Greyhawking Discussion Thread


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The Exchange

French Wolf wrote:

I shall work on the setting today. Tomorrow maybe as well.

Lots of characters to look at too but I'll concentrate on my end for now.

Cheers

Since I asked for enthusiasm I shouldn't be surprised at getting it!

After a lovely walk around the park, seafront and marina I am ready for anything.

The first thing I can say right off the bat is that you pick specific abilities to train in, and by that I mean skills, feats, weapons and spells but they have to fit with the class you intend.

Don't take lance and become a druid, this generation system is all about moving towards a goal, a class.

For instance, if you try for fighter these are the four abilities you will need to achieve.

1) Suitable skill - see PHB for Fighter list
2) Simple weapon
3) Martial weapon - need to already be trained in a simple weapon
4) Fighter bonus feat

The other classes are similar but one or two have a fifth ability needed. Paladin is one such class.

A meta-gaming suggestion is try to think of your fall back class and try to choose skills and weapons that may fit that. Paladin becomes a holy warrior.

During the short adventures there will be more chances to cast spells and use weapons and skills so that people should see their PC evolve.

Cheers
Cheers

The Exchange

Guy Humual wrote:
SargonX wrote:


That's what i got. I'll look at the training stuff in more detail. Thoughts, criticisms, further ideas?
works for me. I'd just suggest that he's a bit of an absentee master, spending at most one week out of every month at home. The rest he spends in his parish (perhaps in the city of Greyhawk).

That fits and the full background is on the money.

The Exchange

Daetha Tain wrote:

Very quick update:

Going for Ranger:
Survival (WIS): help mother forage and gather in the woods.
Melee Weapon (STR): continue apprenticeship at smithy to build up strength. Use swords destined for militia use to practice weapon-play.
Stealth-related skills (DEX): learn to hide from wild animals and hunters in the woods whilst foraging. Sneak swords out of smithy to practice swords-play.

That on the right track FW?

Yes

The Exchange

Taya Risper wrote:

Short update. Going for Sorcerer

Building Con/Cha handling and breaking in yearlings.
Working on Int/Wis by hunting for a mentor to teach her control.

The day she saw the Master beating Vladimire changed Taya's life. Without knowing what she was doing or how she was doing it, she pull the stick from his hand and turned it on him. (she spontaneously cast Mage Hand).

Since then she's been terrified. If she can do things like this, she must learn to control it or be a danger to those she loves. She is certain that whatever she did was fuelled by rage, so she works to control her temper and concentrates on working with her beloved horses. If they can learn, so can she.

This the kind of thing you wanted FW?

And just to ramp up the tension, that single act of magic happened two weeks before the tax collector came. Your mother kind of resigned herself to Sir Kuiper punishing the family for your "attack" on his friend.


Human
French Wolf wrote:


And just to ramp up the tension, that single act of magic happened two weeks before the tax collector came. Your mother kind of resigned herself to Sir Kuiper punishing the family for your "attack" on his friend.

Oh good goblins - way to add more guilt FW.

This poor girl is going to be such a bundle of paranoia.

I'm guessing her best alternate might be cleric. Skill set still works at early stages. Or druid if she can get over the tree-fear, but with spontaneous healing if you'd allow that.

Caring for others, if necessary by beating them with invisble fists is what Taya is likely to be about. Although knowing my standard awful rolling, she's going to devolve into a ranting vagrant.

The Exchange

Finwe Yrinsil wrote:

AGE 109

FATHER: Ex-aristocrat (+2 on Wealth table)
MOTHER:Herbalist/apothecary
SIBLINGS: One brother and one sister
GOOD/BAD:
Gifted strange vision of clarity (+1 Wisdom permanent)
Childhood plagued by illness (-1 Con)
ANCESTOR:Druid of the Emerald Circle (yay)
WEALTH: 30 gold pieces

The blood runs pure in Finwe's veins.... like ice herself. 'Twas a raven's nest kept her bag of gold coins, for many years.

Need to come up with a reason that you are alone. Your family are alive and well from the dice rolls. So to your siblings. try to keep within the framework of the dice rolls please.

By Finwe's fifth winter, she was in control of her destiny, a cunning survivor, and on her seventh she met a druid of the Emerald Circle... ...... Only the brightness of her glance was testament to her wealthy lineage. That and a bag of thirty gold.

