Catfolk

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber. Organized Play Member. 93 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


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Do dragons have their own names for their various types other than just colors/metals?


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Speaking of comic based settings I'm kinda interested in the Sentinels of the multiverse RPG setting which also has a meta setting where the comics were actually made.


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In an attempt to bring things back on topic
I'm personally a fan of the setting of alpha complex. I greatly enjoy all of the contradictions of the setting and the doublespeak you need to use to survive....or not.


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Do the Elves have a name for their ancestry other than elf?

I ask mostly due to annoyance at trying to find golarion elf portraits for the crpgs that have the eyes right


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Awesome! I was kinda expecting it to go the other way.


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I was making an mbeke dwarf which would ostensibly be from the mwangi expanse where the common language is mwangi. if the common(taldane) that everyone gets counts for the common language granted by ancestry this dwarf with 10 int would not know the common language of their homeland which seems a little jarring.

So is the common language granted by your ancestry separate from the free common(taldane) playing in PFS gives you?

As far as I know the only regions that have different languages for common are tian xia and mwangi if that has any factors for a decision on this


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Hi James,

I'm GMing second darkness and have been converting it to pathfinder 1E as I go. Right now I'm looking at the aboleth mage Ndtkia. From my understanding aboleth mage was an entry in the monster manual that was basically an aboleth with 10 levels in wizard. I'm debating between whether it would be better thematically to rebuild an aboleth with 10 levels in wizard or psychic and just using a different published Alghollthu around the same CR. Any suggestions?


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I'd like something like the story kin that were based off the harrow cards


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Name: Nana Darklight
Race: kitsune
Class: magus (eldtritch archer)15
Adventure: Descent into midnight
Location: Feasting Damnation
Catalyst: destroying two tentacles makes it angry

Nana successfully saved her ally krogus the slayer of men from being crushed with a well placed fireball destroying two of the damnation's tentacles. On the next turn a new tentacle was appeared right next to her and pulled her into her abyssal doom.

Name: Marciana
Race: aasimar
Class: channeler of the unknown who thinks they are a cleric of Iomedae
Adventure: Descent into Midnight
Location: Feasting Damnation
Catalyst: The feasting damnation does not like losing tentacles

Cia managed to channel away two tentacles, making her a target. one attack and one constrict later she was lost to the party until they convince the shaitan to grant a wish to bring her back.


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the time in the graphic at the top does not match the time in the text for the kingmaker stream.


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Jim Butler wrote:
Ionnus wrote:
Jim Butler wrote:
Ionnus wrote:
Won’t let me purchase, says requires an Echo. I only have an iPad and galaxy, no actual Alexa device.

Are you trying to purchase after playing through your Amazon Alexa app on your iPad or Android device? Ownership of an Echo isn't required.

-Jim

Yes, it says “product purchases are not supported on your device. Please use an Echo device for any purchases.”

I spoke with Amazon, and the requirement to own an Alexa device should be removed by August 10th, allowing those who use the app to purchase normally.

-Jim

will this also fix the app on windows 10 on the east coast saying purchases not supported in your region?


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I'm attempting to play the new episodes but am getting a product purchases not supported in your region. I'm in the US. note i am using the alexa app for PC rather than another device.


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hey,first a little background, so when I GM an adventure path I give each player one divine intervention. The intent is that if the character dies or the group thinks a TPK is inevitable or a TPK occurs they don't have to lose the character. who the player's character worships determines who helps. Good gods usually just help, but neutral and evil gods will likely have consequences afterwards (the corruption rules are fun). If they don't worship a specific god a random one intervenes.

Now that the background is out of the way, I recently had a TPK at the BBEG of book one of legacy of fire. One of the characters decided to use the divine intervention. The god they worship is Erastil and I'm having a hard time figuring out how he would actually intervene. Do you have any suggestions on how he might intervene?


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Also Catfolk are currently well in last place on the Wrath of the righteous choose the race poll. Cosmo why do you not like cats?


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Cosmo why did you have make one of my players acquiesce the request of a glabrezu to wish down the wards of a building surrounded by demons?

The AP didn't say what the demons did if that actually happened. So I spent 12 hours figuring out what everyone inside was going to do and what all of the demons were going to do if the players didn't interfere. Prerolled everything for 3.5 rounds. There were 75 things things in the initiative. It took 4 hours to go through 4 rounds of initiative. I blame Cosmo for my strange need to go into that much detail.


