The Cheater of Mystra in the APG


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RPG Superstar 2010 Top 32

9 people marked this as FAQ candidate. Answered in the errata.

What the HELL.

Ay to the Peegee wrote:

Selective Spell (Metamagic)

Your allies need not fear friendly fire.
Prerequisite: Spellcraft 10 ranks.
Benefit: When casting a selective spell with an area effect, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell’s actual level.
Spells that do not have an area of effect do not benefit from this feat

Selective Antimagic Field. You are your own ally. Congratulations! You've just given yourself immunity to magic.

What's more, this is a KNOWN PROBLEM. The "Cheater of Mystra" has been a known problem with "exclude allies from your spells" since at least 2004.

What were you thinking?

RPG Superstar 2010 Top 32

Selective Web. Selective Stinking Cloud. Selective Black Tentacles. Selective Wall of Force.

AMF is not the only problem, incidentally. Any "wreck up the battlefield and block LOS" ability has the same issues.


A Man In Black wrote:

What the HELL.

Ay to the Peegee wrote:

Selective Spell (Metamagic)

Your allies need not fear friendly fire.
Prerequisite: Spellcraft 10 ranks.
Benefit: When casting a selective spell with an area effect, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell’s actual level.
Spells that do not have an area of effect do not benefit from this feat

Selective Antimagic Field. You are your own ally. Congratulations! You've just given yourself immunity to magic.

What's more, this is a KNOWN PROBLEM. The "Cheater of Mystra" has been a known problem with "exclude allies from your spells" since at least 2004.

What were you thinking?

This has been suggested a number of times. Personally I have no problem with a caster doing this, with the understanding that a lot of magical effects have to traverse distances and an anti-magic field would still affect disintegrate rays and meteor swarms as they crossed the distance to their targets. One could even make an argument that spells that don't have a visible energy signature crossing distances but instead rely on line-of-sight must have some sort of magical connection between the caster and the area of effect, which could be disrupted by the anti-magic field.

Plenty of ways to make this not a game-breaking use of the feat. Sure, the caster can self-buff while preventing enemies from casting anything, while his fighter ally is still able to hit the baddies with his magic sword. A nasty ability, but not really over-powering for a 7th level wizard slot (or 9th level cleric slot).

The Exchange

Agreed with Nazard. It's a good strategy, to be sure, but not a broken one, and intelligent opponents which are played correctly will probably realize that something is up and alter their strategy accordingly.

It's probably up to the individual GM, but I would personally rule that any effect requiring line of sight involves a direct connection from you to the target. Antimagic fields in the way disrupt the spell, cutting this feats' effectiveness to good (but again, not broken) AoE spells and self targeting buffs.

Not much else to see here.

RPG Superstar 2010 Top 32

Nazard wrote:
This has been suggested a number of times. Personally I have no problem with a caster doing this, with the understanding that a lot of magical effects have to traverse distances and an anti-magic field would still affect disintegrate rays and meteor swarms as they crossed the distance to their targets. One could even make an argument that spells that don't have a visible energy signature crossing distances but instead rely on line-of-sight must have some sort of magical connection between the caster and the area of effect, which could be disrupted by the anti-magic field.

So the only way this feat isn't broken is if the selected people are affected by certain parts of the spell, despite the fact that the one thing this feat does is make people immune to effects of the spell.

Does Selective Obscuring Mist the selected targets' LOS? Why or why not? Why does AMF work differently (other than the fact that it's gamebreaking so nerf it)?


For the record, I'm on board with "too strong!".

However, Selective Spell only makes the targets immune to the effects of the spell. It doesn't make spells cast by the targets immune to the effects of the spell. So you can improved-donut-AMF yourself, but you still can't cast disintegrate out of it. Or rather, you can, but the green beam poofs out of existence the instant it is created, because it is created inside the anti-magic field.

The Exchange

A Man In Black wrote:
Does Selective Obscuring Mist the selected targets' LOS? Why or why not? Why does AMF work differently (other than the fact that it's gamebreaking so nerf it)?

Because obscuring mist summons clouds which are difficult to see through. If there are no clouds in your 5 foot square, but there are clouds in the rest of the AoE, they block line of sight. You aren't directly affected, but the feat doesn't give you the ability to magically see through the mist. Just the ability to not have it in your own face.

