Greyhawking Discussion Thread


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Taya Risper wrote:
.... In view of my last post on the game thread, I'll forgo the concentration roll and keep the simple weapon.

Thuliss will persevere with training his daughter but the first two years are a struggle.

Know Arcana you gain as a class skill 0th ranks.

Bluff you may get a free rank in if you managed to roll a natural 20, otherwise it is 0 ranks too. But that does mean that Taya wins the battle of wills with her mother over marriage. Mother gets tired of arguing when her little girl has all the answers.

Raggedy Sorda is impressed with your ability to pick up knowledge and will readily teach more. He sees the magic of the woods in two ways, the more modern human way involves knowledge and memorising spells like a wizard. He holds Beth up as an example and will be helping her in that direction. But also he regards the more natural elven way of magic, involving ancient ley lines and sites of power as being the more sorcerous way.

I should highlight in bold your skills that you already know, otherwise everything is great.


Male Human (FLAN) [0-Level]

With the D20 rolls what determines a success is it 11 and over? so my roll of 7 is a failure I need to continue, do my other 2 rolls succeed? Sorry I am slow lol.... Just want to get Vlad updated and plan the next training session...

is each training session 2 years of time I aged Vladimir from 11 to 13 is this correct?


Female Human Sorcerer 0

Good point that. If so, Taya is now 16 and getting womanly. No more pushing people off ladders on a whim. Bummer.

Liberty's Edge

Male Mothman Expert 5

Hey FW, sorry I'm lagging a little. Couple of busy days at work and also preparing for my RL game tonight. Will hopefully catch up over the weekend.


Male Human (FLAN) [0-Level]

I could see some angst coming Vladimir's way. With Taya being 16 I doubt she see's anything in the Boy Vladimir, but that new handsome 19 year old Paladin wanna be....Grrrrrrr


Vladimir Wilhelm wrote:
I could see some angst coming Vladimir's way. With Taya being 16 I doubt she see's anything in the Boy Vladimir, but that new handsome 19 year old Paladin wanna be....Grrrrrrr

Don't worry. Nagy will be keeping a close eye on him.

Off to Dragon*Con through Monday, posting will be very light.


Have a great time!


Vladimir Wilhelm wrote:

With the D20 rolls what determines a success is it 11 and over? so my roll of 7 is a failure I need to continue, do my other 2 rolls succeed? Sorry I am slow lol.... Just want to get Vlad updated and plan the next training session...

is each training session 2 years of time I aged Vladimir from 11 to 13 is this correct?

A 15 is a success but you can get lots of different modifiers so its best just to give me the basic dice roll. I am going through each character over the next three days to give people time to do theirs and also make sure everyone knows what they succeeded and failed at.

Vladimir is 13, Taya is a ripe 16.

Mothman - I have my monthly game on Saturday too so by Sunday pm is fine for me. I'd like to get on to the next section, next week.

Cheers


Female Human Sorcerer 0
Vladimir Wilhelm wrote:
I could see some angst coming Vladimir's way. With Taya being 16 I doubt she see's anything in the Boy Vladimir, but that new handsome 19 year old Paladin wanna be....Grrrrrrr

Poor old Taya. She knows the new Paladin type would never look at her, she's not pretty and girly enough.


Will also be updating Korgoth this weekend as time permits. The garden is starting to call me now that the first touch of Fall weather has arrived.

The Exchange

Taya Risper wrote:
Vladimir Wilhelm wrote:
I could see some angst coming Vladimir's way. With Taya being 16 I doubt she see's anything in the Boy Vladimir, but that new handsome 19 year old Paladin wanna be....Grrrrrrr
Poor old Taya. She knows the new Paladin type would never look at her, she's not pretty and girly enough.

Don't forget the whip. Some characters like that sort of thing.


Female Human Sorcerer 0
French Wolf wrote:
Taya Risper wrote:
Vladimir Wilhelm wrote:
I could see some angst coming Vladimir's way. With Taya being 16 I doubt she see's anything in the Boy Vladimir, but that new handsome 19 year old Paladin wanna be....Grrrrrrr
Poor old Taya. She knows the new Paladin type would never look at her, she's not pretty and girly enough.

Don't forget the whip. Some characters like that sort of thing.

Since all she can do with it at the moment is hit her own ears, I doubt that's going to be a huge temptation.


DO NOT STICK FINGERS IN CAGE
Taya Risper wrote:
French Wolf wrote:
Taya Risper wrote:
Vladimir Wilhelm wrote:
I could see some angst coming Vladimir's way. With Taya being 16 I doubt she see's anything in the Boy Vladimir, but that new handsome 19 year old Paladin wanna be....Grrrrrrr
Poor old Taya. She knows the new Paladin type would never look at her, she's not pretty and girly enough.

