Honest Critiques of the Top 32 by an RPG Designer and Publisher


RPG Superstar™ 2008 General Discussion

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Alexander MacLeod wrote:

Malleus Maleficarum

Spoiler:
Aura faint divination; CL 5th
Slot —; Price 10,400 gp

DESCRIPTION
Also known as the Hammer of Witches, these heavy books are always bound with cold iron, often embossed with the symbol of a lawful deity. The parchment pages within are filled with cramped and ancient writing pertaining to every aspect of discovering and defeating the magics of those who traffic with fey, demons, and other dark forces.

A Malleus Maleficarum grants anyone who can spend 1d4 rounds purusing its pages a +2 circumstance bonus on Knowledge (arcana) checks, and the book itself can be wielded in combat as if it were a cold iron +1 warhammer.

Finally, three times per day, anyone who understands Infernal can command a Malleus Maleficarum to reveal nearby witches. This causes chaotic or evil spellcasters within 30 ft. to glow (as if affected by faerie fire) in the eyes of the book’s wielder. The language requirement of this last power has gaven rise to the rumor that it was Asmodeus himself who penned the first copy of the Hammer of Witches.

CONSTRUCTION
Requirements Craft Wondrous Item, detect chaos, detect evil, detect magic; Cost 6,200 gp, 336 XP

-There are some issues stemming from using a specific real-world book but treating it like a type of magic item. I’m critiquing from the latter view given the context of the entry and the way manuals are treated in the SRD. So, I think "Hammer of Witches" is improperly capitalized, since it’s not referring to the title of the book so much as the name of the magic item, but I can see this going either way.

-The phrase "often embossed..." is vague in that it is unclear what it is referring to. As written, it refers to the binding when it is probably intended to refer to the book itself.

-The sentence "The parchment pages..." is overwritten for my tastes, but it is just a matter of taste. In particular though, "discovering" is used improperly, pluralizing to "magics" is improper in the context of an item entry (as opposed to, say, a literary work), and "traffic" is used improperly and is anachronistic in any case by its current usage.

-The sentence "A Malleus Malleficarum..." is a perfect example of what I refer to above. It’s either "a malleus malleficarum" or "the Malleus Malleficarum".

-In that same sentence, "purusing" is misspelled; it should be "perusing". The circumstance bonus is odd. It should probably be a competence bonus. The text should also clarify if the bonus is permanent, only as to the next check, or whatever. "in combat" is superfluous. This should really be broken into two sentences since they aren’t strongly thematically tied.

-The last paragraph should be combined with the second since they are both dealing with the book’s powers and, thus, thematically linked.

-The faerie fire effect is ambiguous since the spell permits spell resistance and is visible to others. The effect is ambiguous as to activation and, I think, should require speaking Infernal since the character is commanding the book to do something. [I just noticed that the first two Top-32 items I reviewed suffer from these incomplete spell references when direct language would be better.]

-"Gaven" is misspelled; it should be "given".

-Is Asmodeus in the SRD? I didn’t think so, but I assume the judges would have caught this.

-Obviously, the entry is not in SRD format. I won’t judge on that basis since it has been permitted, but I will rewrite my versions in the SRD format for consistency.

Here’s my version:

Justin D. Jacobson wrote:

Spoiler:
Malleus Maleficarum

Also known as a hammer of witches, this heavy book is always bound with cold iron and is often embossed with the symbol of a lawful deity. The parchment pages within are filled with cramped and ancient writing regarding the identification and defeat of those who consort with fey, demons, and other dark forces.

Perusing the book’s pages for 1d4 rounds confers a +2 competence bonus on the reader’s next Knowledge (arcana) check. Additionally, the book itself can be wielded as if it were a cold iron +1 warhammer. Finally, three times per day, anyone who speaks Infernal can command a malleus maleficarum to reveal nearby witches. Issuing the command is a standard action, which does not provoke an attack of opportunity. When activated, all chaotic or evil spellcasters within 30 ft. begin to glow in the eyes of the book’s wielder. The language requirement of this last power has given rise to the rumor that it was Asmodeus himself who penned the first copy of this book.

Faint divination; CL 5th; Craft Wondrous Item, detect chaos, detect evil, detect magic; Price 10,400 gp; Weight 5 lb.

Paizo Employee Creative Director

Asmodeus isn't in the SRD... but he IS in real-world myth, just like unicorns or Pazuzu or medusas or thunderbirds or chupecabras. The game mechanics associated with him are closed content, though, so if we wanted to stat him up, we'd have to either find an OGL source or we'd have to do it ourselves.


