue AP you mentioned taking place in Taldor?
Paizo Employee

1) Not really at this point... I've just done a bit more with Sorshen in a few Shattered Star adventures, but I want to let her "lie fallow" for a while now.

2) I mean that the Arabian Nights themes work better down in Katapesh, not in Thassilon.

3) Yup. So yeah... an android doesn't have to sleep if it doesn't want to. Unless it wants to prepare wizard spells or act human. Or unless it gets hit with a magical sleep effect.

4) Personal aesthetics.

6) Why does there have to be something more than that? If I had to pick a few more features, it's that I find artistic people, free-thinking people, imaginative people, intelligent people, and unpredictable people to be sexier than the opposites. Those are all classic elven personality qualities.

7) Erik wanted a region in the world that allowed us to play with fledgling democracy issues.

8) The intolerant ones. Mostly bad-guy regions.

9) Because beards are a sign of age and age is a sign of experience, I guess. I'm not sure. I didn't come up with that bit. Had it been up to me, I would not have gone that route, since that's more a dwarven thing than a human thing in fantasy settings, traditionally.

10) Nope; it's one of several possible Adventure Path ideas I've got lined up that haven't really gotten much more thought yet. So... there's really not much more to tell.


Hi Mr jacobs.

Is there a chance to eliminate the line "You can only - insert apropiate combat maneuver here- an opponent who is no more than one size category larger than you" or it would be to much a chance for a CRB rule?

Also, the next bestiary the tradition of high level mosnter being most likely large or larger?

Paizo Employee Creative Director

Nicos wrote:

Hi Mr jacobs.

Is there a chance to eliminate the line "You can only - insert apropiate combat maneuver here- an opponent who is no more than one size category larger than you" or it would be to much a chance for a CRB rule?

Also, the next bestiary the tradition of high level mosnter being most likely large or larger?

Too much of a change.

And I do hope to introduce more monsters that are high CR but not big.


Tanks for the quick answer.

Silver Crusade

Don't know if this has been answered here before, but the search did not bring up what I am looking for in this thread. I have also not seen this answered by a developer in any other thread I've searched.

My question is about Intensified Spell.

The feat says "An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat."

Using Shocking Grasp as an example, at +1d6/level, (max 5d6), the new maximum is 10d6. Is the maximum referred to in the 2nd sentence the original max, or the new max?

To clarify, If I am a 7th level caster with Shocking Grasp, do I get 7d6 or do I need to be 10th level to benefit from the feat?

Thank you for your time.

Paizo Employee Creative Director

isdestroyer wrote:

Don't know if this has been answered here before, but the search did not bring up what I am looking for in this thread. I have also not seen this answered by a developer in any other thread I've searched.

My question is about Intensified Spell.

The feat says "An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat."

Using Shocking Grasp as an example, at +1d6/level, (max 5d6), the new maximum is 10d6. Is the maximum referred to in the 2nd sentence the original max, or the new max?

To clarify, If I am a 7th level caster with Shocking Grasp, do I get 7d6 or do I need to be 10th level to benefit from the feat?

Thank you for your time.

The maximum is the new max. You don't get 10d6 shocking grasp at 5th level simply by using the feat. You have to use the feat and be 10th level to get 10d6.


Does the Ice Subdomain give a Cleric 50% Vulnerability to Fire? I noticed Hero Labs gives Clerics this weakness and wondered if it was a mistake as I can't find in on the SRD, PRD, or my book.

Shadow Lodge

James Jacobs wrote:
doc the grey wrote:
Are there any plans to add more crunch based stuff or publish systems to show off the benefits of characters having families, npc friends, and/or children? I've been thinking about trying to find ways to integrate these things on more then just roleplay and backstory and allow them to have actual statistical benefits for players who want characters to have those unique nuances and challenges.
Yes. In the upcoming "Ultimate Campaign," in fact.

Thank You! You are not making this wait any easier.

The Exchange RPG Superstar 2010 Top 16

Good day, James, and Happy New Year. I hope your travel was pleasant.

I have a couple of questions about the adventure you wrote for Thornkeep, if you wouldn't mind.

Spoiler:

1) First a comment: my first batch of players really enjoyed the level. They thought the main museum room was the highlight, with all the displays. They send their thanks for your writing it.