Don't forget the whip. Some characters like that sort of thing.

Since all she can do with it at the moment is hit her own ears, I doubt that's going to be a huge temptation.

Well, practice makes perfect! :P

The Exchange

The third person rp on the main thread is fine. You have just done what I would usually manage in one afternoon or evening. In about six weeks. The second training two years will probably take longer and definitely involve all the PC's.

You guys get a plot I read years ago but have never found the group or situation to do it justice. Its a cracker. All because you rolled a load of taxmen as well...

Cheers

Sovereign Court

Male hu-man Paladin
Orick Faust wrote:

int, wis, cha (1d4 1=3, 1d4 1=4, 1d4 1=3)

knowledge (religion), 0 level spells, diplomacy (1d20=8, 1d20 1=8, 1d20 1=3)

Ok, now I'm worried. Curse you Invisible Castle. Looks like Orick learns nothing.

So what do you make of Orick's horrible rolls? If Orick learns nothing then I think I'm going to have him repeat some of his training.

Also what do you think about Orick using the cloistered priest variant from unearthed Arcana (pg 50). This is sort of like a cleric/ bard hybrid and so I think it fits quite well with where I (hope to) see Orick going.


Male Human Ranger 0

All right, so Daetha was kidnapped by Dryads (along with Orick and Vlad presumably) and lost something important to him. I’m thinking that while he was away playing with Dryads, something attacked his home out in the woods, killing his mother and brothers. He loses something important to him (his family) and also possibly gains an inbuilt reason to have a favoured enemy, when he finds out what did it (unless of course he blames the dryads, and chooses fey as his favoured enemy…).

Daetha’s d20 rolls for training are: 20 (Survival skill), 5 (Simple Weapon Proficiency: Dagger), 7 (Knowledge, Nature skill).

His d4+1 rolls for corresponding ability scores are 1+1 = 2 for Wisdom, 2+1 = 3 for Strength, and 4+1 = 5 for Intelligence.


Daetha Tain wrote:

All right, so Daetha was kidnapped by Dryads (along with Orick and Vlad presumably) and lost something important to him. I’m thinking that while he was away playing with Dryads, something attacked his home out in the woods, killing his mother and brothers. He loses something important to him (his family) and also possibly gains an inbuilt reason to have a favoured enemy, when he finds out what did it (unless of course he blames the dryads, and chooses fey as his favoured enemy…).

Daetha’s d20 rolls for training are: 20 (Survival skill), 5 (Simple Weapon Proficiency: Dagger), 7 (Knowledge, Nature skill).

His d4+1 rolls for corresponding ability scores are 1+1 = 2 for Wisdom, 2+1 = 3 for Strength, and 4+1 = 5 for Intelligence.

Right, poor old mum. The most likely cause of the deaths would be hochebi. They have a large presence in the region coming from a large scale cave system called Blackthorn. Also the half-orc war leader to the south will one day be a massive threat to the whole Wild Coast and the woods.

Daetha gets 1 rank in Survival and can continue with the simple weapon training and Knowledge Nature if he wants.

Thoughts for the future
Running Fox will be a little disappointed by the fact that Daetha doesn't understand the nature around him well. However the dryads and loss of family may have made DT lose focus. Perhaps he would like to travel with the elf on a weekly and monthly basis, allowing him time to meet with his friends in the village?

Or the priest of Ehlonna could take him under his wing and look after him until he has worked through the horror of losing so much?

Or he could change tack and stick to the forge and grow as a warrior under the protection of the Rispers or Vesedanroi?

Cheers


Orick

Guy Humual wrote:
Orick Faust wrote:

int, wis, cha (1d4 1=3, 1d4 1=4, 1d4 1=3)

knowledge (religion), 0 level spells, diplomacy (1d20=8, 1d20 1=8, 1d20 1=3)

Ok, now I'm worried. Curse you Invisible Castle. Looks like Orick learns nothing.

So what do you make of Orick's horrible rolls? If Orick learns nothing then I think I'm going to have him repeat some of his training.

Also what do you think about Orick using the cloistered priest variant from unearthed Arcana (pg 50). This is sort of like a cleric/ bard hybrid and so I think it fits quite well with where I (hope to) see Orick going.

Stat bonuses good. They fit with the cloistered cleric (but perhaps he should go bard?) and I think it is a very good variant for pbp's. The knowledge abilities will be very helpful.

