The Destruction of the Forgotten Realms?


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No scenario creates a flattering portrait of the 4e Reamers...ur, Realmers.


WormysQueue wrote:


But to each his own. I can even understand why some people prefer the 4E realms to the old ones. I would have prefered if they had created a new setting for those people (namely their PoL-Setting) and let the Realms be as it was before the Spellplague. In this case they probably had gotten my money for both settings. They didn't and prefered to lose a customer instead.

Exactly. The 4gotten realms might be a decent setting, but they're not a decent Forgotten Realms.

If they had decided not to cash in on the name recognition, adapted 4e to the setting (the way it's supposed to be done), and created a new setting, my opinion of wotc would probably be different.

Chris Mortika wrote:
Matthew Morris wrote:


Oh, and apparently the Kalshtar are all insane.
Meaning what? Like Vampire's Malkavians?

Malkovians? ;-P


Chris, my guess is the Avatar thing was first of all motivated by a wish for a Dragonlance-style epic trilogy (plus modules) in the Realms, which fortuitously coincided with the pre-existing Godswar concept, the new edition and its bowdlerizing (removal of assassins, etc.), and TSR people's wish to leave their mark on the world.

That concept was suggested years earlier by Ed in Dragon #54, as a means of carrying out setting changes already desired for other reasons (and of course for home campaigns, not published worlds). I also felt the biggest problem with Avatar was that it was just too soon: for most at least of Richard Awlinson to know the Realms very well, and for people to get to love the world before it got blown up.

Realms-Shaking Events vicious-circled to where we are now. I wonder when the statute of limitations will run out, and we'll hear this whole story from the TSR/Wizards insiders' point of view.

The model of the ruleset as a lens onto the world was still current as of 3E -- Sean Reynolds talked about it, for instance. While the published Realms was always moulded around the rules to a degree, the 4E approach -- with D&D alone one of the staff-shedding Wizards of the Coast's two 'core brands' -- is openly not the same.

18DELTA wrote:
I didnt know that.

You sure aren't the only one.

Sovereign Court

Miphon wrote:
houstonderek wrote:

Two things about 4e and the realms:

A lot of people who like 4e HATED D&D before the new edition (I'm getting this from message board posts and what not, so it isn't scientific or anything).

The people who designed the 4e Realms, for the most part, HATED the Forgotten Realms (this comes from reading WotC designer blogs, Wizard's web page and what not, so I'm going to go out on a limb and say this isn't an opinion). A lot people who like the 4e Realms HATED the old Realms (this, again, comes from reading various forums, so, you know, grain of salt and all).

So, Kevin, what we have here is a campaign setting updated by people who hated what came before for people who hated what came before. If I had to guess, mostly younger people (on both sides of the equation) who felt like outsiders since they weren't there to watch the Realms grow organically from the beginning.

While I might not agree with all your suppositions (I DM a 4E group and play in a 3.5 group and like both editions... and I'm by no means a younger player as I've been playing since the 1E days), I do think you touched on one of the things the 4E Realms designers were probably trying to achieve. That is, trying to bring new players to the Realms that hadn't been there since the beginning to watch them grow organically.

Personally, as a long-time D&D player who never really got into the Realms, they didn't achieve this aim as far as I'm concerned, as I'm not that interested in the 4E Realms either, but that could just be me.

I have a theory about why the Realms were first to get the edition change treatment. IMO, WotC needed to get a campaign setting released as soon as possible after the release of the new edition, and as the first setting release for the new edition it would have to sell well (by whatever definition WotC/Hasbro use to measure the success/failure of a release). In this context, FR was probably considered a "safe" option for a first release as it was a known quantity with a fairly...

I value you taking the time to share this theory. Very interesting.

Sovereign Court

KaeYoss wrote:

If they had decided not to cash in on the name recognition, adapted 4e to the setting (the way it's supposed to be done), and created a new setting, my opinion of wotc would probably be different.

And a big resounding, hell yes, from me on this point.

The utter failure to design a new setting to demonstrate whatever design was required for their new game demonstrated incompetence. Somehow, good design was defenestrated in favor of using somethin' quick! And that, to me, is a fatal example of cutting corners when it's easier to destroy a world than to create a new one. Sick.

