
ItoSaithWebb |

I am now just going through the Subdomains. You know I am really hoping now that Pazio works on creating a Deity and Demigods compendium one that is similar to the original one, as far as it's lists of Gods go.
The neat thing is that the Cthulhu Mythos could be put back in because it is allll open domain now.
The last compendium by WotC was nice but it left out a lot of the Gods.

Xum |

Some examples are abilities to allow your mount to ignore movement restrictions from difficult terrain and heavy barding, as well as lifting ACPs to Ride checks. Or give your mount DR.
Your mount will however be an ordinary mount, correct? Not like a druid, cavalier, paladin or something of the like?

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A clarification:
The way I read them, Feast of Ashes and Cup of Dust don't actually kill the target.
They cannot deal nonlethal damage to the target in excess of the target's hit points, and so they never switch over to lethal damage like normal starvation/thirst do.
As to the Witch being only usable as evil characters, I don't really think that's true. Yeah, their spell list got a nice injection of curse-type spells, but that doesn't mean you need to use them anymore than you needed to use Bestow Curse previously, or for that matter that cursing the crap out of some a-hole is bad/evil/dark. Just save that Pox Pustules spell for the next Antipaladin you run into and flavor it as "visiting the evil he's done back upon himself"

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A clarification:
The way I read them, Feast of Ashes and Cup of Dust don't actually kill the target.
They cannot deal nonlethal damage to the target in excess of the target's hit points, and so they never switch over to lethal damage like normal starvation/thirst do.
As to the Witch being only usable as evil characters, I don't really think that's true. Yeah, their spell list got a nice injection of curse-type spells, but that doesn't mean you need to use them anymore than you needed to use Bestow Curse previously, or for that matter that cursing the crap out of some a-hole is bad/evil/dark. Just save that Pox Pustules spell for the next Antipaladin you run into and flavor it as "visiting the evil he's done back upon himself"
The iconic witch is CG so ... yeah, Good Witches are kosher.

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TriOmegaZero wrote:Some examples are abilities to allow your mount to ignore movement restrictions from difficult terrain and heavy barding, as well as lifting ACPs to Ride checks. Or give your mount DR.Your mount will however be an ordinary mount, correct? Not like a druid, cavalier, paladin or something of the like?
Yes. Also, Gorbacz is right in pointing out you can only combine archetypes that do not replace the same ability. If I were DMing, I'd waive that restriction, but you'd only be able to choose one or the other, and possibly be limited to two archetypes.

Umbral Reaver |

Trades in Armor Training for the feat tree and some other goodies. Weapon Training only applies to two-handed weapons. At high levels, he doubles Str bonus to damage instead of x1.5, and can make attacks that automatically threaten crit or initiate a bull rush or trip.
What are the requisite actions or restrictions on automatic threats?

Me'mori |

The iconic witch is CG so ... yeah, Good Witches are kosher.
Don't forget that just because the APG is out, you should automatically disregard the playtest data. if it helps, think of the Beta rules (Barbarian, I'm looking at you), as well as the APG playtest data as "alternate class options" as well.
Granted, you'll have to do some evaluation and question asking to determine why the changes were made, but nothing is stopping you from keeping the APG Witch playtest spells (Glenda, anyone?) for the more "Gray" witch spells of the APG..

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What are the sub-domains for Death and Repose?
Death - Murder, Undead
Repose - Ancestors, SoulsI'd like to know about the Weather and Rune sub-domains myself...
Weather - Seasons, Storms
Rune - Language, Wards
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Here's a few of the powers.
Voice of Authority (Ex): A battle herald is skilled at
shouting commands over the din of the battlefield and
signaling allies when speech is impossible. She gains a +2
bonus on Diplomacy and Intimidate checks with creatures
with which she shares a language. In addition, her allies
gain a bonus equal to the battle herald’s class level on
Perception or Sense Motive checks to hear her commands
or interpret her secret messages conveyed with Bluff.
The battle herald’s levels stack with cavalier levels for the
purpose of the cavalier’s tactician ability.
Banner (Ex): At 5th level, a battle herald may fly a battle
standard that inspires her allies. This ability is identical to
the cavalier’s banner ability, and cavalier levels stack with
battle herald levels to determine the bonuses provided by
the banner.
Inspire Last Stand (Ex): At 9th level, a battle herald may
use inspiring command to grant herself and all allies
within 30 feet the benefits of the Diehard feat. Conscious
affected creatures also gain the benefits of inspire courage
while at negative hit points.
Edit: Note that the main ability of the class is Inspiring Command, a mix of bardic music and cavalier inspiration

seekerofshadowlight |

This was in the first post
Phalanx fighter can wield any spear or polearm his size as a one-handed weapon when he uses a shield (so, halberd or longspear as a 1-handed weapon w/ a tower shield) and negates the attack penalty of his tower shield by 11th level. Also other bonuses, like CMD bonuses, evasion when wielding a shield, or readying against charges as an immediate action.

