Strangest character you have played


Pathfinder First Edition General Discussion

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I love playing strange characters, finding ways to make things work that maybe a lot of people wouldn't think could work well. Some of my favorites are a Half-Giant Rogue, Duskblade/Incantatrix (Player's Guide to Faerun Metamagic based class), A half drow rogue abandoned and left for dead but found and raised by a kindly gold dragon, and a rather cliche fav the super dumb barbarian smasher.

What are some of your favortie characters you have played?


I once played an evil half-orc cleric of a particularly nasty deity that applauded eating humanoids. He took delight after every battle in dining on the spoils of victory -- in excruciating detail.

Eventually certain members of the party could no longer stomach his behavior. . . especially when he began to hint that they looked delicious. Since clerics used to be quite strong (this was 3.5), he was not particularly worried. A lowly dwarf rogue challenged him for party leadership.

Let's just say dwarves aren't particularly tender.


2.0 Ranger/druid/mage
known as "Sanstree"
at low levels used entangle and taunt spells, nothing as satisfying as luring victims into the grasslands (via taunt) entangling them and then walking around with the scimitars ranger style.

2.0
Half-giant ranger
"fubar"

3.0
githzerai (half-undead vampire)
"naul Rith"
LG exalted monk


Beorn the Bear wrote:

I love playing strange characters, finding ways to make things work that maybe a lot of people wouldn't think could work well. Some of my favorites are a Half-Giant Rogue, Duskblade/Incantatrix (Player's Guide to Faerun Metamagic based class), A half drow rogue abandoned and left for dead but found and raised by a kindly gold dragon, and a rather cliche fav the super dumb barbarian smasher.

What are some of your favortie characters you have played?

I played a lot of weird characters in my time. Mostly in the era of AD&D 2nd edition. One of them would be an insane human illusionist (for that game, the Game Master had us roll stats with the very unforgiving "Roll 3d6, in order" (so, first roll in Strenght, then Dex, then Con, etc., no reallocation or rerolls). Playing in a edition where you actually had to qualify at a class by having high enough stats. Ended up with a pretty high Int score, and abysmal wisdom score (between 3 and 6, not sure anymore). So yes, CN Insane red-headed freckled face illusionist who whore a fur cap.

Other weirdest fot 2nd Edition would be when I played an Ogre-Magi samuraï-type fighter. Game was set during the Time of Troubles in the Forgotten Realms, so when the s*** hit the fan and magic went awry, the game master ruled that EVERYTHING magical would be affected a least a little, including my character, who was innately magical. So I went from a Large-blue skinned magical samuraï to a Large BRIGHT-PINK skinned unstable magical samuraï. And the character was henceforth received nicknamed "Pepto".

Years later, in 3.0 edition, I was playing a seemingly normal human druid (shifter prestige class), who had been living with elves for hundred of years, not aging seemingly protected by elven magic. Turned out the character was actually some kind of angel, memory wiped and locked into human form centuries before for trying to overthrow the world's main god. Memories and natural form all came back when the character immersed himself in what seemed to be a healing tube we found into a dungeon. And to add to the WTF? factor, the "dungeon" was actually some kind of intelligent spaceship. MY spaceship. Oh, and the character was married to one of the other players mother (who where all elves).

Most surprising is that the campaign actually lasted for a very long while, ending after we had eradicated the BBEG, which turned out to be the first wife of my character, another "angel" who had been furthering her world domination plans for centuries, and was jalous of the new elf-wife. Go figure...

Yeah, I think it's the weirdest character I played... And no, none of that stuff was my idea, I only wanted to play a regular human druid (yeah ok, a Shifter prestige class, but still...).


Character I am currently playing, based off of this image for inspiration:

Nesis

Human, Sapphire Dragon-descended Duskblade/1, Sorcerer/4, Dragonheart Mage/1

Feats: Draconic Heritage(Sapphire), Draconic Claws, Dragon Tail, Draconic Breath

Using the Dragonscale Husk armor variant from Dragon Magic, this character uses her scales in place of clothing, with the exception of a few magic items(her sensitive areas are armored over fyi). Funny thing is, during my first night using the character, there was a moment where I had to sneak past a sleeping character, and the scales have a -4 check penalty... So, I had to shed my scales to better my chance of sneaking past the character and complete my task. I'll leave that to your imaginations...


