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I've tried to scour the boards for a definitive answer and all I've found was interpretations regarding the Evangelist's Aligned Class feature.

It clearly states:

Quote:
She gains all the class features for this class, essentially adding every evangelist level beyond 1st to her aligned class to determine what class features she gains.

Majority of the consensus is "you gain class levels in both the PrC and the aligned class", which to me sounds crazy. You're stacking levels and are effectively and practically gaining 2 levels per level with that interpretation.

How do you calculate CR for that, or xp gain? Since clearly a Fighter4/Evangelist6 (10hd) should be considered a Fighter9/Evangelist6 with that interpretation (15hd). Sure, you don't get the bab, saves, etc for the aligned class, but everything else scales?

To me, the wording clearly states that the added levels are only to determine which class features you gain that you'd have lost out on. Not that previous class features scale. You don't gain actual levels. You don't gain practical experience in a class you haven't been leveling up in. Your deity simply benevolently grants you abilities that you'd have gotten if you didn't choose to be an evangelist, not practical experience in them.

So what if you fail your Deific Obedience? You lose all the features granted by the evangelist class. If you interpreted that your aligned class features scale, then you have to reverse calculate everything until you perform your obedience again, rather than disabling the ones you were gifted by Aligned Class. Which just seems mechanically off.

A final clarification would be very much appreciated.
Does the Evangelist's Aligned Class feature scale up all features of the chosen class, essentially stacking both class levels -1,
or
do the features of the chosen class remain scaled to their current class level, and you merely gain features you'd have missed out on?

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AlgaeNymph wrote:
For my completely unrelated question: Socothbenoth's areas of concern are pride, perversion, and taboos. The last two are the very obvious sorts I want to be careful asking about, but thankfully I want to know about the first: pride. How does that manifest? I checked Book of the Damned, but it's unclear.

He's proud of his masculinity, his appearance, his power, and his history. Vanity and narcissism are significant ways his pride manifests. From a game design point, having both him and his sister Nocticula embody two of the seven deadly sins was important thematically.

Paizo Employee Creative Director

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Myste wrote:

I've tried to scour the boards for a definitive answer and all I've found was interpretations regarding the Evangelist's Aligned Class feature.

It clearly states:

Quote:
She gains all the class features for this class, essentially adding every evangelist level beyond 1st to her aligned class to determine what class features she gains.

Majority of the consensus is "you gain class levels in both the PrC and the aligned class", which to me sounds crazy. You're stacking levels and are effectively and practically gaining 2 levels per level with that interpretation.

How do you calculate CR for that, or xp gain? Since clearly a Fighter4/Evangelist6 (10hd) should be considered a Fighter9/Evangelist6 with that interpretation (15hd). Sure, you don't get the bab, saves, etc for the aligned class, but everything else scales?

To me, the wording clearly states that the added levels are only to determine which class features you gain that you'd have lost out on. Not that previous class features scale. You don't gain actual levels. You don't gain practical experience in a class you haven't been leveling up in. Your deity simply benevolently grants you abilities that you'd have gotten if you didn't choose to be an evangelist, not practical experience in them.

So what if you fail your Deific Obedience? You lose all the features granted by the evangelist class. If you interpreted that your aligned class features scale, then you have to reverse calculate everything until you perform your obedience again, rather than disabling the ones you were gifted by Aligned Class. Which just seems mechanically off.

Prestige classes do not exist in a vacuum, and when one does something that sounds overly powerful, it's wise to look at similar classes to see if there was just a bit of sloppy writing. Look at the INTENT of the class rather than just treating it as immutable computer code, in other words.

The evangelist doesn't gain multiple levels in classes. No class does that unless you use gestalt or similar rules.

Beyond that, my standard advice for complex rules questions like this are:

If it's a home game, work with your GM for a solution, or...
If it's an Org Play game, and the organizers of PFS haven't provided a solution, abandon that class concept and save it for later (such as a home game) and instead go for a less complicated class option.

All that said, since this is a 1st edition question, I'm a little bit less wary about giving my interpretation here. So, if you're comfortable having me be your proxy GM for your game, and your GM is comfortable with that as well, and as long as you and anyone else knows that what I'm about to say isn't intended to be official Paizo errata but how I, James Jacobs, would solve this problem in my game, then...