The horrible rolls for knowledge (religion) and 0 level spells weren't so bad. Even with the help of Septimus, he does not succeed. Retaking them is no problem. But the Diplomacy roll you could regard it as a sign that Orick is not a diplomat. A 2 is very horrible. Again this may feed into the cloistered cleric role.

How does a cloistered cleric of Norebo move from a wanderer (which suits Norebo) to a cloisterer? If you get what I mean.

Cheers


Korgoth Darkhand

Korgoth, the smooth talker, gets Diplomacy 1 free rank.
Tumble and Balance he needs to work on. Alot.

The Future's Bright

Patrick, Korgoth is evolving well. Just a suggestion, but one of the newly arrived nobles has a young son that needs a sparring partner. Korgoth is of a similar age and word gets around that he has a bit of skill.

Perhaps he could have some good luck for a change. He would be employed as a stable hand and sparring partner.

The noble would probably be from Greyhawk City and regard his son highly, so don't stab him too much. That would give the boy access to a sword master and decent training.

What do you think?

Cheers


Taya Risper

She is done and dusted. Good stuff.

Raggedy Sorda will continue helping with any training because of her successes, willingly.

The Future's Bright
Taya will begin to get a picture that Raggedy is a bit mad. He talks to the garden, standing in the three rocks and chattering away to the trees and plants and even rocks themselves. Maybe his history includes some reason for this oddness.

He doesn't have any real knowledge of plants and used to talk to several villagers and woodsmen.

The whole falling in a hole experience did produce one thing.

Spoiler:
Although Taya stayed near the daylight in the sinkhole, there were the sounds and odd sight of tunnels and caves under the area, probably the cause for the ground collapse as well.


Nagy Risper

Zagyg's Egg wrote:

Background updated. Rolls below.

Not sure whether Weapon Prof should have been dagger (as planned) or spear (as played).....................

I just noticed that you rolled a natural 20 on the weapon proficiency so to reflect Nagy's natural ability he can have a free d6 roll to add to any one attack in the future.

Whatever you become any skills you pass like the handle animal (and ride I guess) represent class skills. It just simplifies everything.

Cheers


Vladimir

Complete and thanks for all your effort on this.

Have a great holiday.

Cheers

Sovereign Court

Male hu-man Paladin
Zagyg's Egg wrote:


Stat bonuses good. They fit with the cloistered cleric (but perhaps he should go bard?) and I think it is a very good variant for pbp's. The knowledge abilities will be very helpful.

I love bards. I've got 2 on the go right now, one in another PBP, and one in a pen and paper game, but I've really got my heart set on a divine caster.

Zagyg's Egg wrote:
The horrible rolls for knowledge (religion) and 0 level spells weren't so bad. Even with the help of Septimus, he does not succeed. Retaking them is no problem. But the Diplomacy roll you could regard it as a sign that Orick is not a diplomat. A 2 is very horrible. Again this may feed into the cloistered cleric role.

Making a bard or a cleric without diplomacy is just not an option for me. Orick wisely remembers that Norebo deals out good luck as well as bad, and although folding is always an option, winning is impossible if you don't stay in the game. He also chalks it up to his size and age. Nobody listens to kids for some reason.

Zagyg's Egg wrote:

How does a cloistered cleric of Norebo move from a wanderer (which suits Norebo) to a cloisterer? If you get what I mean.

Cheers

Long answer: The cloistered cleric variant (as I see it) is sort of traditional European monk/priest, a man of learning, sealed off from the world, studying instead of learning to fight. That's all well and good for gods of knowledge but what about all the other non-martial deities out there? I mean if you're a god of trickery you're going to want followers that are cleaver and crafty, people that can outsmart opposition rather then priests that can beat the tar out them. Unfortunately there really isn't a skill based cleric build except for the cloistered cleric. What I was hoping is that you'd overlook the name and basic description. Orick is small and clever, preferring to think or trick his way out of a situation rather then use his knife. Orick loves to read and learn, but unlike the standard cloistered cleric Orick loves to explore and travel.

Short answer: Orick learns about thing Norebo likes and reveres rather then just basic knowledge.

If the answer is 'no' then I'll try to make Orick into a classic priest but trying to figure out how to work his new found zeal for martial prowess might be a bit difficult. Also I don't think I'd bother with the tricky domain, more likely I'd go with the competition domain out of the complete divine.


General Comments for all (except Elor)

1) Remember to update your hit points if your Con has gone up.

2) Most of the alias' need to be updated for events and some for stats etc.

