Catfolk

fujisempai's page

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber. Organized Play Member. 36 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


RSS


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Name: Beryx
Race: kobold
Class: oracle 1/ court fool 5(bard)
Adventure: children of the void
Location: drow cave
Catalyst: the cleric trying to get fancy instead of killing the shadow demon.

Name: Nana
Race: kitsune
Class: eldritch archer 6 (magus)
Adventure: children of the void
Location: drow cave
Catalyst: the cleric trying to get fancy instead of killing the shadow demon.

the party had made one strike at the drow base severely injuring chumetego but not killing him. He was not healed only having 3 hp. On their second attack they made it to the big chamber dealing with most of the drow and using daylight to disable chumetego. then the party cleric decided to cast spotlight on chumetego to permantly disable him, but he made the save and only managed to negate the light from daylight. This made it so that the Nana couldn't see the drow priestess. The party decided to retreat partway down the tunnel to have a chokepoint. It was at this point that chumetego struck. one shadow evocation fireball hit the entire party with no disbelief, taking out beryx, nana, and the kwava replacement NPC(they killed saul before he could betray them).

I give each play a Divine intervention per campaign and the cleric (channeler of the unknown who thinks she is worshiping iomedea) used hers which caused a large enough quantity of akatas to fall from the ceiling and block the blast as well as giving the cleric a corruption.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

So I was under the impression that female dwarves on Golarion did not have beards. In the lost omen character guide it mentions that Grondaksen dwarf women have billowing beards. Is this a retcon to their physiology or does it have more to do with them being more in touch with Rivethun tradition?


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Chris Lambertz wrote:
Rysky wrote:
For the normal versions yes, I'm unsure in regards to the special editions.
Just clarifying here that the Deluxe Hardcovers are not part of any subscription.

The deluxe editions aren't part of any subscription, but would it be possible to upgrade the subscription items to their deluxe versions?


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Hi all, I plan on running second darkness soon using the P1E ruleset and was wondering if there were updated stat blocks for the cities Riddleport, zirnakaynin, kyonin capital, etc.

I know my players are going to want to go shopping in those places and I'm having trouble finding their blocks in a non 3.5 way(at least Riddleport)


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Name of PC: Maerza
Race: Human
Class/Level: dragon blooded sorcerer 13
Adventure: shoanti chapter
Location: beneath the longacre building
Catalyst: wanting to "befriend" the cytellipede + blasphemy and bone flense

The Gory Details: The party Net Positive had just finished dealing with the mannanagals. Maerza saw the cytilipede lurking around a column in the distance and decided to charge off and make it her friend with the sword of lust( I ran 7 swords of sin between adventures 3 and 4)activating cycplops helm and blood scarab for an auto crit. I did not become her friend. at this point she was separated from the group and was a prime target for the redmantis. lots of walls(thorns, iron, blindness) appeared splitting up the groups even more. through judicious use of emergency force shield maerza was able to regroup with the rest of the party. Unfortunately that put many people in range for koriantu's casting of blasphemy followed by a quickened bone flense. Dazed maerza was unable to save herself from the strike by cinnabar, ending her life.

she was brought back, but had enough of the redmantis and teleported back to her horde of dead friends(PCs that had permantly died)


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Using the hardcover edition there are a number of undead within scarwall that would normally only stat redead if you kill them specific ways or do something with their remains. these include Ukwar, zev revenka, and that one guy on the east wing that you shouldn't wear his armor.

Given the curse of scarwall, does destroying them without the special conditions allow them to rejuvenate or do they just have their souls stuck in the walls of scarwall? if the former, would putting zev revenka in rejuvenating mode sever his connection to mithrodar?


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

when I went through this I had printed out the circular sections while drawing the rest of the map on plexi glass over top a grid mat. I didn't pull out the rotating pieces until they pulled the first lever. It didn't take too much effort.I kept the circles that they weren't currently at an intersection of face down until they were there.

using roll20 I don't think you would necessarily need to switch maps on rotations. you could have tokens on the map layer that you rotate. though that could be slightly problematic if you are using dynamic lighting.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

So in regards to the destruction of spirit anchors. how have people been handling Zev Revenka? Is he being counted as severed from Mithrodar when his skull is destroyed and is rejuvenating or when he is permanently destroyed?