Myste wrote:

A final clarification would be very much appreciated.

Does the Evangelist's Aligned Class feature scale up all features of the chosen class, essentially stacking both class levels -1,
or
do the features of the chosen class remain scaled to their current class level, and you merely gain features you'd have missed out on?

The aligned class feature just allows you to synergize with any class, not just cleric, to continue your advancement. The Exalted class is for spellcasters, the sentinel class is for martial classes, but the exalted is meant to be a role for ANYONE who wants to deep dive into worshiping a deity and gaining power from it, regardless of your base class. Your aligned class advances its class level features normally as you gain levels as evangelist, but you use the evangelist table to expand your base attack and saves and hit dice and skill ranks. Since you gain aligned class at 2nd level, you'll always be a level behind your base class if you'd not gone evangelist. You lose access to ALL of these abilities if you fail to perform your Deific Obedience, but gain them back at a later date when you do.

That's how it's written. But that, to me, feels too powerful and goes against Pathfinder's core philosophy that it's better to stick with a single class. In my game, I'd probably adjust the evangelist so that she only gets that level up in her aligned class abilities once every even numbered level. Otherwise, the whole point of the sentinel and the exalted is kinda wasted.


James Jacobs wrote:
Myste wrote:

I've tried to scour the boards for a definitive answer and all I've found was interpretations regarding the Evangelist's Aligned Class feature.

It clearly states:

Quote:
She gains all the class features for this class, essentially adding every evangelist level beyond 1st to her aligned class to determine what class features she gains.

Majority of the consensus is "you gain class levels in both the PrC and the aligned class", which to me sounds crazy. You're stacking levels and are effectively and practically gaining 2 levels per level with that interpretation.

How do you calculate CR for that, or xp gain? Since clearly a Fighter4/Evangelist6 (10hd) should be considered a Fighter9/Evangelist6 with that interpretation (15hd). Sure, you don't get the bab, saves, etc for the aligned class, but everything else scales?

To me, the wording clearly states that the added levels are only to determine which class features you gain that you'd have lost out on. Not that previous class features scale. You don't gain actual levels. You don't gain practical experience in a class you haven't been leveling up in. Your deity simply benevolently grants you abilities that you'd have gotten if you didn't choose to be an evangelist, not practical experience in them.

So what if you fail your Deific Obedience? You lose all the features granted by the evangelist class. If you interpreted that your aligned class features scale, then you have to reverse calculate everything until you perform your obedience again, rather than disabling the ones you were gifted by Aligned Class. Which just seems mechanically off.

Prestige classes do not exist in a vacuum, and when one does something that sounds overly powerful, it's wise to look at similar classes to see if there was just a bit of sloppy writing. Look at the INTENT of the class rather than just treating it as immutable computer code, in other words.

The evangelist doesn't gain multiple levels in classes. No class does...

Thank you so much for taking the time to answer with the intent of the feature and your own interpretation/adjustment!


When are we likely to see Shensen and the Band of Bravos again? It feels like its been ages :P

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Mathota wrote:
When are we likely to see Shensen and the Band of Bravos again? It feels like its been ages :P

This Friday!

Last Friday was a company holiday, and the Friday before last Friday Payton was on vacation.

But this Friday at 2:00, the mayhem returns!


Yesterday I got Gods & Magic and I really love it! Nivi Rhombodazzle is my favorite of the deities I didn't know much about, before reading the book, and I'm curious if she's from your homebrew?

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Nobunyaga wrote:
Yesterday I got Gods & Magic and I really love it! Nivi Rhombodazzle is my favorite of the deities I didn't know much about, before reading the book, and I'm curious if she's from your homebrew?

She's not. I'm honestly not sure who invented her for Golarion, but it wasn't me. My guess would be she came from Sean K Reynolds though.

Scarab Sages

What's the most interesting thing about the Mushfens in Varisia that most people don't know?

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NECR0G1ANT wrote:
What's the most interesting thing about the Mushfens in Varisia that most people don't know?

Dunno, but here's something I've not said much: In my homebrew, the Mushfens are in a giant ring of cliffs like a huge canyon peninsula under sea level extending from the west coast of the continent, and it was once the empire of a race of mist giants whose realm is now in ruins.