Hey Justin, here's mine. I'm told it was in the Top 71.

Fulbert’s Fabulous Finger

This device is a bronze articulated sheath that fits snugly over the index finger of any humanoid creature up to size Large. Fulbert’s fabulous finger uses a ring slot, and produces the following magical effects with the appropriate gesture (a standard action). Each ability is usable three times per day.


  • Making the “come hither” motion at a target produces the effects of a charm person spell.
  • Pointing at a target produces the effects of a true strike spell.
  • Admonishing a target by wagging the finger produces the effects of a cause fear spell.

The final ability of Fulbert’s fabulous finger allows its owner to copy and store spells scribed upon scrolls by tracing the magical script with the finger (a standard action per spell copied). This ability functions as a ring of spell storing, save the finger can only store a spell that was copied from a scroll. The spell is erased from the scroll after copying. Fulbert’s fabulous finger can hold up to five levels of spells.

Moderate divination, evocation, illusion, and necromancy; CL 9th; Craft Wondrous Item, cause fear, charm person, imbue with spell-like ability, true strike; Price 89,280 gp.

Scarab Sages

Justin Jacobson wrote:

I was hesitant to do so, but since there is some concensus:

Spirit Cup

I can see the judges point. The last sentence does imply the community shares the bonus while the rest of the text doesn't. i can also see your interpretation as well.

There are several subtle technical design elements about your item I like, particularly the animal type limiter.


Threeblood wrote:

Summoning Dust

Spoiler:
Originally created by the priests of Lamashtu to bring more horrors into the world, this small bag of powder is made up of dark metal shavings and tiny slivers of candle wax. A handful of this substance flung into the air will float gently to the ground, forming a spell caster’s summoning circle as it settles.

Once the circle is formed (requiring 1 full round) it acts as a Monster Summoning Spell for the user of the powder. The user may then choose from the appropriate IV-IX spell lists of summoned creatures to call forth her monster, but may only choose creatures of evil alignment.

This powder comes in varying degrees of strength (monster summoning IV-IX), and has only a single use per bag. The powder can be thrown 10ft in any direction of the user. It is rumored that the Spherewalkers of Desna have created Summoning Dust, which summons only good aligned creatures, in response to Lamashtu’s evil designs.

Moderate or Strong Conjuration; CL 7th; Craft Wondrous Item, monster summoning (IV-IX); Price 1,400 gp (IV), 2,250 gp (V), 3,300 gp (VI), 5,550 gp (VII), 6,000 gp (VIII), 7,750 gp (IX)

(I should note that it seems like some of the formatting has been omitted by people posting in this thread, e.g., italicization. I have to go on how they are posted here. Obviously, you can ignore any comments that didn’t apply to your actual entry.)

-The sentences are awkwardly sequenced with various components of the mechanics not grouped thematically.

-"Spell caster’s" should be one word, but it should probably be omitted since there is no requirement for the user to be a spellcaster.

-"requiring" should be "taking" since it is not a condition of the event but simply the duration.

-"Monster Summoning Spell" is improperly capitalized, and "monster summoning" should be italicized, and it should be "summon monster".

-The sentence "the user may" is ambiguously written and awkwardly structured. There is a contradiction in number between the two parts of the sentence, i.e., "her monster" and "creatures".

-There should be a space between "10" and "ft." and "user" is superfluous.

-"Summoning Dust" is improperly capitalized and should be italicized.

-"good aligned" should be hyphenated.

-"Conuration" is improperly capitalized.

-"monster summoning" should, of course, be "summon monster" and should be italicized.

Here’s my version:

Justin D. Jacobson wrote:

Spoiler:
Summoning Dust

Originally created by the priests of Lamashtu to bring more horrors into the world, this small bag of powder is made up of dark metal shavings and tiny slivers of candle wax. This powder comes in varying degrees of strength (summon monster IV-IX).

The contents of the bag may be thrown up to 10 ft. One full round after being flung into the air, the powder floats gently to the ground, forming a summoning circle. Once the circle is formed, it triggers an effect equivalent to a summon monster spell of the given strength. The user may summon any evil creature from the list for the strength of the powder. Each bag of powder has a single use.

It is rumored that the Spherewalkers of Desna have created a different version of summoning dust, which summons only good-aligned creatures, in response to Lamashtu’s evil designs.

