RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"So I should shoot it?"


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Sorry dude, I thought I posted it.. 32 is what it comes too.

"Yes Obi, you can shoot it.."

Bo does the saem in his surprise round.

Attack: 1d20 + 20 ⇒ (1) + 20 = 21 lol..
Dam: 1d8 + 19 ⇒ (2) + 19 = 21

If there is no surprise sound than forgo.

Init: 1d20 + 10 ⇒ (2) + 10 = 12


So there's this innocent Golem standing there, minding its own business, and you murder hobos just decide to blow it to shards...


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Whats an innocent golem doing in a evil necromancers dungeon then? Murder Hobo for life!!


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Die! Die! Die! Statue Scum!"

shot #1: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 1d10 + 9 ⇒ (4) + 9 = 13

initiative: 1d20 + 5 ⇒ (14) + 5 = 19


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Sounds like a plan

1d20 + 8 ⇒ (11) + 8 = 19 init


You folks do get a surprise round as the poor statue is just minding it's own business. It is likely even contemplating the solutions to world peace and hunger issues.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander lets loose with his throwing stars and pistol

MW Revolver: 1d20 + 22 - 2 ⇒ (10) + 22 - 2 = 30 for 1d6 + 7d6 ⇒ (4) + (3, 5, 4, 1, 4, 6, 6) = 33
MW Revolver: 1d20 + 17 - 2 ⇒ (14) + 17 - 2 = 29 for 1d6 + 7d6 ⇒ (2) + (3, 3, 1, 5, 5, 1, 3) = 23
MW Revolver: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23 for 1d6 + 7d6 ⇒ (4) + (6, 2, 6, 1, 3, 2, 5) = 29
Shuriken: 1d20 + 21 - 2 ⇒ (1) + 21 - 2 = 20 for 1 damage+ 7d6 ⇒ (1, 1, 1, 6, 4, 4, 1) = 18
Shuriken: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23 for 1 damage 7d6 ⇒ (6, 1, 2, 4, 5, 1, 3) = 22
Shuriken: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 for 1 damage 7d6 ⇒ (5, 5, 3, 4, 4, 5, 5) = 31


You should start with a surprise round.

init: 1d20 - 1 ⇒ (8) - 1 = 7


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

ah stupid. sorry, wasn't thinking DM. Also won in it so the above can be my regular round

Surprise round

1d20 + 22 ⇒ (11) + 22 = 33 for 1d6 + 7d7 ⇒ (5) + (3, 3, 2, 5, 7, 6, 2) = 33


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

If you're innocent I apologize! Talk to the paladin!

Attack (Heavy Shield): 1d20 + 29 ⇒ (9) + 29 = 38
Damage (Heavy Shield): 2d6 + 16 ⇒ (3, 2) + 16 = 21

Initiative: 1d20 + 5 ⇒ (20) + 5 = 25


Everyone but the oppressive paladin hits the sitting duck. You might as well go ahead and see if you can finish it off before it even moves from it's productive contemplation.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Attack (Heavy Shield): 1d20 + 29 ⇒ (19) + 29 = 48
Attack (Kukri): 1d20 + 20 ⇒ (10) + 20 = 30
Attack (Heavy Shield): 1d20 + 24 ⇒ (4) + 24 = 28
Attack (Kukri): 1d20 + 15 ⇒ (15) + 15 = 30
Attack (Heavy Shield): 1d20 + 19 ⇒ (9) + 19 = 28

Attack (Heavy Shield, Confirm Critical): 1d20 + 33 ⇒ (13) + 33 = 46

Damage (Heavy Shield): 2d6 + 16 ⇒ (4, 1) + 16 = 21
Damage (Kukri): 1d4 + 7 ⇒ (3) + 7 = 10
Damage (Heavy Shield): 2d6 + 16 ⇒ (4, 4) + 16 = 24
Damage (Kukri): 1d4 + 7 ⇒ (4) + 7 = 11
Damage (Heavy Shield): 2d6 + 16 ⇒ (1, 3) + 16 = 20
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (4) + 9 = 13

Damage (Heavy Shield, Critical): 2d6 + 16 ⇒ (1, 4) + 16 = 21


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Now your trying to make me feel bad.. He was no innocent! He was probably looking at nude mags before we came in the room..


They were nude statues, so it was art.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

shot#1: 1d20 + 15 ⇒ (17) + 15 = 32 (deadly aim, clustered shots)
shot#2: 1d20 + 10 ⇒ (2) + 10 = 12
shot#3: 1d20 + 5 ⇒ (1) + 5 = 6

damage#1: 1d10 + 9 ⇒ (6) + 9 = 15
damage#2: 1d10 + 9 ⇒ (9) + 9 = 18
damage#3: 1d10 + 9 ⇒ (10) + 9 = 19


Waiting for Bo's first round attacks to see if it's dead already. I rather expect it to be (even though Obi screwed the pooch).


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Sry bout that..

Bo fires a trio of bullets at the poor golem.. Burn a grit for damage boost.