I see no reason that you shouldn't be a wild child in the woods. Slavers are one answer. Perhaps Finwe fled when the restwere taken. Elves command a high price - they are good eatin'.

The Conclave took it upon themselves to see her elevated to her proper place, but they needn't have bothered...... she left the forest at last, they gave her that cracked leather bag of gold coins.

The Conclave is centered about a place not 30 miles away from Tricaster called Corustaith. However you are a child so things like the ability to use a spear and cast spells are not available yet. The party have to start on a level playing field and being rubbish is part of the fun. That is where the training comes in and you will have access to the druids, something which the others will not initially. The magic pool is a great choice however I have already made that pool into something of a quest and finding it will not be easy for any of the party. Its a druid thing.

I suggest that you simply live off the foraging and scraps that you can steal from around the edge of Tricaster. Like the little boy in Mad Max II. If you agree then my recommendation is that Mothman's "ranger" would be a good foil for your gal since he probably has met you repeatedly.

To Finwe Yrinsil, elvish immortality was nothing, she lived for each moment balancing it all on the edge of her spear. It was the Emerald Circle that gave her insight,...

Answered in line.

Cheers

The Exchange

Finwe - if you really want to be a druid rogue, we could come up with a class.

www.d20srd.org has numerous variants and I'm sure we could make a nice shiny one for you.

Cheers

The Exchange

SargonX wrote:

French Wolf, what's your feelings on tieflings? Maybe it's the 4e stuff I've been reading, but I find myself drawn to this and I've never played one before. And it would still fit my "outsider"/persecuted concept.

Not sure how to deal with the +1 LA with this method of character generation, though. Maybe just not develop the racial powers until later levels? I don't know.

Let me know what you think, before we get too much deeper into the process.

Stick to the PHB seven races. In game I can offer you the chance to sell your soul at a later date. Still have the contract somewhere from the last PC that signed.

Cheers

The Exchange

Rev Rosey wrote:
French Wolf wrote:


And just to ramp up the tension, that single act of magic happened two weeks before the tax collector came. Your mother kind of resigned herself to Sir Kuiper punishing the family for your "attack" on his friend.

Oh good goblins - way to add more guilt FW.

This poor girl is going to be such a bundle of paranoia.

I'm guessing her best alternate might be cleric. Skill set still works at early stages. Or druid if she can get over the tree-fear, but with spontaneous healing if you'd allow that.

Caring for others, if necessary by beating them with invisble fists is what Taya is likely to be about. Although knowing my standard awful rolling, she's going to devolve into a ranting vagrant.

How about revenge instead?

Tree-fear could be something that she fights against and unless I ever stack an evil treant against you, you could control it.


Human

Vengance unto the lord. Like it.

Although most of my pcs don't go in for weaponry much (see Kallista for details of why not), I do think in this case some kind of weapons training would be useful.

Whip is logical, but counts as exotic. How would you like me to deal with this if you think it's a workable idea?


OK - I have started filling in Tricaster. Will carry on later.

Its all under this alias.

Cheers

Rev - let's make whip a possibility for you and forget the exoticness of it. It does go with horses. See how you get on with the dice...

Liberty's Edge

Male Mothman Expert 5

I would guess the abilities required for ranger would look something like this:
Ranger
1) Skill (survival)
2) Feat (Track)
3) Class ability (wild empathy)
4) Simple Weapon Proficiency
5) Martial Weapon Proficiency?

Given that we are training over 3 two year blocks, and we can hone 3 abilities in each training block, I suppose that means that we would possibly end up training in more than just the 4 or 5 required abilities for our class – is this correct?


F Wild Elf Fey Saboteur 0.0

OK, sorry for swaying too far off course last nite, but when I start writing it just comes out, lol. But, to bring things more in-line with the rolls (yet still keeping the wild-child) I shall revise a bit.

Parentage: The father is an elf of ancient lineage, whose home was destroyed by an orc raid. (ex-aristocrat) He left to build a new home. While traveling, he stopped at Corustaith to take council. There he met Finwe’s mother, a young wild-elf from the region. Who was visiting a great uncle at the Druid Enclave. They had a “tryst” that lasted thru the golden summer, but when the leaves changed, he moved on to nearest large city to be with his son/daughter. He left Finwe’s mother with a full womb, and the following spring she gave birth.

