The Look of the Pathfinder RPG Core Book


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Sovereign Court

I'm fine with equal sex and culture representation in iconics although I find worrying about the "sexy" monsters being a certain gender kinda silly.
A big No for comics though, I never liked them in the old books.


The PostMonster General wrote:
If I use a picture from Sailor Moon as my D&D character then something dreadfully awful has happened to D&D, something I will never pay for.

Let´s be serious, those ´re only a simple kind of stereotypes, take a look to Wen-M works,this is manga too:

Go to Wen-M gallery


Dead Horse wrote:

You called?

<AC:12, prone>

Crikey!

Absinthe wrote:
Welcome on board. :)

Thanks. :)

Dark Archive

Yop wrote:
The PostMonster General wrote:
If I use a picture from Sailor Moon as my D&D character then something dreadfully awful has happened to D&D, something I will never pay for.

Let´s be serious, those ´re only a simple kind of stereotypes, take a look to Wen-M works,this is manga too:

Go to Wen-M gallery

To be fair those have traits found in anime and manga, and have the over-the-top high fantasy feel found in later final fantasy works to them. Still absolutely beautiful work.

However its not like there isn't a cross-between D&D and anime/manga in the first place. Slayers is a parody of D&D, almost anything made by Ryo Mizuno can be described as or IS a D&D campaign, and the first Final Fantasy ripped off D&D heavily.

Liberty's Edge

forbinproject wrote:

One of the reasons I puchase Paizo products is because I perceive that they have a reasonable attitude to gender balance.

Hear, hear! They also maintain racial balance and a reasonable approach to sexual orientation.

I feel "welcomed" by Paizo products.


Billzabub wrote:

I imagine the the iconics will be the illustrations for each of the classes.

I know it doesn't have to do with the look, but if you're talking old school, I'd like to see something like the example of play script in the original DMG. That grabbed my imagination as much as anything, and I can still picture the scene with the ghouls in my head.

lol i used to read and reread the introductory adventure in the original basic set.

That would so rock.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The PostMonster General wrote:
If I use a picture from Sailor Moon as my D&D character then something dreadfully awful has happened to D&D, something I will never pay for.

Or you're playing D20 BESM, not D&D. :)

The Exchange RPG Superstar 2009 Top 8

JLH3 wrote:


A couple of stat suggestions based on real life averages, while I'm barbequing sacred cows:

As mentioned above, women have 1/2 the upper body strength of men, and less lower body strength too. Don't know how you'd reflect the bifurcation between upper and lower though.

Women have slightly higher mean IQ than men, but their bell curve is narrower so you have many more men than women at both extremes.

Women have slightly better immune systems.

I'm not as sure about this one, but I think women on average have slightly slower reflexes than men.

Women on average have higher "charisma" (i.e., social skills) than men.

...

Without debating the veracity of any of these claims*, As you said, these are averages. The OP suggested that there be an even split in gender of our heroic characters. These heroic characters are decidedly non-average.

*Other estimates place female body strength on average at closer to 70% of males; IQ is affected by environment including education; men tend to talk more than women in many settings, etc.


If I were to add anything to this debate, it would be that I want the artwork to LOOK GOOD.

Why would anyone get hung up if there was one picture more or less of either gender? I won't count if you won't.

The Exchange

Yop wrote:
The PostMonster General wrote:
If I use a picture from Sailor Moon as my D&D character then something dreadfully awful has happened to D&D, something I will never pay for.

Let´s be serious, those ´re only a simple kind of stereotypes, take a look to Wen-M works,this is manga too:

Go to Wen-M gallery

From an art perspective it is nice. It isn't D&D. It is Final Fantasy. As much as people draw parallels between 4E and WOW, I don't want that for Pathfinder RPG and FF.

I can respect the artist's work and aptitude at his craft but at the same time, I hate it. I detest that style of artwork and that most computer games seem to want to follow right along with it.
Gritty semi-gothic fantasy, that's what I want.


