Cut Favored Classes


Races & Classes

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Contributor

Simple suggestion: Cut favored classes. They were an artifact of the flawed 3.0 multiclassing rules. Since you've removed multiclassing penalties, you should remove favored classes. The "favored class" of a race should be informed by its racial abilities, not by an abitrary benefit.


I am not 100% I agree with you, I mean Favored Class system needs to be worked on but I like having it in the system. The people I play with love the extra HP for playing what they already like to play. I would Almost say give a player 1-3 faovred class options per race.
Example:

Dwarf: Barbarian, Cleric or Fighter

When ever he takes one of these (or any class that requires you be a dwarf to enter it) he gains an additional HP or possibly a skill point. Going against the grain is cool but it is going against the grain for a reason, the greatest heros of your people is not going to be the dwarven sorcerer its the Warrior.

Dark Archive

Favoured classes is a legacy of 3.0

I quite like it, but abolishing it would remove a complication from the game.

We don't need it, there are zero backward compatability issues, so get rid of it and use the space for something else.


I do not like favored class, the only result is to make the game less various, is not fun, really when everyone plays just the same combo ( dwarf = fighter, elf = wizards and so on).

And more than anything i do not like the hp reward for playing the class, ... is like the xp reward in 2 ed. for class stats ... something i always hated...

Now, i know that everyone will love the opportunity to have stronger p.c. ... but in the end what is really important is keeping the game balanced ... i'm just afraid that pathfinder p.c. will result too stong compared with 3.5 p.c. ... resulting in loss of compatibility with 3.5 material

RPG Superstar 2008 Top 32

In general, I agree that the favored class rules need to be discarded or changed.

If I were to change favored classes, then I'd listen to modern psychology and *reward* a PC for taking levels in a favored class rather than penalizing a PC for doing something different.

I would reward PC's for taking levels in their favored class by granting bonus feats at every certain number of levels, say 1st, 5th, 10th, 15th and 20th level. You could control munchkin by creating specific lists of feats appropriate for each race, etc, if you so desire.

I believe it's better to reward players who willingly participate in the genre, rather than penalize those who wish to do something unique.

My 2 coppers . . . ;^)


I like the favored class idea, but I'm not to keen on the reward (additional hit points because the elf is playing a wizard instead of a sorcerer). +1/skill point a level might make more sense (leaving most humans with +2/skill points per level) which over all could be more balanced. I also agree with possibly making it 3 classes per (possibly 2 and a favored specialized wizard).

Or you could be really fancy about it, since I do enjoy the flavor of it at least, and go with the racial substitution levels (or since I do not believe thats in the OGL) call them replacement abilities or racial power variations. Adding 3-5 abilities for each race for about 3 classes that can be adjusted toward a racial tinge. So they can be different without being more powerful.

Just some thoughts


Lady Melo wrote:

Or you could be really fancy about it, since I do enjoy the flavor of it at least, and go with the racial substitution levels (or since I do not believe thats in the OGL) call them replacement abilities or racial power variations. Adding 3-5 abilities for each race for about 3 classes that can be adjusted toward a racial tinge. So they can be different without being more powerful.

Just some thoughts

I agree here, if it's going to be kept at all, it should be something that adds flavor more than stats. I mean, what with the hit-die inflation, a wizard with 'favored class' (and all humans are getting that bonus for their main class) will be getting 7 hp/ 1d6+1, which is statistically equal to a 'non-favored class' cleric or other d8 hp class.

(but then I'm getting into my disagreement with the hit-die inflation, especially of the wizard... although Sorceror->d6 does makes some sense)


I'm going to agree with this, but only to an extent. With the removal of multiclassing penalties, the real benefit of 'favored classes' has been greatly diminished. But that does not mean that the concept should be completely discarded, either. We simply must look for a better mechanic to restore their value again. Bonus hit points seems to be a fair idea until something better comes along. So let's throw a few more out there for good measure.

Bonus Skill Points
This is a real simple, solid idea that isn't so good that no one can resist it. However, I would add the stipulation that this bonus skill MUST be used only on class skills of the favored class. That just makes more sense to me.