2) Second, another comment: it's weird that the mi-go is a plant. Weird, in terms of, like, Knowledge (nature) is what people need to know things about it, rather than Knowledge (arcana) or anything else.

3) Mi-go can't speak. How does this one cast spells, use wands, and cast off scrolls?

4) What is the motivation for the mind-afected thieves? Are they out to kill the party, or bring them into the fold? I know a lot of weaselly players who will try to bluff the addled Tieflings into thinking that they, too, are "of the body". Would the thieves care?

5) And where the heck am I going to find two-headed raptor skeleton miniatures?!

Silver Crusade

James Jacobs wrote:
isdestroyer wrote:

Don't know if this has been answered here before, but the search did not bring up what I am looking for in this thread. I have also not seen this answered by a developer in any other thread I've searched.

My question is about Intensified Spell.

The feat says "An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat."

Using Shocking Grasp as an example, at +1d6/level, (max 5d6), the new maximum is 10d6. Is the maximum referred to in the 2nd sentence the original max, or the new max?

To clarify, If I am a 7th level caster with Shocking Grasp, do I get 7d6 or do I need to be 10th level to benefit from the feat?

Thank you for your time.

The maximum is the new max. You don't get 10d6 shocking grasp at 5th level simply by using the feat. You have to use the feat and be 10th level to get 10d6.

So I have to be 10th level to even use the feat with this spell?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
isdestroyer wrote:


So I have to be 10th level to even use the feat with this spell?

Only to get the max benefit. At 6th level you can use the feat to get six dice of damage.

Paizo Employee Creative Director

Tels wrote:
Does the Ice Subdomain give a Cleric 50% Vulnerability to Fire? I noticed Hero Labs gives Clerics this weakness and wondered if it was a mistake as I can't find in on the SRD, PRD, or my book.

It does not. It gives you the ability to become made of ice for a number of rounds per day equal to your cleric level, during which (among other things) you take double damage from fire. When this power is not active, you aren't any more vulnerable to fire than normal.

Paizo Employee Creative Director

isdestroyer wrote:
James Jacobs wrote:
isdestroyer wrote:

Don't know if this has been answered here before, but the search did not bring up what I am looking for in this thread. I have also not seen this answered by a developer in any other thread I've searched.

My question is about Intensified Spell.

The feat says "An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat."

Using Shocking Grasp as an example, at +1d6/level, (max 5d6), the new maximum is 10d6. Is the maximum referred to in the 2nd sentence the original max, or the new max?

To clarify, If I am a 7th level caster with Shocking Grasp, do I get 7d6 or do I need to be 10th level to benefit from the feat?

Thank you for your time.

The maximum is the new max. You don't get 10d6 shocking grasp at 5th level simply by using the feat. You have to use the feat and be 10th level to get 10d6.
So I have to be 10th level to even use the feat with this spell?

Nope.

It means that if you use the spell with the feat at 6th level, you do 6d6 damage (which is above the normal maximum for the spell). And 7d6 at 7th level, 8d6 at 8th level, 9d6 at 9th level, and then you hit your new feat-granted maximum of 10d6 at 10th level.

Paizo Employee Creative Director

1 person marked this as a favorite.
Chris Mortika wrote:

1) First a comment: my first batch of players really enjoyed the level. They thought the main museum room was the highlight, with all the displays. They send their thanks for your writing it.

2) Second, another comment: it's weird that the mi-go is a plant. Weird, in terms of, like, Knowledge (nature) is what people need to know things about it, rather than Knowledge (arcana) or anything else.

3) Mi-go can't speak. How does this one cast spells, use wands, and cast off scrolls?

4) What is the motivation for the mind-afected thieves? Are they out to kill the party, or bring them into the fold? I know a lot of weaselly players who will try to bluff the addled Tieflings into thinking that they, too, are "of the body". Would the thieves care?

5) And where the heck am I going to find two-headed raptor skeleton miniatures?!

1) Cool; glad they enjoyed it!

2) They've been plants for close to 100 years, back when Lovecraft invented them, so I wasn't about to change that.

3) That's an error in the stat block—it's supposed to say that the mi-go language is one that doesn't use speech, but they CAN actually speak in a buzzing voice. They do so, generally, only when forced to talk to other creatures, but as seen even in Lovecraft's original stories, they can indeed talk.