I'm going to admit something.

I like attractive protagonists in my RPG products. Plain and simple.

Call me shallow all you like, but it's true. And while I try to differentiate content versus presentation, presentation still manages to count for something.

I married a gamer. Mrs. Watcher always points out to me the only problem that TV shows, comics, and RPG products consistantly fail on, is that they don't provide something for everyone.

Likewise, as DG points out, we can't have an entire gender relegated to to being objectified. By all means, lets have our Paladin in the Core Book. She rocks.

It's a matter of balance.


Personally, I could do without all of the artwork in the books. It would save a hell of a lot of page space for other things and would also lower the cost of producing it. But then I know I am in the minority when it comes to this.


Aaron Whitley wrote:
Personally, I could do without all of the artwork in the books. It would save a hell of a lot of page space for other things and would also lower the cost of producing it. But then I know I am in the minority when it comes to this.

On the other hand, I would like a book with some full-page colour illustrations, like in the old AD&D

Scarab Sages

Gary London wrote:

lol i used to read and reread the introductory adventure in the original basic set.

That would so rock.

Morgan Ironwolf!

by Jeff Dee!

grrwwll!!woof!!

RPG Superstar 2011 Top 16

Every four months I pray for a little plastic DDM Morgan Ironwolf. Is something wrong with me?


Lenarior wrote:

If I were to add anything to this debate, it would be that I want the artwork to LOOK GOOD.

Why would anyone get hung up if there was one picture more or less of either gender? I won't count if you won't.

Clearly, I want good artwork too. But since I have never seen Paizo artwork I didn't think was good, I felt no need to call that out. But it's true, and worth mentioning. Cruddy art is unwelcome, no matter what it depcits.

I don't care about gender ratio so much that having it be off by one picture is going to bother me. What I *do* care about is making sure the one missing picture isn;t a woman in full plate mail. Because a lot of young female players want to run that character, and if they don;t see her in the book, they end up deciding this game isn't for them. And, honestly, when they face some of the Our Gang no-girls-allowed rpg groups 9and if they're new to the hobby, they may not know what their other options are), the NEED a picture IN THE RULEBOOk so they can say "I can to play a female Fighter in heavy armor. Look, there's a picture."

These things happen.

Now, I do not want to get into an argument about whether women can put on plate mail and swing a longsword along with the men in the real world. It's pointless. And the reason it's pointless, is that nearly every 7th level fighter in plate mail I see has a belt of ogre strength, and mithral armor. So, real world is irrelevant. If a woman CAN become a fighter in heavy armor in an rpg game, even if it's NOT THE NORM, then you need a picture of that.

Because otherwise, some women will be disinvited from ever getting into the hobby. As soon as I run into a group, just once, that refuses to let a young male player run a wizard because "Men can't multitask or act cautiously enough to realistically be a spellcaster in any fantasy campaign world," and have him flip through a rulebook looking for some evidence they're wrong, I'll take up the Gandalf Picture cause with equal fervor.

Do whatever you want in your own campaigns. Goodness knows I have. But don't shoot down the one piece of visual support I have actually seen, more than once, in different states and different game with different groups, prevent a woman from being able to play the first rpg character that interests her.


I'm new here; but I've been playing D&D since the seventies.

So far, I'm not a huge fan of the artwork in the Alpha. I don't think it's bad; but it's a stylistic preference. Someone mentioned that it has an Eberron look to it; and I think that's what I don't like.

I agree that we need to see women who aren't dressed sexily. Let's see a female paladin in full armor or cleric in ceremonial robes. I'm not opposed to sexily dressed women in the art; but they should be kept at a reasonable level.

Someone mentioned that a woman can't be a knight due to upper body strength. I know a woman who's 6'4" and can bench press 250lb. So, while the majority of women (in or historically male dominated society) have less upper body strength than most men; it is not always the case. It should also be noted that historically, the strongest knight was not necessarily the best. Strength and reach are advantages in melee combat; but are by no means the end all, be all of it.