Improved Racial or Class Features/Abilities
Ideally, if a race favors a certain class, then their abilities should be slightly enhanced. A dwarf fighter, for example, might be better focused at attacking their racial enemies, and gain a +2 attack bonus against orcs and goblins, instead of the standard +1 bonus. An elf wizard, on the other hand, might automatically gain an additional spell from the enchantment school for each level gained, or increases his DC by 1 for casting such spells even if he does not secialize in that particular school. Of course, this kind of benefit is almost too good to pass up for any character, thus, I would add a stipulation that these bonuses only come into effect as long as the character's favored class level is greater than any of his other classes.

Unique Feat Access
This last option doesn't grant any bonus feats, but just allows the character access to special feats whenever he might normally gain a feat that would otherwise be closed to him. These feats should be different than any other feat and reflect something about the race and their favored class that no other race can duplicate on their own. For example, a Half-Orc Barbarian feat might be a unique rage ability that no other barbarian of any other race can learn. A Halfling Rogue feat, on the other hand, could allow the small folk to make a Stealth check as a free action at the beginning of the first round of combat, even if caught by surprise or flat-footed. No need for additional stipulations on this one since the character does not gain any bonus feats; he just gains a little more selection that is unique to his race and class.

Again, just throwing out ideas. Comment if you wish. Ignore or disregard as you like.


Archon of Light wrote:


Bonus Skill Points
This is a real simple, solid idea that isn't so good that no one can resist it. However, I would add the stipulation that this bonus skill MUST be used only on class skills of the favored class. That just makes more sense to me.

I think the best way to handle favored class is to grant +2 bonus to in class skills. It's simple and only needs to be done once.


Actually, I think favored class goes back to the days when your race restricted what classes you could take. This became favored class in 3e.

Scarab Sages

I like favored classes, but would prefer to see them supported via racial feats rather than an automatic bonus or penalty.

RPG Superstar 2008 Top 32

I think favoured classes can be safely ditched, doubly so since multiclassing restrictions are o longer present. I've certainly chucked both of them out of the window wholesale with no ill effects. I don't think it's really nessecary to mechanically prod people into certain class roles. Certainly not as an automatic bonus, anyway.

I guess I can see certain racial feats (or subsitiution levels) pertaining to some class/races, though; never really thought about it before. I might even look at doing if for some of my homebrew rules. Not a bad idea.


Forever Man wrote:
I would reward PC's for taking levels in their favored class by granting bonus feats at every certain number of levels, say 1st, 5th, 10th, 15th and 20th level. You could control munchkin by creating specific lists of feats appropriate for each race, etc, if you so desire.

No offense, but you do that and you're highly, highly unlikely to see anything But favored class match-ups. I mean, five feats... :)

Lady Melo wrote:
Or you could be really fancy about it, since I do enjoy the flavor of it at least, and go with the racial substitution levels (or since I do not believe thats in the OGL) call them replacement abilities or racial power variations. Adding 3-5 abilities for each race for about 3 classes that can be adjusted toward a racial tinge. So they can be different without being more powerful.

I like this idea. Keep it small, but fun.

You don't want to make the favored class benefit so great that people feel discouraged from paying non-favored classes, after all.

Something like -
Elven Wizards are considered +2 levels for determining familiar abilities.
Gnome Sorcerers, by contrast, could prepare one additional cantrip per day.
Dwarven Fighters double their racial-enmity attack bonuses (stolen from another poster, but I like it).
Halfling Rogues gain the fast stealth talent at 2nd level for free.

Of course, I've said elsewhere that dropping the whole idea would be fine, and I still think that.
-VIC

RPG Superstar 2009 Top 16, 2012 Top 32

Keep favored classes. Add this:

Archon of Light wrote:

Bonus Skill Points

This is a real simple, solid idea that isn't so good that no one can resist it. However, I would add the stipulation that this bonus skill MUST be used only on class skills of the favored class. That just makes more sense to me.


Like the way it works in the current version of Pathfinder, don't want to see it changed, like the hit point bonus, pretty much all of my players like it, even though many of them are multi classed or not playing the favored class of their race.


