
Barcas |

Welcome to the following players: Stormchaser, Chris Parker, Smerg, Kalderaan, James Martin, Sigz!
Recruitment Thread, which has a lot of background information.

DM Barcas |

This is my DM alias.
Our party consists of the following members. Please check in and introduce yourself to our vast audience of lurkers. When everyone says that they have finalized their characters, we will begin. Please send your email to jaran625@yahoo.com so I can have it on file.
Loreck Durgen, Human Kensae
Dak Calgar, Human Scout
Urirawa, Wookiee Soldier
Sho Larn, Kel Dor Kensae
Call Krassus, Human [Half-Clone] Soldier
Raal, Chiss Noble/Kensae
A few housekeeping notes that most of you will not need since you are also DMs:
1. Please use proper grammer, punctuation, and capitalization. Thank you.
2. If you say you're going to do something, make whatever rolls necessary in spoiler tags. It'll cut down on time. Read the thread in Kalderaan's PBP.
3. "What you say is in bold," said the DM. But thoughts are in italics, he thought to himself.
4. If you decide to use Force Points to augment a roll, put it in a new post with some flavor text. Please say how many you have used this level and how many you have left.
House Rules
1. Skill Focus (Use the Force), being the most powerful feat in the game, will only give +1 at 1st level, +2 at 2nd level, +3 at 3rd level, and so on until it becomes as-normal at 5th level. No one has it in their initial build, so it hasn't come up yet.
2. +10 XP per post that is well-written. "I attack, roll d20." will not get it, but "DM Barcas, sweat dripping from exhaustion, makes a single desperate blow with his lightsaber. It arcs low and catches the trooper just below the ankle." will probably get it.
3. You all have individual Destinies. You just don't know what they are yet.

Call Krassus |

"Sir, Private Krassus, designated call sign Thunder, reporting for duty, sir!" The white clad young man stands at perfect parade ground salute. His eyes are fixed forward, his rifle cradled lovingly in his left arm while his right arm crosses his chest. His armor is perfectly polished, his weapon clean and immaculate. His eyes are bright, but there's a hardness there, a sense of a life forged by discipline. His hair is cut regulation short, a dark brown only marred by a scar across his forehead. His eyes are dark, his skin is tanned. He has a sense of familiarity about him, as if you've seen this young man before.

Dak Calgar |

Here.
Dak stands about five feet ten and wears a basic blast vest and helmet (bought out of his own 1500 credits, since only Stormies and Kensae get armour as standard). Holstered at his side is a BlasTech DL44 (750 Credits) and, when on a mission where range may be an issue, slung over his shoulder is a slug throwing rifle with a targeting scope (300 for the rifle; 100 for the scope). His skin is faintly tanned, though not so much as it once was, his hair is dark brown and his eyes are a greenish blue.

Urirawa |

'rrRRawwarrr or ryykkWoo ahaaa ahhgg rr.'
'The trees sing praises of this day and write its memory in its roots.'
Urirawa stands tall for most species though fairly average for a wookiee. The white stormtrooper armour is the largest size made and has been adjusted to further fit the large frame. Some of Urirawa's rusty coloured fur has been clipped short, particularly in the neck and head area to ensure a tight seal without hair compromising the seal or getting in the way of vision amplifiers when the stormtrooper helmet is worn.
He has the easy stance of a veteran of military service though his rank and paperwork tell that he is fairly new to the Imperial Marines. Prior service experience must have come from his time before joining the Imperial Marines likely in some home guard or world detachment.
Like most wookiees, he caries a Bowcaster slung on his back. At his right hip hangs a vibro-ax ready for service.
In combat, his call sign is 'Big Red' but in the barracks they often refer to Urirawa as 'Drain Plug' or 'Resend'. The first is from complaints that fur is constantly a chore to clean out of the showers to the satisfaction of sergeants. The second is from complaints of not understanding what he is saying and is short for 'Garbled transmission, please resend.' This last incident involved a young lieutenant in communications that didn't realize that he was talking to a wookiee at the time.
Cal, I answered your question on Cal and Urirawa having a past association in the recruitment thread.