Scarab Sages

James Jacobs wrote:
NECR0G1ANT wrote:
What's the most interesting thing about the Mushfens in Varisia that most people don't know?
Dunno, but here's something I've not said much: In my homebrew, the Mushfens are in a giant ring of cliffs like a huge canyon peninsula under sea level extending from the west coast of the continent, and it was once the empire of a race of mist giants whose realm is now in ruins.

What are mist giants like?

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NECR0G1ANT wrote:
James Jacobs wrote:
NECR0G1ANT wrote:
What's the most interesting thing about the Mushfens in Varisia that most people don't know?
Dunno, but here's something I've not said much: In my homebrew, the Mushfens are in a giant ring of cliffs like a huge canyon peninsula under sea level extending from the west coast of the continent, and it was once the empire of a race of mist giants whose realm is now in ruins.
What are mist giants like?

Oh, actually, they were fog giants. They got introduced to D&D back in the 1st edition Fiend Folio, and they always intrigued me. Mean creepy sharp-toothed giants that lived in the fog.

Silver Crusade

James Jacobs wrote:
NECR0G1ANT wrote:
James Jacobs wrote:
NECR0G1ANT wrote:
What's the most interesting thing about the Mushfens in Varisia that most people don't know?
Dunno, but here's something I've not said much: In my homebrew, the Mushfens are in a giant ring of cliffs like a huge canyon peninsula under sea level extending from the west coast of the continent, and it was once the empire of a race of mist giants whose realm is now in ruins.
What are mist giants like?
Oh, actually, they were fog giants. They got introduced to D&D back in the 1st edition Fiend Folio, and they always intrigued me. Mean creepy sharp-toothed giants that lived in the fog.

Are they OGL?


James Jacobs wrote:
AlgaeNymph wrote:
For my completely unrelated question: Socothbenoth's areas of concern are pride, perversion, and taboos. The last two are the very obvious sorts I want to be careful asking about, but thankfully I want to know about the first: pride. How does that manifest? I checked Book of the Damned, but it's unclear.
He's proud of his masculinity, his appearance, his power, and his history. Vanity and narcissism are significant ways his pride manifests. From a game design point, having both him and his sister Nocticula embody two of the seven deadly sins was important thematically.

Masculinity? What do you mean?

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Rysky wrote:
James Jacobs wrote:
NECR0G1ANT wrote:
James Jacobs wrote:
NECR0G1ANT wrote:
What's the most interesting thing about the Mushfens in Varisia that most people don't know?
Dunno, but here's something I've not said much: In my homebrew, the Mushfens are in a giant ring of cliffs like a huge canyon peninsula under sea level extending from the west coast of the continent, and it was once the empire of a race of mist giants whose realm is now in ruins.
What are mist giants like?
Oh, actually, they were fog giants. They got introduced to D&D back in the 1st edition Fiend Folio, and they always intrigued me. Mean creepy sharp-toothed giants that lived in the fog.
Are they OGL?

They aren't. They got brought into D&D in the 2nd monster book WotC published, the softcover "Monsters of Faerun" or whatever it was called. At the time, WotC wasn't sure there would be a strong market for D&D 3rd edition still, and weren't sure if more than one hardcover monster book would be viable, so the second monster book they did was a short softcover one that, while called "Monsters of Faerun," also brought in a lot of classic monsters to 3rd edition like the bullywug. In any event, the monsters in that book, like those that were brought back in the Monster Manual 2, landed in the gap between what WotC put up from the Monster Manual as open content in the SRD, and what they later gave Necromancer Games permission to release as open content from the still un-updated monsters from the previous editions.

Which is why you never see fog giants in Pathfinder, although they were my favorite of all the giants from D&D.

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AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
For my completely unrelated question: Socothbenoth's areas of concern are pride, perversion, and taboos. The last two are the very obvious sorts I want to be careful asking about, but thankfully I want to know about the first: pride. How does that manifest? I checked Book of the Damned, but it's unclear.
He's proud of his masculinity, his appearance, his power, and his history. Vanity and narcissism are significant ways his pride manifests. From a game design point, having both him and his sister Nocticula embody two of the seven deadly sins was important thematically.
Masculinity? What do you mean?

He's proud of being a man in a chaotic evil way is what I mean. Take that pride however you want in your games, where you have your player's consent. It's not a topic I'm gonna get into further though, other than to double down and then triple down on the fact that he's a bad guy and not someone to admire; he's someone to fight and defeat.


