
DungeonmasterCal |
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DungeonmasterCal wrote:If you're going to use TotM Cal, then you've got to be good at description. I suck at that so I still use a battlemat.Mark Hoover 330 wrote:My most recent DM has decided I'm not allowed to ask so many questions anymore. Or, more accurately, I'm not allowed to QUESTION HIM anymore.Man, I would find myself at a very lonely and empty game session if I tried to pull something like that with my group. As we use Theater of the Mind pretty much exclusively my players pepper me with questions about pretty much everything, and that includes rules interpretations and stuff whipped up on the fly. If I were to stomp my foot and declare no one was allowed to question me I'd be immediately compared to a certain incumbent president and told where I could shove my dice.
I love my group.
I learned how to play using TotM and I'm actually pretty proud of my descriptive skills. I rarely brag about myself about anything, but I think I'm pretty good at it and I have players who come from two and a half hours away to roll bones with me, so I guess I'm doing something right (as opposed to that guy you're playing with. I've played with DMs like that long ago and I couldn't handle it then, either). You're more patient than I am, for sure!

Tacticslion |
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Hey all,
I have a terrible weakness as a GM/DM. I am absolutely useless in trying to come up or solve puzzles and riddles. I have never been able to do this. A friend is running a game soon (I'm not sure of the system) where she wanted some ideas to mull over for it.
So I've come here, hat in hand, to stand before the best minds in the gaming world (as well as Monkey Santa) to ask for some insight. Here is what she has in mind for a set up:
End of WW2, Nazis have been defeated, but a hidden faction is still trying to destroy the American government by destroying all government documents. Without the historical documentation, how could the country be rebuilt? A group of intrepid government documents librarians must stop the destruction. Need puzzles for them to solve to save the country.
Any ideas? If you'd rather not clutter up the forum with stuff feel free to PM me. Thanks!
Well, it may have been the wrong thread, but it segues into a character I am no longer allowed to play.
(Also a great suggestion for your game, like, a year ago.)
DungeonmasterCal |
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DungeonmasterCal wrote:Hey all,
I have a terrible weakness as a GM/DM. I am absolutely useless in trying to come up or solve puzzles and riddles. I have never been able to do this. A friend is running a game soon (I'm not sure of the system) where she wanted some ideas to mull over for it.
So I've come here, hat in hand, to stand before the best minds in the gaming world (as well as Monkey Santa) to ask for some insight. Here is what she has in mind for a set up:
End of WW2, Nazis have been defeated, but a hidden faction is still trying to destroy the American government by destroying all government documents. Without the historical documentation, how could the country be rebuilt? A group of intrepid government documents librarians must stop the destruction. Need puzzles for them to solve to save the country.
Any ideas? If you'd rather not clutter up the forum with stuff feel free to PM me. Thanks!
Well, it may have been the wrong thread, but it segues into a character I am no longer allowed to play.
(Also a great suggestion for your game, like, a year ago.)
Awesome...lol

Tacticslion |
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*Not allowed to by a holy symbol for every god just in case one of them is right.
But... but... my factotum~! Q.Q
*Note to self: Lightsaberchucks...BAD IDEA
(Especially tough since I still haven't figured out, exactly, if lightsabers even function. :D)

Ed Reppert |
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the Harnmaster game masters' guide has a whole section on fertility and associated questions, because it came up in Robin Crossby's game at some point. :-)

Unbegreiflich |
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I'm not allowed to create new species anymore via my little ponymorph as cute little talking miniature nightmares where "fiendship IS magic" was considered going too far... I won't bring up the crew of the Dodgy Codger: Captain Arrrgh and Sailor Moonpie

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Ekeebe wrote:Your DM has obviously never had a 2 year old in the house...
*The alignment of 2 years olds is not automatically Neutral Evil.
as a former teacher, its middle schoolers who are evil. Two-year-olds have compassion for bugs and puppies. Middle schoolers traded that compassion in so they could be cool.
From my first time as DM,
1, when the rogue says "i steal the giants beer and drink the entire thing, I will warm them that's it's forty gallons before they roll a one on their fort save.
From last month, 2. My thaumaturge cannot declare leprechauns are weak to British flags.
2a. Especially not on Saint Patrick's Day.
Another good one, 3. Eric withakay is not a valid name for anything ever. This goes double if your character is illiterate

Azothath |
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use Mad Magazine for character inspiration... or the little marginals like a grippli in a t-shirt that sez, "I'm a Prince - Kiss Me!"