Moderate or Strong conjuration; CL 7th; Craft Wondrous Item, summon monster (IV-IX); Price 1,400 gp (IV), 2,250 gp (V), 3,300 gp (VI), 5,550 gp (VII), 6,000 gp (VIII), 7,750 gp (IX)


James Jacobs wrote:
Asmodeus isn't in the SRD... but he IS in real-world myth, just like unicorns or Pazuzu or medusas or thunderbirds or chupecabras. The game mechanics associated with him are closed content, though, so if we wanted to stat him up, we'd have to either find an OGL source or we'd have to do it ourselves.

Duh! Thanks.


Justin -

When you have a chance... I'd love your critique on the following item:

Spoiler:
Spoon of the Witch Queen
This finely carved wooden spoon appears to be nothing more than a fancy utensil that might be set out for a feast day or other special occasion. The spoon has a number of special qualities, however. A single drop of a potion tasted off the spoon grants the user a +5 competence bonus to her Spellcraft check to identify the potion. In addition, the spoon grants to +5 competence bonus to Craft (alchemy) checks. Once per day, the spoon may be dipped into a small quantity of water to transform it into the wielder’s choice of 3 doses of one of the following liquids: wine, poison (liquefied id moss, ingested, DC 14, initial 1d4 Int, secondary 2d6 Int, 125 gp), holy water, antitoxin, or alchemist’s fire. This change lasts 12 hours, after which the liquid becomes clean safe water, even if the substance was previously tainted or poisoned.
Moderate transmutation; CL 7; Craft Wondrous Item, minor creation, poison, creator must have 5 ranks in Spellcraft and Craft (alchemy); Price 7,950 gp.

I really appreciate the thought you've been giving in your reviews. It's nice to see.

Thanks.

edit - enclosed entry in spoiler tags.


I think I'll toss mine in as well, not in the least because my item and Alex Handley's have a more than a little bit in common, and I'm curious as to what made his a better fit for the pool of 32.

Mask of Dead Revelations

Spoiler:

This unadorned wooden mask allows conversations with a dead (or even undead) creature. Twice per day, the mask can be placed over the skull of any Small, Medium, or Large creature with approximately humanoid features, allowing it to answer questions as if under the effect of speak with dead (2 questions). During questioning the mask takes on the appearance of the creature when it was alive, (similar to disguise self). Only the skull need remain intact, and the subject does not get a saving throw due to alignment differences.

In addition, the mask can be used on undead creatures. If used on a corporeal nonintelligent undead creature, the mask not only functions as above, it also places that creature under the control of the first being to ask it a question. This effect is identical to command undead, but lasts only until the last question is asked and answered. Intelligent undead are subject to the disguise self abilities of the mask, but are in no way forced to answer questions.

Faint necromancy, faint illusion; CL 5th; Craft Wondrous Item, speak with dead, command undead, disguise self; Price 27,000 gp; Weight 1 lb.

RPG Superstar 2008 Top 32 aka Spar

Justin,

I just wanted to say thanks for taking your time to 'edit' our work. As someone who has never done anything like this before, it is nice to have a professional critique my writing. Thanks. I appreciate it.

William


Andrew Black wrote:


Goblin Strand of Ears
Spoiler:
These gruesome braids of horse hair are ornamented with the gnawed upon severed ears of Goblin kills. Strands typically have 1d4 ears when found and grant a +1/ear to listen checks when worn as a necklace. Adding newly crafted ears or removing ears adjusts the bonus check. A strand requires one attached ear for the bonus to function and holds a maximum of five magical ears at one time. As a standard action the wearer can remove and eat an ear to gain the effects of casting a silence spell as a 5th level caster [PHB 279]. If an ear is eaten while not wearing the strand the effect fails and the eater suffers from ingesting poison (DC 15, 1 Con/ 1d6 Con).

Faint Illusion; CL 5th; Craft Wondrous Item, silence; Price: 720gp/ear.

-Let’s start with the name: "Goblin" is misplaced since it modifies "ears" and not "strand".

-Similarly "gruesome" is misplaced since it modifies the ornament and not the "braids". Truthfully, this is a case of overwriting since the rest of the sentence does a good job of demonstrating its gruesomeness. "Show don’t tell" is an oldie but a goodie and is particularly apt here.

-"horse hair" should be one word.

-"gnawed upon" should be hyphenated, but I think omitting "upon" works better anyway.

-"when found" is superfluous.

-The bonus should be specified—probably an enhancement bonus.

-"+1/ear" is an odd format. The slash is generally reserved for per day and similar constructions. I think "per" is preferable here.

-"listen" should be capitalized.

