GMG's PbP: Quest for Perfection Table A (Tier 1-2) (Inactive)

Game Master Magabeus

Map


351 to 400 of 856 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Fiend series | Shackles

unconscious does not help either Hadid;-)

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Why did I think I was at 0 and not -1?


Fiend series | Shackles

Heveel steps away and heals himself while Illirio is paralyzed

Pillango and Timmon, you can try to make the save.

Initiative Round 5
Timmon 5/10 hp
Pillango 3/9 hp
Belina -1/12 hp save made, needs to stabilize
Hadid -1/10 hp, save made, stable

- - -
Yeti 23 damage
- - -
Heveel 9/16 hp, save made
Illirio

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Will save,Gaze DC 13?: 1d20 + 5 ⇒ (17) + 5 = 22

Timmon helplessly stares at the battle above him. When the yeti shifts footing, Timmon sees its foot descending to crush his face. Something viscerally animal breaks through his paralysis, and he reflexively rolls aside.

Scooping his staff, he arcs it at the creature's thigh, then jabs at its back.

Q-staff, flurry, prone: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13 ... damage: 1d6 + 2 ⇒ (2) + 2 = 4

Q-staff, flurry, prone: 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5 ... damage: 1d6 + 2 ⇒ (1) + 2 = 3

And I should make a nice damage sponge again.

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Save?: 1d20 ⇒ 14

and there was much rejoicing...

Katana: 1d20 + 1 ⇒ (11) + 1 = 12
Dmg: 1d6 + 1 ⇒ (3) + 1 = 4


Fiend series | Shackles

Pillango: that is a hit

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves
GMG wrote:
Pillango: that is a hit

Thank you, edited

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Whoa two for three on hits this round? It's a miracle!


Fiend series | Shackles

I will also assume Pillango takes up a flanking position with Timmon

Sneak damage: 1d6 ⇒ 2
Stabilise Belina: 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6

Timmon and Pillango finally shake of the paralyzing effect from the yeti's eyes and immediately seize the initiative by damaging the yeti twice! Unfortunately that has also drawn it's attention...

It also hits twice, and hard!

Attack vs Pillango: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage: 1d4 + 10 + 1d6 ⇒ (2) + 10 + (2) = 14
Attack vs Timmon: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Damage: 1d4 + 10 + 1d6 ⇒ (4) + 10 + (2) = 16

Initiative Round 6
Illirio
Heveel 9/16 hp, save made
Timmon -9/10 hp, save made, needs to stabilize
Pillango -11/9 hp, save made, needs to stabilize (or a stabilize spell / CLW from Heveel...)
Belina -2/12 hp save made, needs to stabilize
Hadid -1/10 hp, save made, stable

- - -
Yeti 33 damage
- - -

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

OMG xD

Heveel, also known as soothing wand, turns around the fallen pathfinders and heals Pillango.

MIGHTY WAND: 1d8 + 1 ⇒ (3) + 1 = 4

Sczarni

Human Female Ninja | Lvl 1 | HP 9/9 | AC 16/10/13 | +1(+2 vs. drugs or poison)/+4/+0(+1 vs. mind) | CMB +3 | CMD +14 | Init +3 | Perc +4 |
poison:
4/4 Frostspore DC (Fort) 13, 1d6 frost dmg + staggered for 1 rd. Cure: 2 saves

Can I stabilize being below my total health?

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Yes. The CLW automatically stabilizes you.

Stabilize, DC 10+9: 1d20 + 2 ⇒ (9) + 2 = 11

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Pill: you're already stabilized.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Ignoring the auto stabilize you for from being healed, the only negative number that changes anything is negative Con. Of course at that point you die so it doesn't matter :P


Fiend series | Shackles

You were very lucky that it did not do one more point of damage... Timmon is the next in the danger zone.

Heveel shows that combat healing can be quite useful, while Timmon adds some blood to the large quantity that is already available in the yard.

Initiative Round 6
Illirio
Belina -2/12 hp save made, needs to stabilize

- - -
Yeti 33 damage
- - -
Heveel 9/16 hp, save made
Timmon -10/10 hp, save made, needs to stabilize
Hadid -1/10 hp, save made, stable
Pillango -7/9 hp, save made, stable

Silver Crusade

Halfling Paladin (Oath of Vengeance) 1 | AC: 18 (t 15, ff 14) | HP: 12/12 | Fort +4, Ref +4, Will +0 | CMB +0, CMD 14 | Init +4 | Perc +0

stab: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft
GMG wrote:
while Timmon adds some blood to the large quantity that is already available in the yard.

I never understood the phrase "paint the town red" until now

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Ha!

Guys, no hard feelings if Timmon dies.


Fiend series | Shackles

Can anyone post an action for Illirio? Or did I miss his post?

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Unless someone has a different plan I'll roll for Illirio to shoot again.

Crossbow: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 ⇒ 6

I roll fantastically when it's not my character!