3) Most of the party have one or two abilities. Nagy has three and Orick none. But don't despair when the next adventure comes along try stuff, anything and everything, see how your character does and then people should be able to garner a few more of their objectives. The next adventure pretty much will require everyone to tag along, since it will be the one where the party becomes a party. So use the opportunity of the second two year training to forge links with the others PC's (if you feel little reason to adventure with them).

4) Bethsemane has been away but it will not take her long to catch up.

5) I'll fast forward Elor into the party at the same time that everyone else is getting on with planning the next step. Please don't get frustrated if you do this easily; because for one or two of the characters this may take a fair few emails to work out.

Cheers


Guy Humual wrote:
Zagyg's Egg wrote:


Stat bonuses good. They fit with the cloistered cleric (but perhaps he should go bard?) and I think it is a very good variant for pbp's. The knowledge abilities will be very helpful.

The horrible rolls for knowledge (religion) and 0 level spells weren't so bad. Even with the help of Septimus, he does not succeed. Retaking them is no problem. But the Diplomacy roll you could regard it as a sign that Orick is not a diplomat. A 2 is very horrible. Again this may feed into the cloistered cleric role.

How does a cloistered cleric of Norebo move from a wanderer (which suits Norebo) to a cloisterer? If you get what I mean.

Cheers

I love bards. I've got 2 on the go right now, one in another PBP, and one in a pen and paper game, but I've really got my heart set on a divine caster.

Long answer: The cloistered cleric variant (as I see it) is sort of traditional European monk/priest, a man of learning, sealed off from the world, studying instead of learning to fight. That's all well and good for gods of knowledge but what about all the other non-martial deities out there? I mean if you're a god of trickery you're going to want followers that are cleaver and crafty, people that can outsmart opposition rather then priests that can beat the tar out them. Unfortunately there really isn't a skill based cleric build except for the cloistered cleric. What I was hoping is that you'd overlook the name and basic description. Orick is small and clever, preferring to think or trick his way out of a situation rather then use his knife. Orick loves to read and learn, but unlike the standard cloistered cleric Orick loves to explore and travel.

Short answer: Orick learns about thing Norebo likes and reveres rather then just basic knowledge.

If the answer is 'no' then I'll try to make Orick into a classic priest but trying to figure out how to work his new found zeal for martial prowess might be a bit difficult. Also I don't think I'd bother with the tricky domain, more likely...

Didn't make myself clear enough, the answer is yes, the name means little to me, its the how do we go about getting Orick all this knowledge. Your answer helps me get the juices flowing. The easiest solution would be to provide him with a bard as part of Hortin's Circle to help with his "book learning" and dealing with people. He could also visit and discourse with learned gentlefolk wherever he travels.

Orick is definitely one to trick his way around people.

Cheers


General Information and Rumours

The Gnarley Forest is home to the elves and woodsmen and has only a few real villages like Tricaster. To the west is Shelleton and it is inside the woods owned by the elven nation of Celene. Throughout the recent Greyhawk Wars, the elves and their Queen Yolande, maintained a strick policy of exclusion. They did not help, although one or two vociferous renegades, like the fighter/mage Melf Brightblade did try to change that.
Now the elves and the villagers of Shelleton are having an uneasy time. The people resent the elven interference in their lives but wont leave.

Near the end of the two years, word filters out of the Free City of Greyhawk of an accord that nearly ended in violence and devastation. One of the group of signatories were the Circle of Eight, high ranking and potent wizards from across the world, wizards like Mordenkainen, Bigby and Otiluke. One of their number almost set off another war, he killed the wizard Tensor and then escaped into the Bright Desert, his name is now Rary the Traitor.

The half-orc Turrosh Mak from the south east, along the Wild Coast has not been content with his control of the orcs of the Pomarj. He has gained lands and woods and his bands are a growing threat. The militia and taxes may need to be raised to help protect the south.

Ports and towns on the coast have fallen fully under the control of Greyhawk City making them responsible for that protection. Tricaster's militia is part of that protection.

In local news the deaths of the Tains at the hands of Blackthorn orcs and the strange abductions by the dryads of three boys have left tongues wagging. The small band of orcs responsible were all found dead in the woods, probably killed by elves.

In Narwell, a small plague sprang up, it lasted for four months, Old Movomm left to help and she returned with news that the worst of the fevers had broken. All told nearly 100 people lost their lives in the dark days, mostly the old and the young.


The Abductees

Spoiler:
The boys get many opportunities to become closer friends since the fey treat them equally well and badly.

During your four days with the fey (which equates to a month when you return to the real world) they mention one or two things of note.

One is the three hags, who fled the feykin into the woods and have never been seen since. They are a poisonous and worse, ugly, group of killers.