4) The thieves are pawns of the Visitant; their original motivation was to rob the place blind and get rich, but their current one is to fight. They don't really have the self-awarenes or motivation anymore to think for themselves and do things like try to take prisoners to please their master.

5) I've actually long been frustrated by the idea that one can only write adventures for which miniatures exist—one of the strengths of a tabletop RPG is that the "only limit is your imagination," and adding limits like "the only limit is the number of miniatures you own or that exist" vex me...

I suggest using normal dinosaur-like minis and relying upon your players to accept the fact that they are in fact skeletons and two-headed. If that's no good... and if you can find a skeletal deinonychus mini at all in the first place... buy twice as many as you need, clip off the head, then glue them in place on the remaining minis. Presto!


1. Are we going to see any new azatas in the next Bestiary?

2. Will there be rules for democracies and other non-monarchal governments in Ultimate Campaign

3. If you were going to write an evil PC AP, like Way of the Wicked, what would it be like?

4. What have you been thinking about regarding Numeria?

5. Anything you're looking forward to from Pathfinder Online?

6. What do you like about Vancian magic?

7. You said Pharasma's the oldest, and that Sarenrae's older than Asmodeus. Given that, how much of the origin story in Book of the Damned I is true?

8. Shalast delta with Leng a lot, but what Mythos things did the other nations of Thassilon deal with?

9. How do Lashunta visit Golarion? Do they have spacecraft?

10. Distant Worlds says I should just "reskin" existing monsters for many of the aliens introduced. What would you suggest I use for the varieties of Aballonian (e.g., "huge excavators," "dragonfly-like predators," "boxy and bureaucratic brain bots," jellyfish-like mechanics and optimization engineers")?


Happy new year.

The PRD wrote:
Wild Empathy (Ex): An ape shaman can use wild empathy with apes and other primates as a full-round action with a +4 bonus.

Which (if any) of the PC races are primates?

Silver Crusade

James Jacobs wrote:
isdestroyer wrote:
James Jacobs wrote:
isdestroyer wrote:

Don't know if this has been answered here before, but the search did not bring up what I am looking for in this thread. I have also not seen this answered by a developer in any other thread I've searched.

My question is about Intensified Spell.

The feat says "An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat."

Using Shocking Grasp as an example, at +1d6/level, (max 5d6), the new maximum is 10d6. Is the maximum referred to in the 2nd sentence the original max, or the new max?

To clarify, If I am a 7th level caster with Shocking Grasp, do I get 7d6 or do I need to be 10th level to benefit from the feat?

Thank you for your time.

The maximum is the new max. You don't get 10d6 shocking grasp at 5th level simply by using the feat. You have to use the feat and be 10th level to get 10d6.
So I have to be 10th level to even use the feat with this spell?

Nope.

It means that if you use the spell with the feat at 6th level, you do 6d6 damage (which is above the normal maximum for the spell). And 7d6 at 7th level, 8d6 at 8th level, 9d6 at 9th level, and then you hit your new feat-granted maximum of 10d6 at 10th level.

Ah, thank you, Mr. Jacobs! This has been bugging me for a long time!

Dark Archive

James, hope you had a nice Christmas. I spent some time at my parent's house digging through boxed up D&D materials from a decade or more ago, and I noticed that in a lot of adventures they would print vital statistics (height/weight) in the statblock itself and it got me thinking:

1. How tall is Karzoug?
2. How tall is Queen Ileosa?
3. How tall is Allevrah Azrinae?
4. How tall is Chammady Drovenge?
5. How tall is Ecarrdian Drovenge?
6. How tall is Kerdak Bonefist?

I tried looking for this information on my own, but it's hard to find. You did mention in Pathfinder #54 that the Jade Regent is nearly 7 feet tall, but this kind of information seems to be rare. Any possibility of this information showing up more in the future?

Lantern Lodge

Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

In the Ecology of the Serpentfolk (Serpent's Skull part 1), the "serpentfolk" are described in the first sentence with quotations, as if that is not possibly what they call themselves in the native Aklo tongue. But then, it never does reveal what serpentfolk call themselves. Do they have a name for themselves?

