
SOLDIER-1st |

SOLDIER-1st wrote:Does Gozreh visit Golarion often, and/or does he have a particular favorite place on Golarion?Gozreh is one of the few deities who lives on the Material Plane, but they don't have a specific home or domain. Nor do they have a favorite part of Golarion. Petitioners of Gozreh usually shift from remnants into plants or animals pretty quickly.
Thanks so much for all your answers!
When they change into plants/animals are they newborn/seeds, or already an adult/matured?

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James Jacobs wrote:SOLDIER-1st wrote:Does Gozreh visit Golarion often, and/or does he have a particular favorite place on Golarion?Gozreh is one of the few deities who lives on the Material Plane, but they don't have a specific home or domain. Nor do they have a favorite part of Golarion. Petitioners of Gozreh usually shift from remnants into plants or animals pretty quickly.Thanks so much for all your answers!
When they change into plants/animals are they newborn/seeds, or already an adult/matured?
I see it as more akin to reincarnation, with them as newborn/sprouts, with no remnant of any past life in their personality.

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Do worshippers of the Outer Gods/Great Old Ones become remnant petitioners as well, or do they become something else?
Generally no, because the Outer Gods and Great Old Ones aren't interested in petitioners or worship. Mostly, these worshipers are instead sent on to an outer plane associated with their alignment to be punished or to become quintessence on that plane not associated with any other deity. In rare cases where a worshiper becomes a remnant, they're generally absorbed into the Outer God or Great Old One and cease to be entirely. I suppose that those who worship Yig might instead reincarnate into snakes though.

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James Jacobs wrote:....In rare cases where a worshiper becomes a remnant, they're generally absorbed into the Outer God or Great Old One and cease to be entirely....Does that mean Pharasma is opposed to the Outer Gods / Great Old Ones?
Nope, because that absorbing happens after judgement and is a part of the inevitable dissolution and entropic decay of reality.

Onkonk |

I've been reading through Malevolence piece by piece since it was released in shop and I'm loving it. I really like the vibe, and I can't wait to run it with some friends who really love games such as Mansion of Madness and Arkham Horror. The research part looks really fun and exciting in particular.
I just had two questions to ensure I can run it as smoothly as possible and I hope you don't mind.
1. The Caul has a Stealth DC 35 (master) and is described as transparent, however it is also said to feel sticky and cold. Is the DC meant only for detecting it visually or do characters notice it when touching the door of the mansion without opening it as an example?
2. Some places in the book say when you unlock a research topic but some topics doesn't have anything saying what unlocks them, is it meant that when encountering the topic (such as the Caul) or research containing the topic (such as the Library in B8 for Psychopomps) that you also unlock the topic?

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I've been reading through Malevolence piece by piece since it was released in shop and I'm loving it. I really like the vibe, and I can't wait to run it with some friends who really love games such as Mansion of Madness and Arkham Horror. The research part looks really fun and exciting in particular.
I just had two questions to ensure I can run it as smoothly as possible and I hope you don't mind.
** spoiler omitted **
Yay! Thanks for the kind words!
Answers to questions:
2: When you encounter something you automatically unlock the topic. And a GM can arbitrarially say a topic is unlocked, of course, if a character has a compelling in-world reason why they'd both know about the topic and think to research it. For example, a lot of players know about the Dominion of the Black, but characters might not, and even if they did, they might not think that this topic would have any relevance on a haunted house... at least until they realize it in play. But frankly, if a player wants to research something on their own without unlocking it, consider letting them—the "unlock" mechanic is in part a game play trick and cue to let the players know that a topic exists in the first place, since many players won't realize that they can research that topic in the first place because being able to do so in this way is pretty new to the game. So if your players are eager to learn more, yay!

Fumarole |

It looks like you may have missed my question on Monday: what happens to the bodies of fiends when they are slain? Do they decay the same as everything else, or do they dissolve as the fiend returns to its home plane?

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It looks like you may have missed my question on Monday: what happens to the bodies of fiends when they are slain? Do they decay the same as everything else, or do they dissolve as the fiend returns to its home plane?
They decay, but more weirdly and spooky as the GM determines. They might slowly evaporate into screaming mist, for example, or they might slowly fossilize, or they might melt into a stain, or they might just decay normally. Note too that some fiends have specific death effects, like the balor.
If they die on the outer planes, their bodies decay into quintessence in the same way ours turn into soil. If they die on the Material Plane, they just decay like any other creature with the potential spooky flavor exceptions noted above. In this case, their material does NOT cycle back into quintessence, but decays into elements... but potentially can affect the region if enough fiends die there, or if a powerful fiend dies.