I'm sure I'm wasting my time; I've seen your style of forum 'discussion' and won't feed the thread. Just chiming in with my vote of, "Meh, nothing special."

RPG Superstar 2010 Top 32

Incidentally, incorporeality + ghost touch attack or ghost touch weapon + selective AMF = immunity to everything ever.

w0nkothesane wrote:
If there are no clouds in your 5 foot square, but there are clouds in the rest of the AoE, they block line of sight. You aren't directly affected, but the feat doesn't give you the ability to magically see through the mist. Just the ability to not have it in your own face.

So you've interpreted Selective Obscuring Mist to just not affect the square of the targets. Not only does that not make any sense (multiple characters can be in the same square; does a Selective Fireball not hit both if one of them is "selected"), but it's also not mentioned anywhere in Selective Spell.

Zurai wrote:
However, Selective Spell only makes the targets immune to the effects of the spell. It doesn't make spells cast by the targets immune to the effects of the spell. So you can improved-donut-AMF yourself, but you still can't cast disintegrate out of it. Or rather, you can, but the green beam poofs out of existence the instant it is created, because it is created inside the anti-magic field.

So just don't cast any of the many terrible projectile spells, of which Disintegrate is one. Flesh to Stone still works.

Or, you know, a sling.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

It's not even your square that's unaffected. It's just you personally (and/or other selected creatures).

You can move around and do whatever you like and the "selective" effect is suppressed inasmuch as it touches or affects your person.

The AMF still surrounds you in every direction and blocks your line of effect with antimagic, so any spell you cast that affects anything but yourself does nothing, EXCEPT a magical effect you can deliver by physical contact to another excluded creature.

Any cover, concealment, or barrier effect that is between you and a target still has its normal effect on anything that travels between you and the target.


Y'know, maybe I'm just reading it weird, but antimagic field says it suppresses but doesn't dispel spells cast into it. That sounds to me like you could cast across an antimagic field, as long as the target isn't inside the field itself - your disintegrate ray would fly to the edge of the field, disappear, then reappear on the other side and keep going until it hit something or ran out of its range.

If that's the case, then making an antimagic "donut" around yourself isn't such a bright idea. Sure, it'll suppress the magic items of people who try to stab you, but you could still be cast on - the field doesn't affect you, so it doesn't protect you either, it just gives a little dot in the middle where spell effects, which aren't dispelled, only suppressed, will actually have their normal effect.

RPG Superstar 2010 Top 32

Jason Nelson wrote:

The AMF still surrounds you in every direction and blocks your line of effect with antimagic, so any spell you cast that affects anything but yourself does nothing, EXCEPT a magical effect you can deliver by physical contact to another excluded creature.

Any cover, concealment, or barrier effect that is between you and a target still has its normal effect on anything that travels between you and the target.

How is blocking your line of sight not affecting you? Where's the list of effects that still affect you despite the fact that the feat says "These targets are excluded from the effects of your spell"?

Liberty's Edge

A Man In Black wrote:
Jason Nelson wrote:

The AMF still surrounds you in every direction and blocks your line of effect with antimagic, so any spell you cast that affects anything but yourself does nothing, EXCEPT a magical effect you can deliver by physical contact to another excluded creature.

Any cover, concealment, or barrier effect that is between you and a target still has its normal effect on anything that travels between you and the target.

How is blocking your line of sight not affecting you? Where's the list of effects that still affect you despite the fact that the feat says "These targets are excluded from the effects of your spell"?

The spells you cast are not you, the items you wear and buffs on you are an extension of you and thus are protected, but this does not extend further than that. The moment a spell attempts to leave the infinitely thin protective bubble around you they become their own entity and thus subject to the anti-magic field, causing them to wink out.

EDIT: They were referring to it blocking the spell's ability to LoS a target, not yours. Since it started at you, and ended at the opponent it had to travel through the barrier of spell-death and couldn't have worked.

RPG Superstar 2010 Top 32

StabbittyDoom wrote:
The spells you cast are not you, the items you wear and buffs on you are an extension of you and thus are protected, but this does not extend further than that. The moment a spell attempts to leave the infinitely thin protective bubble around you they become their own entity and thus subject to the anti-magic field, causing them to wink out.

