
Ed Reppert |
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They do not deserve a spot in my primary dice bag. Maybe in the secondary dice bag that I invariably never use.
How many dice, and what kind, in your primary dice bag?

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James Jacobs wrote:They do not deserve a spot in my primary dice bag. Maybe in the secondary dice bag that I invariably never use.How many dice, and what kind, in your primary dice bag?
Far more than I need, not quite enough that the bag won't close, but enough that it takes me a few seconds too long to find the same dice I always use. My favorite dice are reddish-orange with black numbers, with large Bellagio dice for the d6s. The dice bag is a purple Chaosium-branded bag featuring Kevin Ross's Yellow Sign design.

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In New Thassilon, are monsters like goblins, giants, orcs, scyllas, and lamias treated as legitimate citizens? I honestly think giants and lamias would be treated as enemies because they were in league with Karzoug. Also, lamias are extremely evil.
Depends on the monster. Goblins and orcs and scyllas are not citizens. Giants are slaves. Lamias are monsters when they're obvious or citizens when they're sneaky.

Aenigma |

On Golarion, clerics can cure every disease... in exchange for money, of course. I understand that evil clerics would gladly receive money. Neutral clerics would receive money, as well. But how can good clerics receive money? I mean, I know even good clerics need money too. But how can they kick poor, crying people out of the temple just because they have no enough money to ask for healing magic? Can they really be considered good? Do good gods turn a blind eye to these misdeeds?

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On Golarion, clerics can cure every disease... in exchange for money, of course. I understand that evil clerics would gladly receive money. Neutral clerics would receive money, as well. But how can good clerics receive money? I mean, I know even good clerics need money too. But how can they kick poor, crying people out of the temple just because they have no enough money to ask for healing magic? Can they really be considered good? Do good gods turn a blind eye to these misdeeds?
They don't. Lots of good clerics tend to the poor sick and wounded for free. Adventurers are not in this category.
And there's more poor, sick people than there are good-hearted clerics in the world. Clerics are NOT super common, and their resources are limited, and people take advantage.

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Odd question, but something I’ve had to research for the purposes of a player.
Off the top of your head (and definitely would need to go in spoiler brackets for both of us),

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Odd question, but something I’ve had to research for the purposes of a player.
Off the top of your head (and definitely would need to go in spoiler brackets for both of us), ** spoiler omitted **
They show up fairly often, usually in and around part 3 or 4. They certainly show up in ...

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kevin_video wrote:Odd question, but something I’ve had to research for the purposes of a player.
Off the top of your head (and definitely would need to go in spoiler brackets for both of us), ** spoiler omitted **
They show up fairly often, usually in and around part 3 or 4. They certainly show up in ...
** spoiler omitted **
BUT THAT SAID... if a player wants to do something strange like this, they need to chat with the GM, and if the GM is cool with it, adjusting the adventure to make things fit is the best solution of them all.

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Do Children of Westcrown still exist in 2e?
Hold off asking 2nd edition questions next week, starting on Thursday morning, please.
Or I guess ask them, but I won't answer them and won't be going back through this thread on Thursday to "pick up" questions... so you'll need to re-ask them on Thursday anyway! :P

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James Jacobs wrote:BUT THAT SAID... if a player wants to do something strange like this, they need to chat with the GM, and if the GM is cool with it, adjusting the adventure to make things fit is the best solution of them all.kevin_video wrote:Odd question, but something I’ve had to research for the purposes of a player.
Off the top of your head (and definitely would need to go in spoiler brackets for both of us), ** spoiler omitted **
They show up fairly often, usually in and around part 3 or 4. They certainly show up in ...
** spoiler omitted **
Oh, no. Absolutely. It’s just I’m looking to not have to do an excessive amount of extra work trying to shoehorn it in. Currently doing Reign of Winter and I haven’t come across anything yet that screams “right here is perfect.”

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James Jacobs wrote:Oh, no. Absolutely. It’s just I’m looking to not have to do an excessive amount of extra work trying to shoehorn it in. Currently doing Reign of Winter and I haven’t come across anything yet that screams “right here is perfect.”James Jacobs wrote:BUT THAT SAID... if a player wants to do something strange like this, they need to chat with the GM, and if the GM is cool with it, adjusting the adventure to make things fit is the best solution of them all.kevin_video wrote:Odd question, but something I’ve had to research for the purposes of a player.
Off the top of your head (and definitely would need to go in spoiler brackets for both of us), ** spoiler omitted **
They show up fairly often, usually in and around part 3 or 4. They certainly show up in ...
** spoiler omitted **
That's fine; but please keep posts here to questions, not replies. It's how I keep this thread manageable at my side.

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I'm Hiding In Your Closet wrote:Which of the Golarion Powers would be most analogous to The Red Knight from the FORGOTTEN REALMS pantheon?
What about Hoar (who, from a Golarion perspective, might seem sort of like an unlikely midpoint between Iomedae and Calistria)?
Red Knight: Iomedae, I guess.
Hoar: Dunno, I gues Groetus.
Would you mind explaining the latter correlation a bit? The first analogy is intuitive enough, but I was and remain surprised and puzzled by the second. Hoar, after all, is all about concerns of the sort it seems NOBODY could care about less than Groetus.