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So pathfinder take on dire corby is my favorite take on the weird thing :D Something about screaming zerg rush murder muscle birds appeals to my sense of weirdness. Are dire corbies something that can appear in 2e or are they off limits nowadays?
They remain something we can use if we want, since they're still a part of the OGL thanks to the Tome of Horrors, but in 2nd edition we are deliberately leaning more toward our own monsters rather than D&D legacies. As such, when we do lean on D&D legacies, we prefer to lean on the monsters that are more important and thematic for the setting.
I'm delighted that our take on the dire corby delighted you, but as one of the notorious misfit monsters, they're very unlikely to ever make the cut to 2nd edition. It's possible, but it'd require a writer to want to include them, and as our writers and developers are increasingly invested in more modern elements and less so in the deep and obscure D&D stuff from decades ago, and since those of us who DO still delve back into nostalgia like that tend to do so toward monsters not featured in the misfit monsters book... chances are very very slim for us ever doing much more with dire corbies.

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CorvusMask wrote:So pathfinder take on dire corby is my favorite take on the weird thing :D Something about screaming zerg rush murder muscle birds appeals to my sense of weirdness. Are dire corbies something that can appear in 2e or are they off limits nowadays?They remain something we can use if we want, since they're still a part of the OGL thanks to the Tome of Horrors, but in 2nd edition we are deliberately leaning more toward our own monsters rather than D&D legacies. As such, when we do lean on D&D legacies, we prefer to lean on the monsters that are more important and thematic for the setting.
I'm delighted that our take on the dire corby delighted you, but as one of the notorious misfit monsters, they're very unlikely to ever make the cut to 2nd edition. It's possible, but it'd require a writer to want to include them, and as our writers and developers are increasingly invested in more modern elements and less so in the deep and obscure D&D stuff from decades ago, and since those of us who DO still delve back into nostalgia like that tend to do so toward monsters not featured in the misfit monsters book... chances are very very slim for us ever doing much more with dire corbies.
Aww... Well guess I can still dream though x'D
Do scholars of Golarion know what is on the moon and on darkside of it?

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CorvusMask wrote:Do scholars of Golarion know what is on the moon and on darkside of it?Some do, yes. Not sure we as the writers of the setting do though...
I think there was uh... Oki had to check distant worlds and Moonscar module the details. Lightside had demonic jungle The Moonscar, and darkside had azlanti penal colony City of the Faceless.
...I do have question on that now that I rechecked this and thought about it more: How are people in the city of the faceless alive? Like do they have to eat stuff from the demonic jungle or does city have lot of ring of sustenance? (or magical food creation?)

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...I do have question on that now that I rechecked this and thought about it more: How are people in the city of the faceless alive? Like do they have to eat stuff from the demonic jungle or does city have lot of ring of sustenance? (or magical food creation?)
No idea. I've had zero input about that and barely even know what it is.

Ed Reppert |

CorvusMask wrote:Do scholars of Golarion know what is on the moon and on darkside of it?Some do, yes. Not sure we as the writers of the setting do though...
Luna has a light side and a dark side because it is tidally locked. Apparently, so is Golarion's moon. The Azlanti called the moon "Somal". What do modern denizens of the Inner Sea call it?

Ed Reppert |

It is said that there are pieces of the Starstone on Golarion's moon. Would it be possible for someone to undertake the Test Of The Starstone there, rather than in Absalom (assuming they can get there, of course)?

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James Jacobs wrote:CorvusMask wrote:Do scholars of Golarion know what is on the moon and on darkside of it?Some do, yes. Not sure we as the writers of the setting do though...Luna has a light side and a dark side because it is tidally locked. Apparently, so is Golarion's moon. The Azlanti called the moon "Somal". What do modern denizens of the Inner Sea call it?
They still call it Somal. (Trivia: This is the name of the moon in my homebrew, and it became the name for Golarion's moon when the need to name it came up with less than a day to make the decision before a product went to print, and as in so many cases, I saved time by "selling" part of my setting to Golarion. My setting has 3 moons, though, so I've got a few more left... a choice I deliberately avoided with Golarion since I wasn't ready to deal with the complications to tides and werewolves and so on for a publicly published setting.)

