
Bill Lumberg |
Bill, we gotta play together, cos I hate being a wizard, and if you love it, then that's poifik!!! Jus cast one of them strongerness spells and I'll kick in the door and you nukem or whatever. Then I'll chop on them some.
We just need a bard to do all the talkin. And rock out so I can feel heroic and do more damages or whatever.
I would be honored. If I am ever out your way I will let you know.

Khezial Tahr |

Have to say rogue. My favorite character was a gnome illusionist thief from 2nd ed and loved them since. I'm hoping to bring him into 3.5 soon too.
I like both socerors and wizards too. They come in a very close second for me. I don't mind choosing my spells each day and sometimes it's fun to find uses for what you have, so Wizards top Sorcerors by a hair. ;)

![]() |

First pick would be Wizard ... more specifically Elf wizard. Spellcasting and archery make for a nasty combination, especially when you pick up the Arcane Archer prestige class. There is something just so fulfilling about shooting an arrow into a Big Nasty that explodes into a fireball.
Running a close would have to be Rogue. No specific favored race for this class, though I do tend to avoid human (no low-light / darkvision ... kinda important for skulking about).
I do prefer using brain over brawn, and these two classes definitely force one to follow that play style moreso than your basic fighter-type.

![]() |

Hello? Celestial Healer? Cleric of course.
1. No one ever leaves the cleric behind somewhere.
2. Everyone tries to keep the cleric alive.
3. No matter the situation, no one in the party claims the cleric is useless.
4. Repeat numbers 1 and 2.
Apparently you've never been a player in the games I DM. LOL
BTW...bard all the way.

Jeremy Mac Donald |

Celestial Healer wrote:Hello? Celestial Healer? Cleric of course.
1. No one ever leaves the cleric behind somewhere.
2. Everyone tries to keep the cleric alive.
3. No matter the situation, no one in the party claims the cleric is useless.
4. Repeat numbers 1 and 2.
Apparently you've never been a player in the games I DM. LOL
BTW...bard all the way.
My players approach this from the opposite angle. Clerics first out the door. He usually announces his departure with a pithy saying like "Run, run for your lives!"

![]() |

Celestial Healer wrote:Hello? Celestial Healer? Cleric of course.
1. No one ever leaves the cleric behind somewhere.
2. Everyone tries to keep the cleric alive.
3. No matter the situation, no one in the party claims the cleric is useless.
4. Repeat numbers 1 and 2.
Apparently you've never been a player in the games I DM. LOL
BTW...bard all the way.
I'm intrigued. Does your party not need healing? Do your players like being healed, but hate clerics anyway? (I'm not beyond withholding healing if they're being too snarky.)
But yes, Jeremy MacDonald, the cleric usually is the first one out the door when it's time to run. Only, with my current cleric, he winds up in the rear rather quickly because he's so gosh darn slow.

![]() |

Definitely Wizard. The most powerful class in the game if you know how to play one right. I also am fond of the Warlock, Incarnate and Swordsage classes. Psion comes in a cool fourth.
Interested in finding out Pett and Vaughan's faves as well...

Taliesin Hoyle |

The thing that most excites me about 3.5 is that class becomes a template. I start with an idea for a character then take a pinch, snifter or ladleful of various classes. I am playing a rogue/fighter who gets into a grapple then sneak attacks using the knife fighter feat. The fact that I used the fighter levels to get the feats and the rogue levels to get the precision cutting is irrelevant. I call his class Butcher. The character would think it strange to be called fighter, and insulting to be called thief. To him, he is a butcher by trade and will retire into the trade again when his home is safe. My gist is simply that class is a matter of perception for our characters and a rules handle for ourselves.

![]() |

I'm definitely in the wizard camp on this one. I love the versatility. It's like a game of chess with the DM. What do I suspect we're up against? Which spells will be most effective in this given situation? What contingencies should I have on-hand?
I also think about it like a tournament game of Magic: The Gathering. You've got your 'deck' of spells that you know are going to be the foundation of your repertoire and then you've got your 'sideboard' of spells that you bring in when you're up against something a little unusual. The thrill is in the strategy, imo.