Also, Ydersius is clearly naga-like in appearance, but I have never been able to clarify if nagas and serpentfolk share a common lineage or culture in Golarion mythos. In my mind, it's true - but is there any common lineage or cultural roots shared between these two major critter groups within the mythos?

Paizo Employee Creative Director

1 person marked this as a favorite.
AlgaeNymph wrote:

1. Are we going to see any new azatas in the next Bestiary?

2. Will there be rules for democracies and other non-monarchal governments in Ultimate Campaign

3. If you were going to write an evil PC AP, like Way of the Wicked, what would it be like?

4. What have you been thinking about regarding Numeria?

5. Anything you're looking forward to from Pathfinder Online?

6. What do you like about Vancian magic?

7. You said Pharasma's the oldest, and that Sarenrae's older than Asmodeus. Given that, how much of the origin story in Book of the Damned I is true?

8. Shalast delta with Leng a lot, but what Mythos things did the other nations of Thassilon deal with?

9. How do Lashunta visit Golarion? Do they have spacecraft?

10. Distant Worlds says I should just "reskin" existing monsters for many of the aliens introduced. What would you suggest I use for the varieties of Aballonian (e.g., "huge excavators," "dragonfly-like predators," "boxy and bureaucratic brain bots," jellyfish-like mechanics and optimization engineers")?

1) Unknown. We havent' even announced a new bestiary in fact yet...

2) At one point that was the plan, but I'm not sure if that plan stuck. I'm not involved in that book's creation.

3) I'm actaully playing Way of the Wicked, with the next session happening tonight. My character is a tiefling bard who's got a habit of biting things and keeps track of all the men she's murdered and worships Nocticula.

4) A lot.

5) Mac compatibility.

6) The fact that it feels "right" for tabletop RPGs.

7) Maybe none of it, maybe all of it. We're deliberately contradictory and vague when it comes to super-ancient history, because that's what helps fuel faith. If we were to say "This is the truth," then it's no longer faith. It's history. That's not what we want for creation mythologies.

8) Unrevealed, but they dealt with some of it. Hounds of Tindalos, for example, are not from Leng...

9) Portals and spells like interplanetary teleport, mostly.

10) If you have the time and energy... build new monsters. I don't have suggestions for re-skins off the top of my head, but James Sutter might...

Paizo Employee Creative Director

VRMH wrote:
Happy new year.
The PRD wrote:
Wild Empathy (Ex): An ape shaman can use wild empathy with apes and other primates as a full-round action with a +4 bonus.
Which (if any) of the PC races are primates?

None, for the purposes of wild empathy. Wild empathy lets you get that bonus on apes, monkeys, and other animals of the primate category. Not humans or humanoids or, in fact, pretty much anything with an Intelligence of 3 or higher. Once Intelligence gets that high, you switch over to Diplomacy or Bluff or Intimidate.

Paizo Employee Creative Director

Atrocious wrote:

James, hope you had a nice Christmas. I spent some time at my parent's house digging through boxed up D&D materials from a decade or more ago, and I noticed that in a lot of adventures they would print vital statistics (height/weight) in the statblock itself and it got me thinking:

1. How tall is Karzoug?
2. How tall is Queen Ileosa?
3. How tall is Allevrah Azrinae?
4. How tall is Chammady Drovenge?
5. How tall is Ecarrdian Drovenge?
6. How tall is Kerdak Bonefist?

I tried looking for this information on my own, but it's hard to find. You did mention in Pathfinder #54 that the Jade Regent is nearly 7 feet tall, but this kind of information seems to be rare. Any possibility of this information showing up more in the future?

We don't bother with heights, because it's relatively unimportant for pretty much each and every element that comes up in play. The closest that gets for us these days is when we send details to minis sculptors, who need to know heights, in which case I categorize folks into 5 1/2 feet, 6 feet, 6 1/2 feet, and so on.

Paizo Employee Creative Director

3 people marked this as a favorite.
xidoraven wrote:

In the Ecology of the Serpentfolk (Serpent's Skull part 1), the "serpentfolk" are described in the first sentence with quotations, as if that is not possibly what they call themselves in the native Aklo tongue. But then, it never does reveal what serpentfolk call themselves. Do they have a name for themselves?