Second are the nearby dwarves, the dryads hate the way that they indiscriminately cut trees and hunt game around their mine. Their traps have caused some truely horrific injuries to animals, ones that the dryads could not wholly repair.

Third that they wish the boys to be their champions.

Fourth, that there is a renegade band of elves who have joined the orcs of Blackthorn and wish to destroy this grove. These are black skinned elves.

The last point is that Running Fox is the one that recovers you. He seems to be on good terms with the dryads and takes you out of the realm via a hidden gate. from the woods, the gate looks like a pair of trees whose tangled trees happen to touch. There doesn't appear to be any way through between the trees but Running Fox says that the gate requires certain things to work from this side.


Elor Danar wrote:

Afternoon, French

Well, as suggested I'm putting an initial post here to introduce myself, and start getting involved.

Of course, as part of that I've generated some statistics for character generation, so here we go:

As previously indicated, I'm human, aged 17 (bloody rare for me to roll 20!). My father's an animal farmer (7), and my mother's a simple, hardworking homemaker (13), so I've had a hard but fair life so far. I've worked on the farm since I was young, and I'm used to elements of physical labour. For my siblings, I have a young cousin who's a child prodigy - sorcerer (19) (smug git!).

My early experiences have been mixed. There was a lightning storm during my journey, and I got lost in the woods for days, giving me a dreadful phobia of owls (14 then 11), but whilst out playing in woods I befriended and trained a wild dog (presumably to kill owls!) (6 then 9).

I have no family history of note (unless you count my father's 'best in show' for his cow daisy!) (3), but my father was clearly very hardworking, because I've got 50 gold pieces (13). Presumably, I got decent pocket-money, which I've saved!

Personally, I've got a burning desire to become a paladin - to right wrongs, fight evil and rid the world of monsters (and, for some inexplicable reason, cabbage!)

If you're happy with the above, I'm happy to join in.

That is fine, Elor.

As I mentioned in my other email, you will start out farming outside the town of Narwell. The first two years you spend working either on the farm or with whoever best suits your first two year training plan.

To become a paladin (like Nagy Risper - Pat's character) you need to pass four objectives.

These are;
1) simple weapon
2) martial weapon
3) paladin class skill
4) detect evil

The next step is to turn all that you have written into a coherent background and decide on what you would like to train in first. Three things, such as a simple weapon like a spear, dagger or fist, mace or morning star. Probably also a skill and or another weapon to boost that strength or dexterity (depending on what you choose).

Narwell is a much bigger place then Tricaster so you could come under the wing of a church, perhaps Ehlonna, the nature god or due to your brother, boccob, the uncaring eye, God of Magic. It could be an interesting twist to become a paladin on a quest of recovering magical treasure.

What do you think?

Cheers

P.S. Apologies if my other off boards email strikes you as a bit confusing, I forgot that you had already made the rolls above.


Zagyg's Egg wrote:

Korgoth Darkhand

Korgoth, the smooth talker, gets Diplomacy 1 free rank.
Tumble and Balance he needs to work on. Alot.

The Future's Bright

Patrick, Korgoth is evolving well. Just a suggestion, but one of the newly arrived nobles has a young son that needs a sparring partner. Korgoth is of a similar age and word gets around that he has a bit of skill.

Perhaps he could have some good luck for a change. He would be employed as a stable hand and sparring partner.

The noble would probably be from Greyhawk City and regard his son highly, so don't stab him too much. That would give the boy access to a sword master and decent training.

What do you think?

Cheers

I think this is wonderful. I'm sorry I haven't refixed everything, it's on my list, but as you know that new PbP is heating up a bit. I have tomorrow off and it will be done by end of evening. What is the noble's son name? If Feisam dies do I get the drak o' fury, or am I left with just Jeridd's dagger? Speaking of which, is that dagger any good or is it a 'shiv' type of blade?


Hey guys things look to be moving a long nicely I will pop in here and there while I am away.


OK, I updated a bit. FW, as I am completely hopeless with statting could you take a moment to make sure I got it all down correctly?

Also, I didn't put Feisam's death in my backstory, is it a fait accompli?


Male Human Ranger 0

After being ‘rescued’ from the Dryads, and discovering the fate of his family, Daetha’s world crashes. He withdraws from the world for several weeks, ignoring his job at the Forge, his combat lessons and his studies with Running Fox and Palfourd. If his survival skills were not so ingrained, he may well have wasted away and died during this time. But he survived, and eventually began to make tentative contact with the world again, although his studies had irreparably suffered and took him many months to pick them up again.