I played an illusionist who had a wisdom of 3 (it was due to a curse). I actually got a roleplaying award in real life for that character.
She was incredible fun.

I played another character's pocket gnome.

I'm not sure which of those was the strangest character I played, but I think it goes to show that you don't need non-core to play strange characters.


I've got a ton of them but only a few stand out in my mind/memory.
One of the craziest ones was a guy we just called "Tweek" (think southpark for the personality).
The campaign he was in, I had lost a character almost every session and I couldn't decide what class I wanted to play next, so I thought "Hey, why not one of each?".

In the end he was a gnome with one level in:
Rogue, Barbarian, Warlock, Sorcerer, Ranger, Duskblade, Shadow Dancer, and Fighter.
His favored enemy from ranger was fey, because the underpants gnomes had to be fey rather than gnomes. He also had a +1 Fey bane Greatsword.

The best part was, when another gnome in the party named Domo (self proclaimed 'King Domo') felt he was the target of an assassination attempt and came up with a crazy plan to keep himself alive. I had foolishly (in character) responded with "O good. I was afraid that we were going to have to disguise ourselves as each other so they would try and kill me, not you" to that he responded "That's not a bad idea, lets do that instead!". The best part was we went so far as to swap everything we had down to our skivvies, and even limited our spell casting to spells we knew the other one knew. The downside, was that he was based on two weapon fighting, and couldn't use a greatsword for crap. so we were both pretty worthless in combat. That being said, a full night of combat went by before we realized (in character) that nobody believed our disguises.

Liberty's Edge

I had a (rules-wise simple) halfing rogue named Joffrey Wingler. At the time (unbeknown to me) I was using a die that skewed towards 20s and 1s due to a bubble in the middle, which made for some interesting moments.
He was an extremely egotistical halfling that assumed that he was the best at absolutely everything. With a Wis 7 and CN alignment, not that hard to understand.
Near the beginning of the campaign he bought a wizard's spellbook and began writing stories of "his" conquests into it. These stories were (of course) rewritten to emphasize how perfect and awesome he was.
The stories in this book contained gems such as outdrinking a bar full of dwarves (interestingly, the only 100% true story in the book) and defeating a clan of goblins single-handedly, finishing them off with only one arm and shoving a rapier down the leader's throat. (NOTE: The last two points of that story are sadly also true. His arm was pinned to his side by a spear that crit him a round before but he was able to fight through the pain.)
Eventually Joffrey did die (at about level 5, or roughly session 8), but he died because he flipped off a very angry Asmodeus. I was happy with that death.

Way down the line an acquaintance of Joffrey's (a powerful wizard) decided to use the book as a phylactery but screwed up in his senility and became trapped in the book. The book now hops from place to place looking for interesting adventurers. It prefers bards.

RPG Superstar 2013 Top 32

Beorn the Bear wrote:


What are some of your favortie characters you have played?

Not strange in the way of oddball class/race combinations, but I have good memories of an old 1st edition character I played. The stats were rolled, under DM's observation, 3d6 in order, no drops, no rerolls, no shuffling. I miraculously got an 18 strength and a decent wisdom. My Charisma, however, was something like 6.

So I made up a paladin. Only he didn't qualify for paladin, because you needed a 17 Charisma. He was really just a fighter (and an ugly one at that) who acted in every way like a paladin.

Played him for a few levels, and then he died, and by divine intervention, his goddess switched some stats around so that he could be a paladin. Unfortunately, that meant good-bye to his 18/XX strength. He was still fun to play for a while, and I think I kept him until I left that town.


Gurg, a Gully Dwarf Bard. His Charisma was 16, his Intelligence was 6 or 7, his Wisdom not much higher. Gurg was convinced that he carried a magic mirror that was home to a very handsome dwarf who helped persuade Gurg to do heroic things.

Being a Bard, Gurg of course sang all of his spells (in a cheerful shrieking falsetto no less.) The tune was always the same, and the lyrics followed a fairly predictable pattern.

Expeditious Retreat: "This is the Running Song! You no catch me now!"
Cure (whatever) Wounds: "This is the Healing Song! You feeling better now!"
Eagle's Splendor: "This is the Pretty Song! You like me better now!"
Invisibility: "This is the Hiding Song! You no see me now!" (somehow, the enemy always found him...)

