What kind of adventures do you want to see in Dungeon magazine?


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Tharizdun.

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Nicolas Logue wrote:
Richard Pett wrote:
Nicolas Logue wrote:


Actually, certain authors on these boards will no doubt be delighted to learn that I don't think I have anything on the schedule in the too near future...

More than delighted, actually.

See Rich, now you had to go f&*# it up by taunting me.

::Nick heads to the mango stand, buys mangos, packs mangos, ships mangos, and then cranks out a 15,000 word adventure in a couple of minutes,and emails it to James Jacobs with a message that says "Island Fruit Snacks En Route, Please Publish Right Away"::

That'll show you Rich, that'll show you.

What are you babbling on about?

The Exchange

You know when you've been mangoed.


hehe fun ones of course; things with interesting twists that will be new to old timer players and gm's. There are a few adventures that stick out in my mind; one where the pc's stay the night in an apparently untended inn with an overgrown garden only to find in the next morning they have all been shrunk to lilliputten size due to some magic crystal in the garden. Another is the kobold or goblin lair where the pc's get lured into a trap not unlike a giant toilet; they get flushed down into an undergroun lake that has all kinds of dangerous fish and whatnot; hehe party got all mixed up and separated in this one and finally ended up negotiating a deal with the magic user who controls the tribe; both of these were memorable and a good time for all. The assassin's run was a good one and I still use it for as a training module for rouge type pc's; the midas orb; not so good; fedifensor ( a holy sword ) not so good. Have used several other things from dungeon but nothing stands else stands out as particularly memorable.

A good adventure should have interesting twists without being trite or cheesy and follow the gaming rules in the game. No items or effects that couldn't be recreated for example. There should be themes and npc's that pull at the morals and heartstrings of the players or put them in a situation that they all have to pull together to accomplish a goal and if they dont; they can't get out of the situation - like the shrinking dungeon. I like to run dungeons of who dunnits, but there has to be a reason why the pc's care other than the generic your a good guy and should care. This seems to be a basic problem with canned dungeons, I have read a lot of dungeons that seem fun, but would not interest or work with my pc's.

Seriously, i got a lot more milage out of the Book of Lairs and its 4 or 5 plot line examples that could be turned into an adventure and things like that than most Dungeon modules.

well, my 4 bits worth.


Valegrim wrote:
... one where the pc's stay the night in an apparently untended inn with an overgrown garden only to find in the next morning they have all been shrunk to lilliputten size due to some magic crystal in the garden.

Folks have tried to submit this type of adventure in the past, but Paizo always seems to nix stuff that just flat out does things to the characters (you are short, you are an animal, youare dead, etc...) -unless you are named Kuntz. At first I thought you were all down with that, and then I read this....

Valegrim wrote:
A good adventure should have interesting twists without being trite or cheesy and follow the gaming rules in the game. No items or effects that couldn't be recreated for example.

So giant toilets and munchkins are okay so long as it follows the rules and is not silly??? Huh? Okay so which is it? To each his own, but I can live with both (well, okay maybe not the toilet adventure it sounds a bit crappy if you ask me ;). Rules in my opinion where made to be broken for dramatic license reasons. And nothing kills the fun of the game more than slavish devotion to rules.

If you are looking for a good mini-me adventure it can be found in Goodman Games DCC Escape from the Forest of Lanterns by Steve Greer, which just came out a couple of weeks back. It's sort of D&D meets Muppet Babies (or X-Men babies if you're all HARDCORE!) Fun read, fun adventure, and the opening alone has more future adventure hooks than a boating and fishing show.

GGG


I haven't seen good, old-fashioned Orc adventures in Dungeon for a long time, so that could be nice. Of course, I am somewhat biased because I run an Orc campagin but still... I am sure many DMs could find a use for a barbaric adventure with savage rites of passage, mysterious shamanic rituals, complex honor system, etc...

Also, I know it's against the guidelines, but I could sure use and adventure where you fight against good creatures. I mean, the creatures themselves could be evil but they have to belong to a generally "good" race (like elves, dwarves, angels, etc...) and use generally "good" abilites against the PCs.


I always liked pitting my PC's against angels, eladrins and the like. Especially if they get off track or if they have become acquaintances with an evil NPC. It makes for especially good roleplaying when the paladin realizes that the "enemy" is indeed a celestial and that the party has been hoodwinked.


