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![]() Asgetrion wrote:
And thats the joy and beauty of playtest campaigns. I hope you'll keep us posted on how the feats hold up over time & thanks for liking my suggestion. You may want to consider going with max or 3/4 max HP on the monster instead of the 1/2 roll per die rule that seems to be used in the books. This might help with balancing the power scale a tad. ![]()
![]() Just a thought, what if racial traits didnt start until at least 2nd level? After all the basic race packages do a decent job of giving "racial" flavor to a character at 1st and that would help lessen the power boost at 1st level. (Although it might just be easier to let the GM just adjust the opposition forces to reflect a slightly tougher group. Similar to what many of the playtesters on the boards have mentioned with using the Pathfinder RPG vs. 3.5 characters in existing modules.) ![]()
![]() Asgetrion wrote:
I have to admire your creativity and time to come up with all of these. I like the idea alot but it just helps feed my one glaring dislike in all 3.X systems... there just arent enough feat choices for all the shiny goodies... I like the idea of offering one free racial feat at 1st... maybe even create a system where you get a racial feat at incrimented steps.. (1, 5, 10, 15, 20) or such? Would it be possible to get a pdf version of the more polished list up? Keep up the good work! ![]()
![]() SirUrza wrote:
I'll have to go with Urza on this one.. Lodoss all the way for elves. (But then again my wife and I both are huge lodoss fans..) But I like the elves having longer ears and the classis shorter style being for the half-elves. Not that it really matters... any DM can just declare how the elf race looks in their game... ![]()
![]() Saurstalk wrote: I agree with dumping Favored Class. Let's streamline and simplify things where we can. Here's a perfect opportunity. I'll second that! Or as a compromise dont actually penalize OR reward characters for following a races FC. Just use it as a tool for if you run into a random NPC of X race they will most likely be one of the FC for that race. i.e. if you run into a random dwarf NPC while adventuring you can assume that they are PROBABLY a fighter or cleric (if the Alpha 2 list is being remember correctly) but there can be exceptions. ![]()
![]() Montalve wrote:
And there is nothing wrong with Deedlit :P I can understand the ear-hate from both sides and to be honest I really dont care which way they go.. its just to me I would prefer a more exagerated elf style to help seperate the human - half-elf - elf visual look Maybe give the "classic" small point ears to the half-elfs and leave the anime (or even the exagerated elf-rogue iconic look) for the pure-blood elfs. ![]()
![]() While I admit that I might be opening myself up to a world of backlash-hurt here. Do you REALLY need to have a prohibited school at all? Why not make specialst more of a "focus" concept. You can have historians that study world history but are experts at say the middle-ages or world war II. Same with an american historian that is a specialist on the civil war. Both still are knowledgable at their broader fields but they are BETTER in their focus. For a wizard just have them able to use all schools but focus on a specific one that they get their special powers and skills on. ![]()
![]() Locworks wrote:
On the opposite side of things, why couldnt humans have the option to pick an exotic weapon? If the purpose is to give humans some distiction for their versitility as well as they're speed at learning (compared to say a 500 year old elf) why not allow them to pick an exotic weapon? While I freely admit that due to time constraints I havent been able to play in many 3.5 (or 3.0) games as I would have liked I did notice that exotics tend to be shyed away from by many players due to having to commit a feat just to get to use one (non-standard) weapon and HOPE that the DM was a kind soul and would throw a magical version down their way at some point. ![]()
![]() anthony Valente wrote:
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![]() I dont have my pdf in front of me at the moment but do you have to upgrade the weapon groups in order of selection. It seems that it would limit the effectivness of changing weapon styles at higher levels. What about something similar to the ranger favored enemies system? i.e. First group: Heavy Sword at next option level pick up light sword at +1 and raise heavy to +2 at next option level pick up spears at +1, leave heavy sword at +2 and then raise the light sword to being the +3 rate. I might be mis-remembering how the favored enemy system works right now but I dont have any of the books in front of me. The concept Im trying to convey is if your character starts as a sword & shield player at level 1 and stays there till level 10 then finds a very nice greatsword they want to start using it would never be as good as anythin else you had picked before (this is especially true for some of the exotic weapons out there) Just my 2 cents worth... |