DM Barcas |

Here.
Dak stands about five feet ten and wears a basic blast vest and helmet (bought out of his own 1500 credits, since only Stormies and Kensae get armour as standard). Holstered at his side is a BlasTech DL44 (750 Credits) and, when on a mission where range may be an issue, slung over his shoulder is a slug throwing rifle with a targeting scope (300 for the rifle; 100 for the scope). His skin is faintly tanned, though not so much as it once was, his hair is dark brown and his eyes are a greenish blue.
You can have the blast vest/helmet as part of your starting equipment without cost. Sorry for overlooking it.

Sho Larn |

Here.
Dak stands about five feet ten and wears a basic blast vest and helmet (bought out of his own 1500 credits, since only Stormies and Kensae get armour as standard). Holstered at his side is a BlasTech DL44 (750 Credits) and, when on a mission where range may be an issue, slung over his shoulder is a slug throwing rifle with a targeting scope (300 for the rifle; 100 for the scope). His skin is faintly tanned, though not so much as it once was, his hair is dark brown and his eyes are a greenish blue.
Putting on DM hat for Dak:
1. I count 25 points in your buy. DM Barcas allowed 28 point build. You get +3 more.
2. Your REF defense will go to 16 with the Armor (replace +1 level with +2 from armor).In addition, Martial Arts will give you another +1, taking you to 17.
3. I counted 6 trained skills. You should have 7. 5 for scout, 1 for INT bonus and 1 for being human.
Hope that helps!

Sho Larn |

Kensae Sho Larn is ready for duty!
BTW, are there ranks in the Kensae Corps?
Here is a link to the normal Star Wars military ranking system: CLICK HERE!
Based on that, we would be Ensigns, correct?

DM Barcas |

Kensae Sho Larn is ready for duty!
BTW, are there ranks in the Kensae Corps?
Here is a link to the normal Star Wars military ranking system: CLICK HERE!
Based on that, we would be Ensigns, correct?
Stormtroopers will use the enlisted rank system: Private, Corporal, Sergeant, Staff Sergeant, etc
Kensae will use the officer rank system: Ensign, Second Lieutenant, Lieutenant, Captain, Major, etcBeing level 1, you will start at the bottom. You are assigned throughout Rear Admiral Tarkin's Ninth Fleet, although pre-battle reassignments (when the Ninth Fleet arrives with and is placed under Grand Admiral Thrawn's First Fleet) will get you all to the same ship. You will be, at the onset of the campaign, on the Chimaera, which is Thrawn's flagship.
I'll post in a little while what ships you were assigned to prior to the last-minute transfers.

Dak Calgar |

Dak Calgar wrote:Here.
Dak stands about five feet ten and wears a basic blast vest and helmet (bought out of his own 1500 credits, since only Stormies and Kensae get armour as standard). Holstered at his side is a BlasTech DL44 (750 Credits) and, when on a mission where range may be an issue, slung over his shoulder is a slug throwing rifle with a targeting scope (300 for the rifle; 100 for the scope). His skin is faintly tanned, though not so much as it once was, his hair is dark brown and his eyes are a greenish blue.
Putting on DM hat for Dak:
1. I count 25 points in your buy. DM Barcas allowed 28 point build. You get +3 more.
2. Your REF defense will go to 16 with the Armor (replace +1 level with +2 from armor).In addition, Martial Arts will give you another +1, taking you to 17.
3. I counted 6 trained skills. You should have 7. 5 for scout, 1 for INT bonus and 1 for being human.
Hope that helps!
1. I hadn't noticed. Thanks for that.
2. I'll update that momentarily. Though I thought the defence bonus was a different feat (Defensive Martial Arts), or was that something that got removed from Revised Edition?
3. It's been a while, so I forgot to add the +1 for being human, so I'll get on that ;).
Edit: just looked it up; apparently I was mistaken. Also, I was just looking through the errata, and came across this:
p. 120 – Weapon Qualities The entry for Stun Damage should read as follows:
"If the weapon has a stun setting, it is listed here. A weapon set to stun does stun damage equal to its normal damage (see Stunning, page 162, for more information). Ranged weapons set to stun have a maximum range of 6 squares unless noted otherwise."
Does that mean I should ignore the stun damage listing on my blaster pistol and simply assume that the stun damage is identical to the normal damage, or is it a case of the errata being even more confusing than the rules it's supposed to update?