nighttree |

As a Wiccan forgive me if I take offence to that comment.
No other class(apart from Paladins) are railroaded by the rules in this way
No offense was meant.
I have been Pagan for over thirty years myself, and actually own the local Pagan store.......just pointing out the historic reality ;)
nighttree |

i have a few wiccan friends and they make the same mistake you have here, they confuse the wiccan (witch) with the mythic witch which never actually existed but was the source for all the evil witch stereotypes.
Now ...now....I didn't say they didn't exist :)
But in essence your correct.
Wicca has nothing to do with the historic usage of the word, and I meant no offense to Wiccans (I'm proudly Pagan myself).

Captain Sir Hexen Ineptus |

I can't help but feel the barbarian is getting shafted a little here. Their rage power to attack and perform a bull rush with out following them as a feat for any to take. And now the feats that would have finally brought up the barbarian to the two handed damage dealing fiends they are supposed to be, over hand chop back swing etc., are now fighter class abilities.. Any way at least the barbarian has a niche, but I can't help but feel they are backwards.

nighttree |

I am now just going through the Subdomains. You know I am really hoping now that Pazio works on creating a Deity and Demigods compendium one that is similar to the original one, as far as it's lists of Gods go.
If it's not too much to ask.....could you post some information on which sub-domains they have covered ?

ItoSaithWebb |

northbrb wrote:i have a few wiccan friends and they make the same mistake you have here, they confuse the wiccan (witch) with the mythic witch which never actually existed but was the source for all the evil witch stereotypes.Now ...now....I didn't say they didn't exist :)
But in essence your correct.
Wicca has nothing to do with the historic usage of the word, and I meant no offense to Wiccans (I'm proudly Pagan myself).
A WITCH, A WITCH, May we burn her?
How do you know she is a witch?
Well. . .she looks like one.
Just kidding. Ya the witch class is so car removed from a Wiccan. Although it would be nice if there was a variant that was more Wiccan like. Personally I could see Oracles passing off as a Wiccan more than the Witch Class. Maybe a hybrid?

nighttree |

A WITCH, A WITCH, May we burn her?
How do you know she is a witch?
Well. . .she looks like one.
Just kidding. Ya the witch class is so car removed from a Wiccan. Although it would be nice if there was a variant that was more Wiccan like. Personally I could see Oracles passing off as a Wiccan more than the Witch Class. Maybe a hybrid?
LOL.....reminds me of a young chap who came into the store a few months ago and proudly declared himself a Druid.....
I asked him " how so".....and he said "I like animals"...:(
I asked him what he knew of Celtic culture....and he said "what's that?"......
We are constantly (for good or ill) re-assigning meanings to things, it's human nature.
And yes, IMO an Oracle makes a better fit if trying to create a Wiccan style character.

mdt |
1 person marked this as FAQ candidate. |

Hmm,
Finally some love for crafting characters. It really should be listed under teamwork feats, since it requires both characters to have the same craft skill and/or craft item feat to use. However, there's a new feat in the APG called Cooperative Casting. The person who has it gives a bonus to the other person's crafting rolls, and doubles the GP per day when crafting.
Granted the crafting rules are still whacked. But at least that should speed things up quite a bit.
I do have a question though, is the bonus listed in the feat in addition to the normal bonus for assisting others, or does it replace that bonus?

mdt |

Need more barbarian info... please
There are some rage powers that allow a raging barbarian to put his mount into a state of rage as well, gaining the same benefits. Uses 2 rage points per round. An improved version also gives the mount the benefit of any rage powers that are constant in effect when the barbarian rages.

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I've seen snippets of the "Arcane Duelist".....isn't this what the upcoming Magus class was supposed to be ?
It's definitely in the same neighborhood, in that it is a 1-20 level class where you are a fighter/magic-user type who can fight and cast in armor (light at first, but better later) from 1st level on. Its bard abilities are certainly in the "enhance weapons and combat" arena rather than performance as you'd typically conceive it, and it gets access to some fighter-exclusive feats
It is, and was fully intended to be, a fighter/caster hybrid (or, as some would say, the proprietary term for a githyanki multiclassed F/MU).
As to what the Magus will be exactly, no idea really. It might be more like an arcane paladin/ranger type, full BAB and partial caster. Or it might be a 3/4 BAB class with a unique spell list. We shall all see next spring.
The Arcane Duelist is, among other things, a more fightery kind of bard.
The Magician is, among other things, a more wizardy kind of bard.
The Sandman is, among other things, a more roguey kind of bard.
Bards are an interesting hybrid chassis, and in addition to following themes of content, some of the archetypes were built as themes as play style and mechanics to emphasize one corner of the bard's split personality (and add some interesting flav to each); hopefully they'll be a lot of fun to play.