I like the idea of favored classes, but I'd like to see the benefit more diversified.

Each class would get an entry such as this:

"Favored Benefit: if [CLASS NAME] is your favored class, you gain [INSERT BENEFIT HERE]".

For instance:

Wizard
Favored Benefit: if wizard is your favored class, you gain one extra spell per day of the highest level you can cast. You also gain +1 to your spell save DCs per 4 levels in wizard.

Rogue
Favored benefit: if rogue is your favored class, you can reroll a Stealth or Thievery check. You can use this reroll once per day for every 4 levels in rogue. You must take the second result, even if it is lower.

Fighter
Favored Benefit: if fighter is your favored class, you can reroll a combat maneuvre check. You can use this reroll once per day for every 4 levels in fighter. You must take the second result, even if it is lower.

And so on, and so forth...

Lantern Lodge

I like the concept of Favoured Class, but I think every GM, player and campaign has a different idea of which class should be a race's favoured one(s), and the benefit gained doesn't reflect the flavour of either the race OR the class.

I think a mechanic like Racial Substitution Levels (Races of ... series) conveys the flavour, culture and intent of Favoured Class much better, while providing real in-game differences between different races of each class.

Maybe Racial Class feats, that are only available to a particular race of each class, as characters now gain feats at a slightly more accelerated rate.

I just think there are different ways of expressing (or replacing) Favoured Class in a way that appeals to races of any class choice.

Whichever method is used, it should become a system that future sourcebooks can use, so there isn't a proliferation of sub-systems introduced in various sourcebooks all trying to address the same problem, as happened in 3.5.

Rage powers, Rogue talents, Sorcerer bloodlines, Arcane schools and Domains are all good examples of systems added to the CORE so that future sourebooks can add their own culture, background, flavour etc using an already established CORE system.


Claudio Pozas wrote:

I like the idea of favored classes, but I'd like to see the benefit more diversified.

Each class would get an entry such as this:

"Favored Benefit: if [CLASS NAME] is your favored class, you gain [INSERT BENEFIT HERE]".

<snip>

I don't think this should be a class entry, but a racial entry since that is where you find favored class options listed. Furthermore, a dwarven favored cleric and a half-orc favored cleric shouldn't necessarily gain the exact same benefits. Favored classes are a reflection of the racial culture, and not necessarily the class itself.

So, for example, the dwarf entry might read as follows:

Favored Class: A dwarf character can select either Fighter or Cleric as his favored class at first level. Once selected, he can never change his favored class. Upon gaining his first level in his favored class, he may select a special benefit from one of the following:

Racial Enemy Focus (Fighter): A dwarven fighter specializes in fighting one particular racial enemy that commonly threatens his homelands. He gains a +1 attack and damage bonus whenever he is fighting such an opponent. This benefit stacks with the normal +1 bonus that all dwarves recieve when fighting a hated foe. The character selects a racial type from one of the following choices: goblin, hobgoblin, bugbear, orc, ogre, troll, hill giant, stone giant, frost giant, or fire giant.

And so on...

There could be several options for fighters and clerics to choose from, and even allow for improvements as characters gain higher levels in their favored classes. Ideally, these shouldn't necessarily introduce completely new abilities, but they could improve or enhance already existing ones. I guess it really depends on how far the designers really wish to take it, but I'm already thinking of house-ruling a lot of these ideas when the PRPG is finally released.


I agree with the OP -- dropping favored class is the easiest and most efficient way.

Not that I'm opposed to toehr fixes, but they really aren't needed.


What I really would like to see is a decent mechanic to penalize level dipping.

Dark Archive

What I did in 3/.5 was give 1 additional skill point which ignored class skills.

The theory behind it being that learning the favored class was easier for you, giving you more time to spend on other pursuits.


Orion Anderson wrote:
I agree with the OP -- dropping favored class is the easiest and most efficient way.

You are correct. That is why no matter what rule or idea they come up with for favored classes, it will be very easy and efficient for any group to drop them completely from their own personal campaigns if they choose. But I also suspect that others will also adapt their own variations and ideas from other sources, like in this forum, for example, to accomodate their own personal styles and choices. Such has always been the nature of creative games fueling imagination.