Elves minds are strange to the minds of man. It is difficult to explain why the elf-maid left her baby daughter in the woods. The callous answer was that she was in no mood to be a single mother, but that is too simple. While having no interest in the spirit of the wilderness, she knew that her daughter might somehow survive. The druids had given her an oracle maybe, claiming that only by sacrificing her unborn child to the wilds could she hope to save her? Who knows, she left the babe in a glade, and so began the rocky childhood of Finwe, unknown to her father and half-siblings, abandoned by the mother, she carved her own way thru stealth and wisdom.

The druids were a constant in her life, and her only connection to the outside world. When she had spent many years in the woods, she met another child, a human from Tricaster who spent much time in the woods, and together they learned the lore of the forest. She taught him much, since she had been on her own for over 100 years at this point, but his human mind grasped quickly what she spent decades perfecting. Trapping, tracking, animal friendship, swinging from vines and climbing trees together were their main form of entertainment when they met. (Mothman)

Maybe at some point she left the forest to meet her father, and met her siblings, but they had no interest in her 'wildness' and she came away with nothing but the bag of gold?

Better?

Her plans for the future are to keep doing what she is doing, studying with the druids, living in the wilds, befriending animals, etc.

(I hope I am not stepping on anyone's toes with trying for a druid? I saw a post where the possibility was mentioned, but to be honest, it is hard for me to see who all is involved in this, can we get a roll call or update sometime soon, I guess after histories are nailed down is the best time to do it.)


Male Human Ranger 0

The woman called Tain was a stranger to Tricaster, a foreigner with no friends in the village and few useful skills. She took up residence in an abandoned hovel near the edge of the wood, where she spent her days foraging for food and caring as best she could for her two infant sons. Sometimes she would venture into the village to trade for essential supplies, using things she had found or made; charcoal, rabbit skins, rare herbs, coloured birds eggs, beads made of seed-pods. At these times astute villagers may have noticed that the woman was young and quite pretty under her ragged garments, years of unwashed grime, and timid, almost animalistic demeanor - but few would have.

Someone did though, for two years after her arrival, Tain, was with child again. None could say for certain who the father was, and Tain never told (although gossip in the village put the father as Risper the horse-trader, he of several children and many rumoured bastards). She called her son Daetha.


Male Human Ranger 0

So, connections with the others.

Daetha is possibly a half brother to the Rispers. He met Finwe as a child, and the ten (?) year old boy and 100+ year old elf struck up an unlikely friendship. By the age of 12 he is working (perhaps as an apprentice, perhaps not) at the village smithy, so if any of the others work there at some point, there’s another connection. Given his home situation it is quite possible that well meaning or meddlesome authorities took him away from his mother at some point and placed him in the orphanage, where he may have met Vladimir – of course he soon ran away and ended up back at home.


F Wild Elf Fey Saboteur 0.0

Hey French, can I get in on the tax collector hate? Maybe they want to tax the leaves, trees or air I breathe (lol)

Maybe I could have also been a forest friend of Daetha's mom and helped her by collecting pretty shells or pebbles for bead-crafting or something. Maybe I knew Daetha as a babe, and that is how our unlikely friendship came about? ((Shrugs))

Are we in a more or less civilized world? Greyhawk, I understand, but I have seen it played as settled and content or wild and war-torn.

I am also thinking about the druid-rogue idea. I kinda like it, but I have no skillz in coming up with a whole new class, I could perhaps multi-class the two together? If so, I might one day decide to up and leave the trees of my youth and go to the city of my father, their slipping into the same stealthy, shadowy existence in the alleyways and back-rooms as I was in the glades and forest paths?


French Wolf wrote:

The first thing I can say right off the bat is that you pick specific abilities to train in, and by that I mean skills, feats, weapons and spells but they have to fit with the class you intend.

Don't take lance and become a druid, this generation system is all about moving towards a goal, a class.

For instance, if you try for fighter these are the four abilities you will need to achieve.

1) Suitable skill - see PHB for Fighter list
2) Simple weapon
3) Martial weapon - need to already be trained in a simple weapon
4) Fighter bonus feat

The other classes are similar but one or two have a fifth ability needed. Paladin is one such class.

Ok, then, Paladin, falling back to Fighter or Ranger.