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I found these very enjoyable to listen to. I also found them useful inspiration as a GM Especially the scribbler. The Interactions between the iconics members was golden. Still need to listen to mummies mask, though I'm waiting until I end up GMing it or after I've played it.


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I blame Cosmo twicefold. Not only did it take me an hour and a half to put the critical hit deck into my roll20 campaign, I can't just copy it into my other campaign due to pretending to be fiscally responsible, so must do it again.


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sessions 5

A new day a new trip into kelmerane. The reclaimers opted to take a mor circuitous route to the city going around the pesh field and entering from the north. in order to enter the town proper they needed make their way up the hillside. at the top they reached a gatehouse where some gnolls with hyenas we keeping a lookout. The reclaimers made managed to kill the gnolls, but not before they raised an alarm. Sif had noticed a winged woman come from the tannery and watch the altercation before returning to the tannery.

The reclaimers had some time to prepare before another squad of gnolls came to investigate. Sif climbed atop the gatehouse to get a vantage point for the oncoming response team and managed to snipe 2 of them before they could react. The other two gnolls attempted to hide between buildings, but Sif jumped across the rooftops to get one of them and Astion ran in and struck down the other.

That dealt with, the reclaimers decided, against the advice of almah, to make straight for the battle market. Noticing the nice openings near the top of the building Astion and Sif started climbing the building. They got up one level before the winged woman asked why they didn't just take the front door as she flew up to the opening they were going for. Feeling stupid they moved to above the front door and rained death from above on the two door guards while the rest of the group made their way there. A goblin in a jester suit at the doorway saw the death and attempted to run to the center of the building screaming. Sif having none of that shot him down.


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I blame cosmo that one of my players in 2nd darkness decided to use the 1 divine intervention I that I give each player for some cosmo caused reason. I almost had a TPK too.


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I blame Cosmo that it took me the entire game session to import my wrath of the righteous character into roll20.


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Name: krogus slayer of men
Race: human
Class: fighter 10
Adventure: Endless night
Location: the elf gate
Catalyst: being in melee with a retriever

krogus was the second to join the melee with the drow and the retriever. after taking down 4 drow soldiers in a single swing he was struck by a lightning stare from the retriever. The vonnarc son took advantage of spring attack to pepper krogus with several lethal wounds. The retriever took one more swing of its claws knocked him to one away from his negative con. unfortunately for him there was no one able to heal him before he failed to stabalize

Name: marciana
Race: aasimar
Class: channeler of the unknown who thinks they are a cleric of Iomedae
Adventure: Endless night
Location: the elf gate
Catalyst: an icy stare

cia across the chasm saw that radka the barbarian fashionista extraordinaire was near death. she attempted to save him by channeling concentrated entropy at the retriever and the drow.this bothered the retriever greatly causing it to give cia the icy beam of death freezing her on the spot.

radka who was unconscious as well used his divine intervention which caused neith to weave them back to life


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Zethorn wrote:
Thank you for sharing these. My group was supposed to start LoF but we have had delays due to health issues and Corona Virus. I will be sitting on my first level character for a bit, but glad to see someone else having fun.

No problem, I'll try to keep sharing these. Needless to say, there will probably be spoilers here.

I hope things improve soon.


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I blame Cosmo for me letting my players free the kobold slaves from the drow. Now I have to think about encounters with 200~ kobolds in mind.


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I blame Cosmo that I can't figure out what jobs aren't essential from looking at the list of essentials.


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I don't see a contradiction. the first is saying that there will likely be less in stock. the second is saying they will probably be there.


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So in first edition when you are confused one of the possibilities is babbling incoherently. Did you have any favourite things to babble when you were playing a character rolled that result?


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Session 4

The party approached kelmarane via the river. On an opposite bank they saw a man drinking from the water. Upon seeing the group the man hissed and started running towards a building in the distance. Sif took a few shots at the man, though none struck true.

Once in kelmarane Sif went ahead of the group to scout a bit. She identified a slithering sound around one of the buildings and urged the group in a different location.

They then approached the old gatehouse and stirred the attention of Old bonegrinder. Bongrinder dashed out from the ruins and gored Astion. Malek attempting to aid Astion dealt a hearty blow to the dire boar attracting his ire. After a few more strikes from astion and some magic from JJ the boar was slain, though the group was bloodied.

After the group patched themselves up, they continued to investigate the ruins. At one point they heard the sound of a gnoll patrol approaching. Sif took to one of the undamaged roofs and picked them off one by one. afterwards their head were placed on pikes.