Yes, it demonstrates incompetence. Period. Less thought, poorly thought through design plan. Failure to use enough imagination, and failure to consider the community, and the effect of their decisions. This was a grab at fast, low hanging fruit, for profit. And, as such, is a big pile of SUCK.

And this is not an insult directed at a particular person, this is a clear observation based on poor decisions, products and outcomes, and directed at the roles of desginer and executive stakeholders who make final decisions.

*still makes me ill*

Edit: Not to mention a retro-fit choice is a poor design decision in most cases, even at face value, compared to new design.


Pathfinder Adventure, Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber
Faraer wrote:

I also felt the biggest problem with Avatar was that it was just too soon: for most at least of Richard Awlinson

who was richard awlinson again? I remember it was a pen name....All-in-one..... but I can't remember who was behind it and why they felt the need to conceal the actual authors. Its one of the few Forgotten Realms series I haven't read...

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Blood stained Sunday's best wrote:
Faraer wrote:

I also felt the biggest problem with Avatar was that it was just too soon: for most at least of Richard Awlinson

who was richard awlinson again? I remember it was a pen name....All-in-one..... but I can't remember who was behind it and why they felt the need to conceal the actual authors. Its one of the few Forgotten Realms series I haven't read...

Wikipedia to the rescue: Richard Awlinson


Pax Veritas wrote:
KaeYoss wrote:

If they had decided not to cash in on the name recognition, adapted 4e to the setting (the way it's supposed to be done), and created a new setting, my opinion of wotc would probably be different.

And a big resounding, hell yes, from me on this point.

The utter failure to design a new setting to demonstrate whatever design was required for their new game demonstrated incompetence. Somehow, good design was defenestrated in favor of using somethin' quick! And that, to me, is a fatal example of cutting corners when it's easier to destroy a world than to create a new one. Sick.

Yes, it demonstrates incompetence. Period. Less thought, poorly thought through design plan. Failure to use enough imagination, and failure to consider the community, and the effect of their decisions. This was a grab at fast, low hanging fruit, for profit. And, as such, is a big pile of SUCK.

And this is not an insult directed at a particular person, this is a clear observation based on poor decisions, products and outcomes, and directed at the roles of desginer and executive stakeholders who make final decisions.

*still makes me ill*

Edit: Not to mention a retro-fit choice is a poor design decision in most cases, even at face value, compared to new design.

Not to bash 4e but this is the very thing I fill they did to the core or spirit of the Game. I really feel marketing had more to do with 4e creation than pride or creativity.

My campaigns have been established in the Realms since 1E. But with 4E new direction in the Realms I can hardly destroy or wipe clean 20 years of campaigns. I have NPCs as dear to me as Eliminster. Sure I guess I could ignore the changes to the feel of the game and the fluff, but why? I play in the Realms cause I dont want to build my own World.

Thats why we buy settings right? It was easy to ignore the chages to the Realms when 3E came around but it would require to much work on my part to convert all my NPCs and such to 4E rule set.

Conversion was made "easy" for us for every edition until now....why is that....I think it was a respect for a DM and Players collective work in either their homebrewed campaign or those published.

The pre Hasbro WOTC where even kind enough to allow folks to convert the 2E campaign settings with little to no restrictions.

Which is another reason I was bothered by WOTC attitude towards its older versions....and with a revival of Old School gaming I can see why they decided to pull their PDFs.

Cant run the Realms Old school if we pull all the resources. I know folks that run C&C ruleset in Greyhawk and the Realms. I run Mystara using L&L. Thank God i was able to get all my gazateers!

Anyway just my observations, un soured and un documented, pure opinion with no true ill will meant to the 4E fan boi's.

Eric


For me, it comes down to new music.

Stereotypically, everyone stops listening to new music at some point in their lives and get entrenched in their era of music (usually, that which they grew up with).

So the idea that 4e FR was written by people who didn't like the old FR for people who didn't like the old FR makes sense to me. PUT YOUR PITCHFORK AND TORCH DOWN! My 1987 box has the ancient maps, the brown softcover atlas, the Dragon giant maps and even the transparent hex grids I never used still in it.

I wrote it makes sense to me. I don't like it. I don't like most of the new music that comes out either, but I understand why it does. Newer generations have an inherent need to create something that they can call their own. RPG campaign settings are, apparently, no different.