Shadow Lodge

Dessic wrote:

Gurg, a Gully Dwarf Bard. His Charisma was 16, his Intelligence was 6 or 7, his Wisdom not much higher. Gurg was convinced that he carried a magic mirror that was home to a very handsome dwarf who helped persuade Gurg to do heroic things.

Being a Bard, Gurg of course sang all of his spells (in a cheerful shrieking falsetto no less.) The tune was always the same, and the lyrics followed a fairly predictable pattern.

Expeditious Retreat: "This is the Running Song! You no catch me now!"
Cure (whatever) Wounds: "This is the Healing Song! You feeling better now!"
Eagle's Splendor: "This is the Pretty Song! You like me better now!"
Invisibility: "This is the Hiding Song! You no see me now!" (somehow, the enemy always found him...)

Genius. Pure genius. Bupo would be proud...


Lizardfolk Princess (all these humans need to learn to stick on the road, but they shouldn't be attacked there).

or Ricko Twigbottom - halfling rogue6/monk2/barb2/ftr2/wiz3/clr3/psion3/psw2/guardian-paramount7 (started out as an exile, then was a slave, then a fugitive, then committed regicide, and finally found his way home - then he saved the world a lot.. sorta).


Spryte cleric based on the tinkerbell animated movie.
Cleric domains artifice and knowledge.

Made a "tinkerer fairie"

Grand Lodge

I would say the most memorable character i played was a 5th level rogue Trent. We were in a horizontal dungeon (normal dungeon tipped on its side) and my character had the only decent climb skill.

The most common sight was a tree climbing up the wall & ceiling carrying rope with him so the rest of the party could follow.


Well, D&D wasn't specified, so...

A BESM game staged in Planescape. All of the characters are magical girls and representatives of their faction (with a few NPCs as plane-tans).

I'm Godsmen-tan.


I played a Lawful Evil Sorcerer/Blood Magus(tome of blood) that was insanely masochistic, worshiped Cenobites from Hellraiser, and ran a cult.

He actually had the second highest Hit points in the party, but he rarely walked around with more than 1/2 HP because he liked being hurt. The DM also allowed me to take some feats that allowed me to hurt myself to increase the strength of his spells.


It wasn't that the characters were strange - rules wise, it was the roleplaying and party makeup that drove us to increasing strangeness.

I was Toronto, gnome sorcerer (3.5), with an 18 con, faithful servant of Gnin and Gnon (gnome ranger/dragon slayer and gnome fighter/other dragon slaying PRC). They were born on the right side of the cave, so I was of course the servant. I carried all of the party money, never spent any of it on myself, and only about half of it on my master, Gnin, who just also happened to be the "GNOME RANGER" (fanfare please). And yes, I always provided the fanfare with my 0 level spells. Of course Gnin would disappear at the beginning of every combat, and the Gnome Ranger would mysteriously appear, do something remarkable to win the combat, and Toronto would then tell Gnin about it in wide-eyed astonishment when he returned after the battle.

Of course, as the servant, I always went into battle first, (that's why I needed the 18 Con). The rest of the party consisted of a halfling bard who danced, a druid with a wolf (they were VERY close), and a half-ord cleric with a great axe who did not sell herself cheaply (but she did sell herself). Of course we all talked up the wonders of the Gnome ranger, except the bard, who made herself the hero of all her songs, and was frequently mistaken for/as the gnome ranger.

It is the only party I've ever seen that needed at least five rounds to get ready for combat, and when we did, we actually weren't that buffed. (we actually didn't need to be, when it came right down to it.)

And of course my gnome masters also decided that no adventuring group could really be truly famous without a band. Not some skanky five piece band, either, we're talking full orchestration here. That consumed us for the first eight or ten levels - we managed to get our hands on a folding wagon - it made either a nice conestoga wagon - with Chauncey our golem to pull it - or folded out into a stage. I don't remember precisely how, but I know that we eventually managed to bind enough air elementals into to act as the orchestra.

So it wasn't just me, everyone in the group was strange, but it was probably hands down the most fun group I've ever had a chance to play with.

Sczarni

Not too crazy, rules-wise, but the Circus Party of ours really stands out.