1) Skill - Handle Animal (Cha)
2) Simple weapon - I don't really see any that fit the character, so I'll just say Dagger (Str)
3) Martial weapon - Battleaxe (Str)
4) Detect Evil - (Wis?)
5) Smite Evil? - (Cha)

Is that what you're looking for?

The Exchange

Mothman wrote:

I would guess the abilities required for ranger would look something like this:

Ranger
1) Skill (survival)
2) Feat (Track)
3) Class ability (wild empathy)
4) Simple Weapon Proficiency
5) Martial Weapon Proficiency?

Given that we are training over 3 two year blocks, and we can hone 3 abilities in each training block, I suppose that means that we would possibly end up training in more than just the 4 or 5 required abilities for our class – is this correct?

That is about right. The skills you could choose one of the others. I shall lay it all out once I finish writing up Tricaster.

Correct, you also can accomplish some of this during the adventuring. At first everyone bumbles about but over time they really take off. The feeling of power when you become first level is a bit I like. A bit like casting your first fireball.

The Exchange

Pat o' the Ninth Power wrote:
French Wolf wrote:

The first thing I can say right off the bat is that you pick specific abilities to train in, and by that I mean skills, feats, weapons and spells but they have to fit with the class you intend.

Don't take lance and become a druid, this generation system is all about moving towards a goal, a class.

For instance, if you try for fighter these are the four abilities you will need to achieve.

1) Suitable skill - see PHB for Fighter list
2) Simple weapon
3) Martial weapon - need to already be trained in a simple weapon
4) Fighter bonus feat

The other classes are similar but one or two have a fifth ability needed. Paladin is one such class.

Ok, then, Paladin, falling back to Fighter or Ranger.

1) Skill - Handle Animal (Cha)
2) Simple weapon - I don't really see any that fit the character, so I'll just say Dagger (Str)
3) Martial weapon - Battleaxe (Str)
4) Detect Evil - (Wis?)
5) Smite Evil? - (Cha)

Is that what you're looking for?

That's it. You cannot learn a martial weapon until you have mastered a simple one - maybe a spear (its cheap) or quarterstaff (even cheaper)

Dagger is fine. Just being silly Paladin wielding quarterstaff sounds like something out of a low budget martial arts film.

The Exchange

Finwe Yrinsil wrote:

Hey French, can I get in on the tax collector hate? Maybe they want to tax the leaves, trees or air I breathe (lol)

Maybe I could have also been a forest friend of Daetha's mom and helped her by collecting pretty shells or pebbles for bead-crafting or something. Maybe I knew Daetha as a babe, and that is how our unlikely friendship came about? ((Shrugs))

Are we in a more or less civilized world? Greyhawk, I understand, but I have seen it played as settled and content or wild and war-torn.

I am also thinking about the druid-rogue idea. I kinda like it, but I have no skillz in coming up with a whole new class, I could perhaps multi-class the two together? If so, I might one day decide to up and leave the trees of my youth and go to the city of my father, their slipping into the same stealthy, shadowy existence in the alleyways and back-rooms as I was in the glades and forest paths?

Greyhawk is just coming out of a World War. It took place pretty much everywhere else but impacts on this region. I shall detail this next week.

There is a wilderness rogue class. I can help with the druid rogue idea. I'm sure the others could too. Have a go and see what you come up with. Don't worry no one is marking you for style and I'd like to see your take on it.

If not and you definitely want to be one let me know and I'll sort it.

Cheers

Sovereign Court

Male Mostly Human
French Wolf wrote:
SargonX wrote:

French Wolf, what's your feelings on tieflings? Maybe it's the 4e stuff I've been reading, but I find myself drawn to this and I've never played one before. And it would still fit my "outsider"/persecuted concept.

Not sure how to deal with the +1 LA with this method of character generation, though. Maybe just not develop the racial powers until later levels? I don't know.

Let me know what you think, before we get too much deeper into the process.

Stick to the PHB seven races. In game I can offer you the chance to sell your soul at a later date. Still have the contract somewhere from the last PC that signed.

Cheers

No worries. I'll stick with the half-orc.

Regarding class, you mentioned warmage. Is that the one from Complete Arcane? I might be interested in heading towards that instead of straight wizard, particularly if Rosey goes that route.

I guess I'll make the decision once I see the character generation details.

The Exchange

Warmage from the Complete Arcane is correct, SargonX.

BTW I have decided to give GenconUK a miss. RL, it pains me to say, because it is the one chance each year to meet some distant friends I have known for years (and make new ones).