That's reasonable for spells which are projectiles. But there are lots of spells you can cast through glass walls. Why does a spell which explicitly does not affect me stop me from casting Flesh to Stone normally on a target I can see perfectly well?

Quote:
EDIT: They were referring to it blocking the spell's ability to LoS a target, not yours. Since it started at you, and ended at the opponent it had to travel through the barrier of spell-death and couldn't have worked.

So now we're writing whole new rulesets about "the spell's LOS" (which is somehow separate from the caster's)?

The problem with this feat is that it offers too many incoherent or gamebreaking situations, with no guidance on how to resolve these situations. How does a Selective Wall of Iron work, and how is this different from how a Selective Wall of Fire or Force and why? Can I walk through a Selective Wall of Force? Shoot through it? How does a Selective Obscuring Mist work? How about Selective Darkness?

Liberty's Edge

A Man In Black wrote:
StabbittyDoom wrote:
The spells you cast are not you, the items you wear and buffs on you are an extension of you and thus are protected, but this does not extend further than that. The moment a spell attempts to leave the infinitely thin protective bubble around you they become their own entity and thus subject to the anti-magic field, causing them to wink out.
That's reasonable for spells which are projectiles. But there are lots of spells you can cast through glass walls. Why does a spell which explicitly does not affect me stop me from casting Flesh to Stone normally on a target I can see perfectly well?

1) See my edit (timing sucks, huh? ;) )

2) It isn't affecting you, it's affecting your spell. Gear and self-buffs are considered part of your self, so they aren't affected, but this does not extend further than that, so any non-self spell could be effected depending on how a DM interprets LoS-based magic (ie, does it travel through the intervening space, or do you somehow make it happen starting and ending entirely outside the field).


A Man In Black wrote:
StabbittyDoom wrote:
The spells you cast are not you, the items you wear and buffs on you are an extension of you and thus are protected, but this does not extend further than that. The moment a spell attempts to leave the infinitely thin protective bubble around you they become their own entity and thus subject to the anti-magic field, causing them to wink out.
That's reasonable for spells which are projectiles. But there are lots of spells you can cast through glass walls. Why does a spell which explicitly does not affect me stop me from casting Flesh to Stone normally on a target I can see perfectly well?

Uh, AMiB, that logic follows through for an un-Selective anti-magic field, too.

RPG Superstar 2010 Top 32

StabbittyDoom wrote:
2) It isn't affecting you, it's affecting your spell. Gear and self-buffs are considered part of your self, so they aren't affected, but this does not extend further than that, so any non-self spell could be effected depending on how a DM interprets LoS-based magic (ie, does it travel through the intervening space, or do you somehow make it happen starting and ending entirely outside the field).

But what about all those spells which aren't objects? Flesh to Stone isn't a projectile that travels from me to a dude, it's just an affect which affects the dude. It doesn't "travel".

Nevermind that Selective AMF is still an impenetrable fortress against anything that doesn't have Ex flight or Ex ranged attacks. Selective AMF + Invisibility Sphere = Oops I accidentally your whole Bestiary except for enemies with ex blindsense/blindsight.

Zurai wrote:
Uh, AMiB, that logic follows through for an un-Selective anti-magic field, too.

No it doesn't. One of the effects of the spell is that it blocks LOS for spellcasting. Unless you're Selected to be immune to the effects of the spell, you are affected by that effect.

Shadow Lodge

Jason Nelson wrote:
The AMF still surrounds you in every direction and blocks your line of effect with antimagic, so any spell you cast that affects anything but yourself does nothing, EXCEPT a magical effect you can deliver by physical contact to another excluded creature.

Would your touch spells even work since the target is in an AMF?


A Man In Black wrote:
Selective AMF + Invisibility Sphere = Oops I accidentally your whole Bestiary except for enemies with ex blindsense/blindsight.

No. All spells (with the exception of certain spells that explicitly state otherwise, such as prismatic sphere) are suppressed while within the area of an antimagic field. That includes invisibility sphere.

Quote:
Zurai wrote:
Uh, AMiB, that logic follows through for an un-Selective anti-magic field, too.
No it doesn't. One of the effects of the spell is that it blocks LOS for spellcasting. Unless you're Selected to be immune to the effects of the spell, you are affected by that effect.