Continuing the scouting a pathfinder named Felliped was found. He explained that he had been escaped from capture. The group promised to take him back to the monastary after they checked a few more buildings.

Seeing Smoke coming from the tannery across the river the party attempted to lure out the occupants by firing into the building and using the bridge as a chokepoint. Undrella ignored the single arrow that made it into the building. Astion started yelling insults in an attempt to call whomever was inside out.

The peryton inside the other building heard the commotion and decided to investigate the noise. Seeing an injured Uncle Malek the peryton decided to mark him as food. the Peryton did a few swoops down to attack malek while others ran for one of the nearby buildings. Malek attempted to hide underneath the bridge but was not able to escape the Perytons hunger. Astion valiantly rescued uncle malek after he was brought low. Sif from a nearby rooftop managed to take down the Peryton.

Deciding that was enough for one group for the day they made their way back to the monastary to report what they found.


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Zapp wrote:

To my knowledge no dev or other official has responded to my threads.

ummm if you scroll up you should see a post by Michael Sayre, one of Paizo's organized play developers.


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Is there a story behind your distrust of clowns?


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honestly I think guidlines weren't included for this for GMs as pacing is often something the players control rather than the GM. Afterall players usually have the option to retreat even if they rarely use that option


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Session 3
Going through the door to the laboratory the group that could see had some time to look around, when suddenly oozes attacked. An ooze attempted to engulf Astion, but even blinded he was able to avoid the slime. Sif took a swing at the other ooze which then engulfed her. The ooze then entered through all of her pores and took root. The other ooze was switly slain.

Leaving the basement the party moved around the upstairs, killing a massive wolf spider. Eventually finding themselves in the kitchen with the pugwampis. After several tripups in the kitchen including Uncle Malek failing to stick the language on the long jump the kitchen was cleared.

The monastary was then cleared and the rest of the caravan moved in. Sif had dreams that night of battle in a war wielding a bow freezing beings of fire Followed by a vision of the bow underneath the courtyard. That morning she dug up the bow.

The party was then tasked with scouting kelmarane and making guerilla strikes by Almah. She wasn't quite clear on what she wanted them todo.


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Set wrote:
Cosmo's Slightly More Evil Twin wrote:

They can only react to Pugwampis if they know that they are there. :)

...just sayin'.

Foot tall Pugwampi. Waist high ground fog. Liberal sprinkling of caltrops, bear traps and difficult terrain.

Also animals are immune to the pugwampi unluck aura. So toss in some rapid bat swarms and blood sucking trained weasels, just to add injury to insult.

This is all Cosmo's fault for making me think of evil pugwampi encounters. :)

I blame Cosmo that that is more work than I am willing to put in to add to my legacy of fire campaign.


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Dominos sent me a coupon for a free pizza that can only be redeemed for an online delivery order. Dominos won't deliver unless the bill comes to over $16. Why Cosmo?


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Hey Merisiel, I was considering joining a circus. Have you ever been part of a circus? What advice do you have?


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Session 2

The party returned to the camp with the goat and pugwampi corpse. Dashki had been exonerated. Almah informed the party that tomorrow they would be tasked with clearing out a monastery for use as a base of operations.

Upon arriving at the monastery Sif decided to scout around the building to see what she could see. Only JJ noticed her departure and decided to follow.

Meanwhile Uncle Malek,Astion, and Ben went through the front door going left from the entrance. They examined a few statues for a bit before proceeding into the chapel. Pugwamis in the rafters quickly noticed the intruders and started peppering them with tiny arrows. Ben and Uncle Malek took cover behind pews while Astion decided to climb up the rafters to deal with the pugwampis. Astion quickly ascertained that The rafters likely wouldn't hold his weight and chose to throw debris at the giggling menaces who were shattering the pews that the others were hiding behind.

Ben decided to climb up and try to help Astion. Astion then threw Ben, rapier ready, at a pugwampi in the rafters. Astions release was true, but Ben's rapier struck the rafter instead of the pugwampi destroying the rafter the pug was on and having ben fall down 20 ft. Undaunted Ben climbed into the rafters for a second flight that ended in another crash landing this time with unconsciousness. All this time Uncle Malek had been chucking rocks at the pugwampis for solid hits that the pugs just shrugged off.