I'd like to see an "origin" adventure (or better yet, 3-issue arc) where the whole point is to get the group together. Rather than just "you were all invited individually to a meeting" or "you're walking along when you all see someone yanked into an alley."

This could be either the kick-off to a campaign or even a flash-back origin story to the adventure that happened before your first adventure.

I'm not much of an adventure writer, but in my brain I'm seeing an adventure that sets up a goal and then carries on as each player tries independently to achieve that goal. The set-up might describe hooks for each of the general PC classes or races ("as a rogue, you've heard rumors of the treasures locked away at the top of Upsen Tower" or "it's been 300 years since the elfin crown was stollen, but you've finally tracked it down to the lost Upsen Tower" or so on).

The adventure would include key moments where characters come into conflict and equally key moments where they have to team up. By the end, they'd achieve the goal but discover evidence of a larger disaster looming that they'll have to cooperate to overcome.


Fletch wrote:

I'd like to see an "origin" adventure (or better yet, 3-issue arc) where the whole point is to get the group together. Rather than just "you were all invited individually to a meeting" or "you're walking along when you all see someone yanked into an alley."

This could be either the kick-off to a campaign or even a flash-back origin story to the adventure that happened before your first adventure.

I'm not much of an adventure writer, but in my brain I'm seeing an adventure that sets up a goal and then carries on as each player tries independently to achieve that goal. The set-up might describe hooks for each of the general PC classes or races ("as a rogue, you've heard rumors of the treasures locked away at the top of Upsen Tower" or "it's been 300 years since the elfin crown was stollen, but you've finally tracked it down to the lost Upsen Tower" or so on).

The adventure would include key moments where characters come into conflict and equally key moments where they have to team up. By the end, they'd achieve the goal but discover evidence of a larger disaster looming that they'll have to cooperate to overcome.

Yeah i like the sound of this!

First level adventures are normally basic dungeon crawls but how about a really cool way for the party to get together.
How about the tavern set up done in a different way. Years ago White Dwarf magazine had a d&d barroom brawl for low level characters.The players especially if they are newbies start off with non lethal weapons chairs , mugs, bottles etc so they can learn the basic points of combat.
The party join together after that,
Chatting to various npcs who would point them in the right way
A really cool tavern battlemap would be cool too!
B


It would be nice to see adventures that make use of medieval, feudal concepts. I want to see peasants with no knowledge of what is happening 20 miles away. I want to see lords who view their subjects as serfs, large areas of land that are effectively under no one's control, famine, plague, death carts and all the things that made the Middle Ages great.

Liberty's Edge

I think an epic-level murder mystery, where you make peace among some warring planar factions would be cool...oh, sorry.

Liberty's Edge

I wanna see a Bas Lag adventure.


More from the following authors:

Jacobs, Logue, Pett (and, yes, I know that many will claim those last 2 are mutually contradictory!)

Issue 144 is the first in months to have none of them... shame on you, Dungeon!


D20 modern.

Please don't hit me in the face.


Tak wrote:

D20 modern.

Please don't hit me in the face.

Well? Where do you want it?

jk :)

Liberty's Edge

I like the 3 part adventure arc's.I would also like to see the Adventure path's to be in about 8 to 10 issues a year instead of 12.I would like to see issues with an adventures in 3 different settings.(lvls 1-3 Greyhawk.lvls 4-9 Forgotten realms.lvls 12+ Ebberron ect..)

Contributor

Erik Goldman wrote:

Issue 144 is the first in months to have none of them... shame on you, Dungeon!

It's my fault Erik. I've only sent them thirty two manuscripts in the last month. I'm slippin, and they are punishing me for it. Don't worry I'll get back to work...someone has to keep churning em out since Rich is so lazy. ;-)


Nicolas Logue wrote:
It's my fault Erik. I've only sent them thirty two manuscripts in the last month. I'm slippin, and they are punishing me for it. Don't worry I'll get back to work...someone has to keep churning em out since Rich is so lazy. ;-)

And here I was afraid you'd fallen asleep or something.


Valegrim wrote:
hehe fun ones of course; things with interesting twists that will be new to old timer players and gm's. There are a few adventures that stick out in my mind; one where the pc's stay the night in an apparently untended inn with an overgrown garden only to find in the next morning they have all been shrunk to lilliputten size due to some magic crystal in the garden.

This exact scenario has already been done in Dungeon, though it is a 1e adventure. See "Chadrathar's Bane" in Issue #18.