Rogue, think Ned Flanders with a crossbow.
Gnome cleric, think cheerleader meets clown
Gnome druid, think Tinkerbell as a guerilla fighter
Human fighter, think Rorschach from watchmen

And, the glue that held them all together

Lucie, the bard. Actual clown/ringmaster, and BFF to the gnomes, paymaster to the fighter, and cohort/lover to the rogue.

We all pretended to be varisians, travelling in a caravan, selling out shows everywhere.

-t


A warforged fighter, using a katana, houseruled to look like an iron golem.

Not particularly strange, but since the main adversaries we fought were iron golems... kinda made it hard to gain the other pc's trust. :P


the hands down, strangest character I have ever seen was played by my friend. His name was Zebot. He was a 5th level human monk. (we had a DM with a strong sense of humor doing his first stint, the only reason he survived the first 5 minutes.) after we comandeered a boat, we were pursued. I (5th level half orc rogue) and my brother (half-orc barbarian) swam to the first island we saw, pushed toward it by strong currents (it was a pirate campaign and my GM was a sailing afficianado)
Zebot, however, kept pushing himself away from the giant, jagged rocks with a 10 foot pole (henceforth Zebot's Pole, who gained intelligence, mighty power, and status as a legacy item, as well as just about every spell in the book, used at his sole discretion, being purposeless and having an ego of 100-200 something) Until being B**** slapped onto the island by a kraken (GM had a thing for krakens, even making a land variant. Kraken=Force of karma. Kraken=Dominant species. Kraken= Annoying) After we destroyed a gang, Zebot turned on his allies (a small army he was in command of and 2 additional PCs absent for the jailbreak. They were in a seperate part of the city from me and the other PC, who was in an elf cave blinded by the Dwarfs nymph wife)Zebot's missing pole teleported in and saved the allies by teleporting away, leaving Zebot to die at the hands of several mercenaries. So Zebot was the most interesting character, Zebot's pole the best NPC

My personal weirdest was a half orc barbarian, standard rules, but 3 INT, which worked well since i didnt know the rules yet. The rest is left to your imagination.


A variety of dangerous underage girls. each played one at a time. some of them got cohorts of similar age range and the same gender. usually thier associated counterpart to thier theme. my most common themes are night and day, ninja and samurai, 2 opposing elements, sword and shield or even war and peace.

Sovereign Court

My main strange character goes by the name Samwise Bakukahn. He's a dwarf that while traditionally is a bard, he's been other classes or existed in online MMO's.

He's the character I run to enjoy myself playing something I don't normally enjoy playing, and he usually functions in a way that doesn't seem like it'd make sense.

His latest incarnation is as a Wizard in WotC's Living Forgotten Realms campaign where he took responsibility for not only Shar killing Mistara but the following spell plague and the creation of 4th edition dungeons and dragons. He was formerly a Cleric of Shar and accidentally prayed that he could somehow be an Archmage and well... Shar took it a bit too far on his behalf, but either way he's now a wizard with an 8 INT and a warhammer that rocks people because of stupid 4th edition feats like melee training. So he wanders about showing up strikers and apologizing for ruining everything.

Dark Archive

Strangest D&D character was in Spelljammer. A gnomish giant space were-hamster (Clockwork Mage, by class, inspired by a kit from the Complete Sha'irs Handbook). Proudest moment was after we were captured by mind flayers and imprisoned on a rocky asteroid 'for later,' shifting into giant space hamster form and burrowing us to freedom.

He would build contraptions that allowed him to use his wizardly spells. His 'shocking grasp' spell was a gauntlet of wires and gizmos, that he would 'charge' by riding a special collapsible exercise bike during spell preparation. Once the glove was charged up, the 'spell was prepared' and he'd unleash the charge with the flick of a button on the glove. (And then have to charge it up again via 'spell preparation' on his little exercise bike...) Burning Hands involved a special bladder filled with flammable jelly, Magic Missile was a funky 'revolver' that discharged with a thunderous kaboom that made him stagger and unleashed a copious amount of acrid white smoke in his square, and Sleep was tiny grenades of a special 'ionizing gas' that sprayed out of the area and than sparkled with 'etheric energies' that 'suppressed nervous function' and rendered the people in the cloud sleepy.