Sif and JJ eventually heard the noise of things breaking. Sif chose to climb the walls of the monastery to get an elevated view. she eventually made her way to a hole in the wall of the chapel, taking down a few pugs with her bow. JJ walked through the building eventually finding the group and attempting to aid by throwing acid at the pugs to no avail.

Eventually the pugwampis were slain or had retreated to a cocoon of fabric. The Group took the time to recover a bit. Uncle Malek cleaned an altar of sarenrae while the others took time to look among the debris of the scattered about.

Once that was done the group knocked down the cocoon of fabric hanging from the ceiling to finish off the remaining pugwampi. King Mokknock tried to take out the party, but was swiftly put down.

Afterwards the party reexamined the statues identifying them as statues of saint vardishal. while examing the statues they found a secret door into an overgrown garden. One more secret door later and the group was in a tower beset upon by cat sized mosquitoes called stirges. Ben and JJ had a sizable amount of blood drained from them before the stirges were exterminated. Afterwards they went into the cloister seeing the frescoes of the Templars of the five winds depicted. They then made their way to the basement Siff, JJ, and Uncle Malek taking the magic items from the dead while Astion and Ben standing around unable to see.


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As you mentioned the first 3 weapons are in books 1 and 2. I you don't see another weapon until book 6. I believe you never see one of the templar's weapons. I think they talk about what the weapons are supposed to be in book 1.


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Started running Legacy of Fire and decided to try to share what is going on with my band of misfits heroic individuals.

PCs:

Uncle Malek (aasimar Oracle of life priest of Sarenrae): Haunted by the playful spirits of those that didn't survive the fire in orphanage where he was raised seems to be in good spirits and always tries to help. ( missionary trait)

Sif "Iss Kiss" (snow leopard skinwalker ranger): this ulfen woman was part of white astrids attack on absolom. Her ship was sunk and washed ashore where she and a few others were captured by gnolls as slaves. Eventually she ended up owned by the pactmasters and was given the opportunity to have her freedom. (trait: gnoll Hater)

JJ (sylph Arcanist): pesh dealer looking for haleen (trait finding Haleen)

Astion Brightscale( Nagaji Paladin of Apsu) Orphaned at a young age by a gnoll attack was rescued at a young age by a paladin of Apsu who taught them what they knew. Alas a gnoll got lucky and killed his mentor.(gnoll hater)

Ben wollon (Gnome bard) plays the flute, (trait:call to adventure)

Session 1

The Party arrived at the sultans claw to find a wagon on fire. Uncle Makek immediately went to tend to the injured, once that was dealt with Malek assisted JJ using their magical prowess to put out the fire.

Sif and Ben attempted to coral the animals that had gotten free. They failed at calming the animals, though sif did tackle a goat and carry it back to the pen.

Astion spent this time trying to pull a wagon that was up in danger of catching fire from the other wagon. with his help they were unable to get the wagon away. luckily the combined efforts of uncle malek and JJ managed to put it out.

In the aftermath the party was asked to investigate the fire and determine whether it was an accident by Almah.

Sif and Ben talked with the herdsman asking about the goat the husband was crying about. They attempted to find the goat but tracks in the camp were all muddled up. Sif then went to a nearby hilltop to watch for things.

Astion decided to investigate the burnt wagon finding the remains of the fortune teller. Unable to find anything of note in the wagon Astion noticed he was being watched by the scruffy figure of Dashki. Astion decided to have a conversation with Dashki about why he was being watched. The conversation didn't go anywhere beside addressing the strange visage of Astion.

Uncle Malek chose to start the investigation by talking to father Zostram(?). He found that Daski wasn't trusted by the priest. Afterwards Uncle malek talked to the mercenaries he healed found out that they were all by the cook fire when the fire started.

JJ decided to follow Malek around at a distance not really doing anything.

Uncle Malek then went to investigate the ruined wagon, finding no more than Astion had. At this point Astion, Ben, and JJ regrouped with Malek at the wagon. They shared the information they found. Astion sent Ben to actually ask the herders about the fire rather than the goat.

Uncle Malek then went to have a conversation with Dashki, getting him to open up about his childhood. Learned that Dashki claimed he was at the campfire when the fire started. Astion meanwhile had a conversation with Sif on her perch.

Everyone joined up with Sif and talked about what they learned. Sif decided to have a conversation with Dashki and talked about gnolls. Eventually Dashki was asked about the fire, and the pugwampi hunt started.

The sounds of a crying goat were heard as they found tracks leading to and from the camp. presented with the cactus field Siff alone crossed taking some damage from the cacti. She found the goat and proceeded to free it. The pugwampi could not abide this and went on the attack. Sif killed the pugwampi in a single swing.