BupkisMcGee |

Hey Mr. Jacobs, sorry to necro part of the thread from 8 years ago, but the situation my wizard seems to be rapidly approaching makes the content a bit relevant to where I would love and appreciate your input:
Diego Rossi wrote:... 1) what happen when the "master" of a familiar or animal companion die?
2) How fast it will happen?1) The familiar or animal companion can no longer advance in power as a familiar or animal companion, but does not lose the bulk of its current powers, although those abilities and features dependent on the master no longer function. A witch's familiar's "expiration date" for spells it knows is an exception, and yes it does seem a bit harsh. My suggestion would be to ignore that rule, honestly. It doesn't really make sense to me, nor is it fair to the witch herself. In any event, the creature does not get to grant its powers or abilities to another person.
2) Immediately.
So my wizard has had 3 close calls with death in the past month, one of which could have brought her 1 point from death. As such I was trying to plan for the seemingly-inevitable fate, when the party's vivisectionist alchemist joked about using his Torturous Transformation feature to put a permanent Anthropomorphic Animal effect on my red panda familiar (Pilferer archetype) and then following up with Awaken, and then I just play my familiar. I'm pretty sure it doesn't work, since the familiar is considered a magical beast (not to mention Int > 2 for Awaken), but it did lead me to a couple questions:
1) I'm assuming yes, but just in case, would the familiar retain its Magical Beast type after the wizard's death? Asking in case of a way to apply Anthropomorphic Animal
2) Given the familiar is intelligent, would it be possible for this familiar to, say, gain class levels over time? Or is there some factor I'm missing for gaining class levels?
3) Would it end up rapidly leveling up by going that route since the familiar is still technically 1HD, or would it be suddenly incredibly compromised since its HP was based on the higher between its base HP or half the (now-dead) wizard's max?
Yes I realize this might result in a knock-off Rocket Raccoon scenario 😅 Thank you for your time!
Edit: Forgot to mention, campaign is 1e

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1) I'm assuming yes, but just in case, would the familiar retain its Magical Beast type after the wizard's death? Asking in case of a way to apply Anthropomorphic Animal
2) Given the familiar is intelligent, would it be possible for this familiar to, say, gain class levels over time? Or is there some factor I'm missing for gaining class levels?
3) Would it end up rapidly leveling up by going that route since the familiar is still technically 1HD, or would it be suddenly incredibly compromised since its HP was based on the higher between its base HP or half the (now-dead) wizard's max?
Please try to keep future questions to shorter posts, because when they get this long I have to do extra copy/pasting and formatting to answer them.
As always, your GM gets to make the call for things like this. If I were your GM I wouldn't allow this because the spell awakens animals, not magical beasts. But if this were another parallel world where I thought it woudl work...
1) Yes your familair woudl still be a Magical Beast.
2) Yes you could gain levels, but a lot of classes would be hampered by you not having hands or being Tiny.
3) And now you get to another reason why I wouldn't allow it. The game isn't built to have characters like this. It's too complicated. My advice to a player who wants to play a red panda character would be to look to something like a beaskin or an aasimar or tiefling; an ancestry that gives you a lot of control over appearance, but that doesn't require the GM to write an entire new player option just for you.

Quark Blast |
Quark Blast wrote:Nope, because that absorbing happens after judgement and is a part of the inevitable dissolution and entropic decay of reality.James Jacobs wrote:....In rare cases where a worshiper becomes a remnant, they're generally absorbed into the Outer God or Great Old One and cease to be entirely....Does that mean Pharasma is opposed to the Outer Gods / Great Old Ones?
This is getting a bit deep. Is it known by anyone in universe that reality will dissolve? Like are the gods aware of their impending fate?

Quark Blast |
Quark Blast wrote:Via methods that in most cases predate the universe. They certainly predate human language. Their names were old when the universe began. None can say where their names came from.In universe:
How do the Outer Gods / Great Old Ones get their names?
To me, taken at face value, it would seem impossible that the Outer Gods / Great Old Ones have any names at all. You've said previously that they have utter disregard for mortals. How then did mere mortals become aware of their existence?

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James Jacobs wrote:This is getting a bit deep. Is it known by anyone in universe that reality will dissolve? Like are the gods aware of their impending fate?Quark Blast wrote:Nope, because that absorbing happens after judgement and is a part of the inevitable dissolution and entropic decay of reality.James Jacobs wrote:....In rare cases where a worshiper becomes a remnant, they're generally absorbed into the Outer God or Great Old One and cease to be entirely....Does that mean Pharasma is opposed to the Outer Gods / Great Old Ones?
Nope. No one knows, but it's not gonna happen as long as we keep wanting to publish for the setting.