Regardless of how this appears in the final manuscript, it is an important feature to keep in this system. Favored classes define the affinity and nature of the various races, though I would extend this further to vary between different cultures as well. I would just prefer to see a stronger pronunciation of these affinities reflected in some way more than what we have already seen thus far. If not, I will likely add my own house rules anyway. Such has always been my nature when dealing with this game. ;)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I do think that the favored class mechanics as written in simply needs to be ditched. A racial iconic class variation might be a better choice. but it should be a mild one, say on the order of weapon focus for a certain class of weapons. (such as choice of +1 to longsword or bow for an elf, hammer or axe for dwarf, +1 on any one weapon attack or skill check for a half-elf, human etc.) or say a bonus to spellcraft checks with one racially favored school, such as enchantment for elves, illusion for gnomes, evocation for Humans, etc.

Contributor

Isn't +2 Dex, +2 Int, elven magic, and weapon familiarity enough incentive for an elf to be a wizard? Isn't +2 Con, slow and steady, greed, hearty, weapon familiarity, hatred, defensive training, stability sufficient incentive for a dwarf to be a fighter? Isn't +2 Dex, +2 Int, +2 to Perception, Acrobatics, and Climb, +4 to Hide, and bonuses to saves sufficient incentive for a halfling to be a rogue?


David Schwartz wrote:
Isn't +2 Dex, +2 Int, elven magic, and weapon familiarity enough incentive for an elf to be a wizard? Isn't +2 Con, slow and steady, greed, hearty, weapon familiarity, hatred, defensive training, stability sufficient incentive for a dwarf to be a fighter? Isn't +2 Dex, +2 Int, +2 to Perception, Acrobatics, and Climb, +4 to Hide, and bonuses to saves sufficient incentive for a halfling to be a rogue?

Those are incentive enough to play an elf, a dwarf, and a halfling character respectively. The benefits will be useful to any class they choose to play so its not really an incentive (for me, at least) to play a certain class over another. Maybe I'm just not being shallow enough and looking to be bribed into making certain choices that offer the best incentives.

Like I said before, anything they come up with is likely to be easily disregarded or ignored if that better suits your tastes. I'd prefer to see something that can be ignored rather than seeing nothing at all.


I would consider Favored Class as an option left to DM Choice with a suggestion of simple and balanced advantages to select with.

This list should be generic, something like:

  • 10 Die Favored Class gain 2HP or 1 skill point / level
  • 8 Die Favored Class gain 1HP or 2 skill points / level
  • 6 Die Favored Class gain 2 skill points or 1 spell / Level

Yes, for me the Barbarian shall go with 10 Die.

And you can add something like: "It is up to DM choice to replace or change this by balanced bonuses of any kind which are fitting their game the best."

And because it's an option, I'm also 100% to cut Favoured Classes in the core mechanisms.

Be creative

Grand Lodge

I think by stripping this benefit your going to have problems with backwards compatability.

IMHO this shouldn't be done. YMMV.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I like the idea of gaining an extra skill rank. I am playtesting it now, and so far, works well.

It is easy, adds to the flavor, and can easily be discarded by house rules.

It can be explained that due to the vast store of knowledge on racial classes, it is easier to learn the most efficient way of doing xxxxx.
Or words to that effect.

Dark Archive

I'm not a fan of Favored Class in any implementation (stick or carrot approach). Each race already has attributes and abilities that may make it a better choice for some classes anyway, adding extra skill points or whatever doesn't seem necessary to me to encourage them to go into this class or that.

What I would like to see, later down the road, not in any core book, is a series of Racial Substitution levels or Feats like Elven Spell Tactics or whatever, that might give a player some motivation to make that Elven Wizard or Halfling Rogue.

One is already being penalized enough for trying to make, say, a Gnomish Barbarian, without having to hear that the Half-Orc is *also* getting some extra hit points or bonus skill points, for taking the 'easy choice' of being a Barbarian.

