
Sho Larn |

Sho: Weapon Finesse looks like it's really going to help your lightsaber offense. Your math looks right to me. Your level bonus to damage cancels out your strength penalty.
Raal: Your defenses ought to be 15 Reflex (10 base, 2 level, 2 Dex, 1 class), 15 Will (10 base, 2 level, 1 Wis, 2 class), 14 Fort (10 base, 2 level, 1 Con, 1 class) unless my math is off.
Thanks for the check.
The math on Raal looks right as well.
Looking forward to more! How will you top that last mission though!!!

DM Barcas |

Oh, I have a plan. I really did enjoy that first mission. As much as I enjoyed playing it in real life the first time, I enjoyed it far more this time. Play-by-post is a great format if you have the right players. Y'all are definitely the right players.
Urirawa waking up in 3.5 minutes is fine by me. It's good to be a Wookiee sometimes.

Urirawa |

Trying to decide on what Feat Urirawa should take;
Aim is to improve his melee skill
Options
1> Power Attack: Would allow to take a -2 to hit to gain +4 damage (current level maximum using Axe 2H).
2> Mighty Swing: Give up two swift actions for +1 die of damage
3> Powerful Charge: When charging get an additional +2 Hit (total +4 Hit on charge) and +1 damage.
4> Weapon Focus: +1 hit but also qualifies for Weapon Specialist Feats on talent tree (then again Penetrating Attack talent ignoring 5 points is practically made up with taking Power Attack and Weapon Specialization is fully overshadowed).
5> Skill Training: Endurance to open up access to Second Wind Feat
Thoughts?

Sho Larn |

Trying to decide on what Feat Urirawa should take;
Aim is to improve his melee skill
Options
1> Power Attack: Would allow to take a -2 to hit to gain +4 damage (current level maximum using Axe 2H).
2> Mighty Swing: Give up two swift actions for +1 die of damage
3> Powerful Charge: When charging get an additional +2 Hit (total +4 Hit on charge) and +1 damage.
4> Weapon Focus: +1 hit but also qualifies for Weapon Specialist Feats on talent tree (then again Penetrating Attack talent ignoring 5 points is practically made up with taking Power Attack and Weapon Specialization is fully overshadowed).
5> Skill Training: Endurance to open up access to Second Wind Feat
Thoughts?
Power Attack is always a great choice for a STR-based melee fighter.
Mighty Swing is elusive IMHO. 2 swift actions may seem easy to do but consider every move action takes away a swift action for the round. There are no free 5' steps in SWSE.
I would go for Rapid Strike. It is just like Mighty Swing but you take a flat -2 to hit for the extra die of damage. A die of damage at this level is better than Power Attack, IMHO.
Next Talent take Devastating Strike. -5 to Damage Threshold while doing tons of damage is uber nasty.

Kalderaan |

Urirawa already has Devastating Attack.
For Power Attack, I plan on having it work the same as Pathfinder's version of Power Attack. I've always preferred PF's version over 3.5's since I first saw it.
Gotcha. Very nice talent.
If Barcas allows the PF version of Power Attack, you would trade +1 for +3 damage when using a 2-handed weapon. +2 for +6 outweighs either Mighty Swing or Rapid Strike.
Too good to pass up!

Urirawa |

Urirawa won't be able to qualify for Rapid Strike till level 4 when I can raise his Dex to 13.
Power Attack is -1 to hit for +3 damage. -2 for +6 damage won't be till level 4 under PF rules (only one shift in damage for every +4 of BAB).
Having a Str of 20 and normally fighting 2H, I don't really need to worry too much on damage (more is always nicer).
Regular is +7 Hit and +11 damage
Charging is +9 Hit and +11 damage
Raging Charging is +11 Hit and +13 damage
Raging Powerful Charging is +13 Hit and +14 damage
At Level 3, I'll take Dreadful Rage to further push this up.
I'll likely take Power Attack at level 4 and at level 6 take something like Rapid Strike and maybe Melee Defense.
Level 2 Soldier
BAB +1
Defense +1
Skills +1
Damage +1
Feat: Powerful Charge
Destiny: Unknown (still under 24 destiny bonus)
Force Points 6
Hit Points +7

DM Barcas |

FYI, it's up to y'all to develop a plan for how to track the droids. Being a native, Krassus may be able to determine where you are, especially relative to settlements (perhaps occupied by friends and relatives). The Force could be useful for a "gut feeling" of where to go. Maybe you could jury-rig the escape pod to try to pick up where the other one went.

Chris Parker |
Don't worry; I don't plan on making a habit of Dark Side worthy actions. On the other hand, I won't shy away from them when I feel that they're the most appropriate action for my character to take. I suspect my character will have a fair few nightmares from that last one, but he didn't see much choice in the matter. He won't execute prisoners, but he doesn't count an unconscious foe as a prisoner unless the foe is incapable of harming them once he wakes up. I don't plan on letting my character fall to the dark side, but then again, maybe that's his destiny ;).

Loreck Durgen |

Hey guys... I hate to leave such a fantastic RP, especially with how every time we think this is awesome we just get thrown another incredible curve ball. I think this alternate universe setting is just amazing, but I can't offer it enough time to do it justice. RL work is piling up, and I don't want to slow you guys down. Have fun with it, it's been really good!

DM Barcas |

Sho, you got any hit points left?
Full hp is 36. He took 1 damage from a Tusken in the first skirmish (11 minus 10), 8 damage from a slugthrower at the beginning of the second battle, another 8 (13 minus 5), now 21 damage from being whacked in the face with a critical hit. Total damage is 38 (and he needs to spend a Force Point to stay alive).
Fortunately, y'all have medpacs in the speeders and the usage of a doctor back in Homestead.

DM Barcas |

That last fight was a meat grinder. You fought 15 Tuskens (400 EXP each). You utilized the tools at hand (superiority at distance, faster speeders) to defeat them. With 6 characters (including the now-departed Loreck), everyone will get 1000 EXP next time you rest, so be prepared to go to level 2 if you haven't already. Level 3 is 3000 EXP, so we might make that before getting off Tattooine.
Sometime there's a benefit to difficult fights in faster leveling!

DM Barcas |

Experience!
Everyone gets 1200 EXP for the two fights with the Tuskens. (18 x 400 / 6 = 1200)
Roleplay/Posting Experience - There's a section of short dialogue that pushed everyone's total up, but averages down.
Urirawa: 250 EXP (35 posts, 9.43 average)
Krassus: 205 EXP (27 posts, 8.15 average)
Raal: 195 EXP (35 posts, 7.57 average)
Dak: 135 EXP (17 posts, 7.94 average)
Sho Larn: 200 EXP (37 posts, 7.76 average)
By my records, that puts everyone deep into 2nd level but no one to 3rd.
Urirawa: 2519
KrassusL 2384
Raal: 2439
Dak: 2264
Sho Larn: 2404
Also, re-reading the thread, I noticed how many times Sho Larn tries to get Urirawa to make the connection about Tyvokka.