I am personally not much affected because after the Time of Troubles my campaign's timeline unfolded much differently from published works. I remember when the other DM's and I got together and asked, "Okay, are we going to try to adhere to this stuff or are we going to make it our own; knowing that future published material won't be as useful to us?" We decided to go the homebrew route. And now, roughly 20 years later, what has transpired in our FR is so dramatically different, it might be unrecognizeable. For example:

The Elves returned from their self-imposed exile around 1995 AD. They expanded the High Forest, after Waterdeep was obliterated by Halaster Blackcloak's tsunami, became the dominant nation of the west. A wild mage in the Lonely Tower (north of the Cold Wood) secretly transformed Anauroch back into a forest (yet kept it hallucinatorily terrained as a desert) as part of his quest to become a gold box Immortal. Sembia conquered Cormyr and is now Semyr.

I understand that many of you are saying, "But they didn't have to do it that way!" But it is done. Make the decision that many of us have, stop listening to the new music and enjoy what you love.

Shadow Lodge

I still wonder what part the "Living Realms RPGA" had to play in this. Did they change to setting due to the perceived "Canon Lawyers"? Were they afraid some fanboy would get all pissy if some piece of unknown lore got left out, so they decided to "level the playing field"?

Liberty's Edge

18DELTA wrote:
I still wonder what part the "Living Realms RPGA" had to play in this. Did they change to setting due to the perceived "Canon Lawyers"? Were they afraid some fanboy would get all pissy if some piece of unknown lore got left out, so they decided to "level the playing field"?

Maybe they were just intimidated knowing that casual posters at Candlekeep knew more Realms lore than the 4e Realms design team...


houstonderek wrote:
The people who designed the 4e Realms, for the most part, HATED the Forgotten Realms (this comes from reading WotC designer blogs, Wizard's web page and what not, so I'm going to go out on a limb and say this isn't an opinion).
Not all of them, at least; I think the changes would be more extreme if all the designers had pulled in the same direction. Difficulty is that it can be hard to sort out people's original feelings from the mental spaces they have to get in when their livelihood depends on following the company line. So I don't detect any particular affinity for the Realms in Bruce Cordell's work, but Rich Baker has written good Realms stuff. If his job matters more than his hobby, that's not too hard to understand.
Quote:
If I had to guess, mostly younger people (on both sides of the equation) who felt like outsiders since they weren't there to watch the Realms grow organically from the beginning.
And this is understandable, isn't it? There is a certain thrill to getting in on the ground floor, especially in a culture as novelty-trained as ours. Of course this is a matter of temperament: I love investigating and getting my head around big pre-existing things (like most of human history and culture), but not all do.
Quote:
Eberron, on the other hand, is all of what, five or six years old? Nothing to miss there. No forty years of lore to absorb.
Sadly, for whatever reasons, Wizards did nothing to reassure people that they didn't have to; I particularly remember Rich's comment that explaining the Realms to dispel misconceptions would be lecturing.
Pax Veritas wrote:
And this is not an insult directed at a particular person, this is a clear observation based on poor decisions, products and outcomes, and directed at the roles of desginer and executive stakeholders who make final decisions.

Well, it's a company! If their 4E schedule didn't leave time to create a new world for the first setting book, that's a big shame, and we might prefer they gave settings more respect, but it's no surprise.

I agree with Mykull's post.

houstonderek wrote:
Maybe they were just intimidated knowing that casual posters at Candlekeep knew more Realms lore than the 4e Realms design team...

And again, we can understand why the Renton folk wouldn't want to be beholden to Realms-knowledgable freelance designers outside their circle of control. They could use fan lore-checkers, we say, but from a point of view that doesn't place value on setting integrity, that's just a needless overhead, the kind of thing you cut in times of economic difficulty.

Looking in the longer term, it's hard to see how moulding the Realms to D&D -- the analogy of a software 'skin' occurred to me and isn't that unfair -- and suspending the Realms brand (logo, trade dressing etc.) on game products could do anything other than harm its licensing value. But if you noticed how Wizards fumbled the cross-over promotion opportunities with Baldur's Gate and Neverwinter Nights, you wouldn't be surprised.


I stopped listing to the blogs but in more then one the designers say they did not know much about the setting and even go as far as say they really did not like the setting.

Such people should never be allowed to work on such a well liked setting.

Sovereign Court

seekerofshadowlight wrote:

I stopped listing to the blogs but in more then one the designers say they did not know much about the setting and even go as far as say they really did not like the setting.