Contributor

Archon of Light wrote:
Those are incentive enough to play an elf, a dwarf, and a halfling character respectively. The benefits will be useful to any class they choose to play so its not really an incentive (for me, at least) to play a certain class over another. Maybe I'm just not being shallow enough and looking to be bribed into making certain choices that offer the best incentives.

Elven magic and elven weapon familiarity aren't any benefit at all if you're a straight fighter. Slow and steady isn't much benefit if you can't wear heavy armor. I'm not saying any class is a bad choice for any race, I'm saying there are already enough incentives to choose a "favored class" without spelling it out and giving an arbitrary benefit.

Archon of Light wrote:
Like I said before, anything they come up with is likely to be easily disregarded or ignored if that better suits your tastes. I'd prefer to see something that can be ignored rather than seeing nothing at all.

OK, but the XP modification was easy to drop, bonus hit points aren't so easy to ignore.

Herald wrote:
I think by stripping this benefit your going to have problems with backwards compatability.

Favored class only applied to a rule that doesn't exist anymore. As I see it, changing what favored class means has more compatibility issues than dropping it altogether.


David Schwartz wrote:
Elven magic and elven weapon familiarity aren't any benefit at all if you're a straight fighter. Slow and steady isn't much benefit if you can't wear heavy armor. I'm not saying any class is a bad choice for any race, I'm saying there are already enough incentives to choose a "favored class" without spelling it out and giving an arbitrary benefit.

I sense we're about to go in circles a few more rounds before we reach the beginning once again, but I'll press on a little more. ;)

These are actually very good examples of racial benefits that don't really work for me because, as you've pointed out, they only work better for some classes over others. If it were up to me (and it obviously isn't) I would remove these entirely or rework them so that all racial benefits work just as well regardless of class selections. THEN I would add additional benefits working specifically for favored classes that could be selected, perhaps as race-exclusive feats. But that's just me.

David Schwartz wrote:
OK, but the XP modification was easy to drop, bonus hit points aren't so easy to ignore.

Yes they are! What are we talking about here? Maybe 20 more hit points at 20th Level IF they take the one class and nothing else. I think most CR 20 opponents can wipe away 20 hit points with a single attack, So what is so difficult to ignore? I'm not saying I actually like the bonus hit point idea, but its hardly unbalancing if they left it in.

Liberty's Edge

I think Favored Class should work like Occupations in D20 Modern.

You would get to choose 2 or 3 skills that are considered class skills no matter what class you level in and you gain +1 rank to those skills.

You would get a special bonus based off the class, possibly chosen from several options.

The one key advantage to choosing any class as your Favored is when you consider just how many classes there are in 3.5 D&D.


I like the bonus HP for favoured class. It's simple to implement and while it provides a nice little present for taking a favoured class, it's not so good that no one will ever take a non-favoured class. My group has a mixture of favoured and non-favoured classes, and so far everyone has really liked the rule. Those with non-favoured classes don't feel left out in any way.

It's also easy to ignore if groups don't like it.

Liberty's Edge

I agree with dumping Favored Class. Let's streamline and simplify things where we can. Here's a perfect opportunity.


I don't mind "Favored Classes" really, only the concept of races being pigeon-holed. That is where I see the current mechanic failing.

I think I would prefer that your first class taken, regardless of race, is your "Favored class".


Saurstalk wrote:
I agree with dumping Favored Class. Let's streamline and simplify things where we can. Here's a perfect opportunity.

I'll second that! Or as a compromise dont actually penalize OR reward characters for following a races FC. Just use it as a tool for if you run into a random NPC of X race they will most likely be one of the FC for that race.

i.e. if you run into a random dwarf NPC while adventuring you can assume that they are PROBABLY a fighter or cleric (if the Alpha 2 list is being remember correctly) but there can be exceptions.


how about max hits points for favored classes at some level??


Despite the fact I seem to be in the minority I actually like favored classes in 3.0 and 3.5, but I have to agree this is a good place to clean up some rules - just dump favored classses. They don't add anything to the game, that I can see, except controversy.

Dark Archive

Claudio Pozas wrote:

I like the idea of favored classes, but I'd like to see the benefit more diversified.