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Name of PC: Antilles Rockus
Class/Level: Dwarven Separatist cleric of Torag 11
Adventure: seven swords of sin interlude
Catalyst: There's only one of those half fiend awakened advanced raptor rogues left...Charge

The gory details:
When antilles entered the room he was smite pounced upon by the sneaky catalysts and was knocked unconcsious. his allies managed to get him back on his feet while killing 3 of the 4 raptors. Antilles feeling that there was only one left he could take it on. The raptors smite was still in effect. one full attack later and a scroll of raise dead got some use

Name of PC: Maerza
Class/Level: Magma dragon blood sorceror 11
Adventure: seven swords of sin interlude
Catalyst: running ahead and getting into a screaming match with a destrachan

The gory details:
Maerza the party chaos maker decided to fly ahead through the dungeon with greater invisibility. she didn't get very far ahead and unfortuantely for Maerza greater invisibility doesn't stop a destrachan from seeing it. So it decided to scream at her dealing much sonic damage. She gave a fiery rebuttal alas the destrachans next scream did her in. luckily the cleric had a mask of the mantis on so that she could be seen for a quick breath of life

Name of PC: Antilles Rockus
Class/Level: Dwarven Separatist cleric of Torag 11
Adventure: seven swords of sin interlude
Catalyst: Casting create water on himself to deal with the heat of the lava pool instead of casting dismissal on the efreeti

The gory details:
The party having suffocated the red dragon, inspired the Antilles to take cover behind its body from the angry efreeti. Noticing that the lava was making his armor start to glow an angry red Antilles cast create water on himself to cool off. The efreeti not happy about the young dragon being used like that hit antilles with every ray of the quickened scorching ray and the regular scorching ray.

Name of NPC: Still water clears the heart
Class/Level: primal shaman of the waves cohort 9
Adventure: History of ashes
Catalyst: no, but I can cast detect poison...

The gory details:
The ones who knock were making there way to the underside of the longacre building. The catoblepas did not like them intruding on his territory and hit the entire party with its poison breath through the bars blocking off part of the tunnel. The party quickly turned the catoblepas into a glass statue, but still had to deal with the poison. Isabelle the party oracle of time could only deal with the poison via the heal spell and she didn't have enough for the entire party who kept failing their saves each round. Alas stillwater was not able to receive treatment in time.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I see a lot of people comparing potency/property runes with things like materia and diablo. It seems like they are replacing the this flaming property is a +1 equivalent effect with it just being a rune that can be inscribed on an item. I don't know how many times I had to say that a weapon isn't actually a +2 weapon it just has an enchantment cost the same as a +2. Also runes in the setting have traditionally been symbols rather than physical objects


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

ok, so I was considering running a game where the players choose a "monster" from the bestiaries to play as. I would probably restrict them to cr5 creatures or lower. Though when playing this way would the characters stats just be what the bestiary entry says? How could you add some variety if the players chose the same creature?

The normal point buy or ruling for stats doesn't really make sense for a number of monsters.should I try to reverse engineer a race using the race builder rules from the advanced race guide? how would I go about that?

The premise I was considering is that the players are some shmucks that find an artifact that transforms them into the creatures then shatters with the pieces going in different directions.

Given that scenario I was considering having them roll stats normally and increase/ decrease the stats listed in the bestiary entry by the difference in the ability modifiers.

Another thing I was considering was giving a penalty or a bonus to the abilities scores based on the initial stats that goes away over time as the players get acclimated to their new bodies. potentially adding fear as someone slowly loses there intelligence. Though i'm not fond of this idea for the justification of possibly losing physical ability scores over time.

Does anyone have any other suggestions?


2 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I'm a little disappointed that alignment is still on the 3x3 grid. I was hoping for something like the loyalty system from pathfinder unchained but built from the ground up.