Such people should never be allowed to work on such a well liked setting.

AGREED! It is a privelege to be in such a position. To be a steward carries much more responsibility.

*and I know all of the arguments, and still conclude that accountability to serve the community weighs heavily on our list of values, though perhaps not on theirs*

And let no one tell you different. A wize king does not send a 1st level adept to do a job fit for a 9th level Lord.

Sovereign Court

onesickgnome wrote:

Which is another reason I was bothered by WOTC attitude towards its older versions....and with a revival of Old School gaming I can see why they decided to pull their PDFs.

Cant run the Realms Old school if we pull all the resources. I know folks that run C&C ruleset in Greyhawk and the Realms. I run Mystara using L&L. Thank God i was able to get all my gazateers!

YES. This was a f$~&in' kick in the head that I will never forget. What b~*&&#~*. I wonder if there was anything on the level of open game material that came from Forgotten Realms. If so, I would republish for First Edition gamers in a heartbeat.

Was there anything open game for FR?


seekerofshadowlight wrote:

I stopped listing to the blogs but in more then one the designers say they did not know much about the setting

You know, when we have a situation like that in our company, we make sure people get the knowledge they need. If they need 4 weeks worth of training courses, so be it. That's what it takes....

seekerofshadowlight wrote:


and even go as far as say they really did not like the setting.

...and people like that wouldn't be hired to begin with. Well, creating software solutions doesn't require people to like software, but since it's windows based, a linux fatbeard who refuses to use a kernel he hasn't compiled himself and gets all smug when he hears someone paid for his OS will probably not get a job.

And before someone goes on and says "wait KaeYoss, this is different, wotc has been bought by hasbro and things are different.": Our company has recently been bought by a company that makes hasbro look like a child's flea market stand, and they haven't forced us to abandon quality to cut costs or anything. If anything, it was the opposite: More funds to put into training and so on.


And it's not like they had a giant in-house FR encyclopedia for continuity that they could checked...


Mairkurion {tm} wrote:
And it's not like they had a giant in-house FR encyclopedia for continuity that they could checked...

It is called candle keep, they have alot of that stuff listed anyone can look. Also some of the stuff they did not know in that podcast was in the 3.0 FRCS. Also a few comments made it seem as if you did know it you were an over blown fanboy with no life.

And ya know they did have ED's number


Yeah, not to mention these great resources. But I'm pretty sure I remember Salvatore referring in an interview to a massive set of binders that were assembled which tracked continuity for everyone who worked on FR. What did Wotci do with those, we can only wonder.


Mairkurion {tm} wrote:
Yeah, not to mention these great resources. But I'm pretty sure I remember Salvatore referring in an interview to a massive set of binders that were assembled which tracked continuity for everyone who worked on FR.

I had forgotten about them. If I recall they started from the 40 or so note books Ed sent the staff before the gray box came out. Gods I know some realms fans that would give an eye to get ahold of some of that stuff :)

Sovereign Court

Mairkurion {tm} wrote:
And it's not like they had a giant in-house FR encyclopedia for continuity that they could checked...

Right! It makes sense that the fan-created timeline got published. Lord knows that paid designers, former stewards of our game, couldn't put that together... (based on what's been said of their comments)


Introducing new people into "old" realms under 4E or any other ruleset would be trivially easy without making the beginners feel overwhelmed. All they needed to do was to nominate a region to be a "newbie" region - any wildlands, frontier or war-torn area suffices.

Points of Light approach would work wonders, supplies, due to scarcity would limit the scope of knowledge/power for the beginners and finally, it's not like there is not wealth of materials out there, available for free.

*sigh*

Another reason for the switch was supposedly the difference in ruleset. I acknowledge designers' explanations, but I do not agree with their solution - after all, with epic NPCs running all over the Realms it would not be difficult for Mystra to go mad at the way things work and simply use her power to remake the nature of magic - and, as an added benefit, there would be finally a goddess of magic who takes a proactive stance instead of being victimized due to latest vile scheme concocted by designers.

Mystra's rebellion would also serve as a great plot - a good-aligned deity in opposition to the rest of pantheon for her radical ideas, imprisoned or ostracized, with Cyric hailing himself as a champion of freedom and all those lawful guys having to deal with a divine revolutionary...