Daetha begs Running Fox to take him out into the woods with him, and teach him how to protect himself and those he loves. He is also taken in somewhat by Palfourd (who, dealing with his own grief, feels some sense of responsibility to the boy) and Mother Risper, whom despite her uneasy relationship with Witchy Tain also feels somewhat responsible for the boy. This is good for him, not only with these adults looking after him as he grows into his manhood, but also that it keeps him in contact with his friends, the Risper kids and the others who hang about at the farm.


Male Human Ranger 0

Oh,and a belated welcome to Elor!

Sovereign Court

Male Mostly Human

Back from GenCon UK. May need a few days to catch up on all my game threads, but I'm here!


Korgoth Darkhand wrote:
....... new PbP is heating up a bit. I have tomorrow off and it will be done by end of evening. What is the noble's son name? If Feisam dies do I get the drak o' fury, or am I left with just Jeridd's dagger? Speaking of which, is that dagger any good or is it a 'shiv' type of blade?

Korgoth

Spoiler:
Drak'o'fury is an excellent fighting dagger, not a stiletto more of a bowie knife. Feisam wills it to Korgoth on his death bed, but before Korgoth gets it the innkeeper intervenes and takes it to repay the drunk's bar bill of 25 gold.

Sovereign Court

Male Mostly Human

FW, I've updated my alias/background with my events, but I'm a little unclear on the rolls and so forth.

Stat rolls:
Con (1d4+1=3), Dex (1d4+1=2), Int (1d4+1=2)
I took the three abilities from my 3 training points, is that correct?

Training rolls:
Concentration (1d20=19), Simple weapon: crossbow (1d20=15), Zero-level spell: prestidigitation (1d20=3)

So let me know if that's correct, and what effects (if any) those training rolls have.

Cheers


Rob McCreary wrote:

FW, I've updated my alias/background with my events, but I'm a little unclear on the rolls and so forth.

Stat rolls:
Con (1d4+1=3), Dex (1d4+1=2), Int (1d4+1=2)
I took the three abilities from my 3 training points, is that correct?

Training rolls:
Concentration (1d20=19), Simple weapon: crossbow (1d20=15), Zero-level spell: prestidigitation (1d20=3)

So let me know if that's correct, and what effects (if any) those training rolls have.

Cheers

You did it right Rob. The stats are based on the particular training skill/spell/ability.

In terms of your actual training, the rolls indicate that concentration is your thing, definitely got that skill (0 ranks). Also got the simple weapon partly because of your father's crossbow gives you a bonus. 15 is a pass so your mother is chuffed with your natural shooting ability.

Future Thoughts
Spellcasting however needs some more attention. Raggedy Sorda gets frustrated easily but partly thanks to your obvious powers of concentration, he is still on your side. Beth too will notice that Raggedy seems a little cracked talking in the rocks to the trees, bushes and even rocks themselves.

Hint: when you start adventuring, try casting lots of 0 level spells and you are bound to get one off.


Daetha Tain wrote:

After being ‘rescued’ from the Dryads, and discovering the fate of his family, Daetha’s world crashes. He withdraws from the world for several weeks, ignoring his job at the Forge, his combat lessons and his studies with Running Fox and Palfourd. If his survival skills were not so ingrained, he may well have wasted away and died during this time. But he survived, and eventually began to make tentative contact with the world again, although his studies had irreparably suffered and took him many months to pick them up again.

Daetha begs Running Fox to take him out into the woods with him, and teach him how to protect himself and those he loves. He is also taken in somewhat by Palfourd (who, dealing with his own grief, feels some sense of responsibility to the boy) and Mother Risper, whom despite her uneasy relationship with Witchy Tain also feels somewhat responsible for the boy. This is good for him, not only with these adults looking after him as he grows into his manhood, but also that it keeps him in contact with his friends, the Risper kids and the others who hang about at the farm.

Daetha has been mauled, got up and mauled again. Even I feel for the chap.

Palfourd will let Daetha use his home as a place to sleep in Tricaster. Since Sir Kuiper takes away the Tain farm. Running Fox will however take the boy away for weeks or more until the grief is a little lessened. His training becomes more widespread and intensive.
The Rispers tend to gather folks to their bosom, using cooking and big family meals to show their concern for Daetha and Palfourd. Often after the services of Godsday to Ehlonna.


Female Human Sorcerer 0

Taya and Nagy Risper. Bosom gatherers extraordinaire.


Female Half-orc Wizard 0 (Evoker)
Zagyg's Egg wrote:
Rob McCreary wrote:

FW, I've updated my alias/background with my events, but I'm a little unclear on the rolls and so forth.