-"when worn" should be "while worn" since it is ongoing.

-"newly crafted" is ambiguous. Does something special need to be done to an ear before it can be put on the strand? This terminology implies that it does, but there are no mechanics to support it. The next sentence says the ears are "magical". The ears should be the actual magic item with the strand just the color. In any case, the "newly crafted" sentence is superfluous anyway since the prior sentence specifies the bonus is per ear.

-The one-ear requirement is superfluous since the bonus is based on the number of ears anyway.

-"silence" should be italicized.

-"5th level" should be hyphenated.

-The PHB reference is inappropriate. Using the page number is also ill-advised as page numbers can change between editions (and is specifically not permitted under the d20 license if I recall correctly).

-There should be a comma after "wearing the strand" and after "fails". Right now, it’s a run-on sentence.

-There is an extra space after the slash in the poison’s damage. Treating it as poison is an odd choice. I would have gone with a nauseating effect, but that is a minor nitpick.

-"Illusion" should not be capitalized. [We seem to be getting this one a lot.]

-"silence" should be italicized.

-There should not be a colon after "Price".

Here’s my version:

Justin D. Jacobson wrote:

Spoiler:
Strand of Goblin Ears

These braids of horsehair are gruesomely ornamented with the gnawed, severed ears of Goblin kills. Strands typically have 1d4 ears and, while worn as a necklace, grant a +1 enhancement bonus to Listen checks per ear. A strand can hold a maximum of five ears at one time. As a standard action, the wearer can remove and eat an ear, causing an effect equivalent to a silence spell as if cast by a 5th-level caster. Eating an ear while not wearing the strand causes the silence effect to fail, and the eater is exposed to an ingestion poison (DC 15, 1 Con/1d6 Con).

Faint illusion; CL 5th; Craft Wondrous Item, silence; Price 720gp/ear.

Sczarni

Justin Jacobson wrote:
Andrew Black wrote:


Goblin Strand of Ears
** spoiler omitted **

-Let’s start with the name: "Goblin" is misplaced since it modifies "ears" and not "strand".

Actually it should be Goblin's Strand of Ears as the goblins are the ones making and usually using this item made from human and elf ears of enemies that the goblin has killed.


Hey Justin!

Would love your thoughts. Too much backstory is one issue, and there were at least two other cephalopod-related items, the Kraken Crown and Belt of the Octopode (both very good, I thought).

Cuttlefish Clasp

Spoiler:

In addition to being a talented practitioner of the arcane arts, the wizard Calbran Vorta was an avid student of biology. He was especially enamored with cephalopods -- octopi, squid, etc. -- and their amazing arsenal of defensive and offensive abilities: chromatophores to change color and camouflage themselves, ink to confuse assailants, and those amazing tentacles to seize their prey. In order to emulate these adaptations on land he created the cuttlefish clasp. Vorta claimed the original clasp saved his life many times. Unfortunately, it was unable to save him when, on one of his underwater expeditions, he investigated a kraken a little too closely.

This cloak clasp is made of silver and obsidian in the shape of squid or cuttlefish. It occupies the same item slot as an amulet or brooch. Once per day, the wearer can cast black tentacles; twice per day, the wearer can cast darkness. She also gains a +4 luck bonus to both Hide checks and Grapple checks.

Moderate evocation and transmutation; CL 7th; Craft Wondrous Item, black tentacles, darkness; Price 22,000 gp.

Dark Archive Dedicated Voter Season 6, Star Voter Season 7

Justin,
I asked for input from other threads so why not here?

Boots of Stinking Retreat
On command once per day, these boots emit a stinking cloud from the back heels. The cloud is as per the spell except the cloud forms a cone (10 ft. height and 50 ft. long) as the cloud streams from the back of the boot, if the wearer is running, as is usually the case. If the wearer is standing still, the cloud forms a sphere as per the spell and the wearer is affected by the cloud as normal.
These boots are used by the Eye of One thieves' guild to help cover their retreat if they are being pursued. Woe to the guild member that lets his command word be known, as other members are not above saying it at the opportune time.
Other versions of the boots exist for smoke (pyrotechnics) and death (cloud kill).

Faint conjuration; CL 3rd; Craft Wondrous Item, stinking cloud; Price 16,200 gp; Weight 1 lb.

RPG Superstar 2008 Top 16 , Marathon Voter Season 6 aka Core

Justin Jacobson wrote:
I�ve decided to go through the top 32 and offer my critiques.