I had more fun describing his spells and the lengths he went through to 'prepare' them in that game that everyone pretty much forgot he was a giant space were-hamster until the abovementioned mind flayer capture...


Strangest character ??

I think it was a female yuan-ti pureblood rogue, called Red Zora, very good to disguse herself. She usually pretented to be a tieling disguised in human disguised in whatever fits best the place she was.

Too bad her forked tongue made her lisp ...


The strangest? Probably Chthonvjissen the questionably human Monk/Sorcerer with enough Aberrant Feats (from Lords of Madness) to really warp his appearance. He died before we found out, however, that the DM was going to work in some kind of Aboleth ancestry. Which would have made my day because I love Aboleths.

Anyway, Chthonvjissen was an odd fish in a very nice way, was very curious, generous, had a ridiculously camp German accent, and was all about dodging and being slippery and wearing lots of scarves and cloaks that hid his weirdness. At one point a dragon decided to hold him underwater to see if he could breathe underwater (he couldn't).

A mage-slaying half-orc bodyguard killed him with one blow. :'-(


Pathfinder PF Special Edition Subscriber

Strangest...

Had a human cleric back in the 'ole AD&D days that I rolled a 3 charisma for. Thing was... he did not know of his "condition" because the DM gave him a ring that boosted his charisma. Story was that he was given the ring when he was a kid and told never to take it off.

The character ended up going bat-turd crazy when the party was captured and his ring was removed.

Scarab Sages

In the 2e days, I played an elf druid named Coolie that was an alchemist (drug maker), and simply named his stash by numbers. The lower the number, the less potent it was. Of course we had to create all the stat debuffs from scratch based off the alcohol table in one of the books.

By the time we were 7th level (which was always quite an accomplishment in 2e) I had the whole group buying my stuff for assorted reasons. It was music to my ears when our Paladin came up to me after doing an unlawful act and said, "Hey Coolie, can I have some #2?"

I loved it when I said in return, "Sorry man, I only have some #4"
Which was the worst in (-'s) for Wisdom and Charisma (-3 each, which was a killer in 2e).

Lets just say that his atonement meeting with the head of his order was quite a funny RP session.


I think my alltime Favorite was Ziggy Teetman. A rastafarian Lizardman Earthstone Mage (wizard variant based in earth magic). He was very laid back, a master Herbalist (if you couldn't guess) and lived to the music in his head.

Shadow Lodge

In 3.5, a NG Illithid Cleric of Pelor.

Liberty's Edge

Most fun and oddest.

3.5 Hulking Hurler with the bag of tricks (grey?)that lets you pull animals out. Oh look how cute, OMG FLYING BEARS!


Ok before I tell you my strangest character I must say most of this wasnt my idea it came from the DM for some times unknown reasons.

Zavrin Runechild (Rune) (3.5) Human (feyri) Rogue/Psychic Warrior/Spellfire Channeler/Metamind/Tainted (bhaal) Vampire lord.

He started out as a human rogue/psychic warrior/spellfire channeler, but for some unknown reason his intrduction to the party (he was a replacement for a dead PC) was through a hell-gate (dont ask I dont know DM again) this transformed him into a feyri with its evil-outsiderness (?) He wasnt bothered about the fact I was human so couldnt be elven outsider and I had to be human for my spellfire, he just said run with it it doesnt matter. Further along the lines he had the whole party turned into Vampire lords (again I dont really know why other than it made us be able to survive his BBEG) Rune refused the cure as it made him stronger being A vamp lord. Then I mentioned I was looking into the Tainted Prc in Dragon magazine, he tells me dont worry I will sort it. enter me having a Bhaal shard stuck in my body whilst in a river. So I ran with it some more and decided as it was bhaal tainting him, he should hear bhaal talking to him. Latter he gained a mummified elven arm which he used as his 'universal tool' for all those ichy jobs you dont want to get your hands dirty with or scratching his back or head. This then turned into his conection to bhaal (used it like a phone, would hear bhaal through it whilst holding it to his ear) He would also use it to point at people especially when done with a threatening way.

When we latter got the 'epic book' it gave me an idea one of the epic adventure ideas was about a 'vampire scion with a reforged artifact called the 'midnights heart' conquering world' well I had just got an artifact sword from another of the DM's BBEG's so I re-named it 'midnights heart'.