Kalderaan |

Also, I was just looking through the errata, and came across this:
Quote:Does that mean I should ignore the stun damage listing on my blaster pistol and simply assume that the stun damage is identical to the normal damage, or is it a case of the errata being even more confusing than the rules it's supposed to update?p. 120 – Weapon Qualities The entry for Stun Damage should read as follows:
"If the weapon has a stun setting, it is listed here. A weapon set to stun does stun damage equal to its normal damage (see Stunning, page 162, for more information). Ranged weapons set to stun have a maximum range of 6 squares unless noted otherwise."
Stun damage and normal damage are the same for a weapon - 3d6 for a pistol, 3d8 for a carbine. However, look on page 162 for further details on it since stunning has special rules.
Also, a weapon will say in its description on the tables if it even has a stun setting, as some do not.

Raal |

"Ensign Thrak'el Raal'orn present sir!" Standing at crisp attetion, clean shaven and his dark blue kensae robes and armor pressed and gleaming, this Chiss youth's burning red eyes mark a clear contrass to his black blue skin and black padawan styled hair. His lightsaber is displayed cliped to the front of his utility belt but not as obvious is a blaster pistol at his hip.

Raal |

Raal was 14 and fresh out of the Naval Academy when he cought the eye of Kensae Guardian Pukol DeWry as he accompanied Emperor Skywalker on a diplomatic mission to Csilla, the Chiss homeworld. What Raal dismissed as a chance encounter during a reception for the exalted guests where Raal was on display amongst other junior-officer candidates, DeWry called the will of the Force.
Sencing force potential in Raal he convinced Raal to join the Kense, DeWry became Raal's tutor in the ways of the force. Less than a year has passed.
Childhood passes quickly for the Chiss and Raal has reached adulthood in his own right, having finished his education and reached a point in Chiss society where he was expected to begin following his own career.
The past year has been frustrating, and sometimes humiliating, for Raal. Learning about the force, training with a lightsaber against more skilled children, meditating, endless questions and lectures. Raal knows he has shown progress but he also knows he is nowhere near most other ensigns in skill. The lightsaber still feels unvieldy to him and he is yet to master any force tecnique, the force somtimes seems a faraway thing to him.
But he is determined. He is determined to master the weapons presented to him. He is determined to master the powers of the force. He is determined to serve the emperor to the best of his ability.

DM Barcas |

Okay, just waiting for Stormchaser to check in with Loreck Durgen and we can begin. I will post the first post tomorrow (9/23/2010) at 1200 hrs.
Privates Urirawa and Krassus are assigned to the Allecto as part of its Space Marine contingent. Sho Larn is assigned to the Eldridge. Raal is aboard the Celaeno, finishing his field training with his master, Pukol DeWry. Dak Calgar is assigned to the Tychondrius as a midshipman, along with Loreck Durgen. Most of you (especially the non-humans) are probably a little uncomfortable about working under Rear Admiral Tarkin, who is rumored to harbor feelings of human superiority. It is likely a relief to be moved to Thrawn's fleet, even if it is only for the battle.
It seems that the Force has been moving for quite some time to connect you, although most of this is not information that the entire party would know at the onset of the campaign. You already created the connection between Krassus and Urirawa.
1. Urirawa's uncle, Tyvokka, trained Sho Larn.
2. Sho Larn and Loreck Durgen were in the same class at the Kensae Academy, although they haven't seen each other since assignment to field training. (The Academy lasts 8 years, generally from age 10 to 18, while field training lasts between 3 and 6, depending on when your master feels you are ready.) Both of you are recently out of field training. (Raal, on the other hand, went through an alternate, high-intensity program, in which the master takes a much greater role in training and development.)
3. Raal's master, Pukol DeWry, saved Dak Calgar's life just prior to the onset of the Rebellion. Dak was on the ground of the planet Rendili when a band of rebels attacked the Imperial base to stir things up. An explosion knocked Dak to the ground and a large piece of metal debris was flying towards him, about to flatten him, when DeWry caught it with the Force and threw it out of the way. It is part of the reason that Dak remained loyal to the Empire after Corellia seceded.
4. Raal and Krassus met on a cantina on a small moon near the Empire-Chiss border shortly before Raal's discovery by DeWry. Three local human workers were taunting Raal, trying to provoke him into a fight, calling him "Blue Balls" and "Alien Scum". Raal would not attack first, as it is a great dishonor in Chiss society. As their taunts grew more aggressive and racist, Krassus (on shore leave) had enough of it, remembering the anti-clone things that had been said about him and his family. He had no problem whatsoever with attacking first and knocked all three unconscious with a bar stool.
5. Loreck and Dak met in the ship when Loreck made some unkind comments towards Corellians in the mess hall, to which Dak protested. They began having a very heated debate, which bought them both 2 days working to clean the septic tanks out. Despite their initial encounter, they came to an understanding during their time together.
Bonus work! Sadly, Urirawa and Sho Larn will have difficulty answering this question. If your character was played by an actor, who would it be? (Please provide a picture link if possible.)