Incorrect. Please go read antimagic field again. It does not block LoS for spellcasting. It suppresses magic within its area. It doesn't even block spellcasting. It only suppresses magic within its area.

RPG Superstar 2010 Top 32

Zurai wrote:
Incorrect. Please go read antimagic field again. It does not block LoS for spellcasting. It suppresses magic within its area. It doesn't even block spellcasting. It only suppresses magic within its area.

Hah. Blocking LOS was something from the glossary definition of Antimagic from 3.5...except that PF left that out of the glossary. Ah, undocumented changes.

Anyhoo, we're still at this.

Quote:
An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it.

You're immune to this effect, so your spells aren't suppressed.

Unless you're not immune to this effect, in which case where's the list of things that you're not immune to?


A Man In Black wrote:

Anyhoo, we're still at this.

Quote:
An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it.

You're immune to this effect, so your spells aren't suppressed.

Unless you're not immune to this effect, in which case where's the list of things that you're not immune to?

YOU are immune to the antimagic field. Your spells are not. Your spells are not you. It is only the target(s) selected as part of the Selective Spell feat that are immune to the effects of the spell. Technically I suppose you could target an already-existing spell with the feat, since it doesn't technically say what are valid targets, but I'd say that gets pretty far from the intent of the feat.

RPG Superstar 2010 Top 32

Zurai wrote:
YOU are immune to the antimagic field. Your spells are not. Your spells are not you. It is only the target(s) selected as part of the Selective Spell feat that are immune to the effects of the spell. Technically I suppose you could target an already-existing spell with the feat, since it doesn't technically say what are valid targets, but I'd say that gets pretty far from the intent of the feat.

For one, [citation needed]? Since when is a spell on you not part of you? If you're immune to Dispel Magic, does that mean all the spells on you aren't, and that Dispel Magic can still counterspell your spells because hey, the spell isn't you? Plus, you've suddenly ruled that a Selective Fireball can still wreck your party members' clothing and gear, because those are separate legal targets, too. I hope your wizard has really, really high int. The implications of your claim are incoherent.

Not only that, but the feat is still broken! "I choose as the excluded targets of this AMF: myself and the Invisibility Field on me."


A Man In Black wrote:
Zurai wrote:
YOU are immune to the antimagic field. Your spells are not. Your spells are not you. It is only the target(s) selected as part of the Selective Spell feat that are immune to the effects of the spell. Technically I suppose you could target an already-existing spell with the feat, since it doesn't technically say what are valid targets, but I'd say that gets pretty far from the intent of the feat.
For one, [citation needed]? Since when is a spell on you not part of you? If you're immune to Dispel Magic, does that mean all the spells on you aren't, and that Dispel Magic can still counterspell your spells because hey, the spell isn't you? Plus, you've suddenly ruled that a Selective Fireball can still wreck your party members' clothing and gear, because those are separate legal targets, too. I hope your wizard has really, really high int. The implications of your claim are incoherent.

Nope. Equipment specifically is immune to the effects of anything that isn't targetted directly at them, and furthermore uses their current owner's saves. It's clear that your gear is an extension of yourself.

Spells don't get the same consideration.

Quote:

Not only that, but the feat is still broken! "I choose as the excluded targets of this AMF: myself and the Invisibility Field on me."

I ask you to read the very first sentence I wrote in this thread.

RPG Superstar 2009 Top 16, 2012 Top 32

I'm not seeing the problem here.

A selective spell excludes certain creatures from its effects.

The effects of an antimagic field are to suppress the following things: incorporeal creatures and magic.

So a selective antimagic field excludes the chosen creatures from the list of things being suppressed. Congratulations. So selective antimagic field doesn't suppress your allies, it only suppresses their magic. Really only useful if your allies are incorporeal.


Epic Meepo wrote:
A selective spell excludes certain creatures from its effects.

Technically not true, assuming AMiB's first post in this thread contains the correct wording of the feat. Selective Spell excludes a number of "targets", not "target creatures". So, objects, creatures, and spells are all validly excludable.

RPG Superstar 2010 Top 32

Zurai wrote:

Nope. Equipment specifically is immune to the effects of anything that isn't targetted directly at them, and furthermore uses their current owner's saves. It's clear that your gear is an extension of yourself.