All in all he was very fun to play and nearly un-killable due to our DM and his lose ways. I would have him make fun of others instead of fighting, and once bluffed the party ranger that it was him that nearly got the party killed by triggering a trap not me. I could go on for pages about him LOL.

Liberty's Edge

strange,,,hmm.... i dont know but the strangest thing i wanna play,,,,

a nudest monk with a fobia of clothing. who combat speciality is GRAB


LOL make him a dwarf.

Scarab Sages

midnight756 wrote:

strange,,,hmm.... i dont know but the strangest thing i wanna play,,,,

a nudest monk with a fobia of clothing. who combat speciality is GRAB

Use the image of the gay chineese guy that jumps out of the trunk and attacks the guys in "The Hangover"


A few of my favorites:

3.5e A bugbear samurai (wounded and adopted by the local lord and trained to use his size, strength and speed to protect the locals)

3e Half-Elven Archaeologist/ Wizard (was more interested in the 5000 year old vase than the wand of fireballs)

1e Kobold Druid (swamp dwelling hero with a beleif that "Nuts and Berries are good for the soul")

GURPS Fantasy elf Conman (with his hobgoblin sidekick and cat familiar) who was on the run from the Orc Mafia


Immortalis wrote:

Ok before I tell you my strangest character I must say most of this wasnt my idea it came from the DM for some times unknown reasons.

Zavrin Runechild (Rune) (3.5) Human (feyri) Rogue/Psychic Warrior/Spellfire Channeler/Metamind/Tainted (bhaal) Vampire lord.

He started out as a human rogue/psychic warrior/spellfire channeler, but for some unknown reason his intrduction to the party (he was a replacement for a dead PC) was through a hell-gate (dont ask I dont know DM again) this transformed him into a feyri with its evil-outsiderness (?) He wasnt bothered about the fact I was human so couldnt be elven outsider and I had to be human for my spellfire, he just said run with it it doesnt matter. Further along the lines he had the whole party turned into Vampire lords (again I dont really know why other than it made us be able to survive his BBEG) Rune refused the cure as it made him stronger being A vamp lord. Then I mentioned I was looking into the Tainted Prc in Dragon magazine, he tells me dont worry I will sort it. enter me having a Bhaal shard stuck in my body whilst in a river. So I ran with it some more and decided as it was bhaal tainting him, he should hear bhaal talking to him. Latter he gained a mummified elven arm which he used as his 'universal tool' for all those ichy jobs you dont want to get your hands dirty with or scratching his back or head. This then turned into his conection to bhaal (used it like a phone, would hear bhaal through it whilst holding it to his ear) He would also use it to point at people especially when done with a threatening way.

When we latter got the 'epic book' it gave me an idea one of the epic adventure ideas was about a 'vampire scion with a reforged artifact called the 'midnights heart' conquering world' well I had just got an artifact sword from another of the DM's BBEG's so I re-named it 'midnights heart'.

All in all he was very fun to play and nearly un-killable due to our DM and his lose ways. I would have him make fun of others instead of...

Wow, that's f***** up in grand. Can't even picture the character.


well as he was feyri he could change his appearance so most of the time he looked like Dante from the devil may cry games with red smoldering eyes. You work with what you get LOL.


Being primarily a ref, I haven't had many weird characters in years, but some of my earlier attempts qualify and I have had more than my fair share of weird PC's in my various campaigns.

Mine:
Vegetarian Gnome Paladin
Cleric/Wizard/Astronomer (one shotted by a Drow in an epic battle, later (100+yrs) raised by a cult loyal to his party's leader and divine intercession)
Fox Mulder (GURPS)
Rogue/Paladin (died in his first session, abandoned)
A Barbarian-born who championed literacy and education (Birthright)

Players:
Teela (pantsless Dwarf Barbarian who carried a box of hammers to show how smart she was)
Wolf Who Stalks You In Your Dreams (Chinook medicine man with drug-addled zero point dependent) (GURPS)
Buckaroo Lipinski (Interstellar tap dancing champion and scoundrel) (Fading Suns)
Chin-Zen (lizardfolk druid- not terribly weird but very cool and worthy of mention)
Athrandir (Paladin/Monk) (would have been epic fail if the player didn't cheat through his teeth and take advantage of my inexperience with 3.x at the time...

I could go on...

