lastknightleft |
When you guys re-create the weapons section in your PHB do something that was annoyingly left out of the Current 3.5 books.
List Hardness and HP in the chart with the weapon please.
I'm tired of every time someone sunders or uses some ability on a weapon I have to check the dang PHB in a different section than the weapon and then adjucate what the heck I think it is based on its thickness, despite not being sure wether things like hammers with a wooden haft and a steel head (which is way thicker than an axe head, but by how much I have no idea)should be given hp and hardness. So if you could just have on the friggen chart the weapons hardness and hp, the player can just note that on their sheet and when effects take place they already know and can just mark down the damage and know without me ruling when it is broken completely.
This isn't a change at all, merely making the information easily accessable, so it's completely backwards compatable.
lastknightleft |
Agreed with previous poster.
To point, why have this information, because messing with Sunder is too much of a pain without having this data readily available. Lazy? Maybe. But also true.
Not to mention not readily obvious, allright quick what's the differnce in hardness and hp between a greataxe and a greatsword? is there one? does the fact that one has a long wooden haft and one is several joined pieces of steel affect hp when sundering? What page # is the hardness of materials listed in. If anyone can really answer those questions without looking through the PHB for at least 5 minutes I'd like to eat their brain to steal their delicious knowledge.
As it stands now, if a player in my game wanted to sunder a trident, the game would have to stop while I found the section I'm looking for in the adventuring chapter, then I'd have to determine how thick a trident is. Then I'd make my ruling and play would resume, If it had been on the chart in the first place where it makes sense I'd have been able to take the 1 second to look at my DMs screen and see oh it has X hp and X hardness. Ok make your attempt.
Lord Thavian |
When you guys re-create the weapons section in your PHB do something that was annoyingly left out of the Current 3.5 books.
List Hardness and HP in the chart with the weapon please.
I'm tired of every time someone sunders or uses some ability on a weapon I have to check the dang PHB in a different section than the weapon and then adjucate what the heck I think it is based on its thickness, despite not being sure wether things like hammers with a wooden haft and a steel head (which is way thicker than an axe head, but by how much I have no idea)should be given hp and hardness. So if you could just have on the friggen chart the weapons hardness and hp, the player can just note that on their sheet and when effects take place they already know and can just mark down the damage and know without me ruling when it is broken completely.
This isn't a change at all, merely making the information easily accessable, so it's completely backwards compatable.
Absolutely!!!
This is an excellent idea, which should become standard (I hope) in the beta and final editions of the PRPG!Did I mention this is a great idea!!! ;P
Odonna Mirrin |
I agree
Too many times, and not just for weapons, but for any equiment you end up flipping from one page to another. Charts should pool all the useful information in one place. Then use footnotes to check out extra data.
I hope they do somethign like this. The Dc for Craft would also be a great addition.
Thanks
lastknightleft |
Well the only thing about the DC for craft is that it's the same for every weapon so having it on the chart again and again and again is redundant, maybe just at the top of the chart have one little blurb saying to craft DC x to craft masterwork DC y.
Or create different craft DCs for each weapon, then you could have it in the chart and it would make more sense, after all a spiked chain is a heckavu lot harder to craft than a longsword.
Tarren Dei RPG Superstar 2009 Top 8 |
lastknightleft wrote:
Not quite as needed, but then when you look at that chart in the PH it has lots of space that's just sitting unused.Rent it out.
Longsword; 15gp; 1d6; 1d8; 19-20; 15gp; Get your "long sword" at www.naughtyknight.com; 4; 15HP
Am I the only one who went immediately to check out www.naughtyknight.com?
deranged |
KaeYoss wrote:Am I the only one who went immediately to check out www.naughtyknight.com?lastknightleft wrote:
Not quite as needed, but then when you look at that chart in the PH it has lots of space that's just sitting unused.Rent it out.
Longsword; 15gp; 1d6; 1d8; 19-20; 15gp; Get your "long sword" at www.naughtyknight.com; 4; 15HP
No.....
Was I the only one who was let down when the URL led to nothing?
KaeYoss |
lastknightleft |
18 yays
0 nays
0 undecided
Looks like what we have here is a good idea that everyone can get behind. I've yet to see one dissenting opinion, and I'd better not get one of you'se guys who secretly agrees but then says nay cause he always has to play the devil's advocate, I'm married, I get enough of that as it is lol.
Pax Veritas |
Yes, agreed. Please consolidate the charts we use so they are all inclusive when possible from a usability persepective. For thirty years we've placed focus on play-testing, but what about the usability of the actual manuals from a DM or player perspective. Clear, clean, consolidated lists are preferred. To the OP: great suggestion.
Zombieneighbours |
Yes, agreed. Please consolidate the charts we use so they are all inclusive when possible from a usability persepective. For thirty years we've placed focus on play-testing, but what about the usability of the actual manuals from a DM or player perspective. Clear, clean, consolidated lists are preferred. To the OP: great suggestion.
back on topic...I agree, consolidation is good
lastknightleft |
I would sure hope so, I kinda just figured one went with the other, but if it needs be stated then here is the official request
"Please include HP and hardness on the equipment charts (weapons & armor) so that DM's don't need to make wild guesses or search for five minutes for something that should be there since players can have weapons take damage. Please also extend this to the character sheet."