![]()
![]()
![]() thistledown wrote:
https://i.pinimg.com/originals/67/de/d7/67ded7f0240b50da0b04d63c56ffff86.jp g I guess it is the holo emitter. ![]()
![]() Looking at the original image without the banner the "beams" are not coming from the ship at the top of the image. There is a large gap between the ship and the visual beginning of the "beam". So if it is weapons fire it is from something behind the Vesk. If it is a holo emitter that is a bit....plain. ![]()
![]() Since there is no rules for the Mote in the book to specify what the nutritional value it is to plants it is going to be your GM's personal call. Me personally if I was to rule it as a DM I would say since it provides dim light it might sustain you partially. Kinda like eating a light (unintentional pun) snack, so you could boost the time till starvation to 5 days. ![]()
![]() Pantshandshake wrote:
To be perfectly honest I really get tired of hearing for balance reasons (blank) is not used. Its a weak argument and for specific things i over look it. RPGs were at one point were played for fun and balance was nowhere on most of our minds. With all rules someone is going to cheese the system to find a niche that makes them better than someone else in something.Easy solution to your example though cover bonuses don't stack and shields are either set or guarding not both. Does he get cover from 2 sides yes, just makes tactics more interesting for all parties. I like more complexity not less. ![]()
![]() With the types of hardnesses that are presented in the books shields are going to me made of highly durable material. So having a shield should at the very least provide cover bonuses. So a small shield that basically covers your torso provides a bonus equal to soft cover from ranged attacks in the direction you set it. If used to block Melee attacks it offers half that bonus but is no longer blocking range attacks till reset. A large shield that covers your full body provides a bonus equal to improved cover from ranged attacks in the direction you set it. If used to block Melee attacks it offers the same bonus as the small shield but is no longer blocking range attacks till reset. ![]()
![]() Having played a few of the playtests and going through the book here are my top/bottom 3 features of the playtest. Like:
Dislikes:
![]()
![]() Bulk to me really sounds like a unit of size/volume than anything else. but they are using bulk as a unit of generic weight. I would prefer them stick to a weight system for encumbrance and use bulk as for how bulky an item is to fit into a container. Give bulk a determination of about 4in/10cm cube. So an average pouch would hold 1/2 bulk, large pouch would hold 1 bulk, backpack would hold about 8 bulk in center pack with about 2 on outside with smaller pockets. Yes I know this would add more complexity to the game. But some complexity in a game is not necessarily a bad thing. ![]()
![]() thenobledrake wrote:
Well bulk its self is between 5-10 pounds. So that Bronze bust would be a fairly small one at about 10-20 lbs. ![]()
![]() While I do not fully hate the bulk system, I can see where it could make things a bit easier book keeping wise.
I would like to have an option of doing either way, more options are better in my experience. ![]()
![]() Commodore_RB wrote:
I agree, I feel that any suggestion adding or modifying rules seem to be met with unending oppisition. While I have not yet played a magic user in a game yet, I have seen them used in a game I am in. With seeing them in use and researching the book i can say the existing classes do not emulate a wizard of the past IMHO. I understand that sacrifices would have to be made to bring a full mage into the Starfinder universe. Undoubtedly we will see more classes than what has been presented in the core book if pathfinder is any indication, the pack worlds book itself already expanded the archtypes we could use by at least twice if not more.![]()
![]() Nothing in the core rules covers any cost associated with ships other than repairing hull damage with UPB's. Everything else of the ship is hand waved away to GM fiat. If you want more than a hand waving mechanic for ship costs you will have to make up your own house rules for them. I would offer some of mine but I am still working on them. ![]()
![]() The Ragi wrote: Now tell us how you'll make them pay for the upgrades they get when their ship goes up a tier. By allowing them to do incremental upgrades with credits when they can do it. Using the BP amount as "Guidelines". I do not think it makes sense that if they choose to upgrade shields to the better grade they can't because of they hit BP limit.Again trying it with my group see how things shake out so all is subject to change. ![]()