Attack 1: 1d20 + 18 ⇒ (20) + 18 = 38 steel..
Attack 2: 1d20 + 18 ⇒ (15) + 18 = 33
Attack 3: 1d20 + 13 ⇒ (16) + 13 = 29

Confirm 1: 1d20 + 18 ⇒ (3) + 18 = 21

Dam 1: 1d8 + 23 ⇒ (1) + 23 = 24 clusttered shots..
Dam 2: 1d8 + 23 ⇒ (5) + 23 = 28
Dam 3: 1d8 + 23 ⇒ (2) + 23 = 25

Crit Dam: 3d8 + 69 ⇒ (7, 1, 3) + 69 = 80


As it shatters into pieces it yells "Rosebud!"


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Had it comin'......"


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Search the area.. Take 10 Perc for a 35.. Especially the coffin.

If he finds nothing he reloads and opens the coffin..


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Really? First you tell us to shoot a peaceful statue, and now you're grave robbing?"

"Did you actually go to paladin school?"


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

I hear it's a correspondence course. What with the Mana Wastes and all.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"It's hardly grave robbing if there's a mummy lich clown in there.. Try not to forget what this place is. You guys would probably be on the bad guys team if I weren't here to keep you in line."


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

He did online paladin school.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Whatever you got to tell yourself to make it through the day ..."


Oddly enough the coffin is empty. There's gold on the lid, but it will take a lot of time to pry it off. There's a bunch of bottles of what appear to be good wine lining the shelves in the room.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Ouch, we shot the necromancer's clay golem sommelier."


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

This guy gets a fancy walking man to man his wine cellar crypt? Last time I went into a tavern the bartender told me to draw my own damn ale from the cask.

Granted I'd just arrested half his customers but still. It's the principle of the thing.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo closes the lid and turns. "Alright, to Sloth.. No one being lazy now!!"

Yap still has plenty of heals so we should be ok.. Bander is that your current HP after then heals you got?


You proceed on to lazytown.

The air grows thick and foul-smelling in this chamber, yet the vaporous stink here is nothing compared to the insult to the senses elsewhere. Slime encrusts the walls in swaths of sickly brown and noxious green. A foamy sewage channel runs along a slippery walkway, the thickly shuddering skin atop the slowly churning fluid seeming to hint that, despite its repulsive appearance and smell, something lurks in those depths.

Need perception checks as you head into the area.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Jan! What crawled up your butt and died !?!"

perception: 1d20 + 23 ⇒ (11) + 23 = 34


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Perc: 1d20 + 25 ⇒ (19) + 25 = 44
Yap: 1d20 + 20 ⇒ (18) + 20 = 38

"Great, now we have to fight booger monsters.."


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 26 ⇒ (15) + 26 = 41 percep


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bander is that your current Hp after the 22 healing from Yap?

Yapp will channel once to top everyone else off and hopefully heal Bander as well..

Channel: 8d6 ⇒ (4, 6, 3, 6, 6, 1, 6, 3) = 35

Caster Level Check: 1d20 + 12 ⇒ (18) + 12 = 30 Bander gets the heals too..


Bo:
You see a quasit flying through the room. It is moving east to west towards the north exit.

Bander:
You realize that something invisible is flying through the room from east to west towards the north exit.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

yes it is

There is a thing! Kill it!


Once more, the murder hobos are at it. It very well could be a critter on its way to visit its sick grandmother.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander sends a fireball to the area.

can't fail the wand check

5d6 ⇒ (1, 4, 4, 5, 6) = 20


reflex save: 1d20 ⇒ 11 since you can't really see it, you can't tell if it saved. You are sure it put the fireball in the right place though. It does still seem to be moving.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

I think you've got your breakfast stuck in your mustache again Obi. Next time try using a spoon instead of sticking your entire head into the latrine!

Perception: 1d20 + 24 ⇒ (12) + 24 = 36


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"I was going to attempt to communicate Bander!! Dangit!!"

He fires..

Attack: 1d20 + 17 ⇒ (4) + 17 = 21 steel vs FF..
Dam: 1d8 + 14 ⇒ (8) + 14 = 22


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Oh so we talk to skulking invisible things but slaughter statue men? Are these rules written down somewhere?


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

There's an invisible skulker? Is this the women's bath?


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Where!?!" Obi shouts as he spins about, peering this way and that.


Bo pegs the poor little creature on its mission of mercy, and everyone sees a figure fall from the air into the gunk at the far side of the room, with a wet plop.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"It was a quasit.. Demons are evil and beyond bringing back to the light. And calm down Bander was just jesting with yea. It seems you folks have all the humor one minute and none the next.. Who's leading us into Fart City?"


I don't think Margaret Dumont could serve up a better straight line.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Hobbit's heads are down at butt-level for most of the world, so I'm sure Bander's people have developed a resistance to smells like this over time." Obi answers Bo.

"Just don't fall in." he says to Bander. "If it's more than waist deep you're likely to drown in poo."


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Hey! I always have a sense of humor. It's just as a shieldmarshal I'm supposed to apprehend people before I try to kill them.

There are rules you know.

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