Stat rolls:
Con (1d4+1=3), Dex (1d4+1=2), Int (1d4+1=2)
I took the three abilities from my 3 training points, is that correct?

Training rolls:
Concentration (1d20=19), Simple weapon: crossbow (1d20=15), Zero-level spell: prestidigitation (1d20=3)

So let me know if that's correct, and what effects (if any) those training rolls have.

Cheers

You did it right Rob. The stats are based on the particular training skill/spell/ability.

In terms of your actual training, the rolls indicate that concentration is your thing, definitely got that skill (0 ranks). Also got the simple weapon partly because of your father's crossbow gives you a bonus. 15 is a pass so your mother is chuffed with your natural shooting ability.

Future Thoughts
Spellcasting however needs some more attention. Raggedy Sorda gets frustrated easily but partly thanks to your obvious powers of concentration, he is still on your side. Beth too will notice that Raggedy seems a little cracked talking in the rocks to the trees, bushes and even rocks themselves.

Hint: when you start adventuring, try casting lots of 0 level spells and you are bound to get one off.

More questions:

Now that my Con bonus is +0 (up from -1), do I get +1 hp?

Also, my next training was going to be to try for a 1st-level spell. Can I do that, or do I need to learn a 0-level spell first?


Zagyg's Egg wrote:


Korgoth
** spoiler omitted **

FW:

Spoiler:
Razzafrazzing stoopid innkeeping son of a syphilitic squid. What about Jeridd's dagger Korgoth scooped up?


Male Human Ranger 0

Several months pass and the raw sense of loss fades to a constant but dull ache. When other things finally begin to matter again, Daetha is disappointed in himself for not having taken more from Running Fox’s lessons. The subject matter was interesting to him, and with no false modesty he can say that he was not too stupid to grasp the concepts. The problem, he thinks, apart from … the tragedy … was that he never found the time to really try to study what he had learnt.

He resolves to apply himself. He asks Running Fox to keep teaching him, and Palfourd to help him study and remember what he has learnt. He will stay up late at nights, writing down what he has learnt, and spend hours checking facts in Palfourd’s books. If he has questions regarding animals, he may also ask Papa Risper

Training plan: Knowledge, nature skill. Ability: Con

---

He sticks with Running Fox as much as possible for his training, but also seeks out the other woodsmen to see what they can teach him. His survival skills are good, but he would like the elf to teach him how to track as well. Where Fox is not available he seeks pointers from the half elf Horatan Drenadin.

Training plan: Track feat. Ability: Wisdom

---

Previously, the weaponsmith Vesedanroi had been teaching Daetha the ruminants of defending himself with a dagger, but the man was busy as was the boy, and between the two of them they had little time for lessons or practise.

Daetha asks Running Fox to teach him how to throw a dagger, as he was with Finwe a year or two ago. He’ll also seek out Finwe (if she is still around) to practise with her. He remembers Taya’s friend, the boy from the barn, Korgoth, and how he stood up to Jerrid, and took down the bigger boy. He asks Korgoth if he could spar with him from time to time … he fully expects to take a beating, but after what happened with his family … whether the future holds revenge or merely survival, he will need to know how to fight.

He really wants to learn how to use a bow … but he knows he needs the basics (and probably improve his strength and coordination) before then.

Training plan: Dagger proficiency. Ability: Dex


Female Human Sorcerer 0

FW

Spoiler:

Block two training plan - subject to your approval and suggestions.

This time around, Taya's going to concentrate on building some practical skills.

She'll keep working on the weapon proficiency (whip) with Thuliss.
Aim - weapon prof (whip), ability STR or DEX?

It seems wrong that she can't ride - so ride. Is it reasonable that this would improve CONS instead of STR? Not sure myself, so your call.
Aim - ride, ability STR technically, but if possible CONS

She needs a professional skill to build WIS. With the background, that almost has to be horse breaking.
Aim - Prof (Horse breaker), ability WIS

With all this can she also work on her casting? She'll keep talking to Raggedy as long as he'll listen and try to improve her WIS and CHA by finding out what is going on with him. Your call. This may be too much and I'm happy to prune at your discretion.


Bethsemane/Orick

You can train in 0 level and 1st level magic as one and if you get a lucky break in an adventure and manage to cast a 0 level spell then you straight away turn the training into 1st. That should maximise your chances of casting success.

Make sure to have all the bonuses you can when you do try, right components, any possible Aid Another (Taya=Daze), that sort of thing.

Hit points do go up to 4 if your CON has +0 modifier. This means that no one should ever have to lose anything when they gain a class. The weakest classes have 4 hit points + CON bonus as does a zero level character.