Sovereign Court

Some interesting info from Wikipedia:

While it looks heavy, a full plate armour set could be as light as only 20 kg (45 pounds) if well made of tempered steel. This is less than the weight of modern combat gear of an infantry soldier, and the weight is better distributed. The weight was so well spread over the body that a fit man could run, or jump into his saddle. Modern re-enactment activity has proven it is even possible to swim in armour.[2] It is possible for a fit and trained man in armour to run after and catch an unarmoured archer. The notion that it was necessary to lift a fully armed knight onto his horse with the help of pulleys is a myth originating in Mark Twain's A Connecticut Yankee in King Arthur's Court.[3][4] Even knights in enormously heavy jousting armour were not winched onto their horses.


Well, since you all at Paizo asked for our input on this game, here's mine. I'm like Forsetti, a D&D player from the '70s. I remember the old AD&D rules for max & min values for PC's...they made sense. A halfling with a 20 Str was and is ridiculous to me. I have an in-house set of rules (which are just a copy of the old 1st ed rules) about max natural ability scores. And please recognize this, I have problems with the base, natural score being too high or too low for a non-human race. So, I'd like to see a little bit of change in that direction.

Also, I liked having the "cartoons" in the old books because they were funny AND they taught the rule in a way which was easily remembered. A few cartoons to illustrate some of the rules would be nice. But they should be multi-panel comic strips, just one panel chuckles.

Lastly, a couple of interesting bits of art or samples of play to help new players get the feel of the game. I know that if I mention Emirikol the Chaotic, a batch of you will remember Dave Trampier's full page art from the 1e AD&D DMG. And the script of game play I've used ever since when trying to describe to someone what a game is like. It works. We've got lots of podcasts out there. Find a good one and put in part of the transcript.

Well, that's my 2cents....back to hiding in the dark....

Liberty's Edge

Pathfinder Roleplaying Game Superscriber
Chris Mortika wrote:

Erik,

Cartoons. Really, seriously. Cartoons.

Shouldn't be comic strips. But in the section on encumbrance, if you've got room for an illustration at all, it should be a short Aaron Williams henchman, looking over a treasure trove with a despairing look in his eye.

And I'm really hoping that you can get Tony Mosley to draw an underground druid.

Oh! Now I get it. When Dungeon Grrrl mention cartoons, I was thinking strips or Far Sideish gags and really didn't care for that idea. The jokes would get old quick. But if you're talking about using less serious artwork to illustrate a point, I can get behind that. I remember Wizards.com showing a picture of a warrior jumping with fright into the arms of his wizard ally at the sight of a rust monster.

On the point of racial diversity, I'm torn. It is good to include humans of every colour in the examples, but I've always paused when human ethnicities are applied to non-humans. I know when Star Trek Voyager introduced a Vulcan with an African skin tone, it made me question if every race in Star Trek should have the exact same range of skin tones as the humans.

I really appreciate that the sample gnome in Pathfinder alpha has a purple-ish skin tone. Maybe if every race was given its own specific range, that would work.

Sovereign Court

Zootcat wrote:
I don't undertand about the cartoons. But I'd like to. :) Please explain. Why is it necessary to put cartoons in the core book?

I think she's referring to some of the black and white illustrations in some 1st Edition AD&D books... I particularly liked the image of the wizard holding a cowering fighter in his arms with a rust monster a few feet away.

Ah nostalgia..

As for the cartoons in the corebooks... I don't think that valuable space should be used for cartoons. In some of the early books they used these to increase their page count which directly related to how much they could sell the book for.

I'm not thrilled with the anime/WoW art style so I hope there isn't too much of that used in the books. Throw in some Lockwood, Elmore, Easley, Wilson and I'd be a happy camper.. I'd love to see some DiTerlizzi artwork but not sure how much RPG stuff he's doing these days.

