Darl Quethos

DM Dreamweaver's page

475 posts. Alias of Dreamweaver.


RSS

1 to 50 of 475 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Ok I am sorry but I am just too busy to keep this going (as you can see). I think it is just best to put an official end to the Campaign. Sorry I had some good idea's but I just can't seem to find the time to keep the story going and it is not fair for all of you to keep checking in and nothing happens. Thanks to everyone that has played and maybe some time in the future I will find time to start up a new Pbp.


Duneharrow wrote:
Is the vine that held Bri close enough to Duneharrow for him to slice it with a melee attack? If not, how far away is it?

You make a spot check of 15 or higher I would say that you can see that one vine at your level

Conner leaps to his feet and darts out of the writhing grass and vines.


Conner Kordson wrote:

will save (1d20+5=15)

Conner scrambles away from the entangling vines, moving 30 feet.
"What is this?" He then casts cure light wounds on himself.
clw (1d8+5=6)

You were prone since you fell so standing, moving and casting is one to many actions. Which would you like to do? Standing in casting or standing and running?

Duneharrow is up once Conner fixes the above


Sorry we are spending the next two weeks because our house got some smoke damage from a small fire in our entryway so lets just convene in 2009.


Opposed grapple check 21

Bri thrashes around and miraculously wiggles out of the vines grasp and the vines start to whip around searching for a new target.

Conner is up. You need to roll your Will save to keep from getting entangled on the ground.


Duneharrow wrote:

Duneharrow pulls out a javelin and throws it at the vine attacking Connor.

Javelin (1d20+1=17)

Duneharrows javalin pierces the vine and pinning it to the tree.

Roll for damage. If you think you are even close on any of your attacks go ahead and roll damage with your attack roll.

Bri watches Conner tumble to the ground and suddenly a large vine slams into her and immediately wraps it's self around her little body.

9 damage from the slam attack and you are now grappled unless you roll a Str or Dex check DC 27

Down on the ground the grass and plants around the tree start to writhe and grab at the three at the base of the tree.

Will check DC 13 to avoid being entangled.

Bri is up.


Conner starts to scramble down when the bark under his foot breaks off and he looses his grip falling to the ground.

Conner takes 8 damage and is prone.


Conner is up


Duneharrow wrote:
Whatever it was that fell, did that fall at our feet, or close enough to see what it was?

Lying about ten feet in front of you is a very dead goblin.

Bri quickly leaps through the branches getting to where the dead body was at.

So Conner is about twenty feet off the ground and Bri is about 30 feet. Duneharrow and Skidd are at the base of the tree.
Skidd is up.


Initiative Order
Bri 21
Skidd 20
Conner 11
Duneharrow 8
Vine 5

Several vines wrapped around the tree spring to life and start to wrap themselves around Conner and Bri.

Bri is up


Hey guys the wife and I are going to Vegas for the weekend so I will post the first part of the encounter when I get back


The others watch as nimble Bri and surprisingly agile Conner scale the tree towards the hanging figure. As they near the figure starts to sway and it suddenly comes crashing through the tree limbs and crumples to the ground. A vine shoots out and wrapping it's self around Bri's hand but she quickly shakes it off.

Roll Init

Currently Conner and Bri are twenty feet off the ground and Duneharrow and Skidd are below watching.


Conner Kordson wrote:

"What's that up there?"Conner will point to the figure."Is it alive?"

is it moving? and is there a way to climb up to it?

You can't see any movement.


For those above 15

Spoiler:
High above the the trail you see the dim outline of a small humanoid hanging in the branches and vines.


Bri scans the ground and easily finds the tracks leading down the road. The small group slowly walk their way north keeping an eye out for trouble.

Spot check please


Some one can make a search check to follow the track. So far they seem to be sticking to the over grown road.


The wagons back wheel is completely broken and if you want you could repair it but it would require you to build a new one yourself.


So are you all following the tracks?


For Duneharrow: Yeah

As Conner digs through the wagon you all start to notice that the wagon is already pretty empty. Just looking around you can see a bunch of tracks continuing north up the road.

Searching the bodies only turns up a small bottle with a purple liquid in it.


There are still four. Between Halloween and the bubonic plague that swept through our house we have been out of action for a bit sorry. We will be back in it tonight.


Combat is over. Now your guys can introduce each other.


No problem guys I know the feeling.

Conner places his hand on Duneharrow's back again and as a soft light radiates from it the gash on his arm closes a little.

Duneharrow's sword sweeps down and slices into the goblins chest dropping him to the ground.


Duneharrow wrote:
It's okay, at least I have more than 10 hp now, and I won't die when Vigor wears out

Not yet you guys skipped over Skid and the goblin so you still have a chance at dying.