I wouldn't mind some non-traditional D&D fantasy (don't get me wrong, I do like the traditional stuff). Give me a little planar stuff, some science-fiction elements, and horror, and I'll be good.


How about some adventures based on looking at the things we take for granted and making stories out of them.

For example, how about a level 6+ adventure based on a player trying to "earn" the Leadership feat? Or a quest for a 2nd level party where the goal is to gain a...gasp...magic item? There's gotta be more of a story behind the group getting their first +1 sword than just "we found it when we killed the ogre".

How about some role-reversal? For example, a level 15 adventure vs. goblins or a 1st level adventure to slay a dragon? Actually, a 1st level adventure involving a quest to recover an arrow of dragon slaying sounds pretty cool. I may just go write that one...

Scarab Sages

I've written a couple of adventures that include the Glimmersea. Always scary for the toplanders to travel upon, or even around. In fact, and w/o going into detail, i still hear from my adventurers recollections of their fate-filled adventure in that mysterious and treacherous location. ahhh, i, as a DM, did my job well.

So, perhaps a Glimmersea adventure would be a nice addition in Dungeon Magazine.

Thoth-Amon


Heathansson wrote:
I think an epic-level murder mystery, where you make peace among some warring planar factions would be cool...oh, sorry.

My silver-mandibled fleas and fiendish heart-worms make your acquaintance.

Liberty's Edge

Bill Lumberg wrote:
Heathansson wrote:
I think an epic-level murder mystery, where you make peace among some warring planar factions would be cool...oh, sorry.
My silver-mandibled fleas and fiendish heart-worms make your acquaintance.

Don't be hatin!


Heathansson wrote:
Bill Lumberg wrote:
Heathansson wrote:
I think an epic-level murder mystery, where you make peace among some warring planar factions would be cool...oh, sorry.
My silver-mandibled fleas and fiendish heart-worms make your acquaintance.
Don't be hatin!

Ya know I luv ya! (In a strictly non-Brokeback Mountain sort of way)


Shroomy wrote:


This exact scenario has already been done in Dungeon, though it is a 1e adventure. See "Chadrathar's Bane" in Issue #18.

One of my absolute favourites. I turned it into a whole mini campaign.


Allen Stewart wrote:
X4/X5 Master of the Desert Nomads/Temple of Death.

Now that I would love! I've been running a campaign based on X4/X5/X10 in the Known World (Mystara). The players hate The Master! He just doesn't die!

Sounds like one for GGG to write.

--Ray.


derek_cleric wrote:
Allen Stewart wrote:
X4/X5 Master of the Desert Nomads/Temple of Death.

Now that I would love! I've been running a campaign based on X4/X5/X10 in the Known World (Mystara). The players hate The Master! He just doesn't die!

Sounds like one for GGG to write.

--Ray.

...There was a little something I had started to plan out that looked very promising as well as a smaller bit that I had kinda of planned to use to test the waters. I might try and squeeze the latter into my query schedule for this meeting.

Gx3


I concur with many of the previous posters. More Epic adventures could be a lark, but I understand how time consuming those can be. A few more Frosty adventures would be nice. Somthing arctic themed mayahps.Whatever you put in, I'm sure it will be good. Loved almost eveything you put in so far. Keep up the good work.

P.S. What is the obsession with styes anyhow?


How about a scavenger hunt/race themed adventure. The objective is to gather a bunch of McGuffins and take them to various distant places. Each McGuffin would be needed for a different purpose like casting a powerful incantation, showing how to build something like a fortification etc...

An enemy groups (or groups) would be going after the same things. The PC could opt to beat them to the prizes, steal them from the enemies, follow the enemies into the traps to let them soften up the defenses etc... They could decide to simply out-race the other teams.

Put a time limit of one year for all the quests. Make it global in scale.

Or have an adventure path based on the life of Rick James.


Bill, funnily enough, one of the three adventure queries I've sent in for this round is a 4th-level race-type adventure. Now that you've raised the idea, I'm sure that other people will other people will submit similar (but hopefully not). Big sigh...


scorpionkiss wrote:
Fletch wrote:

I'd like to see an "origin" adventure (or better yet, 3-issue arc) where the whole point is to get the group together. Rather than just "you were all invited individually to a meeting" or "you're walking along when you all see someone yanked into an alley."