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James Jacobs wrote:To me, taken at face value, it would seem impossible that the Outer Gods / Great Old Ones have any names at all. You've said previously that they have utter disregard for mortals. How then did mere mortals become aware of their existence?Quark Blast wrote:Via methods that in most cases predate the universe. They certainly predate human language. Their names were old when the universe began. None can say where their names came from.In universe:
How do the Outer Gods / Great Old Ones get their names?
Because mortals notice things. The trees outside and the building you live in has no regard for you, yet you've noticed them. Same for the mountains and oceans and moon and sun and stars.

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Where are the divine realms of the Osirian pantheon?
That's not something any of us has put any thought into as far as I know. They're probably out there in the Great Beyond, somewhere. There's essentially room for an infinite number of other planes out there beyond the ones we talk about.

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Ed Reppert wrote:It is said that there are pieces of the Starstone on Golarion's moon. Would it be possible for someone to undertake the Test Of The Starstone there, rather than in Absalom (assuming they can get there, of course)?Nope. Those sound like fanciful rumor to me.
Is that because Captain America is hiding out on the moon, and the Starstone rumors are misdirection?

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James Jacobs wrote:Is that because Captain America is hiding out on the moon, and the Starstone rumors are misdirection?Ed Reppert wrote:It is said that there are pieces of the Starstone on Golarion's moon. Would it be possible for someone to undertake the Test Of The Starstone there, rather than in Absalom (assuming they can get there, of course)?Nope. Those sound like fanciful rumor to me.
Nope, and I hope that's not a spoiler.

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I have a question about Old-Mage Jatembe and Nidal. Jatembre reintroduced wizardry to the Inner Sea around -3502 AR, per the World Guide. Nidal had been around for longer than that (1791 years, give or take). Did Nidal not have wizards of their own?
Unrevealed, but if they did, they weren't sharing. I think it's more likely that Nidal had clerics, sorcerers, witches, and other occult spellcasters instead.

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in the 1st edition Kaer Maga book, there was a 'Child Goddess' who lived in the city and actually had followers that could cast divine spells. Now that things have moved along, can we get more info on her and if she is in fact a deity living in the city?
No plans to go back to Kaer Maga anytime soon, and as far as "child gods" go, we've pretty much done this already with Walkena in the Mwangi book, so it's further doubtful we'll go back to this well. It's not high on the to-do list.

Opsylum |

Have you ever considered making an adventure path set entirely, or even mostly, in the Great Beyond? What would you want to do with an AP like that if it were to happen? (let's assume 2e has some variation of mythic rules by this point for the sake of giving you maximum range of storytelling freedom here)

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Have you ever considered making an adventure path set entirely, or even mostly, in the Great Beyond? What would you want to do with an AP like that if it were to happen? (let's assume 2e has some variation of mythic rules by this point for the sake of giving you maximum range of storytelling freedom here)
Yes, but the tricky thing there is that the less we set an Adventure Path in the Inner Sea region, the more space and time and resources we need to build the world the campaign's set in. I don't think mythic rules are at all necessary to do an Adventure Path set entirely in the Great Beyond at all, but what IS necessary would be far more lore and monster support than we have at the moment, so that the backmatter articles would be extra tricky to create since they'd need to either be done before the adventure writer starts, or they'd need to be done BY the adventure writer.
If I did do one like this, I'd probably set most, if not all, of the Adventure Path on one plane rather than going all over the place, because that tends to uproot the party's sense of home, but also turns all the amazing places you want to visit into superficial summaries if you don't have a solid campaign setting to build from.

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Would it make sense for a Bright Lion to venture very far from Mzali all the way to Galt? Or do Bright Lions remain in Mzali and the surrounding environs?
They generally remain in the surrounding environs. One that travels all the way to Galt would be exceptionally rare; the sort of rarity that could potentially make for either a fun adventure or an interesting PC background.

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Nex, Geb, Old-Mage Jatembe, Tar-Baphon, Razmir, the Runelords, there are a ton of potent Wizards in Golarion.
Are there any similarly potent and famous Sorcerers?
Not nearly as many. Hao Jin's probably the most powerful one, but there's others who show up in adventures now and then. For the most part, folks tended to make the powerful spellcasters wizards in the early days of the setting. Had I known, I probably would have turned the runelords into clerics.