Skiddifig Hahdrik |
"Never seen anything like that before. Astonishing. Creed, may I look at the flower? I'm curious."
If Creed is OK with that Verzale will use his Know(Nature) to see if there's anything he can identify about the flower. Other than it being beautiful
Know(Nat): 1d20+10 ?¨ [11,10] = (21)
"Why are you all so interested about that flower? Let me see it."
To DM:Knowledge (arcana)1d20+6=24
DM Dreamweaver |
"Why are you all so interested about that flower? Let me see it."
To DM:** spoiler omitted **
For Skidd
"How do you do it, Creed? You could fall in a pile of s!## and come out smelling of roses." Tuon shakes his head at the lucky flower catcher.
Some chics dig tattoo's, we have not meet any that dig scars Tuon. Not yet anyway.
Skiddifig Hahdrik |
Skidd hands the flower back to Creed. "'Ware, Creed. This isn't just your typical garden flower. This flower, the Serenity Orchid, does, indeed, grant peace. It can be used to make a powerful sleeping poison. I'm not so sure how the poison is administered, but I don't think you should sniff it too much. Just...be careful with it. Somehow, I don't really think that this particular flower was given to you by chance."
Creed of Kord |
"How do you do it, Creed? You could fall in a pile of s~!! and come out smelling of roses." Tuon shakes his head at the lucky flower catcher.
Creed smiles at Tuon. "Not so!" He says, "I'd come out smelling pretty close to what I smell like now! Haw!!"
He hands the flower to Skidd. "Perhaps you could make better use of this than me, eh? Or, should we sell it?"
"Somehow, I don't really think that this particular flower was given to you by chance."
"Of course it wasn't," he replies, "she obviously fancies big-boned men! HAW!!"
Skiddifig Hahdrik |
Fair Tuon Clawed wrote:"How do you do it, Creed? You could fall in a pile of s~!! and come out smelling of roses." Tuon shakes his head at the lucky flower catcher.
Creed smiles at Tuon. "Not so!" He says, "I'd come out smelling pretty close to what I smell like now! Haw!!"
He hands the flower to Skidd. "Perhaps you could make better use of this than me, eh? Or, should we sell it?"
"Um...no. I'll keep it for now." He stuffs it in his pack. [url= ][/url]
DM Dreamweaver |
After a quick check of the horses and wagon everyone piles on and Scradd flicks the reins. With the wagon empty the miles fly by and as the shadows stretch far behind you the smell of smoke and burnt flesh lingers in the wind.
Up ahead, the grass next to the road is burned down and the charred corpse of a horse is laying just off the road is still smoking.
Bri Leagallow |
YeeHaw says Bri as they are finally on their way. Bri thinks about going up to the front of the wagon to visit with Scardd but decides that she would rather hang out in the back and she if she can get Skidds goat or not!"So Skidd do we want to make any friendly wagers on anything while we have time. You know don't worry about it I just remembered that you have no money left. Don't suppose that you have anything good on you for us to keep entertained for a bit, now do ya?"
Creed of Kord |
Creed is happy to be underway and installs himself at the back of the wagon, sharpening his greatsword. "We'd probably do well to keep our arms and armor out-of-sight," he comments to no one in particular.
As they approach the scene of the last ambush, Creed frowns and inhales. "Burnt flesh. That's an ill omen. Only cowards use fire and ambush when they cannot stand up for themselves in a fair fight."
\-*^/ |
Scardd guides the horses as the cart makes its way. Without knowing how or why, the reins feel somewhat natural in his hands. He hums a tune long hidden in his memory, the lyrics to the melody just out of reach. As the smell of burnt flesh becomes apparent, Scardd guides the horses to a slower pace and silences his song. The Half-Orc twitches his ears and scans the area for signs of danger and movement.