This could be either the kick-off to a campaign or even a flash-back origin story to the adventure that happened before your first adventure.

I'm not much of an adventure writer, but in my brain I'm seeing an adventure that sets up a goal and then carries on as each player tries independently to achieve that goal. The set-up might describe hooks for each of the general PC classes or races ("as a rogue, you've heard rumors of the treasures locked away at the top of Upsen Tower" or "it's been 300 years since the elfin crown was stollen, but you've finally tracked it down to the lost Upsen Tower" or so on).

The adventure would include key moments where characters come into conflict and equally key moments where they have to team up. By the end, they'd achieve the goal but discover evidence of a larger disaster looming that they'll have to cooperate to overcome.

Yeah i like the sound of this!

First level adventures are normally basic dungeon crawls but how about a really cool way for the party to get together.
How about the tavern set up done in a different way. Years ago White Dwarf magazine had a d&d barroom brawl for low level characters.The players especially if they are newbies start off with non lethal weapons chairs , mugs, bottles etc so they can learn the basic points of combat.
The party join together after that,
Chatting to various npcs who would point them in the right way
A really cool tavern battlemap would be cool too!
B

I forget now where I read about the idea (Perhaps Johnn Four?), but you start off the group as children. What happens in their childhood affects the life choice they make to become whatever class they selected. I did something like this not too far back and it was kind of fun, similar to what you described above. They all knew each other and were from a small town where everyone knew them. Sadly that campaign fizzled out shortly thereafter so we never got to see them grow up.


ericthecleric wrote:
Bill, funnily enough, one of the three adventure queries I've sent in for this round is a 4th-level race-type adventure. Now that you've raised the idea, I'm sure that other people will other people will submit similar (but hopefully not). Big sigh...

Good luck! I hope to read the full adventures some day.

Liberty's Edge

I wanna se a ginormous, 3+ level, 50+ room dungeon cra....
hey!!!

Contributor

Heathansson wrote:

I wanna se a ginormous, 3+ level, 50+ room dungeon cra....

hey!!!

Ma-Ha! Hahaahha! Dungeon crawl-a-licious!


Fletch wrote:

I'd like to see an "origin" adventure (or better yet, 3-issue arc) where the whole point is to get the group together. Rather than just "you were all invited individually to a meeting" or "you're walking along when you all see someone yanked into an alley."

Hmm, I have run one like this once, for four members of the future adventurer group (the ones which were coming more or less from the same place), it was more "rogues in the night" thing...big manor where the wizard and wizard/thief were sneaking in, trying to find this one book...the thief who the wizard had hired as a diversion...the fighter who wanted to kill this one guy (he deserved it, for the record), all bumping into each other and helping and hindering each other in turns...heated arguments in hushed voices are funny.

Hmm, I wonder if I should submit the idea...of course the trouble is that puts some constraints to party composition...all the characters there had reasonably good dex scores so they could move around relatively still...and the way my group played it, there was one real combat encounter (with wizard/thief and fighter vs one guard).


magdalena thiriet wrote:
Fletch wrote:
I'd like to see an "origin" adventure (or better yet, 3-issue arc) where the whole point is to get the group together. Rather than just "you were all invited individually to a meeting" or "you're walking along when you all see someone yanked into an alley."
Hmm, I have run one like this once, for four members of the future adventurer group (the ones which were coming more or less from the same place), it was more "rogues in the night" thing...big manor where the wizard and wizard/thief were sneaking in, trying to find this one book...the thief who the wizard had hired as a diversion...the fighter who wanted to kill this one guy (he deserved it, for the record), all bumping into each other and helping and hindering each other in turns...heated arguments in hushed voices are funny.

I like starting my campaigns with things like "You all wake up in the forest with no equipment and no memory of how you got there..." or "You've all been captures by slavers and are on a ship towards an unknown destination"... To make a long story short, I like starting my campaigns by placing my players in a dire situation and must work together to make it to safety.

And I'm also the type not to start a campaign the same way twice. So I must admit that I'm starting to run short of ideas (after twenty-some years of DMing) on campaign beginings.

So for me, a zero-level adventure would be welcome...

Ultradan


Thanks, Bill! I'm keeping my fingers crossed...


Ultradan wrote:

And I'm also the type not to start a campaign the same way twice. So I must admit that I'm starting to run short of ideas (after twenty-some years of DMing) on campaign beginings.