Spells don't get the same consideration.

That's a position that isn't backed by the rules anywhere. It's not an unreasonable position, but the fact that it's perfectly reasonable to rule that See Invisibility is or isn't a "part" of a person for the purposes of Selective Spell means this this is ANOTHER bit of Paizo rules writing that boils down to "So what exactly does this do again?" "I have no idea." See also: Stealth/Perception.

Epic Meepo wrote:

I'm not seeing the problem here.

A selective spell excludes certain creatures from its effects.

The effects of an antimagic field are to suppress the following things: incorporeal creatures and magic.

So a selective antimagic field excludes the chosen creatures from the list of things being suppressed. Congratulations. So selective antimagic field doesn't suppress your allies, it only suppresses their magic. Really only useful if your allies are incorporeal.

So if you take the most draconian interpretation of this feat AND don't allow it to target spells as excluded targets (despite the fact that spells are often targets in other contexts) then it's not a problem with AMF.

That's super.

So how does a Selective Wall of Iron work? Why isn't Selective Darkness or Selective Obscuring Mist or Selective Web or Selective Silence a problem?

RPG Superstar 2009 Top 16, 2012 Top 32

Zurai wrote:
Epic Meepo wrote:
A selective spell excludes certain creatures from its effects.
Technically not true, assuming AMiB's first post in this thread contains the correct wording of the feat. Selective Spell excludes a number of "targets", not "target creatures". So, objects, creatures, and spells are all validly excludable.

Ah, I stand corrected.

That wording needs errata to clarify what you can and cannot target. Can you target a spell? Can you target "arcane magic" as a whole? Can you target "the hobgoblin species"? Each of those is technically singular.


A Man In Black wrote:
So how does a Selective Wall of Iron work?

It doesn't. Wall of iron doesn't have an Area.

RPG Superstar 2010 Top 32

Zurai wrote:
It doesn't. Wall of iron doesn't have an Area.

Fair enough. All of the other "It sucks to be in this zone" abilities are still laying around, making a mess of things.

-edit- Wait a second.

Quote:
Effect: iron wall whose area is up to one 5-ft. square/level; see text

That is an effect which is an area. How is that not an area effect?


Yep, and again, I'm on record as saying I think Selective Spell is too strong. The Archmage arcana it was based on was pretty well balanced; all it did was remove squares from the effect of a spell. That prevented shenanigans and rules debates about things like this, while still making it very, very useful.

RPG Superstar 2010 Top 32

Zurai wrote:
Yep, and again, I'm on record as saying I think Selective Spell is too strong. The Archmage arcana it was based on was pretty well balanced; all it did was remove squares from the effect of a spell. That prevented shenanigans and rules debates about things like this, while still making it very, very useful.

I don't think it's just too strong. I think it's poorly written, which leads to lots of incoherent or vague results, some of which are too strong.

The Sculpt Spell treatment, or a rewrite that limited it to the instantaneous effects of a spell (so no making a Wall of Iron that you're somehow immune to the effects of or an Antimagic Field you can cast through) would bring it within the bounds of sanity.


I'm wondering if the feat is missing a line, stating that it can only be applied to spells with a duration of instantaneous (fireballs, lightning bolts, etc.).

Liberty's Edge

Pathos wrote:
I'm wondering if the feat is missing a line, stating that it can only be applied to spells with a duration of instantaneous (fireballs, lightning bolts, etc.).

Or eliminating squares (relative to the source square) instead of targets.

Shadow Lodge

So the ones that concern me so far:

  • Black Tentacles
  • Web
  • Darkness
  • Entagle
  • Silence
  • Soften Earth and Stone
  • Spike stones and Spike Growth

    Spells mentioned that don't work due to not being area:

  • Cloud spells
  • Wall spells
  • Grease

    Spells that should probably work but don't:

  • Confusion

  • Contributor

    A Man In Black wrote:

    What the HELL.

    Ay to the Peegee wrote:

    Selective Spell (Metamagic)

    Your allies need not fear friendly fire.
    Prerequisite: Spellcraft 10 ranks.
    Benefit: When casting a selective spell with an area effect, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell’s actual level.
    Spells that do not have an area of effect do not benefit from this feat

    Selective Antimagic Field. You are your own ally. Congratulations! You've just given yourself immunity to magic.