I do like the deity and domain stuff that I'm seeing.


2 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Quote:
cleric's deity also imposes some restrictions on her, collectively called anathema, representing acts that go against her deity's will and teachings or violate their alignment requirements

This has me wondering if deities each have their own interpretation on how their alignment is or if P2E is moving towards the "loyalty" system of alignment that was introduced in pathfinder unchained


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Name of PC: Isabelle
Race: Aasimar
Class/Level: oracle of time 11
Adventure: Seven swords of Sin interlude
Catalyst: Max damage empowered fireball

not much to say about this one. The party was hit by a max damage empowered fire ball and isabelle failed her save along with her familiar majenka. One divine intervention later and they were transferred to an alternate timeline where that didn't happen, along with some changes to events in the arkona manor.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Name of PC: Scarlet
Race: Kitsune
Class/Level: unchained rogue (kitsune trickster) 11
Adventure: Seven swords of Sin interlude
Catalyst: Not knowing when to stop pressing buttons

After dealing with an alchemically invisible squid that was lurking in the generator room. The party started playing with the control console for the generator. They managed to roll double the damage of the next discharge 7 times in a row. Seeing the generator being a massive blue ball of electricty the party decided that they should try to disable it manaually away from the console. The rogue went to snip one of the spinning belts and took 28D6 of lightning damage, but the generator was stopped. A quick breath of life later and she was back.

Name of PC: Blackjack, adopted son of blackjack
Race: human
Class/Level: vigilante 11
Adventure: Seven swords of Sin interlude
Catalyst: GM frustration of converting a Half fiend Advanced Awakened rapter with levels in rogue to pathfinder

Entering the room with 2 yawning portal the the raptors pounced upon the orc barbarian Black jack was hiding in plain site behind. Black jack attacked the raptors only drawing their ire. One smiting power attack pounce later and blackjack required the oracles second breath of life.

Name of NPC: Giggles, cohort of Banern of All Banern's Meat
Race: half-orc
Class/Level: fighter 7
Adventure: Seven swords of Sin interlude
Catalyst: GM frustration of converting a Half fiend Advanced Awakened rapter with levels in rogue to pathfinder

giggles was another victim of the power attack pounce combo. Banern shall sorely miss the giggling fool that was part of the thugs at every crime lords place they visited


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Name of PC: Tsuna Hirochi
Class/Level: level 5 sword saint(samurai)
Adventure: 7 days to the grave
Catalyst: forgetting that his main weapon could deal piercing damage

Story: After another member of the party attempted to explore the "pirate ship" on there own being saved only by divine intervention (everybody gets one), but left in a comatose state; the party went down to kill yvicca. They were doing a fine job until tsuna dealt a large amount of damage to both skinshear and yvicca. however this damage was not enough to kill them and so yvicca retaliated with a critical hit. Tsuna was not yet dead and yvicca was slain shortly therafter, but skinshear at zero hp went into a rage and ripped out the intestines of tsuna with his last ounce of strength.

Tsuna's player considered divine intervention, but tsuna worshiped no god leaving who intervened to chance. The one who answered was Besmara the pirate queen. In return for her aid she required 1 gold or alchoholic drink to be stolen or taken by force a week then given to the sea while recounting the tale of how it was obtained. Otherwise he would go blind in one eye and have to talk like a pirate. Tsuna would not accept these terms and has made his way to the boneyard


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Name of PC: Banern owner of all Banern's meat
Class/Level:Orc Armored hulk barbarian 7
Adventure: 7 days to the grave
Catalyst: knocking and a wish for fire

Story: The ones who knock had flubbed an infiltration into the hospice causing a scene. During this Dr. Devaulus went down to warn the cult making it on high alert. I kept them in initiative for the duration of the temple and they went straight through the entrance to the lovely glass room and cleared that.

