DM Dreamweaver |
OOh my achin head....hurts so much all I can hear is my blood pounding and all I can see is Stars. Kord where are you?...
Spot and Listen checks (1d20+2=6, 1d20+2=9)
"Don't much like bein tied up." He frowns and flexes trying to break his bonds.strength cjeck to burst bonds (1d20+3=15)
So whats my current health at?
for Conner
Conner Kordson |
initiative1d20=7 yay.
DM:
Verzale |
Dagmar: Init roll: (1d20 2=19)
Verzale: Init roll: (1d20 3=18)
Dagmar will delay until after Verzale
DM Dreamweaver |
Bri's Init 22
For Conner
Laying on the ground with your back up against the side of the wagon you start feeling around and find a jagged bit of metal on the ground from the broken wheel. Looking around two goblins are taking their swords and playing with the fire, occasionally trying to burn you with the end of them. Behind the wagon a goblin dressed in red scaly armor and a helmet with long red horns curling down to his chin is pacing back and forth looking north down the road. On the other side of the wagon two gnolls quietly watch the forest across the river.
DM Dreamweaver |
Init order
Bri 22
Skidd 21
Bad guy 20
Verzale 18
Dagemar 18 -
bad guys 17
Bad guys 16
Scardd 13
Conner 7
Duneharrow 6
I need Duneharrow, Bri, Scidd, and Verzale to make Hide & Move Silently to determine surprise round. Then we will enter Initiative. I will NPC Scardd until I hear from Utak if he is still playing.
Conner Kordson |
DM
Duneharrow |
DM:
I actually had no intention of being sneaky. I wanted be more direct, and cautiously approach the wagon with sword in hand.
Conner Kordson |
Bri your hide score on your sheet is +13, yet you have 5+8 on your roll???are you moving full speed or running ? No big deal just wouldnt want you killed for a misrolled hide check;)
DM Dreamweaver |
Ok Surpise round
Bri and Skidd get to act
along with some of the bad guys.
Bri leads her group up through the brush and trees when she hears a grunt and snarl looking over the river she sees a large gnoll firing an arrow off two her right. The other gnoll fires an arrow towards her but it flies over her shoulder and bounces off Verzales armor.
Duneharrow jumps to the side as an arrow whizzes harmlessly by and sticks in a tree.
Bri and Skidds turn in any order and then we are in initiative
DM Dreamweaver |
The scene before you.
Duneharrow.
You can make out the two gnolls next to the wagon through the thick trees. On the other side of the wagon you can make out movement but not much else. The area the wagon crossed is one of the few places the river isn't rough and fast.
There is no bridge and the forest is a pretty thick but not enough to get any cover unless you intentionally hide behind one the the large trees.
Bri and Skidd
You can see the one of the gnolls on the left of the wagon preparing to fire another arrow off to your left some where and the other snarling in your direction. The river is about 20 feet across and looks about three feet deep at the most.
Bri is going to delay for now. Skidd it up.
DM Dreamweaver |
For Conner
Conner Kordson |
DM
str check for trip (1d20+3=22) If not free, I will continue with the injury bluff and try to free myself with the sharp object I found.
On my initiative of 7 of course
DM Dreamweaver |
Crossing the stream requires a reflex or Str. check of 15 to not fall prone and the current reduces movement to half speed and any small humanoid must swim. A running jump of 15 will negate the reflex check but a failed jump will result in falling prone.
For Conner
Make a spot check
Duneharrow |
HA!
Jump check 9 bonus with -7 penalty due to half-plate (1d20 2=21)
Let's cross the stream, shall we
Conner Kordson |
DM
Bri Leagallow |
Bri, do you want a Reduce Person or an Enlarge Person?
Bri looks over at him with a huge grin on her face. "Skidd enlarge yourself and throw me across the river. My quickness and size are my best advantages in a fight so making me bigger won't help much."
Lets try that out.
Skiddifig Hahdrik |
Skiddifig Hahdrik wrote:Bri, do you want a Reduce Person or an Enlarge Person?Bri looks over at him with a huge grin on her face. "Skidd enlarge yourself and throw me across the river. My quickness and size are my best advantages in a fight so making me bigger won't help much."
Lets try that out.
Okay, that sounds pretty cool. DM, how should we roll for that? Also, Bri, you sure you don't want a Reduce Person?
DM Dreamweaver |
Ok Skidd if you are going to reduce Bri you can reduce her in you surprise round. Next Bri can delay after you Enlarge yourself in round one. With a running start from Bri and a good heave from you she might make it all the way to the wagon.