Also, Ydersius is clearly naga-like in appearance, but I have never been able to clarify if nagas and serpentfolk share a common lineage or culture in Golarion mythos. In my mind, it's true - but is there any common lineage or cultural roots shared between these two major critter groups within the mythos?

They do. We haven't revealed what that name is, and that article would have been the best time to do so, so that ship's more or less sailed and we probably won't reveal (or, indeed, INVENT) that name anytime soon as a result.

Ydersius isn't really nagalike in appearance, because he has arms and legs, unlike a naga. Ydersius is seprentfolk shaped. Humanoid body with a long snake neck and head and a snake tail. There isn't really a connection between serpentfolk and nagas.

Lantern Lodge

Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
They do. We haven't revealed what that name is, and that article would have been the best time to do so, so that ship's more or less sailed and we probably won't reveal (or, indeed, INVENT) that name anytime soon as a result.

That may be the saddest thing I have heard all day. They really need a name. Given their high-minded culture, I would suspect the word 'serpentfolk' may as well be an insult.

James Jacobs wrote:
Ydersius isn't really nagalike in appearance, because he has arms and legs, unlike a naga. Ydersius is seprentfolk shaped. Humanoid body with a long snake neck and head and a snake tail. There isn't really a connection between serpentfolk and nagas.

I stand corrected. I may have simply envisioned him based on the deity symbol, which I don't remember showing any arms or legs. Does naga tradition have a deep history on Golarion in mythos? I am thinking specifically of the Legacy of Fire AP, which I have almost no knowledge of, but which seems like it might fit the bill for where that information might be planted....

Indeed, in Hindu tradition, nagas actually did have arms - Jeff Erwin and my friend, Sri Mohan, confirmed this for me. They would be more akin to the nagas presented in 3e Oriental Adventures. While that's not direct evidence in any way, it shows much less distinction between them than the 'standard model' presented in the bestiaries. I could just be reaching....

Paizo Employee Creative Director

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xidoraven wrote:

I stand corrected. I may have simply envisioned him based on the deity symbol, which I don't remember showing any arms or legs. Does naga tradition have a deep history on Golarion in mythos? I am thinking specifically of the Legacy of Fire AP, which I have almost no knowledge of, but which seems like it might fit the bill for where that information might be planted....

Indeed, in Hindu tradition, nagas actually did have arms - Jeff Erwin and my friend, Sri Mohan, confirmed this for me. They would be more akin to the nagas presented in 3e Oriental Adventures. While that's not direct evidence in any way, it shows much less distinction between them than the 'standard model' presented in the bestiaries. I could just be reaching....

We illustrated him a couple of times in the last Serpent's Skull adventure.

The biggest tradition of naga culture on Golarion at this point would be over in Tian Xia, which has not only an entire nation ruled by nagas, but a whole humanoid servitor race that worship and work for them. There's not an awful lot of naga stuff in Legacy of Fire at all; that's more about genies than anything else.

We (and D&D before us, upon which Pathifnder's traditions are heavily based) do not have nagas with arms and legs, in any event.

Lantern Lodge

Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Thanks, James. :) There's always room for more. Luckily, Nagajor is interesting enough to serve as the basis for a great deal of adventure, IMO.


Hi James,

It has been a little while since I last asked you some questions. Well, I have some questions for you, alas. First, I saw your name in the credits for The Hobbit as creative consultant. Is this true?

Now, for the harder questions. I have been looking on the rules forums and at different locations, and it seems that my gamemaster's opinions seem to line up with the book, but everyone on the messageboards are saying otherwise.

The topic is mixing natural attacks, unarmed attacks, and weapon attacks. My gamemaster thinks that it would be unbalanced to let my level 2 catfolk character, which has the feats: two-weapon fighting and improved unarmed strike, make more than two attacks.

So, which of the following are legal mixtures of attacks? Let's go with BAB +5, feats: two-weapon fighting, and improved unarmed strike.

1) headbutt (+3) (primary), headbutt (+3) (off-hand), claw (0) (additional natural attack), claw (0) (additional natural attack)

2) longsword (+3) (primary), headbutt (+3) (off-hand), claw (0) (additional natural attack)

Very respectfully,

Nathanial


Nathan, I'm not James but this post by Sean might help a bit. Normally I'd PM it, but this is a topic that many have wondered about :)

Paizo Employee Creative Director

Nathanial321 wrote:

Hi James,

It has been a little while since I last asked you some questions. Well, I have some questions for you, alas. First, I saw your name in the credits for The Hobbit as creative consultant. Is this true?