Fiend series | Shackles

Watch this

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Please tell me that means a certain big furry oaf in the room just collapsed to the floor!


Fiend series | Shackles

Illirio fires the shot and it seems to take forever to pass the distance between the mage and the yeti. The yeti grunts as the bolt hits it, stands tall and tears the bolt from it's pelt.

It looks at Illirio and makes ready to charge the human when it suddenly seems to reduce a bit in size and muscle... before it crumbles to the ground.

Well done!


Fiend series | Shackles

You decide to do a quick checks of the monastery and find that it is empty.

In one of the rooms you find a braid of hair among the various sticks and animal bones. Another room seems suitable to rest.

The fifteen-foot-by-thirty-foot room seems to have escaped the destruction found throughout the rest of the monastery. A statue, leaning against the northern wall, appears out of place among the rest of the room’s contents—clay pots, ruined sacks, and aged tools. The statue, made of finely carved stone with jade inlays, depicts a man with a serene face, standing in a meditative stance.

Heal up, I have put an arrow pointing to the room. Sorry for railroading, but this will save some posts going back and forth

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Was he enlarged or something? That's just mean!

Has it doesn't hesitate to inspect the out of place statue

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

The roller must think I'm still rolling for somebody else


Fiend series | Shackles

Barbarian and ran out of rage rounds. Update to come later, I am on phone now.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Jesus that might be worse. The writer must have just been dumped or something when he wrote that encounter lol, someone wanted the players dead. At least he wasn't unchained or it wouldn't have killed him haha


Fiend series | Shackles

It is a ridiculously mean encounter, the PC's are likely out of daily resources, fatigued and he is a lvl 1 barbarian with 43 hp while raging, power attack and bab 4 (for -2/+4). To top it of he has gaze and does +1d6 cold damage per hit with natural attacks. All of that for a measly CR 2 because he is young and has reduced racial HD....

Hadid is investigating the statue when suddenly all of you hear a voice in your native tongue

"You are new to the monastery, I have not seen you before."

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Surprised to hear a response in Vudrani, Hadid responds in the same tongue.

Yes I am, who is it that somehow knows I speak Vudrani?


Fiend series | Shackles

"Oh, forgive me. I don't speak Vudrani but speak directly to your mind. Kind of a nice trick when one does not actually have the capability to speak"

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)
GMG wrote:

...

Hadid is investigating the statue when suddenly all of you hear a voice in your native tongue

"You are new to the monastery, I have not seen you before."

Hadid wrote:

Surprised to hear a response in Vudrani, Hadid responds in the same tongue.

Yes I am, who is it that somehow knows I speak Vudrani?

Timmon tilts his head and looks at the cleric, "Hadid, what are you saying?"

GMG wrote:
"Oh, forgive me. I don't speak Vudrani but speak directly to your mind. Kind of a nice trick when one does not actually have the capability to speak"

Then he spins to look behind him. "Who is there?"

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Illirio also freezes, and upon seeing Hadid and Timmon's reactions, relaxes marginally.

"Please excuse our intrusion, kind and noble stranger. We have come a long distance today, and are weary and wounded. Thank you for your gracious welcome, and know that we are Pathfinders, one and all."

Illirio then gives a deep bow to nothing in particular.


Fiend series | Shackles

“I am Jiang Dan, a simple servant of the Master of Masters.”

Remember that you found a braid of hair. Is this the one you were coming to get?

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

"I am Timmon Gall, recently become a Pathfinder. We found no one else here Jiang Dan. Where is your master?"

I haven't forgotten the braid of a hundred masters. The telepath is more urgent and interesting right now.


Fiend series | Shackles

"The master of the monastery left a long time ago"

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I don't suppose he left this braid for a reason?

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

"And if he left, how then do you serve?"


Fiend series | Shackles

"There is a reason for everything, even if we do not know it. The master did not need the braid, so he left it here. That one does not serve under a master does not mean one can not serve the master of masters. I foolishly asked for wisdom. In response, I was given time to find that wisdom for myself.”

You know that the master of masters is a another name for Irori

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

"Yeah? Did I smoke too much again?"

The Sylph clearly doesn't understand.

"Where are you? Are you a spirit? Wow, Irori gave you eternity to figure out something you won't figure out. You could've asked to be high for life, dude! What a waste!"


Fiend series | Shackles

"I am still me, but have been transformed into this statue. I have been given time to find my wisdom. The master of masters gave me what I needed, instead of what I wished for. Now I know why he was right..."

".... there is still so much I have to learn, I have been given eternity to find it."

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I don't suppose that what you have already learned here involves this braid?


Fiend series | Shackles

"I once thought that the braid makes the master, but it seems it is the other way around"

Sense Motive DC20:
There is more that he is not telling

Also: magic users have this cantrip....

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

SM 20: 1d20 + 8 ⇒ (10) + 8 = 18

Stupid digi-dice...