Have a good time. Plus on the subject of holidays, sidelining your character for August isn't going to be a problem. Especially when I shall be on holiday myself from 5 to 13 August too.

The training plan stuff is partly metagaming/partly roleplay so I can easily put your half-orc in the shadows for a while.

Cheers


Tricaster is drafted but a long way off being completed.

Rollcall - can everyone check this because the thread is a little confusing.

Arcane
1) SargonX - Bethsemane - half-orc warmage
2) Rev Rosey - Taya Risper - human sorcerer

Divine
3) Guy Humual - Orick Faust - (suel) human cleric of Norebo
4) Larcifer - Vladimir Wilhelm - half-orc cleric of Hextor/Heironeous

Warrior
5) Pat o'the Ninth Power - Nagy Risper - human paladin
6) Mothman - Daetha Tain - human ranger
7) Patrick Curtin - Korgoth Darkhand - human swashbuckler

Druid or Rogue or Both
8) Otto R. Ringus - Finwe Yrinsil - wild elf


M Human Paladin 0
Zagyg's Egg wrote:

Rollcall - can everyone check this because the thread is a little confusing.

Warrior
5) Pat o'the Ninth Power - Nagy Risper - human paladin

Aye


male Human (suel) 0 level

So as far as I can tell I'm going to need to train:

devine casting
simple weapons
light armor
medium armor
heavy armor
turn undead
and then skills on top of all that.

As a cleric am I going to have to train for each of my domains?


OK, I had a bit of time today to piece together a little backstory. This is totally rough, so any tweaks to get it to fit would be most welcome. I tried to use elements of Tricaster listed on Zagyg's Egg.

Takes a deep breath

Korgoth Darkhand III was born in difficult times. His Grandfather, also known as Korgoth, was feared in the village of Tricaster as a cultist of that foul demon-spawned demigod Iuz the Evil. It is widely believed that he burned the Square All-Shrine. When Grandfather Korgoth was brought to justice, his entire family except for his infant son Korgoth was put to the sword by angry villagers. This Korgoth was saved by a paladin who stopped the mob from committing infanticide.

Brought up as little more than a slave on a local farm, the younger Korgoth worked hard and became a sheep farmer with his own freehold, enjoying the isolation the life gave him. The village still shunned him, but he didn't care as much. He did find a wife on a journey to Greyhawk, who didn’t care about old village prejudices. They started a family with their first-born, the third Korgoth.

When Korgoth was ten, tragedy struck the family. An epidemic of anthrax carried off most of the Darkhand sheep. Jocasta, Korgoth’s mother, also died of the disease. To make matters worse, the tax officials refused to give the Darkhand family any leniency on the taxes due that year. Korgoth’s father was forced to sell the farm and find sharecropping work at Sir Kuiper Stranlich’s Estate. His health began to decline and he is becoming frailer with each year. He was unable to find a place for Korgoth, so he had to let him go find his way in the village. His two sisters had to be surrendered to Saul’s Refuge.

Korgoth III is in the unenviable position of being forced to find a living by his wits. His hatred of the tax collectors is tempered with his sense of justice. He has always grown up with his father admonishing him that as a Darkhand he would have to be twice the law-abider of anyone in the village, as the villagers all assume there is bad blood in the family. He is beginning to wonder if a law is evil and wrong, is it better to break it? Does the fact that tax collection is lawful make it good? Or can law serve evil as well?

Korgoth III has found work at the Scabbard’s Empty as a scullery boy. He gets room and board and a copper every week. He also has an unlikely friend in Feisam Trunfell, the tavern’s stable master. Korgoth sleeps in the stables and helps Feisam when there are no kitchen duties to attend to, and Feisam is showing young Korgoth how to defend himself. Feisam is an old warrior from distant parts who washed up in Tricaster. He is lame and has an alcohol problem. Despite this Feisam is a decent sort, and pities young Korgoth because of the constant abuse he gets from the village youths who spare no excuse to gang up and thrash him.

Sovereign Court

Male hu-man Paladin
Zagyg's Egg wrote:

Tricaster is drafted but a long way off being completed.

Rollcall - can everyone check this because the thread is a little confusing.

Divine
3) Guy Humual - Orick Faust - (suel) human cleric of Norebo

Correct


Zagyg's Egg wrote:

Tricaster is drafted but a long way off being completed.