Loreck Durgen |

Checking in, sorry I had a very busy day yesterday, travelling from Germany back to my home in England. Will post description and more details soon, but first...
1. Skill Focus (Use the Force), being the most powerful feat in the game, will only give +1 at 1st level, +2 at 2nd level, +3 at 3rd level, and so on until it becomes as-normal at 5th level. No one has it in their initial build, so it hasn't come up yet.
Uh, actually I have it, I'll change it for an additional Force Training now though.
Will go find actor and post description after I have a shower. ><

Urirawa |

Sho Larn |

My first choice was Joseph Gordon-Levitt. Although it is difficult to get the comedic work he did in "3rd Rock from the Sun" out of my mind, the work he did in serious mask/make-up as the sadistic Cobra Commander clinched it for me.
Here is a website with photos: Click here!

Loreck Durgen |

Loreck Durgen, Human Kensae
Dak Calgar, Human Scout
Urirawa, Wookiee Soldier
Sho Larn, Kel Dor Kensae
Call Krassus, Human [Half-Clone] Soldier
Raal, Chiss Noble/Kensae
You are. :)
EDIT - Strike that, I'm an idiot and tired, you meant the IC thread. ><
As for the actor, I think a young Alan Rickman.

Call Krassus |

This is an easy answer: Temuera Morrison , the guy who actually played the clones. Call is a slightly younger, slightly less scarred version.

DM Barcas |

I notice I'm not mentioned in the opening post. Oversight, or am I elsewhere?
Also, the actor would probably be Jason Behr.
Whoops, that's what I get for trying to finish the post at almost 0500 hrs. It was past my bedtime. Please pretend that I made mention of the tactical support member just added to the stormtrooper squad.

Urirawa |

Nice pic in the action shot.
I was wondering roughly what the scale was in the floor tiles?
Are they 1.5m tiles, 3m tiles or something else.
My guess is 3m since I can see soldiers standing in just one corner of a tile.
The reason that I'm asking is to get an idea of distance for any move or charge actions.
Urirawa wants to get in there with his vibro-ax and start swinging.

DM Barcas |

Nice pic in the action shot.
I was wondering roughly what the scale was in the floor tiles?
Are they 1.5m tiles, 3m tiles or something else.
My guess is 3m since I can see soldiers standing in just one corner of a tile.
The reason that I'm asking is to get an idea of distance for any move or charge actions.
Urirawa wants to get in there with his vibro-ax and start swinging.
They're 1.5 meters. It's actually based on the Hirst Arts molds, which follow standard D&D/SW Miniature sizes. They're standing on the corners, but not more than one to a single square.

DM Barcas |

The posts are great. Keep them coming. I hope y'all enjoy my narrative style. We seem to be meshing well. If you want to post early, as Urirawa did, it'll play out just like that. I'll put whatever option into the narrative as best I can. If it's your turn (or very soon to be, with no NPCs or enemies before you in initiative), the narrative is up to you. Since you can preview to see if you hit, you can roll damage and describe it before submitted.