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any word on the different barbarian archetypes?
One word is that there is a long list of new rage powers, and you don't have to take an archetype to avail yourself of those rage powers. True, some of the archetypes do gain certain abilities that meld well with particular groups of rage powers, but you can have one without the other.
One thing I'll say is that one of the archetypes works for barbarians who want to go running around in a loincloth and and a weapon (and a shield if you must) without being dead meat. Armor is for sissies!

Typelouder |

I can't help but feel the barbarian is getting shafted a little here. Their rage power to attack and perform a bull rush with out following them as a feat for any to take. And now the feats that would have finally brought up the barbarian to the two handed damage dealing fiends they are supposed to be, over hand chop back swing etc., are now fighter class abilities.. Any way at least the barbarian has a niche, but I can't help but feel they are backwards.
I absolutely agree. The fighter got better by being able to spec into a certain niche and exchanging bravery, weapon training,a nd armor training for comparable abilities...
The fighter in my opinion made out the best of all the classes in the advanced players guide.
the barbarian basically didn't get anything that makes them viable high level or even comparable to other melee characters... poor barbarians :[

Zurai |

I absolutely agree. The fighter got better by being able to spec into a certain niche and exchanging bravery, weapon training,a nd armor training for comparable abilities...
The fighter in my opinion made out the best of all the classes in the advanced players guide.
Actually, this sounds like the Fighter made out the worst. The absolute last thing Fighters needed was more specialization in hitting things. They're already the Emperor of Hitting Things. They need out of combat abilities.

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Captain Sir Hexen Ineptus wrote:I can't help but feel the barbarian is getting shafted a little here. Their rage power to attack and perform a bull rush with out following them as a feat for any to take. And now the feats that would have finally brought up the barbarian to the two handed damage dealing fiends they are supposed to be, over hand chop back swing etc., are now fighter class abilities.. Any way at least the barbarian has a niche, but I can't help but feel they are backwards.I absolutely agree. The fighter got better by being able to spec into a certain niche and exchanging bravery, weapon training,a nd armor training for comparable abilities...
The fighter in my opinion made out the best of all the classes in the advanced players guide.
the barbarian basically didn't get anything that makes them viable high level or even comparable to other melee characters... poor barbarians :[
WTF ? Pounce, Robilar's Gambit, +2d6 elemental damage on every attack ? Barbarians made it out like bandits on APG just on rage powers alone.

northbrb |

northbrb wrote:any word on the different barbarian archetypes?One word is that there is a long list of new rage powers, and you don't have to take an archetype to avail yourself of those rage powers. True, some of the archetypes do gain certain abilities that meld well with particular groups of rage powers, but you can have one without the other.
One thing I'll say is that one of the archetypes works for barbarians who want to go running around in a loincloth and and a weapon (and a shield if you must) without being dead meat. Armor is for sissies!
so the barbarian has options for no armor, that is awesome.
could you give me any info on how that works for them.
mdt |

Jason Nelson wrote:northbrb wrote:any word on the different barbarian archetypes?One word is that there is a long list of new rage powers, and you don't have to take an archetype to avail yourself of those rage powers. True, some of the archetypes do gain certain abilities that meld well with particular groups of rage powers, but you can have one without the other.
One thing I'll say is that one of the archetypes works for barbarians who want to go running around in a loincloth and and a weapon (and a shield if you must) without being dead meat. Armor is for sissies!
so the barbarian has options for no armor, that is awesome.
could you give me any info on how that works for them.
If it's the one I think they are referring to, you basically give up about 3-4 class abilities for a pretty hefty DR/-- that's always active.

Typelouder |

Typelouder wrote:WTF ? Pounce, Robilar's Gambit, +2d6 elemental damage on every attack ? Barbarians made it out like bandits on APG just on rage powers alone.Captain Sir Hexen Ineptus wrote:I can't help but feel the barbarian is getting shafted a little here. Their rage power to attack and perform a bull rush with out following them as a feat for any to take. And now the feats that would have finally brought up the barbarian to the two handed damage dealing fiends they are supposed to be, over hand chop back swing etc., are now fighter class abilities.. Any way at least the barbarian has a niche, but I can't help but feel they are backwards.I absolutely agree. The fighter got better by being able to spec into a certain niche and exchanging bravery, weapon training,a nd armor training for comparable abilities...
The fighter in my opinion made out the best of all the classes in the advanced players guide.
the barbarian basically didn't get anything that makes them viable high level or even comparable to other melee characters... poor barbarians :[
Pounce at lvl 10 after investing 3 rage talents. The elemental damage is after 3 rage talents. None of the rage powers came close to being anywhere near as powerful as the fighter is. in a fight a fighter will always beat the barbarian even if the barbarian uses all his once per rages.
Also im not sure what type of out of combat the fighter is looking for?