RPG Superstar 2009 Top 32

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midnight756 wrote:

strange,,,hmm.... i dont know but the strangest thing i wanna play,,,,

a nudest monk with a fobia of clothing. who combat speciality is GRAB

So far this one has my pick, the only one to really make me laugh.

I played a human monk back in the living city that was rather weird. (a la Shadow Warrior accent and gimicks)
Name: Lo Wang
His Master: Hung Lo

I had a bag full of fortunes from fortune cookies and when some idea were needed I would randomly pull one out and say "Oh my master once say : <insert fortune>" then I would do my best to explain how it is helpful to the situation.

I remember one where the whole table fell over laughing (two actually fell out fo there chairs). A really stressed moment talking about a BBEG we had to take down before he killed more villiagers the fortune was something like "A romantic relationship for you will bloosom tonight."


Pathfinder PF Special Edition Subscriber

Have another one... not so much "strange" as "odd" and fun to play.

I played a Human Psion named Cade in a friends game. He was a psychokinetisist. Cade was a bit of an odd fellow because he sustained a head wound that gave him "total" amnesia as well as severe injuries to his body. A group of kindly monks found him and nursed him back to health and helped him re-learn basic skills. While he was stuck in bed recovering, he spend large amounts of time "trapped" inside his head which led to him eventually finding his psionic potential.

His personality was fun, Cade would come across as somewhat autistic as he would constantly spend free moments meditating and trying to "re-route" his brain in an effort to recover his memories. The other PC's would need to get Cades attention before asking him questions. However Cade could often come up with good tactical plans (as a DM myself in a group of new players) or insightful bits of knowledge (ranks in all knowledge skills) so the other players tended to play along. Cade also had total recall thanks to max ranks in Autohypnosis and would "record" any printed material he could get his hands on. Some calligraphy and art skills let him recreate that stored info.

Cade also just really enjoyed throwing around big objects and moving large boulders and the like. :)


Loving the stories, so I'm going to expound a bit on my half-giant rogue, because it's so much fun to remember.

THe backstory was that my dad was a human, my mom a giant. Seems unnatural, except that my mom had been captured as a slave and forced into prostitution. Being basically a bastard child, I grew up on the streets, hence being a rogue, but ended up longing for my lost childhood. So my character did things like:

- Jump on the dead vampire's bed until it broke
- Played with kids at any orphanage I could find
- Donated extra money to orphanages
- Acted really awkward and out of place in the medium sized world, for a large sized character.

I also had a follower in one campaign, who my main character was trying to reform (CN follower, NG main character). During one figt my follower killed a creature, and instead of going to help finish the others off, he started looting the dead one. I had fun roleplaying the conversation with myself as my main character lectured my follower about what he had done. Laughter abounded :)


For me, it's was Calista Daison a elf Wild Mage in the 2e that created a spell to make a wild surge. That spell was her solution to all thing... Thing is.. It usually worked!!

The DM hated her because she derail MANY adventure... And visited so many place in a day. One day, she started in material plane, a trip to Hell, to Heaven, to elemental plane and back to material (not adventure just mistake while casting...) I had a lot of fun...


The Fantabulous Ziggle, a 2e Fremlin Wizard/Bard(Jester).

My previous character in that campaign had been a dwarf fighter/cleric that did pretty much all the heavy lifting for the group, so I decided to play a character that was essentially roleplay only. Sure, there were amazing synergies possible with a wiz/bard multiclass that could have turned the character into an uber-beast, but I would have none of that for this character. Instead of using 3rd level spell slots for stuff like, maybe, *fireball*, Ziggle went with Instant Audience. Fights were tougher that way, but all those illusionary watchers applauding were much more fun. My DM even let me have a variant of Secure Shelter that was instead the Traveling Stage - not a lot of room for the anyone else in the party to sleep inside since most of the square footage was taken up by the stage upfront. Ziggle tended to use that one every night to get some practice in if there was any room at all to cast the spell.

In case of danger, Ziggle would taunt the bad guys into attacking (Jester ability) and then take advantage of his wings and immunity to any attack that wasn't at least a +1 weapon to avoid actual harm, while the rest of the party surrounded the enemies and attacked hand to hand. Great fun. Grease was in fact a surprisingly useful spell to combine with this approach.