Sadly, it was easier to off a few gods, fast forward the time tapes and kill Mystra. Again.

One wonders why any god would ever want to take a post like this - the god of magic must be a red headed stepchild of Faerunian family.

Regards,
Ruemere

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

houstonderek wrote:
18DELTA wrote:
I still wonder what part the "Living Realms RPGA" had to play in this. Did they change to setting due to the perceived "Canon Lawyers"? Were they afraid some fanboy would get all pissy if some piece of unknown lore got left out, so they decided to "level the playing field"?
Maybe they were just intimidated knowing that casual posters at Candlekeep knew more Realms lore than the 4e Realms design team...

Thanks, I needed that laugh. Sadder because it's true.


ruemere wrote:


One wonders why any god would ever want to take a post like this - the god of magic must be a red headed stepchild of Faerunian family.

Oh man. My ribs!


Hey Matt:
<deleted>

Hope you took that in the spirit in which it was intended. I have found trying to either reason civilly, or loosing my temper and going from arguing to wanting to put certain people's heads in vices, to accomplish nothing other than just raising my blood pressure. I think there are a (very) few disingenuous posters around here, who like to play it cool and make other people get upset. I share your frustration, for what it's worth.


ruemere wrote:

*sigh*

Another reason for the switch was supposedly the difference in ruleset. I acknowledge designers' explanations, but I do not agree with their solution - after all, with epic NPCs running all over the Realms it would not be difficult for Mystra to go mad at the way things work and simply use her power to remake the nature of magic - and, as an added benefit, there would be finally a goddess of magic who takes a proactive stance instead of being victimized due to latest vile scheme concocted by designers.

Regards,
Ruemere

Ya know I always thought the easy way would be for Mystara to take the shadow weave and combine it with the weave. Doing so reworks magic and changes her toward LN as she was before the midnight issue.

there explains magic changes done.


Mairkurion {tm} wrote:
What did Wotci do with those, we can only wonder.

I guess they couldn't get anyone to do an audiobook version so they were useless to them.


ruemere wrote:


Another reason for the switch was supposedly the difference in ruleset.

Anyone too incompetent to adapt the rules to the world instead of the other way around should be fired.

It's like a programmer suggesting that all prices in a shop should be turned into whole numbers ($10 instead of $9.99) because he used int instead of double for the price attribute and can't be bothered to rewrite the code. He'd be fired so fast and hard he'd leave red skid marks on the street outside.

Dark Archive

Regardless of what was, is, or will be the Forgotten Realms, the name alone is a well known Brand name.
So WoC had the choice to either start a new Brand Name "PoL" and hope that Consumers won't get confused with FR, Ebberron and PoL, or simply use FR for a different setting.
Look at 2nd edition with it's multiple Settings and books for these settings. And all competing for the same market.
You know, that the FR novels make the cash, not the roleplying books. And, seing that FR books are often in the bestseler Lists, I guess there are cmore FR readers than there are active roleplayers.
I also guess that most readers do not care much if the realms get changed as long as they have Drizzt and/or Sword and Sorcery.


Tharen the Damned wrote:

Regardless of what was, is, or will be the Forgotten Realms, the name alone is a well known Brand name.

So WoC had the choice to either start a new Brand Name "PoL" and hope that Consumers won't get confused with FR, Ebberron and PoL, or simply use FR for a different setting.
Look at 2nd edition with it's multiple Settings and books for these settings. And all competing for the same market.
You know, that the FR novels make the cash, not the roleplying books. And, seing that FR books are often in the bestseler Lists, I guess there are cmore FR readers than there are active roleplayers.
I also guess that most readers do not care much if the realms get changed as long as they have Drizzt and/or Sword and Sorcery.

Except that they also lost novel readers over this.


KaeYoss wrote:
Except that they also lost novel readers over this.

Killing off all present non-elven/immortal characters by jumping 100 years ahead does tend to do that.

Hm... "4-gotten Realms - the edition and novel line for (dark) elf fanboys, everyone else is dead"?


Time for a massive unfocused ramble.

I started FR with Forgotten Realms Adventures. I quickly got up to speed on all the 1st edition stuff, and have followed it since.

Admission: I hated 3rd edition FR RPG products.