Hi James,

One last question (it's a Yes/No question but I'd appreciate you filling out your answer if you're so inclined):

You've stated that Shelob and Éowyn are your favorite Tolkien characters. Do you think Peter Jackson did justice to those characters in his movies?

I'll say thanks now and also note that the Red Hand of Doom was my favorite 3e module of all time. Very Gygaxian if I may say so; you and Richard Baker did a fantastic job IMO.


James Jacobs wrote:

That's freelance work.

I did all of my writing for "Ruins of Gauntlight" on my personal time, and was paid for that work as a freelancer. Same will go for the haunted house adventure, which I've been running for my home group and will be kicking into the serious writing of this weekend.

Sometimes, I do have to rewrite sections of adventures I'm developing, in which case that writing is done on the clock as part of my day job. But Paizo doesn't actually employ any on-the-clock writers for lore or adventure content.

Do you have any techniques for switching off your on-the-clock creativity and switching on your freelance creativity? Or vice versa?

Rituals, environments, taking off your on-the-clock funny hat and putting on your freelance funny hat*?

*one work-at-home writer I knew told their kids not to interrupt when they were (literally) wearing their "writer's hat"

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Quark Blast wrote:

Hi James,

One last question (it's a Yes/No question but I'd appreciate you filling out your answer if you're so inclined):

You've stated that Shelob and Éowyn are your favorite Tolkien characters. Do you think Peter Jackson did justice to those characters in his movies?

I'll say thanks now and also note that the Red Hand of Doom was my favorite 3e module of all time. Very Gygaxian if I may say so; you and Richard Baker did a fantastic job IMO.

I think what Peter Jackson did with those characters made the story MUCH better. That's more or less across the board, as far as Lord of the Rings goes. (I don't feel the same about The Hobbit, and much prefer the novel to the movies there.)

And yay! Thanks for the kind words!

Paizo Employee Creative Director

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CrystalSeas wrote:
James Jacobs wrote:

That's freelance work.

I did all of my writing for "Ruins of Gauntlight" on my personal time, and was paid for that work as a freelancer. Same will go for the haunted house adventure, which I've been running for my home group and will be kicking into the serious writing of this weekend.

Sometimes, I do have to rewrite sections of adventures I'm developing, in which case that writing is done on the clock as part of my day job. But Paizo doesn't actually employ any on-the-clock writers for lore or adventure content.

Do you have any techniques for switching off your on-the-clock creativity and switching on your freelance creativity? Or vice versa?

Rituals, environments, taking off your on-the-clock funny hat and putting on your freelance funny hat*?

*one work-at-home writer I knew told their kids not to interrupt when they were (literally) wearing their "writer's hat"

Yup. I have a computer I only use for work. When I stop work for the day, I unplug the keyboard and HDMI cables from it and plug them into my home computer.

I also have the windows open and blinds up during the work day, and close them once work is over.


So I wish to preface this by saying I can't believe I am asking this, but my PF 1e party has gotten into a debate regarding the anatomy of the more animal races (Catfolk, Ratfolk, Kitsune, etc.).

The main question that has been brought up recently is thus:
"Do Catfolk/Ratfolk/Kitsune/etc. have accurate feet to their animal counterpart?"
For example, do Catfolk have cat paws with retractable claws for feet? Do Kitsune have fox paws for feet? Do they actually have more human-like feet? We tried using official art of said races but there's been a notable lack of consistency with them.

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Argonius wrote:

So I wish to preface this by saying I can't believe I am asking this, but my PF 1e party has gotten into a debate regarding the anatomy of the more animal races (Catfolk, Ratfolk, Kitsune, etc.).

The main question that has been brought up recently is thus:
"Do Catfolk/Ratfolk/Kitsune/etc. have accurate feet to their animal counterpart?"
For example, do Catfolk have cat paws with retractable claws for feet? Do Kitsune have fox paws for feet? Do they actually have more human-like feet? We tried using official art of said races but there's been a notable lack of consistency with them.

This is something that we kept messing up over and over and over in 1st edition artwork of catfolk in particular, but as a general rule, their feet look more animal than human, but they can still wear magic boots.


James Jacobs wrote:
This is something that we kept messing up over and over and over in 1st edition artwork of catfolk in particular, but as a general rule, their feet look more animal than human, but they can still wear magic boots.