Rollcall - can everyone check this because the thread is a little confusing.

7) Patrick Curtin - Korgoth Darkhand - human swashbuckler

PRESENT!

Sovereign Court

Male Mostly Human
Zagyg's Egg wrote:

Rollcall - can everyone check this because the thread is a little confusing.

Arcane
1) SargonX - Bethsemane - half-orc warmage

Or possibly normal wizard. Considering the fluff for warmages (strict academies), it might be easier to just a find a simple wizard mentor.


Female Human Sorcerer 0
Zagyg's Egg wrote:

Tricaster is drafted but a long way off being completed.

Rollcall - can everyone check this because the thread is a little confusing.

Arcane

2) Rev Rosey - Taya Risper - human sorcerer

As stated. With whipmeister druid as second option.

Liberty's Edge

Male Mothman Expert 5
Zagyg's Egg wrote:

6) Mothman - Daetha Tain - human ranger

Ayup.


Human

"Ayup"? Tha's proper Yorkshire lad.


DO NOT STICK FINGERS IN CAGE
Rev Rosey wrote:
"Ayup"? Tha's proper Yorkshire lad.

Also good Maineiac slang.

"Cain't get thayar from heayre ...ayup."

Liberty's Edge

Male Mothman Expert 5

I was just going for rustic really...


Human

Think you can count that as a success then :D


DO NOT STICK FINGERS IN CAGE

Yeah. Maine is probably the most rustic place in New England as well. Probably closest to the original colonial accent too.


F Wild Elf Fey Saboteur 0.0

O man I had a whole post and thought I posted it but now its not here, damnation and hellfire! (Sigh) I'll be back :P


F Wild Elf Fey Saboteur 0.0

OK, after seeing the potential pc roster, I am thinking I need a complete change, but I dont really want to change any past we already nailed down so here is what I am thinking:

Finwe came to know the forest and environs intimately and continued under the tutelage of the druids until she reached 109, at which time she made a momentous decision. She forsook the woodlands of her youth and decided to enter into civilization. Tax men were evil, she knew from travellers, and she intended to make her way to Greyhawk to deal with them as she judged.

(I see you are using Complete Adventurer, could I dare hope for Ninja? Lol, not your typical Crouching Tiger, but an elf trained to hunt by a hawk, taught her stealth by the owls of her childhood roosts, an elvish fiend who leaps forth from the shadows like a prowler of the darkest wilderness!

Lol, anyhow, she will head to the White Stag and lurk about the place hoping to find employment of any sort. With an 8 charisma, and little prior interaction, she will not make a good impression on the halflings who run the place, and will scorn them, until they prove worthy of her attention. Anything that gets her on the road and out of town, and eventually to the hive of these 'tax men' A rich merchant caravan would be optimal, but hey, even the donkey cart up to High Fort Hill and back is better then sitting around. She is ready to make her destiny, and she must break with her home to do it. Perhaps her ex-aristocrat father is in Greyhawk? She might try to reconcile with him or siblings, be they on her path.

(OOC, Meta-gaming): I dont know where to go here, but I am just going to see what happens, she is a Dex-Wis based build. Her con, only 7 right now, I dont see as rising, so it may even drop if it will help other traits. Strength is the second least important, but CHA and INT next. She will try to basically 'temp' her way along the roads, on a walking-tour style wandering way to Greyhawk. (If ninja is out of the question, I will go rogue, we need a rogue, and perhaps do multi-class rogue-monk. Who knows, I'm going to roll with it and see what happens.

Skills, she has a rude spear she carved herself and I hope short bow. (Wood Carving is an occupation idea, did you mention something about choosing a 'craft'?) She also plans to get a dagger, she has seen fine silver-edged ones carried by the wealthy, and she plan on slaying the first wealthy dagger carrier she can whom she judges to be worthy of death. (she is lenient lol, she doesnt plan on actually killing one! Unless she must, heh heh)

OK, one thing I would like Finwe to keep is her kinship with animals of all sorts, and will invest time and skill into [Animal Handling] always interacting, playig with, calling, tracking, and being one with the animals of the forest. She will also act as mercenary, scout, guide, using these skills. And of course, when able she will use typical rogue class skills, such as always skulking in the shadows, climbing all trees, ridges, and ruined walls, and genral acrobatic feats, such as leaping into and out of trees, diving from high ledges, and flying out of the darkest shadows to stab her foes in the back.