    What's more, this is a KNOWN PROBLEM. The "Cheater of Mystra" has been a known problem with "exclude allies from your spells" since at least 2004.

    What were you thinking?

    While I won't speak to the rules issue, I'd just like to point out that starting a thread with "What the HELL. What were you thinking?" isn't generally the best way to get Paizo staff to pay attention to you.

    RPG Superstar 2010 Top 32

    James Sutter wrote:
    While I won't speak to the rules issue, I'd just like to point out that starting a thread with "What the HELL. What were you thinking?" isn't generally the best way to get Paizo staff to pay attention to you.

    Is this advice, or a moderator comment?


    A Man In Black wrote:
    James Sutter wrote:
    While I won't speak to the rules issue, I'd just like to point out that starting a thread with "What the HELL. What were you thinking?" isn't generally the best way to get Paizo staff to pay attention to you.
    Is this advice, or a moderator comment?

    My guess is, "Yes".

    :p

    Contributor

    A Man In Black wrote:
    That is an effect which is an area. How is that not an area effect?

    In the same way that a summon monster summons a creature that is a target, yet the spell isn't a Target spell, it's an Effect spell.

    RPG Superstar 2010 Top 32

    Zurai wrote:

    My guess is, "Yes".

    :p

    Well, let me put a finer point on it, then.

    If it's advice, then bear in mind that angry people are people who care about the products enough to feel emotionally about them. You don't see me posting on, say, Battletech or Exalted forums because those are games I don't like and thus don't care enough about to post. If you're ignoring people who are angry, then you are only listening to people who are content and/or only listening to people who have given up entirely (and you won't get many comments from the latter).

    If it's a moderator comment that heated threads are unwelcome, then that's fair enough, I just won't post those threads at all. Paizo's house, Paizo's rules.

    Sean K Reynolds wrote:
    In the same way that a summon monster summons a creature that is a target, yet the spell isn't a Target spell, it's an Effect spell.

    Okay. So where would I go about finding that in the rules, instead of needing to ask the developers personally what they meant?

    Also, it has a frustratingly mastery-destroying effect on the game. Black Tentacles is an area, Web is an effect. Glitterdust is an area, Confusion targets creatures in an area. It hinges on a technicality that requires mass memorization of an otherwise-useless attribute.

    Do you know if it works on Grease without looking it up?


    A Man In Black wrote:
    Zurai wrote:

    My guess is, "Yes".

    :p

    Well, let me put a finer point on it, then.

    If it's advice, then bear in mind that angry people are people who care about the products enough to feel emotionally about them. You don't see me posting on, say, Battletech or Exalted forums because those are games I don't like and thus don't care enough about to post. If you're ignoring people who are angry, then you are only listening to people who are content and/or only listening to people who have given up entirely (and you won't get many comments from the latter).

    If it's a moderator comment that heated threads are unwelcome, then that's fair enough, I just won't post those threads at all. Paizo's house, Paizo's rules.

    You're really angry about this? Dude, chill. There are thousands of posts on these boards asking for clarification about a spell or rule, without being angry. Thousands of people disagreeing with stuff, without being angry.

    Contributor

    A Man In Black wrote:
    Okay. So where would I go about finding that in the rules, instead of needing to ask the developers personally what they meant?

    Individual spells are pretty clear at stating whether they're Area, Effect, or Target.

    Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

    1 person marked this as FAQ candidate.

    Why is AMS a big deal? it still doesn't break Line of effect.

    Pathfinder RPG, pg 215 wrote:

    Line of Effect: A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It’s like line of sight for ranged

    weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight.
    You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.

    The spell makes you immune to its effects. It does nothing for the space around you. So as soon as your flesh to stone is cast, you don't have line of effect to the target as the squares between you and the target have an AMS in them.

    RPG Superstar 2010 Top 32

    1 person marked this as FAQ candidate.
    Sean K Reynolds wrote:
    Individual spells are pretty clear at stating whether they're Area, Effect, or Target.

    So a spell that affects an area is an area effect spell, but a spell with an effect that covers a certain area isn't.