Rather than pushing forward the rest of the group decided to backtrack to make sure they wouldn't get flanked, but not Banern. Banern knocked on the vat room door then barged through. It took time for the rest of the group to make it back and in the mean time Banern was surounded by plague doctors and was struck by enervation. Even Banern knew he was in trouble and wished for fire from the wishcrafter sorcerer Ahkud. Ahkud granted the wish with a max damage fireball killing row doctors and a number of cultists while also bringing banern 1hp away from death. Narrowly surving the oracle managed to get Banern back up to positive 14 hp, but Rolth Remedied this development with a max damage lightning bolt.

Banern did get revived later with the scrolls they found in the temple center. luckily they hadn't yet animated him as a zombie using the wand of animate dead to help carry stuff out of the dungeon.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

So reading Delvahines section in the Anniversary edition, I noticed that it mentions that she may be disappointed if her "lover" does not die as a result of their time together.

Is there actually a way for a player to survive?

With a 20 negative level minimum and the save to remove them happening 24 hours later how can anyone survive?


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Kalshane wrote:
fujisempai wrote:

Lots of death

Wow, the Mirrors of Opposition really tore up your party. My party was smart and as soon as the rogue peeking around the corner triggered the creation of his doubles, they all closed their eyes until they managed to break the mirrors.

What is this talk of carefulness and rogues? One should just send the 2 people least likely to get hurt into all of the possible traps. The paladin also made sure I added in all of the bonus and resistances that he usually forgets about, because "hard mode"


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Name of PC: Barric Lord of Lightning half-orc
Class/Level: 14 paladin(read magus) of all the law gods, especially asmodeus
Adventure: Sins of our saviors
Catalyst: angelic aspect greater and smacking the broken rod

Story: The Lord of lightning was struck down by the mirror image of his fellow paladin. The magic nulling effects of the holy form left him with only his scimitar to fight. He may have been able to survive the onslaught if only Domitia his tiefling summoner companion had not smacked the rod in the abjurant halls removing the magic from all his equipment forever( as far as the party knows)

Name of PC: Tsuna half-elf
Class/Level: 14 fighter
Adventure: Sins of our saviors
Catalyst: smacking the broken rod in the abjurant halls

Story: Tsuna had only been with the sandpoint PD for a few days. he had been given new great magical equipment upon joining. Alas, it was all lost when the rod was struck. Determined and full of pride he took on one of his doppelgangers fighting beyond what many would expect a man to. Ready to strike the last blow on his double, his head was removed by a backswing from the true paladins dark reflection.

Name of NPC: Eaondara warrior of wrath
Class/ level: 1 fighter/5 evoker/ 2 eldritch knight
Adventure: Sins of our saviors
catalyst: Angelic aspect greater

Story: The only survivor of the massacre in the halls of wrath, eaondara swore fealty to the man who now wears the mark of wrath only to be betrayed when his reflection cut off her magic and reduced her to unidentifiable bits


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

If a caster was hit with dimensional anchor and tried to teleport a group of people somewhere, would the spell just fail outright or would the other people teleport without the caster?


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I'm more asking since the use combat maneuver section of the spell they are resisting via str and dex from cmd, but for the violent thrust it is all mind a.k.a. will to resist.

A bullrush is pushing in a direction and a violent thrust is also pushing in a direction much harder. With that in mind shouldn't they be resisted the same way? Like maybe having violent thrust give a large bonus to overcome cmd.

On another note the violent thrust has a weight limit so the fighter that has a high cmd could be immune to the violent thrust just for carrying their equipment. Then it is easier to push the wizard short distances rather than long because he is easier to push.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Why is it that the violent thrust can be negated by a will save while using telekinesis for a combat maneuver to bullrush does not? They are functionally the same with the exception that the violent thrust presumably uses more force.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
pmyrrh wrote:

Dice Karma is a b*+©h
Name of PC: Robulan Naurbura
Class/Level: Half-Orc Monk 11
Adventure: Fortress of the Stone Giants
Catalyst: Lack of sleep for the player and pc, overconfidence, and X4 crit dmg

We had just saved Sandpoint from the Giants and Dragon. It was about 1:30am irl and I was exhausted. My character Rob was as too; well fatigued anyway, since he had spent the previous night awake on guard duty. We all were ready to call it a night, but we wanted to finish the engagment first.

