DM Barcas - Star Wars - Agents of the Empire
(Inactive)
Game Master
Isaac Duplechain
The loyal Kensae, founded by Emperor Anakin Skywalker, attempt to fight a Rebel Alliance intent on shattering the hard-won peace.
I wasn't aware it was a canon character. Interesting, since he died in 44 BBY. Must have been an oversight from Sho Larn's original character. The link was supposed to be that Sho Larn's Wookiee master was Urirawa's uncle.
DM Barcas wrote: I wasn't aware it was a canon character. Interesting, since he died in 44 BBY. Must have been an oversight from Sho Larn's original character. The link was supposed to be that Sho Larn's Wookiee master was Urirawa's uncle. It was definately an oversight, however, this is an alternate universe so who knows...he could still be around!
Tyvokka is Sho's Kensae Master and uncle to Urirawa (or was supposed to be). Perhaps I was the only one aware of that...
I think perhaps it is a similarly named, similarly themed Wookiee. The alternate universe doesn't diverge from canon until Anakin kills Obi-Wan on Mustafar.
Sorry for the delay. I'm trying to finish a paper on racial profiling. I'm almost done, which is nice.
Call Krassus, 2nd Level Soldier
HP level 2 1d10 ⇒ 2
Ooo, should have gone with average. Oh well, it's a small margin compared to level 1's triple/max HP.
I see you took Rapid Shot.
You win some, you lose some. The dice are my master now.
Yep, rapid shot for those quick firing takedown shots.
We're going to have a bit of a space battle in a few posts, so brush up on space combat, pages 165-174 of the Core Rulebook. The Millennium Falcon is on page 156 of Starships of the Galaxy.
Male Wookiee Soldier 4/ Scout 1
Okay;
Pilot - Han Solo (who else touches his baby)
Co-Pilot - Sho using Aid other
Gunner 1 - Call
Gunner 2 - ?
Commander - Noble or Jedi Counsellor are best.
Systems Operator - (manages shields, sensors, communications) Working Shields requires Mechanics and working Sensors requires Use Computer. Person should have both skills.
Engineer - (regulating power from damaged circuits) Regulating power requires mechanics.
Navigator - Astronavigation requires Use Computer.
In a pinch, R2D2 can fill the Navigator, Engineer or Systems Operator roll.
Urirawa can fill the same three rolls as he has Mechanics, Use Computer and Pilot. I'll suggest his role as System's Operator as it is the more complicated role and I think we'll be needing those shields shortly.
Raal has pilot, use computer, knowledge(physical sciences) and knowledge tactics if that helps any.
Shall I voulenteer for comander? Otherwise I can fill the role of navigator or co-pilot.
Actually, Han and Loreck will be working on repairs (to give everyone else the opportunity to shine in the battle).
Male Human Scout/Soldier 1/1 (2)
Taking second gunner, unless someone who's actually trained decides to stop me...
Male Wookiee Soldier 4/ Scout 1
While the Falcon is in Starships of the Galaxy, the stats reflect an Ace crew at the helm (at least I think it does).
For example the ship (p 156) shows a BAB +10 and Quad Guns have Attack +13 or +8 autofire.
What modifier should players be using when manning the guns to represent the Int bonus for the ship? The ship has a Int 16 computer which would suggest it is +3 (agreeing with the difference between BAB and weapons Gunnery listed).
Some of the attributes might need to be backward calculated to figure what we should be using instead of what is listed. Otherwise the Z-95s with their Ref of 14 are going to be in for a very short fight. hehe.
It is Int 16 (+3) and BAB to hit, so it'll be about 50% hits per round. You'd better keep your shields up from the return fire!
Can Raal function both as commander and co-pilot or can he switch between roles?
It's a small enough ship that you can do either just fine. That way you can use your action to assist almost everyone on the ship. If you feel like giving your seat up, you can get within LOS of Krassus and Dak to give them the +1 from Born Leader. I guess you'd be shouting encouragement...
Can anyone else co-pilot?
Male Wookiee Soldier 4/ Scout 1
Urirawa could but he is busy.
R2D2 should have pilot and could co-pilot. He is an astromech droid.
R2 can definitely do something if you ask him to.
Hey, when SW:TOR comes out, are y'all going to play?
I'm pretty excited for it. I believe I will play, like many many others, a Jedi Knight as the first character.
Naah..
I'd like to but MMO's just don't seem to hold my attention for long. Besides, the save function is essential for my computer gaming as I need to have the ability to quit on short notice.
Male Wookiee Soldier 4/ Scout 1
I'm going to be intermittent for internet starting Tuesday for roughly a week as I'm traveling for American Thanksgiving. I should be good again the following week. Please Bot me if you need to.
K not a problem. We'll likely have RP in that period after escaping Tattooine.
You guys ready to get back into it? I hope you had a happy Thanksgiving.
Male Half Orc Cleric 2 Fighter 2
Male Wookiee Soldier 4/ Scout 1
What stats should we use for the Rebel armour?
They can be simply cosmetic for our purposes.