This is good to know. I'm also hyped for the release of the 2e APG. I've been waiting for more choices to be available before I would get stuck in properly, and the new stuff hinted/confirmed to be in the APG has me excited to play my favorite PF class (Oracle) in the new system.

Scarab Sages

James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
NECR0G1ANT wrote:
What are mist giants like?
Oh, actually, they were fog giants. They got introduced to D&D back in the 1st edition Fiend Folio, and they always intrigued me. Mean creepy sharp-toothed giants that lived in the fog.
Are they OGL?

<snip>

Which is why you never see fog giants in Pathfinder, although they were my favorite of all the giants from D&D.

Why do you think fog giants made such an impression on you for so long? "Mean creepy sharp-toothed giants" could describe a lot of monsters.


Could an undead be created out of a body whose soul has been judged and moved on, even just mindless undead? What would happen to the petitioner/outsider in that case?

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NECR0G1ANT wrote:
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
NECR0G1ANT wrote:
What are mist giants like?
Oh, actually, they were fog giants. They got introduced to D&D back in the 1st edition Fiend Folio, and they always intrigued me. Mean creepy sharp-toothed giants that lived in the fog.
Are they OGL?

<snip>

Which is why you never see fog giants in Pathfinder, although they were my favorite of all the giants from D&D.
Why do you think fog giants made such an impression on you for so long? "Mean creepy sharp-toothed giants" could describe a lot of monsters.

Because the art was interesting, and because I grew up in an area with lots of fog, and because they were more powerful than most other giants.

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111phantom wrote:
Could an undead be created out of a body whose soul has been judged and moved on, even just mindless undead? What would happen to the petitioner/outsider in that case?

Mindless undead, yes. Other undead, no.


Hey James, first something unrelated: in the meantime after your answer I created a new Eldest and gonna post him on reddit soon to test both the idea/flavor and the demigod himself so again, thanks for the clarification about the Eldest. If interested, I can link him to use freely.

The question: Could be a dead demon lord (whose soul residing in the Rift of Repose) revived?
Wish to bring Ibdurengian back and you never exactly said, that it is impossible.

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Sabbat wrote:

Hey James, first something unrelated: in the meantime after your answer I created a new Eldest and gonna post him on reddit soon to test both the idea/flavor and the demigod himself so again, thanks for the clarification about the Eldest. If interested, I can link him to use freely.

The question: Could be a dead demon lord (whose soul residing in the Rift of Repose) revived?
Wish to bring Ibdurengian back and you never exactly said, that it is impossible.

While I do love the fact that so many GMs and players are creating their own content for the game and sharing via the Community Use Policy, for time-management and legal reasons, I can't provide feedback on (or really, even look at) what is essentially unsolicited material. Have fun with the Eldest, and feel free to post links to it elsewhere in the homebrew threads here or the like, but I can't click those links.

As for dead demon lords, anything is possible if you want to tell that story, so sure, it's possible. Not via rules, but via plot.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

hey,first a little background, so when I GM an adventure path I give each player one divine intervention. The intent is that if the character dies or the group thinks a TPK is inevitable or a TPK occurs they don't have to lose the character. who the player's character worships determines who helps. Good gods usually just help, but neutral and evil gods will likely have consequences afterwards (the corruption rules are fun). If they don't worship a specific god a random one intervenes.

Now that the background is out of the way, I recently had a TPK at the BBEG of book one of legacy of fire. One of the characters decided to use the divine intervention. The god they worship is Erastil and I'm having a hard time figuring out how he would actually intervene. Do you have any suggestions on how he might intervene?

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fujisempai wrote:

hey,first a little background, so when I GM an adventure path I give each player one divine intervention. The intent is that if the character dies or the group thinks a TPK is inevitable or a TPK occurs they don't have to lose the character. who the player's character worships determines who helps. Good gods usually just help, but neutral and evil gods will likely have consequences afterwards (the corruption rules are fun). If they don't worship a specific god a random one intervenes.

Now that the background is out of the way, I recently had a TPK at the BBEG of book one of legacy of fire. One of the characters decided to use the divine intervention. The god they worship is Erastil and I'm having a hard time figuring out how he would actually intervene. Do you have any suggestions on how he might intervene?