The Migrus and I will pass on the red marker treatment. I am just happy it was legible after being chopped from 800 to 200 words. I appreciate the offer however.


Cpt_kirstov wrote:
Justin Jacobson wrote:
Andrew Black wrote:


Goblin Strand of Ears
** spoiler omitted **

-Let’s start with the name: "Goblin" is misplaced since it modifies "ears" and not "strand".

Actually it should be Goblin's Strand of Ears as the goblins are the ones making and usually using this item made from human and elf ears of enemies that the goblin has killed.

Really? Where are you getting that from? I read it as goblin ears.

EDIT: Just took a second look and, in light of your perspective, finally read "goblin kills" the way it was intended. Thanks for clarifying, and of course you are right about how the name should read then.

Wayfinders Star Voter Season 7, Star Voter Season 8, Star Voter Season 9

Varianor: Thank you for the comments, which I found very valuable.


Justin, I'd appreciate your critique of my item. I'm pretty sure I know why it didn't make the winning list (and I can't/won't blame word count or anything like that).
---------
Archon Lantern: This ornate hooded lantern glows with a golden radiance, giving light equal to a normal hooded lantern. Within the glass globe is a lantern archon which powers the lantern’s light and special abilities. These lanterns are sometimes created by evil wizards as symbols of power over good. Good crafters use willing archons, to aid heroes against evil.

Once per hour, upon command, the lantern can cast aid on its holder (caster level 3). Once per day, upon command, the lantern can cast protection from evil on its holder (caster level 3). The command words for the special abilities are telepathically communicated to the holder.

Breaking the glass globe releases the lantern archon inside, which immediately winks back to its plane as though a summon monster spell had ended. This act for an archon bound by an evil crafter may draw the positive attention of a celestial power. Any immediate or future result of this attention is up to the DM.

Moderate conjuration and abjuration; CL 7th; Craft Wondrous Item, summon monster IV; Price 10,000 gp; Weight 2 lbs.
---------

Thanks, in advance, for your opinion.

Bullgrit
Total Bullgrit


I'm also willing to subject my entry to a professional critique, so here we go:

Whisper Stone

These rune-engraved stones have the size of a sling bullet and are usually crafted for thieves' or assassins' guilds. A whisper stone can be thrown as a ranged attack with a range increment of 20 feet, and on impact resolves into a preset illusion which shall act as a timely distraction. Rogues use these items to draw away the attention of a target intended for a sneak attack or wrong-track possible pursuers after such a deed.
The stones are crafted with a raw silent image and ghost sound spell, who can be attuned by the rogue for a purpose needed at the time. To attune a whisper stone, the rogue has to hold it in a hand and concentrate on the images and sounds required for 5 rounds. A whisper stone can be attuned only once and the image and sound remain for 5 rounds, behaving exactly like programmed for every single round.

Faint illusion; CL 5th; Craft Wondrous Item, ghost sound, silent image; Price 344 gp; Weight 0.05 lb.


I have been away for the weekend and have just returned. All I can say is thanks. Thank you very much for taking the time to constructively critize my item. Your version does read more sharply, Thanks again.

RPG Superstar 2008 Top 32 aka Sheyd

Wanted to write a line or two... I liked your Spirit Cup. Considering it fits in well with a current campaign I'm running I hope you don't mind if I yoink it for an addition to the witch-doctoress' 'equipment' as it were.


Justin, will you be doing any more of these now that the 2nd round is in full swing?


I will continue to do these even though round 2 has started. I'll keep doing until I run out of steam. I'm certainly not there yet; I've just been busy with some other odds and ends.

RPG Superstar 2008 Top 32 aka Spar

Good to hear. I am certainly waiting to see what you have to say on mine. It isn't often that you get a chance to have your work critiqued by professionals. This contest has been great for that. On all fronts.

Thanks Justin.

WC

Dark Archive Contributor, RPG Superstar 2008 Top 4

Spar wrote:

Good to hear. I am certainly waiting to see what you have to say on mine. It isn't often that you get a chance to have your work critiqued by professionals. This contest has been great for that. On all fronts.

Thanks Justin.

WC

I'm with WC on this one. No hurry, obviously, but I'd love to hear your take on my item's presentation.

Again, thanks.


Well as long as you are doing this ...

Diviner's Chalk

Spoiler:

An amorous bard found himself desiring a way to spy on the husbands of his paramours. He developed this chalk, and used it to mark their belongings. To his shame, it has found deep popularity with assassins.