Male Wookiee Soldier 4/ Scout 1
I thought Sho knocked the Lt into Guard 1 and not the Guard 3 that Urirawa was fighting.
Urirawa is fine with someone knocking out his Guard 3 as it frees him to charge again for full bonuses on to the next target.
I just want to make sure what Sho intended gets accomplished or explained if another target was substituted.
Looks like I misread the target when I was moving the battlemap. Let's just roll with it and have him kill #3.
Take a look at the map. I learned that you could add images, so now our maps will be more than simply text. Woo!
To move them, just click the icon. A little box will appear around it. Click the top of the box and drag it to the desired position.
Male Wookiee Soldier 4/ Scout 1
Ahh, DM Barcas, your last post. Did you make a mistake on the Initiative count?
You had already gone through Round 2 Initiative 20 to 17 previously (roughly 9 posts before).
Raal and Urirawa just went with Urirawa going on Initiative 11.
The next initiative would be 9
Insurgents 1-3 are down.
Rebels 1-4 are 1-3 are down and Rebel 4 is on the far right side towards the bottom on the catwalk.
Then it is round 3 Initiative 27
Rebels 9-12 are 9, 10, and 12 are down and Rebel 11 is up on the bottom catwalk area.
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I know you rolled a 20 to hit Cal and Sho but Cal already got burned once this round by that jump trooper and Sho had to use force shield to stay alive.
Yeah, it should be round 3, and Krassus should go on 25.
I had a rough week. I was pretty exhausted.
Male Wookiee Soldier 4/ Scout 1
Call, on your roll to hit you should have added +6 not +1 to the roll of the d20. I think your character sheet has it correct.
The Jump Trooper normally has a Ref 19 but is down -1 CT which results in an 18 being the target number to hit.
You were planning to spend a force point; so, I would spend it getting the hit. You need a 2 to succeed on a d6 roll.
It doesn't make a difference but your damage should be +2 more due to Destiny (+5 instead of +3).
It's -5 for being autofire. With 11 hit points, the autofire is more or less an automatic kill.
All I can say is this - with Stormtroopers like Urirawa and Krassus, the Empire may have had a shot. You guys are walking killzones!
Male Wookiee Soldier 4/ Scout 1
kk, I was wondering on that but I don't use automatic fire much myself so I missed that modifier.
Good enough, down one Jump Trooper.
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Yeah, I can hardly wait till Call gets the feat to eliminate the -5 penalty on his shooting.
I'm looking forward to getting Dreadful Rage and really be able to cause some damage. I also plan to take the talent Tough as Nails to help keep me on my feet as I charge forward (the Barbarian route of fighting).
Urirawa doesn't have fancy moves like a Jedi being able to toss people around like rag dolls but he can put his blade where it counts.
We're running away in initiative order right?
Love the obstacle course btw.
Yep. Starkiller will go at semi-random times. Luke and Tycho will go on Dak's count unless Urirawa picks someone up.
PBP is good for a wide variety of challenges.
Queastion; You said that we could take an extra move action if we succeed by more than 5, does that mean we can take 3 move actions on a turn if we succeed?
I'm asking becouse Raal took two moves and then succeeded the check by 6.
Right. To speed you along. I'm going to be changing the obstacle course to be closer to the Pathfinder chase system. I'll have it posted in a little while.
Male Wookiee Soldier 4/ Scout 1
What would Urirawa need to just reach down, grab Call and toss him over the boxes to get him moving forward?
That would be the practical effect of the +5. He just needs to not roll a 1.
Keep in mind that you automatically pass Climb checks by 5 or more, so you always get a free additional move action. You can sacrifice both it and your next move action to give +7 in assistance, +10 if you throw a standard action in.
Awesome quote: "soldiers are the currency that miracles are paved in"
That was brilliant Urirawa!
Sho Larn wrote: Awesome quote: "soldiers are the currency that miracles are paved in"
That was brilliant Urirawa!
+1
Male Wookiee Soldier 4/ Scout 1
Male Wookiee Soldier 4/ Scout 1
What happens when we get beyond the Climb and Jump check of area 6 and 7?
I'm asking because there is a good chance that Urirawa will blow through the next two challenges.
He automatically gets a 21 on the climb check being a Wookiee and he has a +11 on the Jump check.
Male Wookiee Soldier 4/ Scout 1
I was wondering if I should pass Luke off to someone after getting him over the 11th hurdle.
Urirawa can automatically make a DC 20 Climb check; so, he could carry a few people over that obstacle if they got stuck (I just don't think he can carry too many big people at the same time). Getting Luke to the top of the Climb check will allow others to limp him to the Falcon.
Thoughts?
Male Wookiee Soldier 4/ Scout 1
I guess it is up to Raal or Urirawa to get that computer working.
We're almost tied for making the required roll; go Raal, and Urirawa will try if Raal doesn't succeed.
You guys ready to level up? There won't be any more combat for a while. This Death Star segment's been pretty challenging, so you're actually not far from level 4.
Can't wait :)
I'm waiting on the results of Sho's UTF before posting, his actions look like they might finish the encounter.
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