I'd lean into the fact that for many groups of adventurers, their party is the closest thing to a family that they have, and that as the God of Families, Erastil would step in to save the family from destruction. ALTERNATELY, considering this is Legacy of Fire and that after that first adventure the PCs are instrumental in helping to rebuild a small town, you can have Erastil save them from death and let them know that they weren't destined to die just yet, and that as the god of trade, he asks the PCs to take their newfound lease on life to help rebuild the town into a proper trade hub.

In addition, Gods and Magic has specific examples of what sort of effects divine intervention (called divine intercession in that book) might have. Works a bit different than what you're doing in your adventure, but still a good place to go for inspiration. If you'd rather see 1st edition rules for this concept, check out Planar Adventures.


James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
For my completely unrelated question: Socothbenoth's areas of concern are pride, perversion, and taboos. The last two are the very obvious sorts I want to be careful asking about, but thankfully I want to know about the first: pride. How does that manifest? I checked Book of the Damned, but it's unclear.
He's proud of his masculinity, his appearance, his power, and his history. Vanity and narcissism are significant ways his pride manifests. From a game design point, having both him and his sister Nocticula embody two of the seven deadly sins was important thematically.
Masculinity? What do you mean?
He's proud of being a man in a chaotic evil way is what I mean. Take that pride however you want in your games, where you have your player's consent. It's not a topic I'm gonna get into further though, other than to double down and then triple down on the fact that he's a bad guy and not someone to admire; he's someone to fight and defeat.

Sorry about upsetting you; just asked because I thought literal sex fiends were more genderfluid than that.

I am curious about your last sentence, though; who is admiring him? Is this a thing in the fandom?

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AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
For my completely unrelated question: Socothbenoth's areas of concern are pride, perversion, and taboos. The last two are the very obvious sorts I want to be careful asking about, but thankfully I want to know about the first: pride. How does that manifest? I checked Book of the Damned, but it's unclear.
He's proud of his masculinity, his appearance, his power, and his history. Vanity and narcissism are significant ways his pride manifests. From a game design point, having both him and his sister Nocticula embody two of the seven deadly sins was important thematically.
Masculinity? What do you mean?
He's proud of being a man in a chaotic evil way is what I mean. Take that pride however you want in your games, where you have your player's consent. It's not a topic I'm gonna get into further though, other than to double down and then triple down on the fact that he's a bad guy and not someone to admire; he's someone to fight and defeat.

Sorry about upsetting you; just asked because I thought literal sex fiends were more genderfluid than that.

I am curious about your last sentence, though; who is admiring him? Is this a thing in the fandom?

You didn't upset me. It's just that not only does this forum not allow for in-depth discussions about what a demon lord of taboos and the like would be about, but that I'm pretty gunshy about going into details on those topics as far as Book of the Damned is concerned overall.

Socothbenoth isn't very genderfluid in my mind, though. He's all about masculinity. We have to be subtle about it in print, so that each table gets to adjust things as works best for their game. Sometimes quarterstaff is just a quarterstaff when it's a favored weapon... sometimes it's not.

As for who's admiring him? Evil worshipers. Whether or not you as the GM allow your players to play those evil worshipers is up to you.

Silver Crusade

Have you played Helltaker?

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Rysky wrote:
Have you played Helltaker?

Nope.


Is It confirmed that Aucturn is alive and is a great old one, or is it just what is believed or theorized?

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Nick O'Connell wrote:
Is It confirmed that Aucturn is alive and is a great old one, or is it just what is believed or theorized?

I believe we revealed a bit of this in the adventure "Doomsday Dawn."


Have you played Maneater? It's way more fun than you'd expect.

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captain yesterday wrote:
Have you played Maneater? It's way more fun than you'd expect.

I've watched a few let's plays on Youtube. I had actually expected it to be a lot of fun, though. Haven't played it yet, though. Was deep into Assassin's Creed Odyssey for a bit there (and I'm still not close to being done with it) but that one got derailed by one of the games I've been anticipating the most of all over the past several years: The Last of Us 2.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

How many gaming platforms (PC, Mac, console, whatever) do you own? Which is your favorite?

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Ed Reppert wrote:
How many gaming platforms (PC, Mac, console, whatever) do you own? Which is your favorite?