Trent
Infinet Media & Design
DigitalDungeonCast.com


Dungeon Grrrl wrote:
Because a lot of young female players want to run that character, and if they don;t see her in the book, they end up deciding this game isn't for them. And, honestly, when they face some of the Our Gang no-girls-allowed rpg groups 9and if they're new to the hobby, they may not know what their other options are), the NEED a picture IN THE RULEBOOk so they can say "I can to play a female Fighter in heavy armor. Look, there's a picture."

Now I don't think you give the girls enough credit here. Of course they might be put off by "Our Gang no-girls-allowed rpg groups" but this would have nothing to do with pictures in books.

Now I have created several characters that have no support in artwork (until I created it). Why? I guess I'm just imaginative like that. Now I have never heard that imagination is either a male or female trait but I don't think any girls have less imagination than I do.

But if you realy want a full-plate-grrrl-picture in the book, then I support you whole-heartedly and ad my vote to the polls.


Forsetti wrote:
I'm new here; but I've been playing D&D since the seventies.

Hi Forsetti and welcome!

Snacks are over there in the corner and Lilith will be along shortly with freshly baked cookies.

Forsetti wrote:
Someone mentioned that a woman can't be a knight due to upper body strength. I know a woman who's 6'4" and can bench press 250lb.

Is she single? :-D


balrog62 wrote:
Well, since you all at Paizo asked for our input on this game, here's mine. I'm like Forsetti, a D&D player from the '70s. I remember the old AD&D rules for max & min values for PC's...they made sense. A halfling with a 20 Str was and is ridiculous to me. I have an in-house set of rules (which are just a copy of the old 1st ed rules) about max natural ability scores. And please recognize this, I have problems with the base, natural score being too high or too low for a non-human race. So, I'd like to see a little bit of change in that direction.

That was one of my major put-offs for the older editions. To me, it automatically put you at a disadvantage to play a female or non-human fighter. I said Hallelujah when 3E chucked those mechanics that limited what your imagination would allow in a magic-filled fantasy game. Reality be-damned!


Tarren Dei wrote:
Without debating the veracity of any of these claims*, As you said, these are averages. The OP suggested that there be an even split in gender of our heroic characters. These heroic characters are decidedly non-average.

Heroes have averages, too. And as I pointed out, there's more to bell curves than the middle, which is probably why males crowd out females by a huge margin in the upper levels of math, for example. More relevantly, this is why sports are segregated by sex.

Tarren Dei wrote:
*Other estimates place female body strength on average at closer to 70% of males

70% is still quite a split.

Tarren Dei wrote:
IQ is affected by environment including education

True, but: environment is often an obscurantist crutch, and the current research suggests that IQ is significantly more nature than nurture.

Tarren Dei wrote:
men tend to talk more than women in many settings, etc.

True, and obviously, again, those are averages - plenty of quiet women and loquacious men.

Dungeon Grrrl wrote:
Now, I do not want to get into an argument about whether women can put on plate mail and swing a longsword along with the men in the real world. It's pointless. And the reason it's pointless, is that nearly every 7th level fighter in plate mail I see has a belt of ogre strength, and mithral armor. So, real world is irrelevant. If a woman CAN become a fighter in heavy armor in an rpg game, even if it's NOT THE NORM, then you need a picture of that.

How's it pointless? The 7th level fighter presumably had lots of killin' to do with plain old +0 mail, wearing a +0 leather belt, on his way to becoming a 7th level fighter.

The real world isn't irrelevant. If it was, we could remove sex altogether and have worlds populated with Androgenites.

And just to repeat myself to avoid confusion, I don't mind that picture of a female in plate. The kind of thing I'm objecting to is made-up nonsense like "gender balance" (where we pretend the sexes are equal (literally) and so 1/2 of all knights must be women, etc.); stuff like having THE picture representing knighthood showing women and men standing together as if that's how Holy Orders are typically composed.