I was going to start a campaign once by having everyone wake up in prison after a rowdy wedding. Each of the party members would know each other by being friends or relatives of the bride or the groom with the possibilities of conflict between the two camps. (If the wedding was rowdy enough to get the guests arrested, how could it NOT be conflicted?)

I've never been sure of where to go from there, but maybe contact with another prisoner (another PC unconnected to the wedding?) would be a hook.

Anyhoo, you're welcome to use that idea if you like. It sounded like fun when I thought it up.

Sovereign Court

Great Green God wrote:
Guennarr wrote:

I'd like to see more flavourful adventures which make use of the FR major strength: Flavour and a rich history.

Greetings,
Günther

You know that sounded like the beginnings of about three proposals there. Why not send them in?

GGG

I feared an answer like this one. :p

I ponder your idea. There are just two minor obstacles: I am not a native speaker and I never wrote any proposal in english... But maybe someone is willing to proof read? ;-)

Greetings,
Günther

Dark Archive

A follow-up to "The Devil Box"

Duke Chupo!!


I'm sure it would be really tough with licensing and whatnot, but I'd sure like to see an adventure set in some of the 3rd party settings. A Dungeon adventure, written by Nic Logue in Freeport? You know I'd dig it the most.

El Skootro


Guennarr wrote:
I'd like to see more flavourful adventures which make use of the FR major strength: Flavour and a rich history.
Great Green God wrote:

You know that sounded like the beginnings of about three proposals there. Why not send them in?

GGG

Guennarr wrote:

I feared an answer like this one. :p

I ponder your idea. There are just two minor obstacles: I am not a native speaker and I never wrote any proposal in english... But maybe someone is willing to proof read? ;-)

If you can't hook a published author here, I'll happily volunteer to assist. I love adventure writing, have a manuscript presently under consideration by Dungeon, have a strong vocabulary, and can explain ridiculous grammatical rules like which relative pronoun, "that" or "which", introduces a particular subordinate clause. I also worked as, effectively, a professional writer for a decade in a workplace that required efficacious collaboration with others. I know how to stand unobtrusively behind a lead writer. Sadly, none of these skills cause the chicks to flock. But they prove useful when editing.


Guennarr wrote:

I feared an answer like this one. :p

I ponder your idea. There are just two minor obstacles: I am not a native speaker and I never wrote any proposal in english... But maybe someone is willing to proof read? ;-)

Greetings,
Günther

Günther,

It might interest you to know that Tom "Dryder" Ganz, the guy who in my book is most responsible for the forthcoming "Seeds of Sehan" arc and chief scribe for the first installment "Vile Addiction" lives in Germany and is not a native English speaker. :)

GGG

Liberty's Edge

I want a Bas Lag adventure. Written by China Mieville.

I also want a real Millenium Falcon, that can fly in space and go into hyperspace. Then, I wouldn't need the Bas Lag adventure; I'd be busy and such.


Great Green God wrote:


Günther,

It might interest you to know that Tom "Dryder" Ganz, the guy who in my book is most responsible for the forthcoming "Seeds of Sehan" arc and chief scribe for the first installment "Vile Addiction" lives in Germany and is not a native English speaker. :)

GGG

Tom isn't perfectly fluent in English, but his richly layered ideas are compelling in any language. Be persistent, Gunther. Your best bet for a proofreader is someone profficient in German and English.


Heathansson wrote:

I want a Bas Lag adventure. Written by China Mieville.

I also want a real Millenium Falcon, that can fly in space and go into hyperspace. Then, I wouldn't need the Bas Lag adventure; I'd be busy and such.

Going into hyperspace aboard the Falcon in '77 was an all time high point in cinema. The audience ooed chorally.


Probably not gonna happen, but I'd love to see an adventure in Ravenloft. It can combine all those horror/mystery/darkness that people have been talking about in a setting that is rarely published. (this of course still takes into account the new expidition book by WOTC).

and considering Ravenloft is so rarely published (and the tendency to mainly publish FR/EB/generic), if one was published it would last me many years before I would feel the need to have a new one.

Maybe a one off campaign classics for dungeon? Ravenloft/Spelljammer/Dragonlance (not a popular choice but I'll throw it out there).

Contributor

Koriatsar wrote:

A follow-up to "The Devil Box"

Duke Chupo!!

Huzzah - good idea!:)

Contributor

Heathansson wrote:

I want a Bas Lag adventure. Written by China Mieville.

Seconded!

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