Perhaps this was because I was used to thinking in terms of 2nd edition Realms. You know, somewhat lurid, with powerful NPCs, very much Ed- and Jeff Grubb-styled realms. A blatant mary jane character called Arilyn Moonblade. The firm belief that evil wasn't very successful in the Realms that stemmed from the 2nd edition writers' guidelines, tempered by incessantly brutal and violent input from Ed (remember Spellfire? Shadows of Doom?). It may be that I am lenient today merely because I grew up with it, but I still love the Realms of the Volo's guides.

Then, it was time for 3rd edition Realms. WotC made a revision of the writers' guidelines, and suddenly one bad thing after another happened to the powerful NPCs. 3rd edition was split even further than 2nd: Ed keeping it up with his own style, but with everything that happened, we saw more and more success come to the villains of the Realms. The lurid passages got cut, no more Caldwell and such, instead every selling point was made with violence. RPG products drew this even further than the novels. The Realms had been completely sanitized, and it was hard to see any sort of balance to the villainous march after the Harpers got cut from the storymakers. Their replacements, the Silverstars, never got any sort of screen time, unless I missed something. And of course, the explanation was that "the PCs had to shine, not the NPCs". However, those PCs were utterly absent from the storyline, and the darkness soon became ridiculous. Another trend was that the later RPG content of 3rd edition merely strip-mined the backstory, explaining where 2nd edition hinted.

I didn't dislike ALL of it. Some was ok. The Return, Seiveril's crusade retaking Myth Drannor was fine, for example.

Now, taking on the task of making a new edition after this was not a sweet deal. I appreciate the difficulties WotC faced. I suppose their thinking was: We need to make it Points of light. We need significant masses of Dragonborns. We need flying earthmotes, because WoW has them. We still haven't killed off all the powerful NPCs, so let's. And oh, man, there is a big backstory to this thing. Let's just kill it all off by making a time jump. Oh, and Mystra suxx0r too.

Take a look at the final suite of super adventures: Cormyr, Shadowdale and Anauroch. They ended up with the heroes preventing the assassination of Mystra. But even so, the plot succeeded, just a few years later. In a fit of lame dislogic, they still got their spellplague.

They made the NPCs dead or of no consequence. They got the Earthmotes. Tastefully, they put Dragonborn into a little-used area.

However, they didn't do a good job on the time jump. From what I see, apart from massive geographical changes like new continents and big rifts, EVERY SINGLE TOWN IS STILL IN THE SAME PLACE.

They didn't do a good job on the points of light either. With the advent of the Empire of Shade, a case could be made that 4th is even LESS PoL than 3rd.

Admission #2: I hate 4th edition FR RPG content even more.

There isn't one thing about it that feels fresh or interesting. It feels only generic. Like in "Make sure there is no adventure anyone drew up that you COULDN'T run there, okay? That should save on our adventure writing costs. Oh, and add some more WoW stuff, they have lots of players, you know?"

No, whatever they tried to do, they failed, miserably. I can always use the old stuff, but...

EDIT: Oh, right. I just want to take the time to thank all the old people who make it possible for a grognard like me to have some people who share my views. =)

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
houstonderek wrote:
Maybe they were just intimidated knowing that casual posters at Candlekeep knew more Realms lore than the 4e Realms design team...

Well put.

Another way to think of it: The Forgotten Realms was WOTC's Middle Earth, and they decided to nuke it and start over again.


delabarre wrote:
houstonderek wrote:
Maybe they were just intimidated knowing that casual posters at Candlekeep knew more Realms lore than the 4e Realms design team...

Well put.

Another way to think of it: The Forgotten Realms was WOTC's Middle Earth, and they decided to nuke it and start over again.

"Middle Earth is nice, and sells well, but those hobbits need to go. Oh, and we want mortal human wizards, who can blow up things. And tieflings need to get in. Make it so balrogs are no devils who seduce mortals to produce offspring. Then we cut away Mordor and Gondor, whipe out all surviving Numenorians and resurrect Sauron!"


People who did not know FR and hated it's history made a setting for people who did not know FR and hated it's history.

All so they could keep the name of the setting.

Pathetic, and maybe not even commercially sucessful if a lot of the former fans who bought all books of the FR stopped buying new material.


Tharen the Damned wrote:

Regardless of what was, is, or will be the Forgotten Realms, the name alone is a well known Brand name.