    Matthew Morris wrote:

    Why is AMS a big deal? it still doesn't break Line of effect.

    Pathfinder RPG, pg 215 wrote:

    Line of Effect: A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It’s like line of sight for ranged

    weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight.
    You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.
    The spell makes you immune to its effects. It does nothing for the space around you. So as soon as your flesh to stone is cast, you don't have line of effect to the target as the squares between you and the target have an AMS in them.

    AMS doesn't block line of sight.

    Silver Crusade

    Pathfinder Adventure Path Subscriber
    A Man In Black wrote:
    Sean K Reynolds wrote:
    Individual spells are pretty clear at stating whether they're Area, Effect, or Target.
    So a spell that affects an area is an area effect spell, but a spell with an effect that covers a certain area isn't.

    Gotta love the semantics here. :)


    PuddingSeven wrote:
    A Man In Black wrote:
    Zurai wrote:

    My guess is, "Yes".

    :p

    Well, let me put a finer point on it, then.

    If it's advice, then bear in mind that angry people are people who care about the products enough to feel emotionally about them. You don't see me posting on, say, Battletech or Exalted forums because those are games I don't like and thus don't care enough about to post. If you're ignoring people who are angry, then you are only listening to people who are content and/or only listening to people who have given up entirely (and you won't get many comments from the latter).

    If it's a moderator comment that heated threads are unwelcome, then that's fair enough, I just won't post those threads at all. Paizo's house, Paizo's rules.

    You're really angry about this? Dude, chill. There are thousands of posts on these boards asking for clarification about a spell or rule, without being angry. Thousands of people disagreeing with stuff, without being angry.

    I like it when he's angry.


    Matthew Morris wrote:

    Why is AMS a big deal? it still doesn't break Line of effect.

    Pathfinder RPG, pg 215 wrote:

    Line of Effect: A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It’s like line of sight for ranged

    weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight.
    You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.
    The spell makes you immune to its effects. It does nothing for the space around you. So as soon as your flesh to stone is cast, you don't have line of effect to the target as the squares between you and the target have an AMS in them.

    Antimagic field does not block line of effect or line of sight. Further, spells like stone to flesh do not require line of effect.

    That said, Selective Spell doesn't actually change anything about the interaction between antimagic field and casting spells.


    Gorbacz wrote:
    A Man In Black wrote:
    Sean K Reynolds wrote:
    Individual spells are pretty clear at stating whether they're Area, Effect, or Target.
    So a spell that affects an area is an area effect spell, but a spell with an effect that covers a certain area isn't.
    Gotta love the semantics here. :)

    I think MiB is trying to make a point because he knows at some point someone will try to ask a question in the rules sub-forum to "game the system"*. I while back the idea of casting spells you don't have access to was attempted, among other things. If he can bring heat on the issue now the rule can be clarified or it can be errata'd. I have a new player in my group now, and there are things that are hard to understand if you have not been playing for a while.

    *I know sometimes the misunderstanding is valid, but at other times.....


    Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
    A Man In Black wrote:
    If it's a moderator comment that heated threads are unwelcome, then that's fair enough, I just won't post those threads at all. Paizo's house, Paizo's rules.

    I think it was a comment on how an aggressive, confrontational post (heated if you like) will likely annoy the people that you are seeking a response from, make them less likely to be as objective as they would normally be and as such, less likely to see any merit in your arguments.


    Zurai wrote:
    Matthew Morris wrote:

    Why is AMS a big deal? it still doesn't break Line of effect.

    Pathfinder RPG, pg 215 wrote:

    Line of Effect: A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It’s like line of sight for ranged

    weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight.
    You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.
    The spell makes you immune to its effects. It does nothing for the space around you. So as soon as your flesh to stone is cast, you don't have line of effect to the target as the squares between you and the target have an AMS in them.

    Antimagic field does not block line of effect or line of sight. Further, spells like stone to flesh do not require line of effect.

    That said, Selective Spell doesn't actually change anything about the interaction between antimagic field and casting spells.

    So if your antimagic field is 10 feet in diameter, and someone is 15 feet away then you cast spells on them, and they can cast spells on you as long as they don't have to travel through the antimagic area like a ray would?

    Examples of spells that could affect you or the enemy would be hold person, and power word kill?

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