![]() Torbyne wrote: How would spells like mending or make whole affect these massive repair costs? Will you bring in some new system for ship parts to off set the cut in funds for other party gear? Mending would not be any help. Make whole might get 1 hull point per casting but I would have to think about it a bit. For the party gear portion yes. I have been working on tweaking the rules for buying and selling to get more cash into the players hands. Still working on it but plan is to change all non-magical gear costs down by dividing the cost by its level. In addition I plan on making selling off gear nicer by upping it to at least 40% maybe even 50%. Crafting gear yourself I am knocking down to 75% as well to make it even worth doing.Item levels are staying in for purchasing to keep the power level balance as much as possible. Player level +2 gear will always be easy to find. Anything above that they will have to work to find someone to sell it to them. This is all in flux as I'm tweeking some things. ![]()
![]() I was working on something for this for my group since i would like to have a bit more than what the hand waving starship rules have produced. Field Patch: 10 UPB’s and 5 hours per point
Field Repair: 35 UPB’s and 4 hours per point
Dock Repair: 75 Credits and 3 hours per point
Facility Repair: 100 Credits and 2 hours per point
![]()
![]() BretI wrote: Best I can tell, you need to get Weapon Specialization for them. Unlike characters, they don't appear to get it for free. The drone gets basic melee or small arms proficiency for free, and specialization for that feat for free at level 3. It's in the 2 paragraph of the drone section on page 74. ![]()
![]() Per the rules as written no. What i am envisioning is that the Drone expands and reconfigures itself to allow the Mechanic to step into the drone and it wraps itself around the now pilot. The combat drone I would say is the only drone that would be able to provide full armor. The rest would only provide a exoskeleton. ![]()
![]() McBugman wrote:
I suppose I could, I did not get too far into it though. I got busy at work and my home computer is starting to sputter out. let me get them collected and packed up and I will figure out how to link them here.![]()
![]() Lord Fyre wrote: I'm just not a huge fan of having to swap out my entire gear loadout every couple of levels. Yes I agree with this statement. I would of liked a more upgrading of existing gear with more advanced tech components rather than throwing the old gear into the industrial recycler to get almost nothing from it to put towards more gear. ![]()
![]() Schoon wrote:
So far the major slow down for me is finding images for the cards. But it is nice to have the gear card ready when they loot an area and you throw down a few cards with all the stats on them so they don't have to root through the book. Vic Wertz wrote: *Technical stuff* I will have to experiment then. Thanks for the input. ![]()
![]() I was not planning on reducing the prices of the suits at this time. Mostly because of things like flight suits and Estex suits per their description should have the space suit ability already. Skinsuits and freebooter armor per their description would not have a built in suit. And yes this is my attempt to reel in a bit due to personal preference. So far I have not gotten any complaints.
![]()
![]() Claxon wrote: Or you can do what Kochean is doing and basically just apply a -1 upgrade slot penalty to all armor. It's not the end of the world, but as a player I'd be annoyed if I was in his game. I planned to have the tier 1 suit or force field not costing any upgrade slots. boosting the items to higher tiers would start taking upgrade slots. But I will limit the max tier to 4 or something on normal armors, higher on power armor most probably. Personally I cant see having a suit lasting longer than a standard escape pod.![]()
![]() Zahir ibn Mahmoud ibn Jothan wrote:
I would not say upset. More like add a bit more customization to the system. I did not take away the ability to wear armor as a space suit just made it into an upgrade to a armor instead of built in. ![]()
![]() Via all the space X launches I have watched it takes about 10 mins or so to get the second stage to orbit elevation. (If you haven't watched any you should, pretty cool watching it land) Probably twice that to get into a stable orbit. Only thing I can think of is they are not assuming a rocket trajectory on leaving the planet and more a SSTO (Single Stage To Orbit) ship where it would fly up to the upper atmosphere then kick in some high altitude boosters to exit into orbit. ![]()
![]() Ah I see. Unless I give the players a Moya type ship they will have questions on how the ship just keeps improving with out putting loot into it. I may go ahead and get working on a cost formula to make a basis of a system. I had a few ideas running through my noggin, and since there is no official system anything I come up with will be just as good. Most likely I can do a wright up and post it here to get some imput. You don't by chance have a link to that unofficial analogy? ![]()
![]() What happens if A partys ship gets destroyed or the party wants a different ship type and are in the market to get a new ship? What if one of the players wants to have a fighter or small shuttle to do some side work without the main group?
![]()
![]() I was going through the cards of the set and there was only one pack in the set that the cards were misaligned when printed. It is mostly the back of the cards that are effected, some of the text is effected I am not sure how much it impacts the playability of those cards. But I just wanted to let you know.
|