And Ziggle *still* ended up the most effective character in the party. <sigh>


I used to like playing bizarre races, even before 3.x. I've played a leprechaun, a pseudodragon thief, and a treant druid.


A Stoopid Half-Orc Barbarian called surprisingly Zmar, who was actually having INT 14 and half of his levels in Rogue. Until level 6 even the party thought that I couldn't read. Then in the course of one session I managed to use my tumble skills (untill then not needed) to flank a minotaur we were fighting to sneak-attack him and successfully use a scroll of fireball in another encounter (natural 20 involved).

Eventually I acquired a kobold Ranger cohort (two weapons specialist, but he was really specialized in scouting along with me and saving his life). I used him for flanking mostly, but when he first unleashed his 4 attacks with minuscile pick and hatchet it gave the party some creeps (untill then we were fighting things like elementals, which didn't really care for 1d3+1 damage, so the kobold used his crossbow instead, with terrible results, but this time we got an overconfident drow priestess, unarmoured, becuse she was just having a demon visit).


My current character isn't all that strange, as far as race and class goes; she's a gnome cleric named Molly Dingle.

She's a good cleric, and performs the task of a party cleric well when the chips are down. Overall, though, she has a somewhat... um... tenuous grasp on reality. She's just not quite right in the head. She's observant of what goes on around her, but her observations come through a filter of pure insane gobbledegook. According to TVTropes, she's a Cloud Cuckoolander.

She's a lot of fun to play, and I'm just glad that the other players are tolerant of a little nonsense. lol

I think their tolerance largely stems from the fact that, despite me running Molly as being not entirely sane in roleplaying situations, when combat starts I do have her properly take on the role of the party cleric. She may be a bit loony, and she may interpret her experiences in bizarre ways, but she knows she wields power that can help her friends, and uses it properly.

RPG Superstar 2013 Top 16

I have always loved playing strange and random things.

The strangest race was a Half-fiend Petal Assassin . . . that one ended with a DM hate-kill.

My favorite character (I love min-maxing strange combos) was a Halfling Cleric (9th level) with ADHD who was all about mobility. Barely enough Wis to cast spells, almost impossible to hold down though. Massive Dex, and a +15 Initiative at 9th level. Surprisingly, rarely went first, lol, too many 1-5s on the rolls. He also wielded a 5 foot Bastard Sword (Weildskill) in both hands for combat . . . only like a 6 Str though . . .

Silver Crusade

D&D/Pathfinder only? They haven't gotten too weird. Oddest of the bunch would probably be my tiefling paladin of Shelyn in a friend's possibly upcoming game.

Once you branch out into other games though, OH GOD.

Weirdest I never got to play but am holding onto for later: Rifts. Full body character portrait. Benign cosmic horror whose understanding of Earth's plane is shaped entirely by 50's American television. He could only physically manifest as what's in the picture. His goal was to make Earth swell for everyone.

ProfessorCirno wrote:

Well, D&D wasn't specified, so...

A BESM game staged in Planescape. All of the characters are magical girls and representatives of their faction (with a few NPCs as plane-tans).

I'm Godsmen-tan.

Oh wow.

Bleaker-tan must have been a hoot. :D

Liberty's Edge

In a D20 campaign mine has to be Guftre the Kender Barbarian. She was fun and aggressive - like a very cheerful roller derby queen with a skull-laden topknot. Guftre mapped everywhere we went, but couldn't write so it was just a sheet full of x's.

In a one shot game The Great Gonzo in Muppets vs Toy Story. He bounced off the bed, went 3 times around on the ceiling fan to gain speed and then flew across the room, goring Woody with his nose. Good times...

For a pregen taken to weird places, the NASCRAG kobold dancing girl twin Taras at GenCon have been unbelievably strange and fun. My partner and I did show tunes (No, we aren't wearing underwear today) and then gave up our sense of fun to save a goddess. That turned us into angry British Goth chicks whose lives are just an empty hole. Just one...big...black...empty...hole. We can't wait to finish out that storyline this year!

Dark Archive

Kakail wrote:
For me, it's was Calista Daison a elf Wild Mage in the 2e that created a spell to make a wild surge. That spell was her solution to all thing... Thing is.. It usually worked!!

Nahal's (sp?) Reckless Dweomer was the source of much fun in our games as well!

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