Male Human (FLAN) [0-Level]

4) Larcifer - Vladimir Wilhelm - half-orc cleric of Hextor/Heironeous

Here, Had not planned on Half-Orc was going to go Human Otherwise correct.
If i need a simple weapon before the martial one, then in place of Heavy Flail I will substitue the Morning Star...


Male Human (FLAN) [0-Level]

After the incident with the Master and Taya Risper. Vladimir finds himself having lingering looks across the Risper dinner table, where once he saw her as just a tom boy and a friend he is starting to notice the hint of a feminine form underneath her tunic....This confuses the boy!


Human

Otto, if you're looking for a link with the other characters would Finwe have talked to Taya at all?

The connection would be your animal handling skills since Taya works with young stock. Finwe probably knows things about working with animals that Taya doesn't and might be prepared to pass those on to a willing listener.

The vengance on tax collectors and the Lord could be another bond, but I reckon they'd have to know each other a little first since Tricaster doesn't sound like the sort of place where open criticism is possible.

In spite of not having any money, the Risper dining table seems like a common meeting place - you'd get to know Vladimir and Nagy as well.

Oh - and welcome. I very rudely never said hello.


Female Human Sorcerer 0
Vladimir Wilhelm wrote:
After the incident with the Master and Taya Risper. Vladimir finds himself having lingering looks across the Risper dinner table, where once he saw her as just a tom boy and a friend he is starting to notice the hint of a feminine form underneath her tunic....This confuses the boy!

Taya has certainly noticed Vladimir's lingering looks, but she's not sure quite what to make of it. She doesn't have much self-esteem, so she thinks he's just grateful for her accidental help.

Despite knowing Father Risper's reputation and growing up on a farm, Taya is rather innocent. She certainly doesn't think of herself as remotely attractive.


I would imagine as a swashbuckler Korgoth would want to concentrate on weapons, maybe a dagger to start or a quarterstaff. Perhaps a longsword later. Also skills, animal handling seems likely with the groom backstory, and perhaps diplomacy (working in a tevern). I imagine two-weapon fighting would be a feat I'd work towards.


Orick Faust wrote:

So as far as I can tell I'm going to need to train:

devine casting
simple weapons
light armor
medium armor
heavy armor
turn undead
and then skills on top of all that.

As a cleric am I going to have to train for each of my domains?

Nope, this is much simpler than that. I'll detail everything when I have completed Tricaster but if memory serves me right clerics is just four things.

The Exchange

Finwe Yrinsil wrote:
OK, after seeing the potential pc roster, ......... She will try to basically 'temp' her way along the roads, on a walking-tour style wandering way to Greyhawk. (If ninja is out of the question, I will go rogue, we need a...

Otto I have several questions that need answering and some advice because your character is becoming a bit of a jack rabbit jumping from one story to the next.

Advice
Take a breath and look at the dice rolls. Grab pencil and paper and stick with those rolls. Use them.

Look again at the dice rolls and build your family from there. Answer these questions first. Who (are your family)? what are they? where do they live? and how do I make that get me to where I want to be? Keep it simple.

Family first.

2) Why did you leave your family or vice versa? This is a momentous thing so why is probably the most important thing of all. Elves value family a good deal.

1) Answer the question why are you becoming a rogue ninja? What has happened to set you on this path. Is it natural talent? or are you driven by something, if so what?

Remember you are a child, an 109 year old elven child. You may have a club but no other weapons and no training. The few druids of the woods are far too busy to spend their time teaching a child skills he doesn't need yet. When the game thread starts that is when Finwe gets to learn things that matter.

Forget the future, as a party you may one day reach Greyhawk City but Pbps are notoriously slow and the City is a fair way away.

Elven ninja is ok, filling that slot is a good idea, but let's change the name to something less oriental. You want to be an elven nightdancer or something like that. Same class, different name.

As far as fitting in with the party grab for Mothman's wannabee ranger and Taya the horse whipper. Play the wild woodland elf that has no experience of villages or tax men. Those two will soon have you involved in everything you want.

Training wise I shall give you help too.

Keep the bones of what you want and simplify everything please. Thanks.