Each class would get an entry such as this:

"Favored Benefit: if [CLASS NAME] is your favored class, you gain [INSERT BENEFIT HERE]".

For instance:

Wizard
Favored Benefit: if wizard is your favored class, you gain one extra spell per day of the highest level you can cast. You also gain +1 to your spell save DCs per 4 levels in wizard.

Rogue
Favored benefit: if rogue is your favored class, you can reroll a Stealth or Thievery check. You can use this reroll once per day for every 4 levels in rogue. You must take the second result, even if it is lower.

Fighter
Favored Benefit: if fighter is your favored class, you can reroll a combat maneuvre check. You can use this reroll once per day for every 4 levels in fighter. You must take the second result, even if it is lower.

And so on, and so forth...

I'm in the favor of them, too -- pretty good suggestions, although I think they may be *too* good. I'd suggest extra skill points and HPs, because otherwise you may not want to play, say, non-elven or non-halfling wizards. And I wouldn't want that.


Since the whole point of a favored class was to give a class where levels did not matter for multiclassing penalties, and the multiclassing penalties are gone, then there really doesn't need to be a favored class anymore.

If you want to have races take particular classes, then racial substitutions would probably fill that role better. And as long as the substitution levels weren't mandatory, then backward compatibility isn't broken.


I was going to start a new thread when I found this one going... So a couple cents here:

1) It would be nice a sidebar or note indicating how favored classes would be setting-dependent. Quite a few published campaigns alter the favored classes to suit the flavor of a world (e.g., Ptolus elves are Sorcerers as favored class, not wizards). The classes in the rulebook should be orientational and mostly Golarion-based.

2) The +1 HP benefit is kinda helpful, but is clearly metagaming. XP penalties (or lack thereof) were not so much metagaming: more chances of developing expertise in an area of "natural affinity".

3)I do like favored classes, they give some rationality for the cultural background of PC races and they really make the "odd character" stand out (Dwarven Monk or Half-orc bard in your average fantasy setting).

4) My suggestion would be a "benefit package" to be chosen by players whose PC class is race-favored, either as some training bonus or as some starting items. That seemed to work well IMO with "regional classes" in the 3e FR handbook. E.G.: Elf with favored class gets one to choose from:

(a) Scroll with 3 1st lvl spells
(b) Masterwork Composite Longbow
(c) Bonus feat from the "Elf" list (think Weapon finesse, Spell Focus, Skill Focus in Kn. Arcana; if one extra feat is too much, the list could be reduced to selected Skill Focuses, or just to misc. bonuses)

This would reduce level-dependent benefits, which don't make much sense in a role-playing (not metagaming) sense, but still give players an edge when following the "well-trodden path" for a class. It would also make a bigger difference at earlier levels, which in my opinion is OK, as it is when they are starting when PCs benefit from conventions and traditions. Heroes are exceptional, and, as PCs grow, they should shake off those conventions more and more.

5) This proposal could lead to every player taking a favored class at 1st lvl... well, nothing wrong with that if they're willing to do so. You can have a Dwarf wizard who served in the militia before getting all bookish or an elven cleric who learned the ways of the forest in her tender years before committing herself to religion. That's background and role-playing coherent, and perhaps a richer option than dropping favored classes altogether.

Silver Crusade

Favored Classes are a way to show what adventuring professions a member of a typical race usually learned and/or excelled in. Lets face a half-orc barbarian is your typical half-orc. They're excellent at fighting, raging and living in the wilderness while at the same time a half-orc wizar is unusual and not a common sight. Just like your halfling were typically roges becuase they excelled at it you might find a paladin or cleric.
I think favored classes should remain to relfect a racial prefreces for a certain professions. However, instead of it tying into multiclassing you could instead just offer a small bonus to xp when adveancing in their favored class. As for humans and half-elves the first class they gain levels in is considered their favored, the one where they excel in, and thus would only get the xp bonus whe advancing that class. Thoughts everyone?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Shawn,

I would not like to return the "gains XX% more XP if ..."
I was not fond of this when it was around in earlier editions


I see one of two options:

1. Remove favored classes
2. Offer a one off benefit at 1st level like a few extra skill points, a few extra hitpoints or a bonus feat.