The goblin hisses and staggers on his feet nearly going down. He quickly grabs the wound and swings his mace at Bri but the little halfling ducks under the blow.

Skidd is up


As Duneharrow rises the goblin is taken by surprise that the big man is still alive and clumsily swings and misses him. Duneharrow still a little uneasy on his feet swings over the goblins head.

Map
Bri I7
Conner I8
Duneharrow H8
Goblin G8
Skidd H15

Bri is up


Duneharrow shouts and the collapses to the ground nearly landing on top of Bri. The Goblin snarls menacingly as he turns to face the other two.

Conner hops down and places his hand on Duneharrows back and the big mans eyes flutter one as Conners hand radiates a soft glow.

Duneharrow is up


Bri, Duneharrow and Conner scan the area but the they still can't pin down the goblin. Suddenly he reappears behind Duneharrow as he touches the back of his leg and shouts a bunch of goblin. The goblins hand sends a black wave of energy into Duneharrows leg and icy pain shoots up his legs toward his heart.

7 damage, roll a will save DC 13 for half damage

Conner is up.


Duneharrow wrote:
How many living enemies to i see? How many dead ones do i see? If i remember, there was supposed to be 5 in total. Duneharrow wants to make sure they're all taken care of before doing anything else.

You are correct there were 5, now there are two dead gnolls and two dead goblins. The other you can not see.

Skidd you around?


Skidd is up


Duneharrow wrote:

With a singular downward motion, Duneharrow brings his sword down upon his foe with the weight of an anvil.

Attack 26. Possible Crit. Confirm 8 (probably not). 16 damage. 30 if it actually critted. See previous post spoiler for links to rolls.

Duneharrows sword sweeps down and catches the gnoll across the torso and his ribs and sternum split, spilling his vitals to the ground as the gnoll collapses to the ground.

Init order
Bri 22
Skidd 21
Bad guy 20
Conner 7
Duneharrow 6

Sorry forgot to pull out the other players that 'disappeared'
Skidd still has a deplayed action and Bri is up now.


Even with the height advantage and being distracted by Duneharrow the gnoll still manages to dodge Conners strike.

Duneharrow is up. You can change you post or just post the above again.


Init order
Bri 22
Skidd 21
Bad guy 20
Verzale 18
Dagemar 18 -
bad guys 17
Bad guys 16
Scardd 13
Conner 7
Duneharrow 6

Skidd will deplay

There is some shuffling and a light whisper but Bri manages to stay light on her feet and stay way form the sounds. The gnoll snarls and swings his axe hitting Duneharrow across the shoulder nearly severing his arm.

Attack 21
Damage 12
Sorry man the gnoll is lucky

Conner is up, make a spot check before you go.

Spot for Conner DC 10

Spoiler:
You see your sword hilt poking out of a bundle of canvas.


Skiddifig Hahdrik wrote:
I forget, is there any way I can actually influence the battle without getting across a river?

You could thrown your spear but there is a lot of cover. Now that you are a Medium size the river would only be about waist deep for you to cross. You will need to make either a balance check or a Str check to stay on your feet. Worst case scenario you will just be really wet when you get across.


Bri closes her eyes and contentrates on her hearing 'looking' for the invisible foe.

For Bri

Spoiler:
Your ears pick up the rattle of armor and a low whisper next to the large man fighting the gnoll.
You can hear something in K-I, 6-7 area.

Skidd is up


A large globe of water manifests in the air splashes to the ground as
Conner clamors up on top of the wagon, unfortunately is seems the goblin has moved.

Spot 20

Spoiler:
You notice that the water settles in some foot prints the lead to the left side of the wagon.

Realizing he can't take another swing like that, Duneharrow gathers himself mentally, and prepairs to manifest.
Concentration, manifesting defensively (1d20+8=21)
After successfully manifesting a Vigor power (2 powerpoints, +10hp), and he's now coated in a slick shimmering substance that quickly evaporates (only lasts for 1 round). In addition, everyone within 20' of Duneharrow smells an odd but familiar odor that brings to mind a brief mental flash of a long-buried memory. The scent is difficult to pin down, and no two individuals ever describe it the same way. The scent vanishes in less than a second. Duneharrow steps to the side (H8, 5' step) to face the second gnoll.
Duneharrows AC is back to it's normal 17, and now has 18hp, 10 of which are temporary. The substance and odor are the material and olfactory displays of the Vigor power.

Bri is up


The remaining gnolls looks wide eyed at the two pieces of his companion. He jumps suddenly and looks behind him and when he doesn't see anything he draws a large axe from his back and swings it at Duneharrow.
Attack 24
Damage 11

The gnolls axe makes a large wide swing and catches Duneharrow on the outside of his leg opening a large gash.

Conner is up


Duneharrow wrote:

I thought i killed the gnoll in I8?