After Skidd is done casting his spells I need a jump and tumble check from Bri and a Str and Attack roll from Skidd. The Attack roll will take a -4 penalty since you are not proficient with flying halfling.
Skiddifig Hahdrik |
Ok Skidd if you are going to reduce Bri you can reduce her in you surprise round. Next Bri can delay after you Enlarge yourself in round one. With a running start from Bri and a good heave from you she might make it all the way to the wagon.
After Skidd is done casting his spells I need a jump and tumble check from Bri and a Str and Attack roll from Skidd. The Attack roll will take a -4 penalty since you are not proficient with flying halfling.
I lol'ed.
Having some trouble with the computer, it's loading very slow. I'm not so sure if this post will even work. I'll try again in a few hours, when I don't have to worry about losing all my work.Skiddifig Hahdrik |
Skidd you able to get to a computer?
Yeah, but occasionally it just goes really slow.
Skidd mutters,Tail of mouse, leg of louse
Reduce the weight, make her light
Let her shrink so she'll be thrown,
My spell is cast, stop her growing!
Green energy washes over Bri, and she shrinks until she is as small as Hattyn. Then he says,
Pinch of iron, make me strong,
So I can throw my friend a ways that's long,
So our enemies can be defeated,
My spell is made, let justice be meted!
Green energy washes over himself, and he grows twice as large as before. He smiles, and, picking up Bri, attempts to throw her over the river.
Strength Check 1d20+1=18, Attack Roll 1d20+0=18.
DM Dreamweaver |
Bri hits the top of the crate and tumbles across it and slams into the goblins face and they go tumbling to the ground.
Bri received a total of four falling damage, 2 damage to Bri and 2 to the goblin.
for Conner and Bri
The goblin dressed in the red scaly armor finishes his chant and disappears from sight.
Next to Conner the one of the goblins swings his sword at the tiny halfling girl and misses badly as the other tries not to fall in the fire as he reals from the halfings strike.
Bow string hum as the gnolls launch arrows at the charging man as he burst from the trees but the arrow disappears into the trees.
Conner is up. Do you want to change your plan now?
Duneharrow |
On my Init:
I'll charge the Gnoll (at H8?), ending the move portion in G8 (assuming he's still in H8).
Charge, Power Attack -1 attack +2 damage (1d20+7=15, 3d6+8=21)
Rushing toward his foe, Duneharrow puts most of the force of his momentum into his giant sword. His AC is 15 till his next turn
Conner Kordson |
DM
to hit ,dmg (1d20+5,1d3+3=[14, 5], [1, 3]). wierd it didn't add them together.19 to hit,4 non-lethel dmg.
DM Dreamweaver |
for Conner and Bri
Duneharrow rushes through the trees and leaps into the air landing in the river just five feet from the opposite bank and charges the two shocked gnolls. Rushing toward his foe, Duneharrow puts most of the force of his momentum into his giant sword and smashes through the top of the crate, cutting the nearest gnoll completely in two. Blood sprays the side to the wagon and the other gnoll.
Bri is up.
Bri Leagallow |
I am sure you enjoyed getting to throw me there Skidd! Just relives a little pent up aggression you have for me
After flying through the air and landing on the goblin Bri stands up and realizes that totally rocked! She then realizes that she is only the size of a cat and that her best bet is to put the goblin between her and Connor so that she is flanking him and at least she will have a fighting chance. Bri moves so that she is on the side of the goblin and prepares to attack him with her sword. She figures that if she can aim for his inner leg then maybe she will be able to hit a main artery and take him down. attack: 19+3=22 damage:11 Little People Rock!!
DM Dreamweaver |
I thought i killed the gnoll in I8?
Edit: I see my mistake. Earlier (when setting up map stuff) you said the gnoll(s) were in I8 and i mistakenly drew one gnoll in H8. I assume that there in fact was another in H8 and his buddy is in I8?
You are correct, the first time I explained the map you couldn't make out the enemy enough to know where and who they were.
Skiddifig Hahdrik |
Bri darts between the goblins legs and sinks her little sword into his thigh. As she pulls it out the goblin screeches, blood gushes on the ground and he topples over trying to keep his life from poring out onto the ground but already his struggles weaken.
Skidd it up
Skidd draws his spear, but doesn't do anything else.
DM Dreamweaver |
The remaining gnolls looks wide eyed at the two pieces of his companion. He jumps suddenly and looks behind him and when he doesn't see anything he draws a large axe from his back and swings it at Duneharrow.
Attack 24
Damage 11
The gnolls axe makes a large wide swing and catches Duneharrow on the outside of his leg opening a large gash.
Conner is up