Rogue Eidolon |

Jason Nelson wrote:northbrb wrote:any word on the different barbarian archetypes?One word is that there is a long list of new rage powers, and you don't have to take an archetype to avail yourself of those rage powers. True, some of the archetypes do gain certain abilities that meld well with particular groups of rage powers, but you can have one without the other.
One thing I'll say is that one of the archetypes works for barbarians who want to go running around in a loincloth and and a weapon (and a shield if you must) without being dead meat. Armor is for sissies!
so the barbarian has options for no armor, that is awesome.
could you give me any info on how that works for them.
No Trap Sense, no DR. Instead a dodge bonus to AC scaling from 1 at 3rd to 4 at 15th and an equal bonus against fear. Also a natural armour bonus scaling from +1 at 7 to +5 at 19. All only when wearing no armour, but shields are OK. This is rather underwhelming at low levels, but at high levels, especially if you have up Mage Armour all the time, you are getting more AC than it is possible to receive in anything but Full Plate +5, and if your Dex is high enough, you'll beat out the Full Plate wearer anyway.

Rogue Eidolon |

northbrb wrote:If it's the one I think they are referring to, you basically give up about 3-4 class abilities for a pretty hefty DR/-- that's always active.Jason Nelson wrote:northbrb wrote:any word on the different barbarian archetypes?One word is that there is a long list of new rage powers, and you don't have to take an archetype to avail yourself of those rage powers. True, some of the archetypes do gain certain abilities that meld well with particular groups of rage powers, but you can have one without the other.
One thing I'll say is that one of the archetypes works for barbarians who want to go running around in a loincloth and and a weapon (and a shield if you must) without being dead meat. Armor is for sissies!
so the barbarian has options for no armor, that is awesome.
could you give me any info on how that works for them.
I'm pretty sure Invulnerable Rager is able to wear armour--I think it's Savage Barbarian that is meant by the 'armourless' barbarian.

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Typelouder wrote:Actually, this sounds like the Fighter made out the worst. The absolute last thing Fighters needed was more specialization in hitting things. They're already the Emperor of Hitting Things. They need out of combat abilities.I absolutely agree. The fighter got better by being able to spec into a certain niche and exchanging bravery, weapon training,a nd armor training for comparable abilities...
The fighter in my opinion made out the best of all the classes in the advanced players guide.
A lot of the fighter archetypes get various tricks and schticks that are not just "I Shoot Your Face, I Shoot Your Face Again," instead allowing them to bend the rules in creative ways, like shield fighters granting AC bonuses and even evasion to allies nearby, archers grappling and tripping with arrows, free hand fighters getting to push a guy's shield out of their way or pull them off balance or even yoink them into the path of an oncoming attack, mounted combat fighters getting to do stuff to benefit their mounts as well as themselves, mobile fighters mixing movement with attacks, etc.
Do they have more stabbification abilities? Sure. They are, after all, FIGHTERS. Still, they also get more variety of actions and abilities to use rather than just more pluses to things they already get.

mdt |

mdt wrote:I'm pretty sure Invulnerable Rager is able to wear armour--I think it's Savage Barbarian that is meant by the 'armourless' barbarian.northbrb wrote:If it's the one I think they are referring to, you basically give up about 3-4 class abilities for a pretty hefty DR/-- that's always active.Jason Nelson wrote:northbrb wrote:any word on the different barbarian archetypes?One word is that there is a long list of new rage powers, and you don't have to take an archetype to avail yourself of those rage powers. True, some of the archetypes do gain certain abilities that meld well with particular groups of rage powers, but you can have one without the other.
One thing I'll say is that one of the archetypes works for barbarians who want to go running around in a loincloth and and a weapon (and a shield if you must) without being dead meat. Armor is for sissies!
so the barbarian has options for no armor, that is awesome.
could you give me any info on how that works for them.
Ah, still going through it, and I'm just skimming at the moment. Still, if you have 5/-- DR you can pretty much go without armor if you want. :)

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Pounce at lvl 10 after investing 3 rage talents. The elemental damage is after 3 rage talents. None of the rage powers came close to being anywhere near as powerful as the fighter is. in a fight a fighter will always beat the barbarian even if the barbarian uses all his once per rages.Also im not sure what type of out of combat the fighter is looking for?
Elemental damage kicks in once per rage on lvl 4 and for whole rage at lvl 8. And they stack.
Nobody (except in rare circumstances) should be able to out-damage a fully optimized fighter. What's the point of playing a class that can do ONE thing when everybody else is better at that AND can do other things as well ? I can live with one-dimensional Fighter, as long as I can sleepy safely knowing that nobody comes this close to me in damage output.