Spot Check (Roll 18+0=18), Listen Check (Roll 12+0=12)
Creed of Kord |
Creed gently nudges Tuon as Scardd slows the wagon; he whispers, "Tuon, we're here, yeah! Wake up, my friend!" Not wanting to give away the true nature of their 'load,' Creed stay hidden within the wagon's covering. "Verzale," he calls out quietly to the front of the wagon, "Scardd? Do you see anything?"
\-*^/ |
“Hmmm, burnt horzzze,” Scardd says to himself but loud enough for Creed to hear. The Half-Orc stops the wagon completely, grabs his spear, and steps to the ground. The Warlock moves towards the horse but looks towards the surrounding grasses and trees as if the intermingling shadows between tree and tree are piercing and threatening eyes. Scardd reaches deep in himself to a corner not yet discovered. He feels the dark power surge and flow through his body from the inside to the outside until it fuses onto his skin. His skin itself turns into a chaotic swirl of dynamic colors and shapes pulsing with arcane power.
Lifting his arms, Scardd stares for a moment in astonishment at this transformation. Somehow he knows that this will help protect him as he searches around the area.
Search Check (Roll 8+0=8), but will take 20 if he can.
Invoking Entropic Warding, Among other benefits, this will give Scardd a 20% miss chance against ranged attacks. This should last 2 minutes, but if he is out of Initiative, he should be able to use the Invocation again.
Verzale |
"Burnt trees, burnt property."
Verzale is almost hissing as his face tightens in fury. He joins Scarrd in the search, concentrating his efforts on looking for signs that might show where the perpetrators have gone.
Not sure what's most appropriate here, so I'm offering up Survial and Know(Nature) for starters
Survival 1d20+9 ?¨ [15,9] = (24)
Know (Nat) 1d20+10 ?¨ [11,10] = (21)
Can Dagmar sense anything?
Fair Tuon Clawed |
"Creed, Skid, maybe stay hid for a bit, see if the others can tempt the sneaky cowards out. What say you? Everybody eaten too. It could be your last chance for a while."
Tuon goes still and quiet as he calls on the powers of his mind.
He will take ten on this, given time, and then he is automatically focussed.
DM Dreamweaver |
Not sure what's most appropriate here, so I'm offering up Survial and Know(Nature) for startersSurvival 1d20+9 ?¨ [15,9] = (24)
Know (Nat) 1d20+10 ?¨ [11,10] = (21)Can Dagmar sense anything?
for Verzale
Verzale |
Returning to the wagon, Verzale reports his findings.
"Dog and goblin tracks. Some of the dog tracks are abnormally large I'd say. They're going north into the forest. Drag marks from a wagon a bit further down the road as well, along with more goblin and dog tracks. And some bloodstains. I don't think they're close though. Dagmar's not sensing anything."
He looks questioningly at the team. "Drive on or divert into the forest and follow them?"
Now he's away from the city, a lot of Verzale's unease drops away and he suddenly seems a more confident, and perhaps more dangerous figure.
\-*^/ |
Scardd returns to the cart with little knowledge learned. He listens to Verzale, "Hmmm, vell ze plan wazzz to be ambuzzzhed. Zhould ve carry forward along ze trail? Zen again, vy believe zat ze Dwarf Woman vanted a body returned, No? Do zu zink zat ze bandiittzzz have it vith zem in zheir lair. But zen again, vith ze ambuzzhh, ve have zurprize on our zide to take out a fair amount of zem. Zen ve could follow ze tracks vith lezzz reziztanze ven ve find zheir lair."
After a moments pause, Scardd concludes, "Vy zay ve continue for a leetle biit and try and get ambuzzhed. Maybe Roderiick or Verzale can follow uuzz from ze voodzzz and report vith any findingzzz."
Scardd looks to his companions for any thoughts.
Verzale |
Nodding at Scarrd, Verzale looks at the surroundings with a professional eye.
"I can track you from the woods easily. Dagmar can scout as well. I'm still on trial with this group though, so it's up to you to make decisions among you. If we do follow that plan, we'd better arrange a signal in case either party spots anything."
