Girl

Bethsemane's page

39 posts. Alias of Robert G. McCreary.


Full Name

Bethsemane

Race

Half-orc

Classes/Levels

Wizard 0 (Evoker)

Gender

Female

Size

Medium

Age

14

Special Abilities

Darkvision, orc blood

Alignment

CG

Location

Tricaster

Languages

Common, Orc

Strength 11
Dexterity 10
Constitution 11
Intelligence 8
Wisdom 8
Charisma 6

About Bethsemane

First Two Years Training
1) Spent long nights in the Square, trying to stay awake all night with no dinner, focusing on strengthening her mind. Concentration (Con) success
2) After years of playing with the crossbow, now asking Mother for specific help and spending more time actually practicing with targets in the backyard. Simple weapon training: crossbow (Dex) success
3) Wanting to learn magic but knowing no one in town who practices it, Bethsemane decides to track down Raggedy Sorda to see if he might have some knowledge to impart. Zero-level spell: prestidigitation (Int) failed
4) Events: Bethsemane comes down with a bad fever. She has trouble sleeping, and when she does, she is afflicted by terrible fever dreams of a large mother spider and her scuttling brood. The nightmares last for almost three weeks, but mercifully end once she recovers from her illness. Roll a D20 every day, on a 1 the PC suffers from fatigue, this lasts indefinitely.
As she studies under the tutelage of Raggedy Sorda, Bethsemane regales her friends with fantastic tales gleaned from Sorda’s library of books, developing a natural ability to tell stories and entrance others. Gain Perform (stories) as a class skill, 0 ranks

Second Two Year Training
1) Studying with Master Sorda, Bethsemane tries to learn as much general knowledge of spells and spellcasting as possible, while attempting to learn the spells of her chosen school, Evocation. Zero-level spell: ray of frost and 1st-level spell: magic missile (Int)
2) Exercising the body is as important as exercising the mind. With her head full of magic, Bethsemane seeks out someone to teach her the basics of physical combat, including most importantly, how not to be hit. Rebuffed by the militia, she sees the Carter twins practicing the quarterstaff with their father. Gathering her courage (she’s a little afraid of all the stories she’s heard of their father killing orcs), Bethsemane shyly asks Pininn and Sauspin to spar with her. Simple weapon training: quarterstaff (Dex)
3) Coming home from Raggedy Sorda’s hut every day, Bethsemane spends some time relaxing in the forest, talking to the animals as if they were her friends and telling them of all the things that she has learned. She also gets instruction on the actual ritual of summoning a familiar from Master Sorda himself. Class ability: summon familiar (Cha)
4) Events:

Third Two Year Training
1)
2)
3)
4)

Statistics
Strength 11 (+0)
Dexterity 10 (+0)
Constitution 11 (+0)
Intelligence 8 (-1)
Wisdom 8 (-1)
Charisma 6 (-2)

HP: 3 (-1 background)
AC: 10 (+0 Dex)
Touch AC: 10
Flat-footed: 10
Initiative: +0
Speed: 30 feet

Saves: Fort +0
Ref +0
Will -1

Base Attack: +0
Melee Attack: +0
Ranged Attack: +0
Grapple: +0

Weapons:
Quarterstaff (-4 to hit, D: 1d6/1d6, x2, Type: B) (nonproficient)
Light crossbow (+0 to hit, D: 1d8, 19-20/x2, R: 80 ft., Type: P)

Special Abilities: Proficient in light crossbow

Racial Abilities: Darkvision 60 ft., orc blood

Languages: Common, Orc

Feats:

Skills
List all untrained skills (racial/ability modifiers apply). If successful the zero level PC is trained in the skill but with zero ranks and the skill should be highlighted in bold. The only way to get a free rank in a skill is to roll a critical success (20) when training or adventuring.
Appraise -1 (-1 Int)
Balance +0 (+0 Dex)
Bluff -2 (-2 Cha)
Climb +0 (+0 Str)
Concentration +0 (0 ranks, +0 Con)
Craft -1 (-1 Int)
Diplomacy -2 (-2 Cha)
Disguise -2 (-2 Cha)
Escape Artist +0 (+0 Dex)
Forgery -1 (-1 Int)
Gather Information -2 (-2 Cha)
Heal -1 (-1 Wis)
Hide +0 (+0 Dex)
Intimidate -2 (-2 Cha)
Jump +0 (+0 Str)
Knowledge (DC10 or less) -1 (-1 Int)
Listen -1 (-1 Wis)
Move Silently +0 (+0 Dex)
Perform (stories) -2 (class skill, 0 ranks, -2 Cha)
Ride +0 (+0 Dex)
Search -1 (-1 Int)
Sense Motive -1 (-1 Wis)
Spot -1 (-1 Wis)
Swim +0 (+0 Str)
Use Rope +0 (+0 Dex)

Spells
Prohibited Schools: Illusion, Necromancy
Prepared:
0 level—[/i]
1st level—[i]

Spells known:
0 level—[/i]
1st level—[i]

Equipment
Peasant’s outfit
Quarterstaff
light crossbow (35 gp)
9 bolts
Spell component pouch (5 gp)
Blank spellbook (15 gp)
Scroll of ray of frost and magic missile
hemp rope

Money: 0 gp

Background
Bethsemane is the product of an orc raid on Tricaster 12 years ago. Her mother, Madelyn, a young apothecary, was brutally raped by marauding orcs during the raid. A kindly priest, Octovious Maros, who also runs the orphanage of Saul’s Refuge, took her in and made her his wife. His kindly ways changed, however, when Bethsemane was born, and the domineering priest uses the young half-orc girl as an example and reminder of her mother’s “wicked ways,” which has caused a rift between Bethsemane and her mother. Bethsemane’s step-siblings, one brother and two sisters, gleefully join in their father’s rampages, treating Bethsemane as little more than dirt. Only one half-brother, Orick, a year younger, shows her any kindness, and the two have become friends and allies against their father’s tyranny.

While gallivanting in the woods with her friends Taya and Nagy, Bethsemane found a magical pool (except Taya, who got lost). Bethsemane and Nagy drank from the pool, which left a funny feeling in their stomachs. On the way home, Bethsemane was separated from the group, and was crushed by a tree. She was found later in the day by her friends, but her leg never fully healed, and Bethsemane still walks with a limp.

Determined to show her “saintly” step-father up, Bethsemane wants nothing to do with the priesthood. She also wants to get a as far away from her orcish blood as possible, and so tries to avoid physical labor that will make her muscles show. To this end, she focuses on developing her mental skills as much as possible, and dreams of some day finding a powerful wizard who will accept her as an apprentice, where she can finally realize her true potential.

Ancestor: Heroic priest of Kelanen, the God of Swords
Good Events: Found and drank from lost magical pool (+1 Strength and maximum height for race)
Bad Events: Tree falls on you, laid up for months with badly damaged leg, still walks with a limp (-1 hit point max for first game year)