So WoC had the choice to either start a new Brand Name "PoL" and hope that Consumers won't get confused with FR, Ebberron and PoL, or simply use FR for a different setting.
Look at 2nd edition with it's multiple Settings and books for these settings. And all competing for the same market.
You know, that the FR novels make the cash, not the roleplying books. And, seing that FR books are often in the bestseler Lists, I guess there are cmore FR readers than there are active roleplayers.
I also guess that most readers do not care much if the realms get changed as long as they have Drizzt and/or Sword and Sorcery.

You touched on something that bugs me about WotC. The Realms has been reduced to a "Brand Name". Thats just sad.

Eric

RPG Superstar 2009 Top 32

Fuchs wrote:

People who did not know FR and hated it's history made a setting for people who did not know FR and hated it's history.

All so they could keep the name of the setting.

Pathetic, and maybe not even commercially sucessful if a lot of the former fans who bought all books of the FR stopped buying new material.

People who loved the Forgotten Realms should check out the Pathfinder Chronicles.

Besides, I think 4th Edition could have benefitted from its own "native" setting (i.e., one build on the rule assumptions and structures of 4th Edition Dungeons & Dragons).


KaeYoss wrote:
Anyone too incompetent to adapt the rules to the world instead of the other way around should be fired...

From my point of view, the issue is not one of whether the rules should have been adapted to the world, or whether the world should be adapted to the rules, but whether the approach taken was executed in a menner which was competent.

I'm perfectly prepared to believe that the Forgotten Realms could have been adapted to 4E rules in a manner which would have (to me) displayed high skill levels in the arts of maintaining setting continuity whilst displaying good story-telling...
Fortunately for my hard-pressed finances Wizards of the Coast instead offered me some sort of continuity trampling soap-opera; when I need entertainment of that mode (or that style of inspiration for a plot for a game) I am already catered for by higher quality/credibility output on UK television and radio stations.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Mairkurion {tm} wrote:

Hey Matt:

<deleted>

Hope you took that in the spirit in which it was intended. I have found trying to either reason civilly, or loosing my temper and going from arguing to wanting to put certain people's heads in vices, to accomplish nothing other than just raising my blood pressure. I think there are a (very) few disingenuous posters around here, who like to play it cool and make other people get upset. I share your frustration, for what it's worth.

Well since I didn't see the redacted part, it's all good :P

I try to be civil, I don't always succeed.


You probably didn't miss much, Matt. It was just a piece of advice about getting drawn in by people who might be purposefully trying to anger you and then use you as a negative example. The longer it stayed up, the more I worried that it would either sound paternalistic or that certain people would use it as an excuse to drag other thread issues into this one, so I deleted it.

Sovereign Court

ruemere wrote:

All they needed to do was to nominate a region to be a "newbie" region - any wildlands, frontier or war-torn area suffices.

YES! For Crissake, wasn't the friggin' planet big enough? I just now picked up Maztica boxed set and am reading through.... but the world did have more unexplored land than was even defined...... why didn't they just follow Ruemer's suggestion?

Sovereign Court

KaeYoss wrote:
Anyone too incompetent to adapt the rules to the world instead of the other way around should be fired.

Absolutely.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Lord Fyre wrote:
Besides, I think 4th Edition could have benefitted from its own "native" setting (i.e., one build on the rule assumptions and structures of 4th Edition Dungeons & Dragons).

I agree, especially since they have two never published settings they own, plus others that might fit PoL better.

Heck, from my little knowlege of 4.x The Realms could have been done better.

1) Dragonborn, rather than blowing up the planet another planar incursion, or one of those continents on the atlas that's undefined.

2) Powers and Rituals. Mystra absorbing both weaves and spreading the power out to all mortals, who are willing to tap it. This explains the power sources and new power soruces as 'discovering' them. Rituals also put places like Candlekeep (the library, not the website) back into importance as hints of old/new power sources and storehouses of rituals. This could even be explained as a proactive measure by Mystra, keeping power from becoming too focused in any one individual.

3) Tieflings. Well we already had many 'flavours' of Tiefling. just fluff them into races and add feats and paragon paths.

4) Eladrin. Myth Drannor. Simple enough.