Mac

PC
iPad Pro
Xbox
Playstation

I guess I technically own a Wii as well, but I haven't used it in years, and may have only ever put a few hours of gaming on it. That purchase was the biggest waste of money ever for me as far as gaming platforms.

I guess the PC is the one I use the most, since it's got the right combo of high-end performance plus wide range of options, so I guess it's my favorite, although "The Last of Us 2" is a Playstation exclusive so it being my favorite right now is meaningless.

But if a game is available for all platforms, I'll get it on the PC I guess.


Based on what I've read in this thread, it's not quite your kind of game to really play a lot, but have you looked into the deep lore of Destiny at all? There's secretly some truly excellent lovecraftian and space fantasy writing, in my opinion.

Paizo Employee Creative Director

Sporkedup wrote:
Based on what I've read in this thread, it's not quite your kind of game to really play a lot, but have you looked into the deep lore of Destiny at all? There's secretly some truly excellent lovecraftian and space fantasy writing, in my opinion.

Haven't looked into it at all. It's very much NOT the type of game I enjoy, but I do appreciate that other folks enjoy it! :)


Which of the evil aligned afterlife’s/divine realms would be the least awful for a petitioner to live/exist in, in your opinion?

Paizo Employee Creative Director

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Mathota wrote:
Which of the evil aligned afterlife’s/divine realms would be the least awful for a petitioner to live/exist in, in your opinion?

No such place exists, since anything I can think of as being "least awful" for one petitioner is "most awful" for another.

Scarab Sages

I'm having trouble understanding the 'aberration' category. The Core Rulebook says "Aberrations are creatures from beyond the planes or corruptions of the natural order." So I understand why alghollthus, fleshwarps, froghemoths and Dominion of the Black critters are all aberrant. I'm more confused about why reefclaws, guardian nagas, bog striders, rust monsters or d'ziriaks are aberrations.

My question is, when creating a creature, when is it an aberration and not a beast or humanoid?

Paizo Employee Creative Director

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NECR0G1ANT wrote:

I'm having trouble understanding the 'aberration' category. The Core Rulebook says "Aberrations are creatures from beyond the planes or corruptions of the natural order." So I understand why alghollthus, fleshwarps, froghemoths and Dominion of the Black critters are all aberrant. I'm more confused about why reefclaws, guardian nagas, bog striders, rust monsters or d'ziriaks are aberrations.

My question is, when creating a creature, when is it an aberration and not a beast or humanoid?

Because they're weird in ways that don't make them fit into other categories. Sometimes, whether a creautre is an aberration or a beast is pretty vague, and in cases where it can go either way (as in the case of things like rust monsters or nagas or reefclaws or bog striders), we'll make the decision simply on personal preference or based on a need for more creatures of that category at that creature level.


James Jacobs wrote:
Mathota wrote:
Which of the evil aligned afterlife’s/divine realms would be the least awful for a petitioner to live/exist in, in your opinion?
No such place exists, since anything I can think of as being "least awful" for one petitioner is "most awful" for another.

Could a high-ranking Norgorber minion be able to enjoy the pleasures and comforts of Axis on his off time or during an assignment? kind of like, "Yes master, I will require an additional month to completely infiltrate the third adjunct of the Axiomite's seventh unimatrix" and just book spa time at one of the best inns in Aktun? ;)

Paizo Employee Creative Director

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GM PDK wrote:
James Jacobs wrote:
Mathota wrote:
Which of the evil aligned afterlife’s/divine realms would be the least awful for a petitioner to live/exist in, in your opinion?
No such place exists, since anything I can think of as being "least awful" for one petitioner is "most awful" for another.
Could a high-ranking Norgorber minion be able to enjoy the pleasures and comforts of Axis on his off time or during an assignment? kind of like, "Yes master, I will require an additional month to completely infiltrate the third adjunct of the Axiomite's seventh unimatrix" and just book spa time at one of the best inns in Aktun? ;)

Absolutely. If only because high-ranking minions of the god of secrets are pretty good about being sneaky.

Scarab Sages

I had a question about xulgath and the Mushfens. I had always thought of xulgath as mostly subterranean, mostly residing in the Darklands and assorted caves, but Pathfinder Adventure Path #62: Curse of the Lady's Light features them warring with boggard tribes in the Mushfens. Is there a permanent population of xulgath in the Mushfens?

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