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James Jacobs wrote:Would you mind explaining the latter correlation a bit? The first analogy is intuitive enough, but I was and remain surprised and puzzled by the second. Hoar, after all, is all about concerns of the sort it seems NOBODY could care about less than Groetus.I'm Hiding In Your Closet wrote:Which of the Golarion Powers would be most analogous to The Red Knight from the FORGOTTEN REALMS pantheon?
What about Hoar (who, from a Golarion perspective, might seem sort of like an unlikely midpoint between Iomedae and Calistria)?
Red Knight: Iomedae, I guess.
Hoar: Dunno, I gues Groetus.
It was a guess. There's not really a good analogue fro Groetus in the Forgotten Realms.

RumoWolpertinger |

How does Atheism work on Golarion, when the existence of the gods seems to be indisputable (at least to the reader :))?
To be more concise/give an example: There is an avowed atheist in
How would that person's view be on gods and their worshippers and what could be the reason?
I hope this counts as one question, though I know the answer can be rather complex...
In any case thank you so much for taking the time!

Ambrosia Slaad |
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Howdy, Oh Most Sagacious Jacobsaur,
Do any of the core races and/or civilizations living within the Inner Sea have a crafting technique like kintsugi?
Thanks!

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Originally it was mentioned that in Beyond the Veiled Past a guidance on how to play a campaign in historical Azlant would be included. But later, that particular description somehow creeped off somewhere. What was the reason behind this unfortunate turn of events?
I don't know. Wasn't involved in that Adventure Path much beyond approvals. You'd have to ask Adam for details, but my guess is that it simply wouldn't have fit in the book, and was too big a topic to summarize.
Frankly, I agree. Rules for playing in the past would require an entirely new campaign setting, and I'd rather not split the audience that way.

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How does Atheism work on Golarion, when the existence of the gods seems to be indisputable (at least to the reader :))?
To be more concise/give an example: There is an avowed atheist in ** spoiler omitted **.
How would that person's view be on gods and their worshippers and what could be the reason?I hope this counts as one question, though I know the answer can be rather complex...
In any case thank you so much for taking the time!
This is a complicated question that we've tried to cover in detail in multiple books, further complicated by the fact that we want to include atheism in the game as an option for players who aren't comfortable playing characters of faith or prefer that option, but we don't want to set up atheists as "right or wrong" which is hard to do in a setting where the deities are manifestly real.
Atheists in the setting are, as a result, folks who don't attribute divinity to the gods; they see them as nothing more as exceptionally powerful entities and don't feel obligated to worship them. That's certainly how the NPC you mention thinks.

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Howdy, Oh Most Sagacious Jacobsaur,
Do any of the core races and/or civilizations living within the Inner Sea have a crafting technique like kintsugi?
Thanks!
Not in the Inner Sea, really, but probably over in Minkai, which is our Japan analog.

Aenigma |

Aenigma wrote:Originally it was mentioned that in Beyond the Veiled Past a guidance on how to play a campaign in historical Azlant would be included. But later, that particular description somehow creeped off somewhere. What was the reason behind this unfortunate turn of events?I don't know. Wasn't involved in that Adventure Path much beyond approvals. You'd have to ask Adam for details, but my guess is that it simply wouldn't have fit in the book, and was too big a topic to summarize.
Frankly, I agree. Rules for playing in the past would require an entirely new campaign setting, and I'd rather not split the audience that way.
Sigh. I really wished we would have a campaign setting book for ancient Azlant. Anyway, the fact that Paizo actually considered to include that particular article in the book means that, though it wasn't revealed to the public, Paizo had made a map of ancient Azlant, right?

Danika W |

James Jacobs, I'm gearing up to run Tyrant's Grasp, and reading the first book I have a question that I can't seem to clear up. With the obols pinning the PCs' souls and bodies together, what happens if they die again, either in the Boneyards or in the Material Plane? Do they go back to Roslar's Tomb? Are the obols only good for the one death?

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Sigh. I really wished we would have a campaign setting book for ancient Azlant. Anyway, the fact that Paizo actually considered to include that particular article in the book means that, though it wasn't revealed to the public, Paizo had made a map of ancient Azlant, right?
No. It was never created as far as I know. Doesn't mean we won't do a book like this at some point in the future, however.

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James Jacobs, I'm gearing up to run Tyrant's Grasp, and reading the first book I have a question that I can't seem to clear up. With the obols pinning the PCs' souls and bodies together, what happens if they die again, either in the Boneyards or in the Material Plane? Do they go back to Roslar's Tomb? Are the obols only good for the one death?
I don't know. I didn't work on that Adventure Path. I'd recommend asking that in the Tyrant's Grasp forums or reaching out to Ron Lundeen.
(Had I worked on it, I would have had the obols be reactive; they wouldn't meddle with a player charcter's death and resurrection, and would transfer to a new player character if the player decided to let the dead PC lie and make a new one.)

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If I was to create a Pathfinder character and name them "Friv Seedorf," what ancestry would be best? Where in the Inner Sea region might you find a family of Seedorfs who'd name their kid "Friv?"