punkassjoe |

Daigle wrote:Heathansson wrote:Yes Heathy...relocate south down I-35 a little ways.Naah...if I go anywhere else it'll be Costa Rica, or maybe Austin, Tx if I could ever find a job there in my field that paid.
I hates cold!!!I would if I could dump the house without too much of a loss and find a place that paid. I got two toddlers right now, and a wife that isn't working, so there's not much I can do about lateral movement. Any place with bats under the bridges, and near to multiple caves, and bumperstickers that say, "keep Austin weird" is aces in my book.
*edit* I hope something like this can happen in the next 5-10 years, though.
You could head on down here to Bama, we seem to have a lot of willing Clerics- some of them are actually quite good. (I've played a couple myself, even if I felt pressured to be one only a couple of times.)
But then again, a few of the people, myself included, who've been playing clerics lately attempt to buck the trend or stereotypical and limiting "walking bandaid."
I've played a negative energy undead hunting cleric...(killed in a 1st edition style trap because I didn't play him as smart as he was supposed to be and have prepared augury three times in a row- three days or whatnot- and avoided the whole mess tactically like I would have...but I was leading two inexperienced or rather stupid players tactically and had managed to keep them safe up until we had our backs to the wall in a cave with a guy outside who was willing to kill us if we didn't get out of his area- and he did kill the monk who survived the trap with a reflex save and some luck getting out of the cave...(evasion- another reason to play Rogue or Monk.)
I also am playing a cleric of St. Cuthbert, who just doesn't prepare heal spells if they don't directly aid in his Lawful Neutral view geared towards "Divine Retribution." This should be fun since I'm playing him in Living Greyhawk- which is typically an ultra-player friendly game. But they already had a heal & buff specializing mouthpiece cleric, so I went Strength and Destruction- because Smiting once per day is brutal enough for me even if strength bonuses isn't- domain spells = good.
Still, I lean bard because that's the class I would LIKE to play, it isn't always practical, and they aren't the best healers, but who says a cleric has to be a healer or people have to heal all the time, healing is a sort of over emphasized feature of the game. It IS a game, but if some people I played with wanted to play a game where you got free respawns, power-ups, extra-lifes and health pick ups...they wouldn't play pen and paper table top games. But TACTICALLY healing even only enough to stabilize is INVALUABLE, and sound with good and lawful aligned characters.
But yeah, lay on hands isn't bad for that either, but RELIGIOUS views might get in the way of that. (I'm attempting to allow a player to try for a Lawful Good, barely not neutral, Paladin of DRACANISH from Ghostwalk- and they just don't go around healing people because people want to be healed, Death is not so merciful.)
Anyway, I like the whole rating, but I'd say not many people are going to say they love Fighter- all the way, but I used to. I think it is a great class to start with and it is almost invaluable in a party. Hell, they can even be the best character's to play whether your character is dumb as a brick or the leader of the group. (barbs are rarely both, but certainly serve as meat shields and leaders as far as the attack goes, and for that I've enjoyed playing them as well.)
I've already weighed in more than needed on what I haven't played and what I prefer by now.

Saern |

Wizard. No question. Complete agreement with Fatespinner.
You've just got to know how to work them. Cover those spells that are handy in rare situations by keeping at least one scroll of them at all times. You get the feat as a class feature; use it!
Take brew potion for buffing spells and hand them out to your party beforehand, use scrolls for the utility and spells not relying on a save DC, and prepare the ones you really think you'll need.
Use divinations to find out as much info as you can before you prepare spells, and keep your list dynamic.

Arctaris |

WTF?! Rogue is behind wizard? Why? Wizards suck. If you are going to vote for an arcane spellcaster vote for sorcerer. Sure sorcerers know fewer spells but you get to cast the ones that you do know more times per day and you don't have to guess what you'll need ahead of time when preparing spells because you can cast them spontaneosly (sp?) plus you don't have to lug your spellbook around. Besides wizards aren't as cool as either sorcerers or rogues, but especially rogues! Perhaps I'll find my way over to the rants thread.
No offense anybody.

Kirth Gersen |

WTF?! Rogue is behind wizard? Why? Wizards suck. If you are going to vote for an arcane spellcaster vote for sorcerer. Sure sorcerers know fewer spells but you get to cast the ones that you do know more times per day and you don't have to guess what you'll need ahead of time when preparing spells because you can cast them spontaneosly (sp?) plus you don't have to lug your spellbook around. Besides wizards aren't as cool as either sorcerers or rogues, but especially rogues! Perhaps I'll find my way over to the rants thread. No offense anybody.
None taken. Likewise, I don't wish to give offense when I observe that sorcerers eat wizard poop... that is, if your campaign involves some intrigue and role-playing, and intelligent strategy, rather than dungeon crawling. In a dungeon crawl, a wizard is a sorcerer's pet monkey.

The Jade |

Enmity-laced competition between wizards and rogues doesn't make much sense to me. I assumed they'd come in first and for the very same reason: They are both tool kit classes... (to generalize, of course) each is capable of using their varied talents to solve and surpass many more kinds of problems than a good few of the other classes.
To have a rogue or wizard is to see a lot of varied play, as opposed to committing to your flurry of blows ability for the umpteenth time in a session. Not that I don't love to flurry blows.

![]() |

Oh, and Rogue. Love the skills, sneak attack, etc.
I really like combining Rogue and Cleric and PRCing into Divine Trickster (Rich Berlew's site has the details HERE) and will be doing that for my next PC.
My overall favorite 1-20 class is Duskblade though.
FH

The Jade |

The Jade wrote:Enmity-laced competition between wizards and rogues doesn't make much sense to me.Nah, it's between wizards (for people who played Zork as kids) and sorcerers (for people who played Asteroids).
Astutely explained, Eric. Actually, I played both incessantly. I had a friend who was a drummer and he'd hit the button a billion times and I'd pilot and aim our ship.
I was telling Tim Hitchcock the other day that playing through Infocom adventures is actually how I learned and refined my typing skills.
So I guess my perfect character my be a Wizeror! Or a Sorcezard!
And Heath, the best class in my school was definitely not lunch... it was a cannibal factory up there. Soup with shoelaces and fingernails in it. I don't know what the principal did with out funding but it didn't wind up in the gruel.

The Jade |

The Jade wrote:So I guess my perfect character my be a Wizeror! Or a Sorcezard!Complete Mage: Ultimate Magus.
There you go.
I wondered about that class actually. Thanks, Oh Spinner of Fate.
I was only trying to make sense of myself through the filter of Erik's great Zork/Asteroids formula.
I prefer wizard but sorceror is fun to blast with. >:)

The Jade |

The Jade wrote:Nobody beat the Wiz, nobody beats the Wiz. (That will mean nothing to most of you--local ad from a decade ago)Crazy Eddie. Sorceror.
Yes, poor Eddie could not handle his own power...
If The Wiz is a Wizard and Crazy Eddie was a Sorceror...
What would Best Buy be? (other than an inaccurate name for a company no longer offering anywhere near the lowest prices)