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![]() Duneharrow wrote: Is the vine that held Bri close enough to Duneharrow for him to slice it with a melee attack? If not, how far away is it? You make a spot check of 15 or higher I would say that you can see that one vine at your level Conner leaps to his feet and darts out of the writhing grass and vines. ![]()
![]() Conner Kordson wrote:
You were prone since you fell so standing, moving and casting is one to many actions. Which would you like to do? Standing in casting or standing and running? Duneharrow is up once Conner fixes the above ![]()
![]() Duneharrow wrote:
Duneharrows javalin pierces the vine and pinning it to the tree. Roll for damage. If you think you are even close on any of your attacks go ahead and roll damage with your attack roll.Bri watches Conner tumble to the ground and suddenly a large vine slams into her and immediately wraps it's self around her little body. 9 damage from the slam attack and you are now grappled unless you roll a Str or Dex check DC 27 Down on the ground the grass and plants around the tree start to writhe and grab at the three at the base of the tree. Will check DC 13 to avoid being entangled. Bri is up. ![]()
![]() Duneharrow wrote: Whatever it was that fell, did that fall at our feet, or close enough to see what it was? Lying about ten feet in front of you is a very dead goblin. Bri quickly leaps through the branches getting to where the dead body was at. So Conner is about twenty feet off the ground and Bri is about 30 feet. Duneharrow and Skidd are at the base of the tree.
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![]() The others watch as nimble Bri and surprisingly agile Conner scale the tree towards the hanging figure. As they near the figure starts to sway and it suddenly comes crashing through the tree limbs and crumples to the ground. A vine shoots out and wrapping it's self around Bri's hand but she quickly shakes it off. Roll Init Currently Conner and Bri are twenty feet off the ground and Duneharrow and Skidd are below watching. ![]()
![]() Duneharrow wrote: It's okay, at least I have more than 10 hp now, and I won't die when Vigor wears out Not yet you guys skipped over Skid and the goblin so you still have a chance at dying. The goblin hisses and staggers on his feet nearly going down. He quickly grabs the wound and swings his mace at Bri but the little halfling ducks under the blow. Skidd is up ![]()
![]() Bri, Duneharrow and Conner scan the area but the they still can't pin down the goblin. Suddenly he reappears behind Duneharrow as he touches the back of his leg and shouts a bunch of goblin. The goblins hand sends a black wave of energy into Duneharrows leg and icy pain shoots up his legs toward his heart. 7 damage, roll a will save DC 13 for half damage Conner is up. ![]()
![]() Duneharrow wrote: How many living enemies to i see? How many dead ones do i see? If i remember, there was supposed to be 5 in total. Duneharrow wants to make sure they're all taken care of before doing anything else. You are correct there were 5, now there are two dead gnolls and two dead goblins. The other you can not see. Skidd you around? ![]()
![]() Duneharrow wrote:
Duneharrows sword sweeps down and catches the gnoll across the torso and his ribs and sternum split, spilling his vitals to the ground as the gnoll collapses to the ground. Init order
Sorry forgot to pull out the other players that 'disappeared'
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![]() Init order
Skidd will deplay There is some shuffling and a light whisper but Bri manages to stay light on her feet and stay way form the sounds. The gnoll snarls and swings his axe hitting Duneharrow across the shoulder nearly severing his arm. Attack 21
Conner is up, make a spot check before you go. Spot for Conner DC 10 Spoiler: You see your sword hilt poking out of a bundle of canvas. ![]()
![]() Skiddifig Hahdrik wrote: I forget, is there any way I can actually influence the battle without getting across a river? You could thrown your spear but there is a lot of cover. Now that you are a Medium size the river would only be about waist deep for you to cross. You will need to make either a balance check or a Str check to stay on your feet. Worst case scenario you will just be really wet when you get across. ![]()
![]() A large globe of water manifests in the air splashes to the ground as
Spot 20 Spoiler:
You notice that the water settles in some foot prints the lead to the left side of the wagon. Realizing he can't take another swing like that, Duneharrow gathers himself mentally, and prepairs to manifest.