Cheers

The Exchange

Korgoth Darkhand wrote:
I would imagine as a swashbuckler Korgoth would want to concentrate on weapons, maybe a dagger to start or a quarterstaff. Perhaps a longsword later. Also skills, animal handling seems likely with the groom backstory, and perhaps diplomacy (working in a tevern). I imagine two-weapon fighting would be a feat I'd work towards.

Swashbucklers need to get a specific first level feat. I believe it is weapon finesse, check the CW if you wish.

I'll check this when I come to hand out all the objectives in a few days or so.

Cheers


Human

Mothman, does this possibly work for you as a thought -

Villages are notoriously evil for gossip. Even if you're not a half-sibling, Daetha, Taya and Nagy might well believe it. It would give them a bond of sorts, but possibly a semi-uneasy one.

How old is Daetha in relation to Taya and Nagy? I can't find your original rolls - computer playing silly games with me and eating stuff.

The Exchange

Otto is my attempt to help you using some of what you already had done.

AGE 109
FATHER: Ex-aristocrat (+2 on Wealth table)
MOTHER:Herbalist/apothecary
SIBLINGS: One brother and one sister
GOOD/BAD:
Gifted strange vision of clarity (+1 Wisdom permanent)
Childhood plagued by illness (-1 Con)
ANCESTOR:Druid of the Emerald Circle (yay plot point)
WEALTH: 30 gold pieces

Finwe is the middle child of a discredited aristocrat, Kinsabra. Her elder brother received all the responsibility and her younger daughter all of the attention.

Mother was busy, working either in the woods or at the table making potions and ointments. She didn't really care much and when she did have time it was for the other children. The only times that her mother cared for her was when she suffered nuavahyr the elven dreamsleeps that sometimes never ended. But eventually Finwe realised that her mother was only interested in finding a cure, not in Finwe herself.

Her love of the forest was deep, her ability to find her way and almost sense the woods seemed to be in her blood. This woodlore stemmed from Geritalin, her ancestor and the Archdruid the Emerald Circle two thousand years ago.

This left Finwe to occupy her time. A childhood is a long time for an elf, and hers was no exception. She gradually spent more and more time in the woods herself, more and more time away from the rejection and hurt of her parents and siblings until she just never came back.

The druid, Martellus, of Corustaith found her lying in the woods, in another dreamsleep and he helped her recover and gave her a home for a while. But by now Finwe wanted to out seeing the world and all it had to offer, taking whatever she could get from it before the nuavahyr struck her down completely.

Recently Finwe has been hanging around the woodland village of Tricaster. Her first taste of a larger human community with its hustle and bustle. She has made friends with one or two of the locals and is hoping to learn more from the active and short lived humans.

All that was brought into focus by an owlbear. Not two weeks ago it chased her in the woods. Ripping, clawing and tearing at the bushes and trees it almost caught her but Finwe fled up a tree. The persistent predator stayed around for days, days in which her food ran out. Once Finwe tried to climb down but the clever hunter was in the bushes nearby and it almost caught her. The elf maiden fell into a dazed hunger up that tree, and in those strange dreams she came across herself all alone again and again. She awoke and realised that the truth was she couldn't last in the woods she needed help. She needed friends...

How does that sound?

The Exchange

Vladimir Wilhelm wrote:

4) Larcifer - Vladimir Wilhelm - half-orc cleric of Hextor/Heironeous

Here, Had not planned on Half-Orc was going to go Human Otherwise correct.
If i need a simple weapon before the martial one, then in place of Heavy Flail I will substitue the Morning Star...

Thanks for the correction.


F Wild Elf Fey Saboteur 0.0

Love it, much better than my mish-mash, thank you for the assistance. All the flavor of what I Was looking for without any of the wierness lol. I would like to take the one family of horsemen up on their offer of aid. Perhaps my first acts upon entering Tricaster would be A) to still lurk about the Halfling's mercantile building, and in my spare time, I wander over to the horsefields of the Risper's helping out as I may, while still maintaining a distance.

(My goals remain the same, to concentrate on Dex-Wis, Animal handling, tracking, hiding in shadows, and creeping around. I want to INFILTRATE scociety before I enter it full-time and risk another hurt.)

I want it to be clear that for many years it was the wildnerness and its creatures were her only comfort. The owlbear attack showed her the brutal jjustice of the wilds, and she wants to see the 'other life' in the cities. Tricaster seems as good a place as any to begin!

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