Shadows of Keepers Dale


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Conner Kordson wrote:

OOh my achin head....hurts so much all I can hear is my blood pounding and all I can see is Stars. Kord where are you?...

Spot and Listen checks (1d20+2=6, 1d20+2=9)
"Don't much like bein tied up." He frowns and flexes trying to break his bonds.strength cjeck to burst bonds (1d20+3=15)
So whats my current health at?

for Conner

Spoiler:
You pull hard against you bonds but even though they slide around on your wrists they hold fast.

You currently have 5 nonlethal damage and 2 lethal damage


I will write up a gridded map tonight and post to coordinates.


Map setup
Map A-Z 1-30
Road I-L i-30
River A-Z 11-14
Wagon J 8-10
Crates I9 and K10
Duneharrow D17
Bri O20
Verzale O21
Skidd O22
OK Everyone can make a Init roll

For Conner

Spoiler:
Map setup
Conner K8
Goblins K9
Other Goblin J7
The gnolls are on the other side of the wagon I8


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

initiative1d20=7 yay.
DM:

Spoiler:
Now that i've tried and failed to burst my bonds, I'll look around for a sharp rock or implement nearby that I could use to cut my ropes.search check. (1d20-1=12)On my turn ,of course.


Male Human Druid 3

Dagmar: Init roll: (1d20 2=19)

Verzale: Init roll: (1d20 3=18)

Dagmar will delay until after Verzale


Initiative (1d20 0=6)


Male Halfling Sorcerer 3 (3,300 xp)

Initiative 1d20+3=21


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

DM

Spoiler:
I assume that i am weaponless, but did they remove my chain shirt as well? just tryin to figure the odds....


Bri's Init 22

For Conner

Spoiler:
Yes but you still have your armor. You are not in initiative yet so go ahead and try to get free.
Laying on the ground with your back up against the side of the wagon you start feeling around and find a jagged bit of metal on the ground from the broken wheel. Looking around two goblins are taking their swords and playing with the fire, occasionally trying to burn you with the end of them. Behind the wagon a goblin dressed in red scaly armor and a helmet with long red horns curling down to his chin is pacing back and forth looking north down the road. On the other side of the wagon two gnolls quietly watch the forest across the river.


Init order
Bri 22
Skidd 21
Bad guy 20
Verzale 18
Dagemar 18 -
bad guys 17
Bad guys 16
Scardd 13
Conner 7
Duneharrow 6

I need Duneharrow, Bri, Scidd, and Verzale to make Hide & Move Silently to determine surprise round. Then we will enter Initiative. I will NPC Scardd until I hear from Utak if he is still playing.


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

DM

Spoiler:
I will curl into a ball,around the sharp object,as if in pain.Bluffing about my injuries, and trying to cut my ropes.bluff check (1d20+2=19). Not sure what to roll for the 'dmg' or 'to hit'with the object on the rope.to hit with just str, no bab because of awkwardness? (1d20+3=14)or normal melee attack? (1d20+5=18).rope has 2 hp and no hardness, if i hit my str bonus is 3. I'm free.yay or not as you see fit to adjucate.8).either way i'll stay curled in a ball til something starts happening.


Male Human Druid 3

Hide and Move Silently: (1d20 2=13, 1d20 2=18)


DM:

Spoiler:
Hide followed by Move Silently (1d20 0=17, 1d20 0=10)
I actually had no intention of being sneaky. I wanted be more direct, and cautiously approach the wagon with sword in hand.


Female Halfing Rogue

Hide:5+8=13 Move: 7+11=18 Well go figure


Male Halfling Sorcerer 3 (3,300 xp)

Move Silently 14, Hide Nat 20 for a 27. There is something gravely wrong with d20srd methinks...


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

Bri your hide score on your sheet is +13, yet you have 5+8 on your roll???are you moving full speed or running ? No big deal just wouldnt want you killed for a misrolled hide check;)


Ok Surpise round
Bri and Skidd get to act
along with some of the bad guys.

Bri leads her group up through the brush and trees when she hears a grunt and snarl looking over the river she sees a large gnoll firing an arrow off two her right. The other gnoll fires an arrow towards her but it flies over her shoulder and bounces off Verzales armor.

Duneharrow jumps to the side as an arrow whizzes harmlessly by and sticks in a tree.

Bri and Skidds turn in any order and then we are in initiative


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

is this game still happening?


Conner Kordson wrote:
is this game still happening?

i've been wondering the same thing.. i have an question posted on the discussion thread since saturday, and it's still unanswered...


Female Halfing Rogue

Sorry guys we have had somethings going on that needed our full attention.

"Watch Out" Bri says as she watches the first arrow come flying towards them. Bri jumps down to the ground and trys to find a place to take cover so that she can figure out what to do next.