Again I don't mind this stuff in part of RPG-dom; I object to it as a Hegemonic Objective of the Great and the Good, as something to which all RPGs must adhere. I object to it as the norm.

Dungeon Grrl wrote:
Because otherwise, some women will be disinvited from ever getting into the hobby. As soon as I run into a group, just once, that refuses to let a young male player run a wizard because "Men can't multitask or act cautiously enough to realistically be a spellcaster in any fantasy campaign world," and have him flip through a rulebook looking for some evidence they're wrong, I'll take up the Gandalf Picture cause with equal fervor.

I sympathize, but I don't want games dragged en toto into PCdom to correct this problem. A paragraph or two on the matter will suffice.

Forsetti wrote:
Someone mentioned that a woman can't be a knight due to upper body strength.

Who? Tar and feather the cretin!

Forsetti wrote:
I know a woman who's 6'4" and can bench press 250lb.

While this may have destroyed your straw man, it does not impact my point at all.

Forsetti wrote:
So, while the majority of women (in or historically male dominated society) have less upper body strength than most men; it is not always the case. It should also be noted that historically, the strongest knight was not necessarily the best. Strength and reach are advantages in melee combat; but are by no means the end all, be all of it.

Historically, all the best knights were men. Historically, all the knights were men.

Anybody wonder why women and men don't compete in boxing? Is it really a mystery?

====

As for "cartoons," yes, I was confused as to the topic too. I LOVE the some of the old-school artists like Trampier (God why did he quit?), Roslof, Russ Nicholson (he rules), Gary Chalk, etc. I'd love to see an entire RPG with this kind of spot illustration, stuff that looks like modern reinterpretations of the woodcut.


Scede wrote:
That was one of my major put-offs for the older editions. To me, it automatically put you at a disadvantage to play a female or non-human fighter. I said Hallelujah when 3E chucked those mechanics that limited what your imagination would allow in a magic-filled fantasy game. Reality be-damned!

Optional rules be damned too? One way for all?


GentleGiant wrote:
Forsetti wrote:
I'm new here; but I've been playing D&D since the seventies.

Hi Forsetti and welcome!

Snacks are over there in the corner and Lilith will be along shortly with freshly baked cookies.

*drops a fresh batch of cookies along in the thread*

Hi Forsetti! Welcome! :D

The Exchange

JLH3 wrote:
Tarren Dei wrote:
Without debating the veracity of any of these claims*, As you said, these are averages. The OP suggested that there be an even split in gender of our heroic characters. These heroic characters are decidedly non-average.

Heroes have averages, too. And as I pointed out, there's more to bell curves than the middle, which is probably why males crowd out females by a huge margin in the upper levels of math, for example. More relevantly, this is why sports are segregated by sex.

Tarren Dei wrote:
*Other estimates place female body strength on average at closer to 70% of males

70% is still quite a split.

Tarren Dei wrote:
IQ is affected by environment including education

True, but: environment is often an obscurantist crutch, and the current research suggests that IQ is significantly more nature than nurture.

Tarren Dei wrote:
men tend to talk more than women in many settings, etc.

True, and obviously, again, those are averages - plenty of quiet women and loquacious men.

Dungeon Grrrl wrote:
Now, I do not want to get into an argument about whether women can put on plate mail and swing a longsword along with the men in the real world. It's pointless. And the reason it's pointless, is that nearly every 7th level fighter in plate mail I see has a belt of ogre strength, and mithral armor. So, real world is irrelevant. If a woman CAN become a fighter in heavy armor in an rpg game, even if it's NOT THE NORM, then you need a picture of that.

How's it pointless? The 7th level fighter presumably had lots of killin' to do with plain old +0 mail, wearing a +0 leather belt, on his way to becoming a 7th level fighter.

The real world isn't irrelevant. If it was, we could remove sex altogether and have worlds populated with Androgenites.

And just to repeat myself to avoid confusion, I don't mind that picture of a female in plate. The kind of thing I'm objecting to is made-up nonsense like "gender balance" (where we...