Edit: I see my mistake. Earlier (when setting up map stuff) you said the gnoll(s) were in I8 and i mistakenly drew one gnoll in H8. I assume that there in fact was another in H8 and his buddy is in I8?

You are correct, the first time I explained the map you couldn't make out the enemy enough to know where and who they were.


Map update
Duneharrow is at H9
Conner K8
Bri L10
Skidd M16
Gnoll I8

Wow you guys were not suppose to decimate them this fast.


Bri darts between the goblins legs and sinks her little sword into his thigh. As she pulls it out the goblin screeches, blood gushes on the ground and he topples over trying to keep his life from poring out onto the ground but already his struggles weaken.

Skidd it up


for Conner and Bri

Spoiler:
Conner leaps to his feet and slams his fist into the goblins jaw and the creature goes crashing to the ground.

Duneharrow rushes through the trees and leaps into the air landing in the river just five feet from the opposite bank and charges the two shocked gnolls. Rushing toward his foe, Duneharrow puts most of the force of his momentum into his giant sword and smashes through the top of the crate, cutting the nearest gnoll completely in two. Blood sprays the side to the wagon and the other gnoll.

Bri is up.


Bri hits the top of the crate and tumbles across it and slams into the goblins face and they go tumbling to the ground.

Bri received a total of four falling damage, 2 damage to Bri and 2 to the goblin.

for Conner and Bri

Spoiler:
As you are sitting against the wagon preparing to launch your attack one of the goblins staggers back as a girl the size of a cat hits him in the face.

The goblin dressed in the red scaly armor finishes his chant and disappears from sight.

Next to Conner the one of the goblins swings his sword at the tiny halfling girl and misses badly as the other tries not to fall in the fire as he reals from the halfings strike.

Bow string hum as the gnolls launch arrows at the charging man as he burst from the trees but the arrow disappears into the trees.

Conner is up. Do you want to change your plan now?


Bri tucks in her arms and legs and she flies like a strange arrow over the river straight at a goblin head poking over the of the crates right of the wagon.

Bri please roll a tumble check and attack role.


Skidd you able to get to a computer?


Ok Skidd if you are going to reduce Bri you can reduce her in you surprise round. Next Bri can delay after you Enlarge yourself in round one. With a running start from Bri and a good heave from you she might make it all the way to the wagon.

After Skidd is done casting his spells I need a jump and tumble check from Bri and a Str and Attack roll from Skidd. The Attack roll will take a -4 penalty since you are not proficient with flying halfling.


Crossing the stream requires a reflex or Str. check of 15 to not fall prone and the current reduces movement to half speed and any small humanoid must swim. A running jump of 15 will negate the reflex check but a failed jump will result in falling prone.

For Conner

Spoiler:
You have cut your bonds so we will go with the trip attack.
Make a spot check


Sorry to hear the Utak is too busy but it if is alright with everyone I think I will try just the four of you for awhile. You might be alittle little on healing but with the favored soul and the wand of Cure Light Wounds you should be Ok.


For Conner

Spoiler:
The gnolls behind you snarl and you hear bow strings hum and the two goblins in front of you whip their heads up and start looking over the crates across the river. The lone goblin behind the wagon shouts something in goblin and closes his eyes you can see him whispering something under his breath.


Rev I would like it if you could continue but if not thanks for playing.


The scene before you.

Duneharrow.

You can make out the two gnolls next to the wagon through the thick trees. On the other side of the wagon you can make out movement but not much else. The area the wagon crossed is one of the few places the river isn't rough and fast.

There is no bridge and the forest is a pretty thick but not enough to get any cover unless you intentionally hide behind one the the large trees.

Bri and Skidd

You can see the one of the gnolls on the left of the wagon preparing to fire another arrow off to your left some where and the other snarling in your direction. The river is about 20 feet across and looks about three feet deep at the most.

Bri is going to delay for now. Skidd it up.


Ok Surpise round
Bri and Skidd get to act
along with some of the bad guys.

Bri leads her group up through the brush and trees when she hears a grunt and snarl looking over the river she sees a large gnoll firing an arrow off two her right. The other gnoll fires an arrow towards her but it flies over her shoulder and bounces off Verzales armor.

Duneharrow jumps to the side as an arrow whizzes harmlessly by and sticks in a tree.

Bri and Skidds turn in any order and then we are in initiative


Init order
Bri 22
Skidd 21
Bad guy 20
Verzale 18
Dagemar 18 -
bad guys 17
Bad guys 16
Scardd 13
Conner 7
Duneharrow 6

I need Duneharrow, Bri, Scidd, and Verzale to make Hide & Move Silently to determine surprise round. Then we will enter Initiative. I will NPC Scardd until I hear from Utak if he is still playing.

1 to 50 of 475 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>