Male Halfling Sorcerer 3 (3,300 xp)
Conner Kordson wrote:
is this game still happening?

I don't see why it wouldn't be.

"Bri! Verzale!" Skidd yells. "Anyone need a size spell?"


The scene before you.

Duneharrow.

You can make out the two gnolls next to the wagon through the thick trees. On the other side of the wagon you can make out movement but not much else. The area the wagon crossed is one of the few places the river isn't rough and fast.

There is no bridge and the forest is a pretty thick but not enough to get any cover unless you intentionally hide behind one the the large trees.

Bri and Skidd

You can see the one of the gnolls on the left of the wagon preparing to fire another arrow off to your left some where and the other snarling in your direction. The river is about 20 feet across and looks about three feet deep at the most.

Bri is going to delay for now. Skidd it up.


For Conner

Spoiler:
The gnolls behind you snarl and you hear bow strings hum and the two goblins in front of you whip their heads up and start looking over the crates across the river. The lone goblin behind the wagon shouts something in goblin and closes his eyes you can see him whispering something under his breath.


On my Initiative:

Spoiler:

I'll run (3xSpd due to half-plate, 60ft total) toward the wagon, crossing the river where the road intersects, and should end up in H-11 if I drew the map right.
Under his breath he curses the dwarves that ran him off, "You'll get yours, you bastards.."


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

DM

Spoiler:
If i am free(see earlier post)....I will try to trip nearest goblin with a kick. to hit with kick and nonlethel dmg. provokes AoO. (1d20+5=21, 1d3+3=6)
str check for trip (1d20+3=22) If not free, I will continue with the injury bluff and try to free myself with the sharp object I found.
On my initiative of 7 of course


Male Halfling Sorcerer 3 (3,300 xp)

[ooc]Bri, do you want a Reduce Person or an Enlarge Person?


Crossing the stream requires a reflex or Str. check of 15 to not fall prone and the current reduces movement to half speed and any small humanoid must swim. A running jump of 15 will negate the reflex check but a failed jump will result in falling prone.

For Conner

Spoiler:
You have cut your bonds so we will go with the trip attack.
Make a spot check


HA!
Jump check 9 bonus with -7 penalty due to half-plate (1d20 2=21)

Let's cross the stream, shall we


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

DM

Spoiler:


Female Halfing Rogue
Skiddifig Hahdrik wrote:
Bri, do you want a Reduce Person or an Enlarge Person?

Bri looks over at him with a huge grin on her face. "Skidd enlarge yourself and throw me across the river. My quickness and size are my best advantages in a fight so making me bigger won't help much."

Lets try that out.


Male Halfling Sorcerer 3 (3,300 xp)
Bri Leagallow wrote:
Skiddifig Hahdrik wrote:
Bri, do you want a Reduce Person or an Enlarge Person?

Bri looks over at him with a huge grin on her face. "Skidd enlarge yourself and throw me across the river. My quickness and size are my best advantages in a fight so making me bigger won't help much."

Lets try that out.

Okay, that sounds pretty cool. DM, how should we roll for that? Also, Bri, you sure you don't want a Reduce Person?


Female Halfing Rogue

Sure go ahead and reduce away. The Dm says to roll Str for you and tumble for me.


Ok Skidd if you are going to reduce Bri you can reduce her in you surprise round. Next Bri can delay after you Enlarge yourself in round one. With a running start from Bri and a good heave from you she might make it all the way to the wagon.

After Skidd is done casting his spells I need a jump and tumble check from Bri and a Str and Attack roll from Skidd. The Attack roll will take a -4 penalty since you are not proficient with flying halfling.


Male Halfling Sorcerer 3 (3,300 xp)
DM Dreamweaver wrote:

Ok Skidd if you are going to reduce Bri you can reduce her in you surprise round. Next Bri can delay after you Enlarge yourself in round one. With a running start from Bri and a good heave from you she might make it all the way to the wagon.

After Skidd is done casting his spells I need a jump and tumble check from Bri and a Str and Attack roll from Skidd. The Attack roll will take a -4 penalty since you are not proficient with flying halfling.

I lol'ed.

Having some trouble with the computer, it's loading very slow. I'm not so sure if this post will even work. I'll try again in a few hours, when I don't have to worry about losing all my work.


Skidd you able to get to a computer?


Male Halfling Sorcerer 3 (3,300 xp)
DM Dreamweaver wrote:
Skidd you able to get to a computer?

Yeah, but occasionally it just goes really slow.

Skidd mutters,
Tail of mouse, leg of louse
Reduce the weight, make her light
Let her shrink so she'll be thrown,
My spell is cast, stop her growing!