About an hour ago the Paladin had one shot Longtooth with a crit and I had taken out 3 giants and some dire bears. The giants started to retreat, and since we were so full of ourselves, we gave chase. With my monk speed, higher AC, and stunning fist, I figured I could go and slow them down till the rest of the party caught up.

Alone and not at full hp, I engaged the boss giant. BIG MISTAKE. He goes and crits on his first attack of a full attack, and eventually puts me to -20.

Twas a sad day for the sandpoint police department when robulan died. Perhaps he shouldn't have played the keep cutting off the fleeing Teraktinus game. The party transported the body to magnimar for resurrection and left the body in the hands of the church of Pharasma.Robulan could not be revived immediately as the priesthood needed to perform a divination as to whether or not a soul should be brought back and head priestess was out helping with a birth. The party returned to sandpoint to help aiding the citizens. While they were away a VERY CHARMING lady convinced the clergy to relinquish Rob into her hands as she had found someone to revive him. She indeed has some friends with animosity towards the SPPD

Upon discovering the theft, the paladin released frustration by offering an award of money to any that could kill him in the underbridge. This caused him to kill the desperate and lose his powers


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Ok so group probably doesn't get in until they defeat mokmurian. Got it.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Upon reading up on the chime of unlocking it is basically a knock spell with a +11 instead of a +10, only opens 1 lock, and dispels all arcane locks lower than 15th level automatically. So I guess the real question is does a knock spell count as forcing the door open?


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I also have some questions regarding the shining child. My players still have the chime and I was wondering if using it would count as forcing the door to open or if it would make the door magically think the key was being used. The text also says that the door can summon an endless number of them making me think that a party could farm them for xp. Then again I can see a party without a reliable means of unlocking things being worn down by the little glowing children.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

just for the record the paladin did not execute kavin it was the black arrows after being convinced that he was a traitor. The paladin and the monk have been slowly becoming more and more violent. At the beginning of the campaign the monk had an oath of peace and the party had been arguing over whether it was ethical or not to kill the goblins attacking the town. They were even in the habit of asking every enemy to surrender every turn with very few successes.

Since the paladin decided he wanted to be originally from sandpoint and an aasimar I made him partially responsible for nualia's fall to the darkside as she had been constantly compared to him.

The flood upon their return to turtleback should keep them from actually murdering the town.

I do generally do a recap of the previous session, but when we meet 3 weeks in a row then have a month long break things get forgotten by all parties easily. alcohol doesn't help.

The characters may have forgotten the details of the letter since they spent 2 weeks recovering/searching for xanesha before heading on the weeklong trip to turtleback. For some reason the group hasn't really caught on to the greed thing with the sihedron rune despite multiple expositions about it

the more I GM the better i'll get hopefully.

thank you all for the feedback.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I believe the characters handed the note to the mayor of magnimar and have forgotten the contents of it. we tend to have infrequent play sessions.

They seem to have confused the sihedron with being part of the skinsaw cult and lamashtu hence them coming to the conclusion that the town is full of cultists. The top of the list the lucrecia has saying "those that have agreed to grant their greed to the master's need" has increased their motivation to cleanse the town.

They can only have their paladin detect evil and most of the townspeople probably aren't strong enough to detect as evil anyway. The sense motive checks will be interesting since Lucrecia did a number on one of their wisdom scores while they were trying to grapple her.

Kavin never even got a chance to wake up. They saw the tattoo tied, him up, healed the others then convinced them that kavin was a traitor and executed him.

No matter what happens it should be interesting. This is my first campaign as a GM so i find myself at a loss of what to do a lot. I still haven't figured out how to bring Xanesha back in since she got away.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

So my players may possibly murder everyone in turtleback ferry themselves. For some reason they have associated the sihedron rune with murder cultists and believe that everyone in the town with a tattoo is a member of the cult.