Bri is up ![]()
![]() The remaining gnolls looks wide eyed at the two pieces of his companion. He jumps suddenly and looks behind him and when he doesn't see anything he draws a large axe from his back and swings it at Duneharrow.
The gnolls axe makes a large wide swing and catches Duneharrow on the outside of his leg opening a large gash. Conner is up ![]()
![]() Duneharrow wrote:
You are correct, the first time I explained the map you couldn't make out the enemy enough to know where and who they were. ![]()
![]() for Conner and Bri Spoiler:
Conner leaps to his feet and slams his fist into the goblins jaw and the creature goes crashing to the ground. Duneharrow rushes through the trees and leaps into the air landing in the river just five feet from the opposite bank and charges the two shocked gnolls. Rushing toward his foe, Duneharrow puts most of the force of his momentum into his giant sword and smashes through the top of the crate, cutting the nearest gnoll completely in two. Blood sprays the side to the wagon and the other gnoll. Bri is up. ![]()
![]() Bri hits the top of the crate and tumbles across it and slams into the goblins face and they go tumbling to the ground. Bri received a total of four falling damage, 2 damage to Bri and 2 to the goblin. for Conner and Bri Spoiler:
As you are sitting against the wagon preparing to launch your attack one of the goblins staggers back as a girl the size of a cat hits him in the face.
The goblin dressed in the red scaly armor finishes his chant and disappears from sight. Next to Conner the one of the goblins swings his sword at the tiny halfling girl and misses badly as the other tries not to fall in the fire as he reals from the halfings strike. Bow string hum as the gnolls launch arrows at the charging man as he burst from the trees but the arrow disappears into the trees. Conner is up. Do you want to change your plan now? ![]()
![]() Ok Skidd if you are going to reduce Bri you can reduce her in you surprise round. Next Bri can delay after you Enlarge yourself in round one. With a running start from Bri and a good heave from you she might make it all the way to the wagon. After Skidd is done casting his spells I need a jump and tumble check from Bri and a Str and Attack roll from Skidd. The Attack roll will take a -4 penalty since you are not proficient with flying halfling. ![]()
![]() Crossing the stream requires a reflex or Str. check of 15 to not fall prone and the current reduces movement to half speed and any small humanoid must swim. A running jump of 15 will negate the reflex check but a failed jump will result in falling prone. For Conner Spoiler: You have cut your bonds so we will go with the trip attack.
Make a spot check ![]()
![]() For Conner Spoiler: The gnolls behind you snarl and you hear bow strings hum and the two goblins in front of you whip their heads up and start looking over the crates across the river. The lone goblin behind the wagon shouts something in goblin and closes his eyes you can see him whispering something under his breath. ![]()
![]() The scene before you. Duneharrow. You can make out the two gnolls next to the wagon through the thick trees. On the other side of the wagon you can make out movement but not much else. The area the wagon crossed is one of the few places the river isn't rough and fast. There is no bridge and the forest is a pretty thick but not enough to get any cover unless you intentionally hide behind one the the large trees. Bri and Skidd You can see the one of the gnolls on the left of the wagon preparing to fire another arrow off to your left some where and the other snarling in your direction. The river is about 20 feet across and looks about three feet deep at the most. Bri is going to delay for now. Skidd it up. ![]()
![]() Ok Surpise round
Bri leads her group up through the brush and trees when she hears a grunt and snarl looking over the river she sees a large gnoll firing an arrow off two her right. The other gnoll fires an arrow towards her but it flies over her shoulder and bounces off Verzales armor. Duneharrow jumps to the side as an arrow whizzes harmlessly by and sticks in a tree. Bri and Skidds turn in any order and then we are in initiative ![]()
![]() Init order
I need Duneharrow, Bri, Scidd, and Verzale to make Hide & Move Silently to determine surprise round. Then we will enter Initiative. I will NPC Scardd until I hear from Utak if he is still playing.
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