Korgoth

Spoiler:
The innkeeper soon takes to wearing the dagger at his belt. He likes Korgoth a bit but not enough to part with such a fine blade. Jerrid's dagger is yours to keep. Jerrid doesn't ask for it back from anyone.

Your stats look fine. Have a go at the next training two years.

The nobleman is the middle-aged Constannan Del Pierre, and his friendly son is Tomas. Korgoth can work for the next two years until the boy is old enough to train with the swordmaster alone.


Daetha Tain wrote:

Several months pass and the raw sense of loss fades to a ....

....down what he has learnt, and spend hours checking facts in Palfourd’s books. If he has questions regarding animals, he may also ask Papa Risper

Training plan: Knowledge, nature skill. Ability: Con

That's fine. Palfourd's books are limited in number but he knows alot of information by rote. The druidic way of learning by long odes and poems is more his medieval way. The results and endurance required to learn is still very much the same.

Daetha Tain wrote:

He sticks with Running Fox as much..

...like the elf to teach him how to track as well. Where Fox is not available he seeks pointers from the half elf Horatan Drenadin.

Training plan: Track feat. Ability: Wisdom

Horatan is a busy person but the few times he does take Daetha out are

real learning experiences. Running Fox can track, Palfourd knows a bit, and even Daetha's mum could tell a few signs but Horatan is on another plane. He notices things that others cannot.

Daetha Tain wrote:

Previously, the weaponsmith Vesedanroi had been teaching Daetha the ruminants of defending himself with a dagger, but the man was busy as was the boy, and between the two of them they had little time for lessons or practise.....

...to take a beating, but after what happened with his family … whether the future holds revenge or merely survival, he will need to know how to fight.

He really wants to learn how to use a bow …...

Just like with the 0 level and 1st level spells, you can learn a martial weapon alongside the simple weapon. Running Fox will provide you with a shortbow. If you succeed with the dagger during the adventure then the martial weapon becomes your training target.


Taya Risper wrote:
FW ** spoiler omitted **

The skills selections and appropriate stats are fine. You can choose whether its Con or Str for a particular one.

But I would definitely swop one for learning a first level spell with Raggedy. It should be a CHA stat for a sorcerer.

I'd like you to roll a separate D20 for me.


Female Human Sorcerer 0
Zagyg's Egg wrote:
Taya Risper wrote:
FW ** spoiler omitted **

The skills selections and appropriate stats are fine. You can choose whether its Con or Str for a particular one.

But I would definitely swop one for learning a first level spell with Raggedy. It should be a CHA stat for a sorcerer.

I'd like you to roll a separate D20 for me.

Rolled a majestic 10.

OK. Will swap out the Profession training for learning Charm Person with Raggedy. I can't see any material components for that.

Alternatively, she'll try and learn Sleep (so she'll take to carrying dried rose petals from Raggedy's garden to remind her of him).

She'll work on raising her CHA by talking to Raggedy and seeing what makes him tick and continuing to build a good relationship with Gelianne. That and looking after the poor dryad beset lads, her little brother, Beth and the new paladin wannabe on the block.

Any better?

Sovereign Court

Male hu-man Paladin
Zagyg's Egg wrote:

Bethsemane/Orick

You can train in 0 level and 1st level magic as one and if you get a lucky break in an adventure and manage to cast a 0 level spell then you straight away turn the training into 1st. That should maximise your chances of casting success.

Make sure to have all the bonuses you can when you do try, right components, any possible Aid Another (Taya=Daze), that sort of thing.

Ok, so does that mean I can change my 0 level spell training into 1st level spell training? Also, do I need to specify a spell?


Guy Humual wrote:
Zagyg's Egg wrote:

Bethsemane/Orick

You can train in 0 level and 1st level magic as one and if you get a lucky break in an adventure and manage to cast a 0 level spell then you straight away turn the training into 1st. That should maximise your chances of casting success.

Make sure to have all the bonuses you can when you do try, right components, any possible Aid Another (Taya=Daze), that sort of thing.

Ok, so does that mean I can change my 0 level spell training into 1st level spell training? Also, do I need to specify a spell?

This is to give you more chance of getting the spells, so treat it as dual learning over the two years. Choose a 0th level and 1st level spell. You have to get the 0th before you can shoot for the 1st. If you get the 0th in the adventure then the training automatically heads for the higher objective the 1st level spell.

Otherwise you just train for the 0th. Just because you train for one particular spell at first level doesn't mean you cannot try any of that level during an adventure. Its a way of increasing your chances.

Cheers

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