I have no idea as to what the ramifications of what will happen if they actually do this will be.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

A knowledge roll would probably be best for my group. The thing is my players are the ones that brought it up that they probably wouldn't notice anything happened to him mentally in the battle since they imagined the lamia preventing herself from being grappled.

There is also the problem that we don't really know how to roleplay wisdom. So while the PC had had a high wisdom they did a lot of unwise things. E.G. always screaming, "sandpoint police department get on the gound" then running up to tackle the nearest "enemy" regardless of the situation.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

so, one of my players' characters was afflicted by a lamia matriarch's drain, and they were wondering how their characters would know that the character actually needed restoration used on them. None of us were able to think of a way they would notice aside from a change of actions.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I am also going to be running skinsaw murders soon, and I was wondering how to handle the groups paladin with the haunts. Since all haunts are fear effects according to the gamemastery guide, would the haunts just not happen to them or would they just see things and not care about it?


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
eXaminator wrote:

Somehow I fear that there is no correct/official answer. I think I read somewhere that Nualias Sihedron amulet was added in the AE to have a greater connection (I don't have the old version, so I can't check that), but I think that whoever added this detail didn't think this through.

So now I'm just trying to make this work somehow, because I'd like Nualia to kill an Aasimar NPC in Magnimar as the background of a PC, another Aasimar who would be that NPCs sister.

So my take on this (I haven't read beyond chapter 2 yet, so I don't know if this fits nicely):

  • Nualia comes to Magnimar late 4702 (winter)
  • She gets in contact with the cult and has Delek killed
  • She stays a few month, but doesn't know what to do with herself, but her dreams become stronger
  • She decides (on her own) to follow those dreams that lead her to the catacombs where she meets Erylium. This might have been in late 4703
  • Nualia stays with Erylium for a few month, maybe even till mid 4706 (almost 3 years)
  • She decides to find Melfeshnekor but knows that she can't do it without help. So she returns to Magnimar to find some help, again contacting the cult. She meets Tsuto and the rest of her new party. This takes a few month, probably till early 4707. This will also be the time when she kills that NPC I mentioned.
  • By now Xanesha has taken over the cult and finds some interest in Nualia, giving her the amulet only now (probably after finding out about her time with Erylium in a Thassilonian catacomb).
  • Nualia and her "friends" leave for Thistletop and begin their scheme on Sandpoint.

    Does this make sense? Am I missing something? Would this work?

    I'm still not sure why Xanesha has any interest in Nualia. Besides the lamias usual worship of Lamashtu. But Xanesha is working vor Karzoug now, wouldn't she try to have someone like Nualia work for her course and probably send her to Sandpoint to harvest some greedy souls, instead of Aldern later on? But I guess I can ignore that as this will probably not come up in...

  • Who is to say the the brothers of seven didn't just already have few sihedron medallions and felt that Nualia had the potential to be a strong ally? It is really just a Thassilonion artifact that there could be a large number of. My thought is that if xanesha gave the medallion to Nualia, Karzoug would know about it and be able to scry on her and the players earlier, but in the item description (at least in the AE) it says that he doesn't know about Nualia

    On an unrelated note what haunts have secondary effects that would have an effect the paladin in my group? Also if the paladin triggered a haunt, would it just not do anything or would he still see the things, but just not care? I was considering just not having the pali trigger the haunts, but that would leave just 2 characters to be possibly effected by them all, unless I make the eidolon trigger them, hmm.


    Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

    yeah i wasn't sure about the mechanics of the rules. I'm a first time gm and none of us really have much experience. my question about the atonement wasn't for the grappling, but more for a just in case he forgets kinda thing.


    1 person marked this as a favorite.
    Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

    So one of my players is a monk that has taken the vow of peace and has started to attempt grappling during the 1st 2 turns of combat. I'm unsure as to whether you are actually able to grapple when fighting defensively.

    also does taking the vow of peace require that he only deal nonlethal damage?

    In the event that the vow is broken an atonement is needed in order to be able to use his ki pool again. I was wondering if it would still cost him the 2500gp if since he doesn't worship any specific deity.