I hate this stuff.

They are keeping favored classes as a vestige of 3.x DnD and as a way of providing a more "familiar" and compatible system.

All these threads on favored classes and and racial stats are moot. Why is "your" opinion on these issues any better than the ones that Paizo is putting out? They are the ones producing the material so their ideas are what we're going to see.

And since these things can be easily changed and reinvented, just spend time with your GM before the game and ask to have these differences made "at that table" rather than, "at the book."

It's one thing to criticize or offer opinions on the no XP crafting because that changes an entires system of gameplay and some classes and some feats, etc. All the mostly flavorful rules can be changed at a whim. In your game world you can just as easily pretend humans have never existe as you can change their racial qualities. It's that simple. People keep wanting to dogmatize guidelines for a game of IMAGINATION!

Whether you're a 9yr old poster or a 39yr old poster, you should understand this.

I'm really not trying to upset anyone or make anyone feel bad, I just want to let off some steam on this issue and others like it.Thanks, guys.


since i'm sure there are people at paizo reading these boards i figured i would add my support to my fav idea. each class has a fav class bonus and each race has either 2 or 3 fav classes. choose one at 1st level and take your bonus and your done. for those that dont like favored classes and think it should be dropped. do it. you don't need paizo's permission. leave it there for the rest of us. if that sounded anything less than a suggestion in print i apologize, it wasn't meant to be.


Andreas Skye wrote:


3)I do like favored classes, they give some rationality for the cultural background of PC races and they really make the "odd character" stand out (Dwarven Monk or Half-orc bard in your average fantasy setting).

I'm not sure how much +1 hp is going to help separate the "odd" from the "norm".

As for the cultural background of the pc races, look at the elf. This is just using current 3.5. Favored class is wizard. But they are trained in warfare. So, they could be a fighter. They are naturally graceful, so they could favor rogues. They typically live in the forest, so they could favor ranger or druids. They create works of poetry/music/art/etc, so they could be bards. None of these classes become the odd class choice. All of them could be favored classes.

And all of this can change if the dm has a different cultural style for elves. A game I played in had two different cultures for elves. One was a standard elf with wizard as the favored, while the other was a nomadic desert culture that didn't have wizards. Bards were the favored class. 4e even has them leaning towards cleric.

In my opinion, the "odd character" is going to stand out by how the player plays the character against the cultural norm, and that's not really covered by what the favored class rule cover.

This rule just removed a penalty if a certain condition was met in 3e. I'm not sure why we need to turn it into a bonus. I would think that if you wanted a player to take a favored class, then create a racial level substitution that gets the player to want to invest levels in that class, and that should be in line with how the dm chooses to portray the race.


I like the favored class concept, as it helps take some of the sting out of multi-classing. For certain builds it helps, especially if you happen to enforce xp penalties. Which i am sure are often ignored , judging by the 5 class combo's i see floating around out there. And if alot of people make characters above first level i doubt if these are ever enforced.
And as long as the favored class makes sense for the race or campaign in question. Changing them under certain circumstances is not an outrage. Anybody know what the original design intention behind the favored class was?

Sovereign Court

Maybe as a concept the Favored Class makes sense.

But think of it this way. Before this modification a Dwarf Ranger 5 wasn't penaltized for not being a racial stereotype, as it makes me feel now. 5hp, at those levels, still mean something. Heck, the 20hp at 20th level also mean something!

I'd prefer to see Favored Class dumped. The racial flavor is within the race itself already, no need to force it!


David Schwartz wrote:
Simple suggestion: Cut favored classes. They were an artifact of the flawed 3.0 multiclassing rules. Since you've removed multiclassing penalties, you should remove favored classes. The "favored class" of a race should be informed by its racial abilities, not by an abitrary benefit.

I say cut them or do something better than +1 hit point, which is lame and unbalanced. Maybe just add some special class-booster feats or class abilities you can only take if it's your favored class. You can be a hidey rogue, but if you're a hidey favored-class rogue you get hide in plain sight at level whatnot, for example.

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