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

SM: 1d20 + 3 ⇒ (18) + 3 = 21 Oww!

"Yeah, yeah, but I feel you're not telling us everything about the braid, my dear statue!"


Fiend series | Shackles

“You did not ask for the entire story brother sylph. I will tell you now.

A petulant student believed he knew better than his master. The student proclaimed that the master unfairly gained power from the Braid of a Hundred Masters, cheapening the path to self-perfection. He challenged the master to remove the braid and compete against him without its power. The master did so and, in the process, defeated the student. Once the master had proven himself to the student, the master left the braid at the student’s feet, then turned away, leaving the monastery, never to return. The master took one student with him that day, the young disciple, Ying Pei, while the remaining students squabbled and fought over the braid.

None could call upon the power of the braid and so they left the monastery, one by one, once again seeking their true paths to perfection. Eventually, only the petulant student and the braid remained. Here he stayed, until the day he died, contemplating the significance behind his master’s actions. Perhaps, through searching for the master and his last disciple, you may uncover the answer to the Braid of a Hundred Masters.”

You test the braid with a detect magic spell and find out that it is a powerful magic item, but somehow not active.

Congratulations, you needed to get this bit of information for the second prestige point! I will get out chronicles tomorrow, so we can start the second part after Eastern. Feel free to RP some more.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Yay!

The Sylph eyes the braid with an absent look. "Really? All of this for that? Can we smoke the braid, though? Not worth it, I guess." Heveel shrugs and lights a cig in a corner of the room, trying to make the most perfect circle of smoke, his own quest.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

Timmon tilts his head at the sylph. "Have you never smelled burning hair? It would be very harsh."


Fiend series | Shackles

Start of Part II
Feel free to purchase items. If you leveled please let me know and adjust your init / perception modifiers if they changed

“No time to rest, Pathfinders!” Venture-Captain Amara Li, exclaims late one night a few days after your return to Goka. She barges into the bedroom of the ramshackle tavern where you are staying “I’ve looked into the situation surrounding the relic you found, the Braid of a Hundred Masters. As you may have noticed, the artifact appears to have been dormant for many years now, and in this state it’s essentially worthless to us. Fortunately, it can be reactivated, but only by the descendant of the braid’s last master, who, as you may know, was the master of the Clouded Path Monastery many years ago, a man by the name of Li Yao. I’ve discovered the whereabouts of his final living descendant—a woman by the name of Je Tsuin—but she now resides in the nation of Shokuro to the east, far from where her ancestor taught in his monastery in the Wall of Heaven. In order to reactivate the sacred relic, you’ll need to travel to the village of Nesting Swallow in Shokuro and find Je Tsuin to perform the necessary ritual.

“Unfortunately,” she continues, “we’re not the only group interested in Iroran artifacts. Our operatives claim that Lingshen, the Successor State to the southeast, is after the relic as well. Since Lingshen’s armies have a stranglehold on the overland routes from here to Shokuro, you’ll have to travel by river. Riding the Tuunma is faster anyway, though you might run into some hostile Mutabi-qi or goblinoids along the way. The river empties into the Sea of Eels—cross it and you’re in Shokuro, and from there you can follow the map I’ve provided to reach Nesting Swallow. "

““Ah, before I forget, you’ll also need you to make a quick stop along the way. The ritual requires a large amount of rare incense—more than I could easily procure from any of my local suppliers—so I’ve contacted a nomadic tribe in Shaguang, the Jhemulit, and they have agreed to provide you with the prepared herbs. I’ve already paid their shaman, a man named Ogokai, and I’ve marked their approximate location on your map, so it’s simply a matter of picking up the incense on your way to Shokuro.”

"The Laughing Crow is waiting for you at the docks, get going! I have sent Hadid of, he has another assignment. A replacement will join you at the docks."

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

So nice to be back in familiar lands. And yet, my enemies are that much nearer. I must be watchful.

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

"Please this way or we will miss our ship!"

A large man of mongrelized Tian descent dressed in stout travelling garb leads a small pack of foreigners along the wharf. His voice is a hoarse, but carrying, whisper His closely shaved hair is creates a black shadow on his otherwise unadorned skull.

Behind him, an older man with a similarly bald head, a graceful, willowy, red-haired woman carrying an equally willowy, gracefully curved sword, and a halfling woman in studded leather move hurriedly along the docks.

A man with light blue skin color and white eyes trails the rest of the party. His grey dirty hair are long and braided. A smoking cig hangs from the lips of an absent looking face. Suddenly, the sylph's head tilts back and a long stream of smoke issues from his mouth.

All carry packs and baggage indicating a long journey ahead.

The large Tian stops suddenly. "Here we are, The Laughing Crow."

I hope no one minds me placing us all here.

351 to 400 of 856 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GMG's PbP: Quest for Perfection (1-5) - Table A All Messageboards

Want to post a reply? Sign in.