People who decide to argue, point by point, just to try and show how superior their 'facts' are, is really annoying.

And on the whole men talk more than women... Men tend to average around 8000-10000 words a day while women average between 25000-28000 per day. If you mean in SOME environments that men out-talk women then you are fine but to say in many setting is just false. Obviously by those numbers women out-talk men in the majority of settings.
I'm married, I know.


I forgot Jim Holloway! That guy was the king of humorous illustrations. He was a skilled illustrator in the strict sense, plus he brought a level of humorous expression that I've never seen matched. He always had these big, busy pieces with someone in the foreground doing something serious, and one or more characters in the background making funny faces or laughing at the serious characters. He illustrated lots of D&D modules in the 80s. His piece for the Lost City with the sneaky, maniacally evil dwarf is hilarious.


Fake Healer wrote:
People who decide to argue, point by point, just to try and show how superior their 'facts' are, is really annoying.

Hey, I find lack of subject/verb agreement annoying. To each his own!

:P


For the record.

I do NOT insist that half of all characters in plate mail be women. I want *one* obvious picture of a woman in plate mail. Being an iconic would be great, but is not required.

I want APPROXIMATELY half of all positive character illustrations to be male, APPROXIMATELY half to be female, and ONE to be a woman in full plate.

And I want APPROXIMATELY half of all negative depcitions to be of each gender.

And I want a mix of fantasy races and cultures, as well as a mix of things drawn from real-world bloodlines and cultures.

And the question of how common adventurers female who look like knights is irrelevant to the real world because all fighters can wear plate, even if not all choose to. Yes, a female fighter might not have access to a belt of giant strength and mithral plate at 1st level. She doesn't need to. She can wear chainmail until higher levels, like a lot of characters do. But since at some point she DOES have access to strength-enhancers, and DOES have access to mithral plate, logic dictates some female clerics, fighters, paladins and even barbarians are going to end up in full plate at some point in their career, and we need a picture for that, because it is the ONE and ONLY character concept I still *see* women get *denied* the ability to play in game shops and basements.

And, especially since Eric and Paizo already seem to be on the same page with me on this one, I think that's about all I have to say on that topic. ;D


Dungeon Grrrl wrote:
Lenarior wrote:

If I were to add anything to this debate, it would be that I want the artwork to LOOK GOOD.

Why would anyone get hung up if there was one picture more or less of either gender? I won't count if you won't.

Clearly, I want good artwork too. But since I have never seen Paizo artwork I didn't think was good, I felt no need to call that out. But it's true, and worth mentioning. Cruddy art is unwelcome, no matter what it depcits.

I don't care about gender ratio so much that having it be off by one picture is going to bother me. What I *do* care about is making sure the one missing picture isn;t a woman in full plate mail. Because a lot of young female players want to run that character, and if they don;t see her in the book, they end up deciding this game isn't for them. And, honestly, when they face some of the Our Gang no-girls-allowed rpg groups 9and if they're new to the hobby, they may not know what their other options are), the NEED a picture IN THE RULEBOOk so they can say "I can to play a female Fighter in heavy armor. Look, there's a picture."

These things happen.

Now, I do not want to get into an argument about whether women can put on plate mail and swing a longsword along with the men in the real world. It's pointless. And the reason it's pointless, is that nearly every 7th level fighter in plate mail I see has a belt of ogre strength, and mithral armor. So, real world is irrelevant. If a woman CAN become a fighter in heavy armor in an rpg game, even if it's NOT THE NORM, then you need a picture of that.

Because otherwise, some women will be disinvited from ever getting into the hobby. As soon as I run into a group, just once, that refuses to let a young male player run a wizard because "Men can't multitask or act cautiously enough to realistically be a spellcaster in any fantasy campaign world," and have him flip through a rulebook looking for some evidence they're wrong, I'll take up the Gandalf Picture cause with equal fervor.

Do whatever you want in your...

DG: you should check out artesia :)

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