Sho Larn |

The posts are great. Keep them coming. I hope y'all enjoy my narrative style. We seem to be meshing well. If you want to post early, as Urirawa did, it'll play out just like that. I'll put whatever option into the narrative as best I can. If it's your turn (or very soon to be, with no NPCs or enemies before you in initiative), the narrative is up to you. Since you can preview to see if you hit, you can roll damage and describe it before submitted.
I would prefer if Initiative order is maintained. My planned action - Force Slam on all rebel troopers in the hall - is now voided because a wallking carpet acted earlier in the order and is in way. ;)

Call Krassus |

I would prefer if Initiative order is maintained. My planned action - Force Slam on all rebel troopers in the hall - is now voided because a wallking carpet acted earlier in the order and is in way. ;)
Keep in mind that we're military and all you Kensae outrank us. If you want us to remain back and provide covering fire, give the command! Talking is a free action.

Urirawa |

DM Barcas wrote:The posts are great. Keep them coming. I hope y'all enjoy my narrative style. We seem to be meshing well. If you want to post early, as Urirawa did, it'll play out just like that. I'll put whatever option into the narrative as best I can. If it's your turn (or very soon to be, with no NPCs or enemies before you in initiative), the narrative is up to you. Since you can preview to see if you hit, you can roll damage and describe it before submitted.I would prefer if Initiative order is maintained. My planned action - Force Slam on all rebel troopers in the hall - is now voided because a wallking carpet acted earlier in the order and is in way. ;)
Sorry on that.
I was just trying to follow the guideline that Barcas put in the start saying to list a Plan A and B action. I also put in the first line of the post the Round number and Initiative that I expected it to be processed on.
I even kept the text neutral since I didn't know if my character would end up doing plan A or plan B when it came to the initiative count.
Again, sorry if processing of the charge affected your chosen action. I didn't intend to act any faster then the Initiative 13 that was rolled.
----
Just a note for some of the people shooting. I know several are GMs and familiar with the rules but I haven't seen anyone do it yet.
Two swift actions to Aim before shooting allows you to ignore any cover modifier keeping the Rebel Reflex AC at 13 to your shots. You don't move but you increase your odds of hitting targets in cover by 25%.

Sho Larn |

Sho Larn wrote:DM Barcas wrote:The posts are great. Keep them coming. I hope y'all enjoy my narrative style. We seem to be meshing well. If you want to post early, as Urirawa did, it'll play out just like that. I'll put whatever option into the narrative as best I can. If it's your turn (or very soon to be, with no NPCs or enemies before you in initiative), the narrative is up to you. Since you can preview to see if you hit, you can roll damage and describe it before submitted.I would prefer if Initiative order is maintained. My planned action - Force Slam on all rebel troopers in the hall - is now voided because a wallking carpet acted earlier in the order and is in way. ;)Sorry on that.
No worries mate! In the future, I would prefer to act on Init levels. I thought your action would be processed after mine as well but it wasn't. I was hoping to sway the DM for future combats.
Since I was ninja/d by others, I put in an alternative action as well but it meant affecting 2 and not 5+.
I like how it has progressed and we can RP the protocols after. ;)
I know we are all eager to try out our new characters!

Urirawa |

I just got so excited when I read Urirawa's post that I had to write down my mental image.
He, he, my mental image was some rebel trooper screaming, 'Oh my god! They've got a wookiee!'
--------------------
Oh, and speaking of mental images.
I see that the current firing by the Stormtroopers has lived up to the old saying, 'These blasts are too accurate for sand raiders'.
;>

DM Barcas |

Here is a reason you should send me your emails. (Sigz already has.) I can add you as a collaborator on this handy GoogleDoc spreadsheet that I have turned into a basic map. This way we can know where everyone is. When someone goes, they can edit the file and move themselves or cross off anyone who is down.

Sho Larn |

Before we proceed, is there enough of a slab of metal from our ship to ship breach to use as a shield?
I was thinking I Use the Force to Move Object and give us an improvised "Riot Shield" as we advance. This would allow gunners to take out the left and the right first before allowing those in front of us to pin us down.
Doable?