Green energy washes over Bri, and she shrinks until she is as small as Hattyn. Then he says,
Pinch of iron, make me strong,
So I can throw my friend a ways that's long,
So our enemies can be defeated,
My spell is made, let justice be meted!

Green energy washes over himself, and he grows twice as large as before. He smiles, and, picking up Bri, attempts to throw her over the river.
Strength Check 1d20+1=18, Attack Roll 1d20+0=18.


Bri tucks in her arms and legs and she flies like a strange arrow over the river straight at a goblin head poking over the of the crates right of the wagon.

Bri please roll a tumble check and attack role.


Female Halfing Rogue

Tumble check 17+10=27
Attack 6+2 = 8


Bri hits the top of the crate and tumbles across it and slams into the goblins face and they go tumbling to the ground.

Bri received a total of four falling damage, 2 damage to Bri and 2 to the goblin.

for Conner and Bri

Spoiler:
As you are sitting against the wagon preparing to launch your attack one of the goblins staggers back as a girl the size of a cat hits him in the face.

The goblin dressed in the red scaly armor finishes his chant and disappears from sight.

Next to Conner the one of the goblins swings his sword at the tiny halfling girl and misses badly as the other tries not to fall in the fire as he reals from the halfings strike.

Bow string hum as the gnolls launch arrows at the charging man as he burst from the trees but the arrow disappears into the trees.

Conner is up. Do you want to change your plan now?


On my Init:

Spoiler:

I'll charge the Gnoll (at H8?), ending the move portion in G8 (assuming he's still in H8).

Charge, Power Attack -1 attack +2 damage (1d20+7=15, 3d6+8=21)

Rushing toward his foe, Duneharrow puts most of the force of his momentum into his giant sword. His AC is 15 till his next turn


male human Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

DM

Spoiler:
Well in that case, I will take a move action to stand and just punch the goblin that is reeling buy the fire.provokes AoE.
to hit ,dmg (1d20+5,1d3+3=[14, 5], [1, 3]). wierd it didn't add them together.19 to hit,4 non-lethel dmg.


for Conner and Bri

Spoiler:
Conner leaps to his feet and slams his fist into the goblins jaw and the creature goes crashing to the ground.

Duneharrow rushes through the trees and leaps into the air landing in the river just five feet from the opposite bank and charges the two shocked gnolls. Rushing toward his foe, Duneharrow puts most of the force of his momentum into his giant sword and smashes through the top of the crate, cutting the nearest gnoll completely in two. Blood sprays the side to the wagon and the other gnoll.

Bri is up.


Wow DM! Graphic! lol


Female Halfing Rogue

I am sure you enjoyed getting to throw me there Skidd! Just relives a little pent up aggression you have for me

After flying through the air and landing on the goblin Bri stands up and realizes that totally rocked! She then realizes that she is only the size of a cat and that her best bet is to put the goblin between her and Connor so that she is flanking him and at least she will have a fighting chance. Bri moves so that she is on the side of the goblin and prepares to attack him with her sword. She figures that if she can aim for his inner leg then maybe she will be able to hit a main artery and take him down. attack: 19+3=22 damage:11 Little People Rock!!


Bri darts between the goblins legs and sinks her little sword into his thigh. As she pulls it out the goblin screeches, blood gushes on the ground and he topples over trying to keep his life from poring out onto the ground but already his struggles weaken.

Skidd it up


Map update
Duneharrow is at H9
Conner K8
Bri L10
Skidd M16
Gnoll I8

Wow you guys were not suppose to decimate them this fast.


I thought i killed the gnoll in I8?

Edit: I see my mistake. Earlier (when setting up map stuff) you said the gnoll(s) were in I8 and i mistakenly drew one gnoll in H8. I assume that there in fact was another in H8 and his buddy is in I8?


Duneharrow wrote:

I thought i killed the gnoll in I8?

Edit: I see my mistake. Earlier (when setting up map stuff) you said the gnoll(s) were in I8 and i mistakenly drew one gnoll in H8. I assume that there in fact was another in H8 and his buddy is in I8?

You are correct, the first time I explained the map you couldn't make out the enemy enough to know where and who they were.


Male Halfling Sorcerer 3 (3,300 xp)
DM Dreamweaver wrote:

Bri darts between the goblins legs and sinks her little sword into his thigh. As she pulls it out the goblin screeches, blood gushes on the ground and he topples over trying to keep his life from poring out onto the ground but already his struggles weaken.

Skidd it up

Skidd draws his spear, but doesn't do anything else.


The remaining gnolls looks wide eyed at the two pieces of his companion. He jumps suddenly and looks behind him and when he doesn't see anything he draws a large axe from his back and swings it at Duneharrow.
Attack 24
Damage 11

The gnolls axe makes a large wide swing and catches Duneharrow on the outside of his leg opening a large gash.

Conner is up

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