5) Starting setting. Well Cormyr/Sembia have been pretty tore up. So you have your forrest kingdom/Robinhood vibe with big cities for urban adventures. You also have 'ruins' (old elf towns in Cormanthor, dwarven holds in the stone peaks) 'intrigue' (Zhents and Shade) "Evil Empire" (Shade) and 'Ancient city of magical knowlege' (Myth Drannor)

6) Points of Light. Um, the Silver Marches?

voila! Everything given in the PHB 1/DMG 1/MM 1 within the current existing realms framework. Required tampering? One Deity stops being stuffed in the fridge

Liberty's Edge

Lord Fyre wrote:
Fuchs wrote:

People who did not know FR and hated it's history made a setting for people who did not know FR and hated it's history.

All so they could keep the name of the setting.

Pathetic, and maybe not even commercially sucessful if a lot of the former fans who bought all books of the FR stopped buying new material.

People who loved the Forgotten Realms should check out the Pathfinder Chronicles.

Besides, I think 4th Edition could have benefitted from its own "native" setting (i.e., one build on the rule assumptions and structures of 4th Edition Dungeons & Dragons).

From what I can tell when I pop over there for a look-see, this is kind of what Candlekeep is doing. Quite a few of their more prominent posters have taken to Golarion (and Paizo products in general) quite well, actually.

I don't think it hurt that Ed was involved a little bit, and that Elaine is writing the fiction for LoF :)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Mairkurion {tm} wrote:
You probably didn't miss much, Matt. It was just a piece of advice about getting drawn in by people who might be purposefully trying to anger you and then use you as a negative example. The longer it stayed up, the more I worried that it would either sound paternalistic or that certain people would use it as an excuse to drag other thread issues into this one, so I deleted it.

It's all good. There's a reason I let everything go when I go to sleep. :-)

Shadow Lodge

houstonderek wrote:

From what I can tell when I pop over there for a look-see, this is kind of what Candlekeep is doing. Quite a few of their more prominent posters have taken to Golarion (and Paizo products in general) quite well, actually.

I don't think it hurt that Ed was involved a little bit, and that Elaine is writing the fiction for LoF :)

Dont forget Steven Schend and Sean K. Reynolds.

The Exchange

And Darrin Drader :)

plus, while its not exactly the Realms, Shemmy's presence helps,too.^-^


In my opinion, the setting for a campaign is as much a character in the game as any adventurer, god, or NPC. The more history, background, and politics that a setting has, the more interesting it is.

That's why I like Forgotten Realms so much. It has a rich and volumnious history that involves many cultures spanning multiple continents, with histories that stretch back thousands of years. If I want to set a campaign in the Chult, I can look the basic Campaign Setting book for 3E and get a pretty decent sense of what life is like in that region. Or, if I want to delve deeper, I can call upon a wealth of publications that stretch back some 30 years, which give me details about the regions politics, religion, and history. Incorporating that information into my campaigns or my characters makes the game seem so much more alive to me. It makes me feel as if I'm in a living, breathing world, rather than a player sitting at a table with a bag of dice.

4E changed all that. Many of the cultures are gone. Many of the gods are gone. The rich history, that was once such a source of inspiration, now seems so remote that it might as well not even be there.

Now I understand that the Forgotten Realms is a big place, and to some, it can seem overwhelming. Because of that, I can see why Wizards might want to pair down a few obscure cultures like the Mulhorrandi, or even eliminate some obscure gods like Elistraee. However, they went far beyond that. They killed off Mystra. They replaced Lathander with Amaunator. They got rid of the Weave and the Shadow Weave. They eliminated the phaerimm. These aren't just minor changes to the campaign setting. These are drastic changes that eliminate many of the major themes and villains that made the setting popular in the first place.

The only change that I really appreciate about 4E is that they made the Shadovar play a more prominent role in the Realms. Sure, it was nice that they brought the Shadovar to the Material Plane in 3E, but I always wanted a little bit more from them. The fact that they only had one floating city always made them feel like some retired CIA operative driving around in a motorhome. Now they have a whole empire, and to me, that makes them seem a little more... insidious.

On the whole, though, I was very disappointed with what they did to the setting, and it's a big reason why I didn't convert to 4E.

I'm done ranting now.

Liberty's Edge

I didn't switch to 4E, but I would have happily continued to buy FR novels and probably even the new FR campaign book and other materials just to keep up to date on FR. But now, what's the point. It's not FR anymore. It's only a brand name. I don't buy anything published by WOTC now. They have nothing for me anymore.

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