\-*^/ |
"And if we aren't ambushed, we return here?"
Scardd nods. "Vy zay ve go two more hourzzz on thiizzz trail. Iiff nozzing, ve return. Zound good, no?"
Scardd turns to Verzale, "Iiff zu follow uzz and zu zpot zomething, could zour volf howl a varning? And iiff I zpot zomething, vy zimply blazzzt zem. Zat vill be my zignal. Zound good, no?"
Verzale |
Verzale grins
"Good signal Scarrd. Nice touch of style there. Uhh - Tuon, you know your eyes have gone red?"
Signalling to Dagmar, he moves with practised ease into the woodland, blending into his surroundings in a way which seems unimaginable in a city. Even the flaming hair somehow becomes part of the fabric of the trees.
DM Dreamweaver |
So Verzale, Bri and Roderick are heading into the woods and the rest are continuing along the road. Who has the ring and the wand?
Roderick nods to Tuon and follows the druid and halfling into the forest as Scardd gets the horse moving once again.
The wagon
Scardd make a spot, listen check
For the forest
Make a listen check
Fair Tuon Clawed |
Flashback to as we boarded the wagon
Tuon looks at the magical gear. "The ring would benefit all of us, but I reckon one of Bri or Skiddifig would get burnt to a crisp fastest. As for the healing wand, I don't truly understand such things who can use it?"
---------
Back to the wagon, and Tuon's eyes return to normal once he is out of sight of the ambush.
"Skiddifig, what can you do at range? Can you blast them like Scarrd. I haven't seen you fight yet?"
Skiddifig Hahdrik |
Flashback to as we boarded the wagon
Tuon looks at the magical gear. "The ring would benefit all of us, but I reckon one of Bri or Skiddifig would get burnt to a crisp fastest. As for the healing wand, I don't truly understand such things who can use it?"
---------
Back to the wagon, and Tuon's eyes return to normal once he is out of sight of the ambush.
"Skiddifig, what can you do at range? Can you blast them like Scarrd. I haven't seen you fight yet?"
"Certainly not. I don't like flashy spells. I prefer spells of transformation, like the one I cast on you and Creed. I can shrink, and grow. But blast? Sorry, that's not my kind of magic."
DM Dreamweaver |
For the forest
Roll Init
For the wagon
Scardd takes 2 damage and Tuon takes 4 damage
Everyone roll Init
Verzale |
I am legend for my rubbish init rolls.
This is proof 1d20+2 ?¨ [3,2] = (5).
Dagmar is also rubbish 1d20+2 ?¨ [6,2] = (8.
Let's hope Roderick rolls better :D
"Great" murmers Verzale. "And we call ourselves good scouts ..."
Is there any point in Verzale trying to use animal empathy on the wolf things? EDIT How far away are we?
DM Dreamweaver |
For Forest
Roderick 13
Bri 9
Dagmar 6
monsters 5
Verzale 5
Roderick grabs his bow, an arrow and draws his bow. He switches between the two large wolf like creatures waiting for them to make the first move.
Bri is up.
For the wagon
Scardd 23
Tuon 20
Attackers 15
Skidd 14
Attackers 10
Creed 7
In the trees to your right you hear shouts and torches blaze to life.
Scardd is up
Verzale |
Focussing on the ground, Verzale starts to murmer pull in his will, concentrating on the roots of the plants and their ability to slow things down.
"Got a little something to slow them down if they rush us."
Prepares to cast Entangle. Then he'll move on to scimitar or sling attack depending on what happens next. Blasted low init. Dagmar will use her trip attack to keep them at range.
\-*^/ |
The Wagon
Invoke Entropic Warding, Spot Check (Roll 9+3=12), If needed, Jump Check (Roll 18+4=22), Are the enemies visible? Not sure if this is too many actions. If so, cancel the Spot Check.
Tuon is up for the Wagon group