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Precedent in the lore? not sure. There is an ex-cleric archtype in 1E that kinda does that, but with some alien entity giving you powers instead of the deity you are praying to,but that is a little different to another god answering someone that wasn't ever an ex-cleric. that's the closest precedent I can recall and its not setting material.


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Just started running a game.

Current PCs:

Uncle Malek (aasimar Oracle of life priest of Sarenrae): Haunted by the playful spirits of those that didn't survive the fire in orphanage where he was raised seems to be in good spirits and always tries to help. ( missionary trait)

Sif "Iss Kiss" (snow leopard skinwalker ranger): this ulfen woman was part of white astrids attack on absolom. Her ship was sunk and washed ashore where she and a few others were captured by gnolls as slaves. Eventually she ended up owned by the pactmasters and was given the opportunity to have her freedom. (trait: gnoll Hater)

JJ (sylph Arcanist): pesh dealer looking for haleen (trait finding Haleen)

Astion Brightscale( Nagaji Paladin of Apsu) Orphaned at a young age by a gnoll attack was rescued at a young age by a paladin of Apsu who taught them what they knew. Alas a gnoll got lucky and killed his mentor.(gnoll hater)

Ben wollon (Gnome bard) plays the flute, (trait:call to adventure)


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is there any news on when the next one is supposed to come out?


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A wife sends her husband to the grocery store for a loaf of bread...

On his way out she says "and if they have eggs, get a dozen". The husband returns home with 12 loaves of bread....


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I blame cosmo for my players not going to the rafters with pugwampis. Instead they just threw things at the pugwampis; nowhere near as fun...Except for throwing the gnome bard at them twice.


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I probably won't start playing 2e for a few years. Still going through the first edition and 3.5 adventure paths with no one willing to do the conversion work. some people that I play with wouldn't mind playing once more options are out.

AP Progress:

Completed
Rise of Runelords(player and GM)
Crimson throne(GMed twice)
Carrion Crown (player)
shattered star (player)
strange Aeons (abandoned by everyone in book 3 due to constant deaths)(player)

In Progress
War for the crown book 6(Mondays)(player)
wrath of the righteous book 6(alternating tuesdays)(player)
return of the rune lords book 2(alternating tuesdays) (player)
Legacy of fire book 1(thursdays)(GM)
2nd Darkness Fridays book 4(GM)

TODO
Council of Thieves
Kingmaker(may actually play in pf2
Serpent's Skull
Jade Regent
Skull & Shackles
Reign of Winter
Mummy's Mask
Iron Gods (on deck after war for crown)
Giantslayer
Hell's Rebels
Hell's Vengeance
Ironfang Invasion
Ruins of Azlant
Tyrant's Grasp


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Souls At War wrote:
fujisempai wrote:
I blame Cosmo that my players started playing WoW during session 0 after two people finished their character sheets. Leading to some people not finishing their character sheets and me not getting any backstory from anyone but the two who finished first.
Sounds like quite a few of your players aren't that interested in playing in the first place.

One of them really isn't, but they still want to do things with the group. To be a little fair it was 3ish hours into session 0 where part of it was teaching people how to use the community sheet on Roll20. It probably wouldn't have been an issue if the first 2 had moved to a different discord channel when they started playing WoW. unfortunately they didn't, and for that I blame Cosmo


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I blame Cosmo that my players started playing WoW during session 0 after two people finished their character sheets. Leading to some people not finishing their character sheets and me not getting any backstory from anyone but the two who finished first.


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So in reading one of the older adventure paths I noticed that Coeurl is in the bestiary of one, but not used in any scripted or random encounters. My understanding was that you needed to get permission to use the creature (maybe with payment). Do you remember the reason why the effort was made to get permission and then not using it in the adventure?


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I blame Cosmo that my right front tire keeps losing air and I've taken it to the tire place twice to try to fix it.


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Cosmo why did you have to make the half hour reading session prior to going to sleep at 930 turn into staying up until 1AM reading?


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could be champions of change. change for its own sake, don't stagnate, change simply is.


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Unless your group has agreed to it beforehand the players aren't your opponents. Ultimately in combat as the GM you are expected to lose as the players are supposed to be the heroes of the story (at least in pathfinder). Don't let those losses get personal.

Not every encounter needs to be super hard. let the players feel powerful sometimes.

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