Now, for the harder questions. I have been looking on the rules forums and at different locations, and it seems that my gamemaster's opinions seem to line up with the book, but everyone on the messageboards are saying otherwise.

The topic is mixing natural attacks, unarmed attacks, and weapon attacks. My gamemaster thinks that it would be unbalanced to let my level 2 catfolk character, which has the feats: two-weapon fighting and improved unarmed strike, make more than two attacks.

So, which of the following are legal mixtures of attacks? Let's go with BAB +5, feats: two-weapon fighting, and improved unarmed strike.

1) headbutt (+3) (primary), headbutt (+3) (off-hand), claw (0) (additional natural attack), claw (0) (additional natural attack)

2) longsword (+3) (primary), headbutt (+3) (off-hand), claw (0) (additional natural attack)

Very respectfully,

Nathanial

Not me; that's a different James who worked on The Hobbit.

As for being "unbalanced," allowing any PC race to have a natural attack is inherently unbalanced, since none of the core races have that option. A GM who's worried about that level of balance needs to not allow PCs of races who get natural attacks.

Unless you have two heads, I wouldn't allow an "off-hand" headbut when your primary attack is a headbutt. The whole point of an off-hand attack is that you're using a second limb in addition to the primary limb to make an additional attack.

As a result, I'd say that #1 above is illegal, but #2 is not.

It IS certainly a sticky issue, mixing unarmed strikes with natural attacks—the game isn't really made to take that type of fighting style into account since none of the core races have natural attacks, and no monsters who have natural attacks ever bother with unarmed strikes. It DOES kind of reek of "attack scrounging" which is kinda cheesy in my opinion...

But it's certainly an issue that could serve well being posted over in the rules forums so folks can FAQ it.

Silver Crusade

What is the biological classification of Treerazer?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
7) Maybe none of it, maybe all of it. We're deliberately contradictory and vague when it comes to super-ancient history, because that's what helps fuel faith. If we were to say "This is the truth," then it's no longer faith. It's history. That's not what we want for creation mythologies.

This makes you my hero of the week.


Hey James,

I got a question for you about the zuvembie from the Bestiary 3. Its main method of attack is the corpse call special ability. Paraphrasing the stat block,"captivated victims within 5 feet of the zuvembie simply stand and offer no resistance to its attacks. This effect continues for as long as the zuvembie continues its call as a standard action each round."

Now if the zuvembie is continuing the call as a standard action, how can it also attack its victims as a standard action?

Paizo Employee Creative Director

Rysky wrote:
What is the biological classification of Treerazer?

Since he's a demon, he's beyond sciences like biology.

Paizo Employee Creative Director

Modulok wrote:

Hey James,

I got a question for you about the zuvembie from the Bestiary 3. Its main method of attack is the corpse call special ability. Paraphrasing the stat block,"captivated victims within 5 feet of the zuvembie simply stand and offer no resistance to its attacks. This effect continues for as long as the zuvembie continues its call as a standard action each round."

Now if the zuvembie is continuing the call as a standard action, how can it also attack its victims as a standard action?

Like this:

Round 1: On the zuvembie's turn, she uses corpse call. Then the PC goes.

Round 2+: The zuvembie continues using corpse call, working her way toward the PC and vice-versa.

Round X: Once the PC is within five feet and offering no resistance... the Zuvembie then gets to attack. That may be before or after the PC's turn in the combat round. Once she attacks the PC, since she's no longer using corpse call, the PC gets to act normally on the next turn... but he still got hit with the zuvembie's attack and may not be in a great position to simply attack in return.

It's kinda the same way a harpy's song works.

Silver Crusade

James Jacobs wrote:
Rysky wrote:
What is the biological classification of Treerazer?
Since he's a demon, he's beyond sciences like biology.

Aww I thought you'd like it, you can at least try :3


I'd go with arboreusoccisio lacertadaemon


Do golarion inquisitors have the same restrictions as clerics do when it comes to needing to worship a deity?

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