Appearing as a normal piece of chalk of any color this item has a unique ability. As a standard action you may inscribe a personal rune or mark upon any object. The location of an object marked by you is considered to have been studied for the purposes of Clairaudience, Clairvoyance, and other spells that rely on location familiarity (including Dimension Door and Teleport). In addition, if you cast Scrying or Greater Scrying on a creature carrying the object, your knowledge of that creature increases by one category (from none to secondhand for example).
The marks made by Diviner’s Chalk are nearly invisible and remain potent for 1d4+1 weeks, though they can be identified, detected, dispelled and disabled in the same manner and difficulty as a Glyph of Warding. Diviner’s Chalk can be used fifty times before its magic is expended and it crumbles to dust.

Moderate Transmutation; CL 7th; Craft Wondrous Item, Clairvoyance, Modify Memory; Price 9,450 gp.

I would say that had I not been under a 200 word limit I would have better described the identification, etc of the mark.

Sovereign Court aka Robert G. McCreary

thatboomerkid wrote:
Spar wrote:

Good to hear. I am certainly waiting to see what you have to say on mine. It isn't often that you get a chance to have your work critiqued by professionals. This contest has been great for that. On all fronts.

Thanks Justin.

WC

I'm with WC on this one. No hurry, obviously, but I'd love to hear your take on my item's presentation.

Again, thanks.

I say "ditto" to what my esteemed colleagues said. Thanks.


Justin:

You're awesome. I don't know if you'll ever make it down as far as mine, but just in case your stamina holds out, I'd love to hear your thoughts:

Gossamer Shirt

Spoiler:

Fashioned of an iridescent gossamer material with veining reminiscent of a dragonfly’s wings, this shirt grants its wearer damage reduction 5/cold iron.

3/day, when the command word is spoken, the wearer becomes the size of a pixie (small) and iridescent pixie wings sprout from his shoulders. The wearer can now fly at a speed of 60 feet (good maneuverability) and use greater invisibility at will. This effect lasts up to 10 minutes or until deactivated but after a use of any duration it cannot be reactivated for a like period of time.

Equipment worn or carried also changes size by the same number of size categories as the wearer. Weapons deal damage according to their new size. Any item that leaves the wearer’s possession (including a projectile or thrown weapon) instantly returns to its normal size so thrown weapons deal normal damage and projectiles deal damage based on the size of the weapon that fired them. Magical properties of items are not modified by this effect.

To craft this item, the caster must obtain a pair of undamaged pixie wings.

Moderate varied; CL 10th; Craft Wondrous Item, enlarge person or reduce person, fly, greater invisibility; Price 125,000 gp.

:-j(enni)

Liberty's Edge Star Voter Season 6

I'll bite (literally)

Renshu's Fortune Cookie

Spoiler:

This is a small, crisp cookie that can be broken open to reveal a fortune written on a small slip of paper.

Activation
Breaking the cookie activates the fortune.

Special Qualities
Once broken, the cookie activates a clairaudience, clairvoyance or both effects in the area of an upcoming dangerous encounter. In addition, you gain the effects of the Foresight spell. Roll to determine the fortune text and the effect.

01: Fortune: "You are unusually self-reliant" : Effect: No effect, dud cookie
02-48: Fortune: "Listen to the wind, danger is coming" : Effect: Clairaudience
49-95: Fortune: "Look ahead to avoid danger": Effect: Clairvoyance
96-100: Fortune: "Danger may be averted when you have complete knowledge" : Effect: Clairvoyance and Clairaudience

Strong Divination: CL 17th:Create Wondrous Item:Clairaudience/Clairvoyance,Foresight:Price 4575G


I like the Gossamer Shirt a lot! (It's also an example of how a wonderful story item breaks the D&D bank.)


varianor wrote:
I like the Gossamer Shirt a lot!

Thanks for saying so!

varianor wrote:
(It's also an example of how a wonderful story item breaks the D&D bank.)

Yep, it did definitely fall into the higher price range, although that isn't too surprising given the number of effects it provides. While trying to price it I compared it to the following items in the SRD:

cloak of the bat - flight, limited polymorph to bat, short duration of effect

wings of flying - flight, wearer grows wings

robe of eyes - continuous use of several thematically related but distinct effects

:-j(enni)

RPG Superstar 2008 Top 16 aka amusingsn

I was picking up some clean writing hints from this thread and am hoping the Original Poster is going to keep up with it.


Core wrote:
The Migrus and I will pass on the red marker treatment.

That, sir, is genuinely a shame.

I'd love to see the results of your twisted piece of work after JJ got his hands all over it.

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