| Sho Larn |
Sho: Weapon Finesse looks like it's really going to help your lightsaber offense. Your math looks right to me. Your level bonus to damage cancels out your strength penalty.
Raal: Your defenses ought to be 15 Reflex (10 base, 2 level, 2 Dex, 1 class), 15 Will (10 base, 2 level, 1 Wis, 2 class), 14 Fort (10 base, 2 level, 1 Con, 1 class) unless my math is off.
Thanks for the check.
The math on Raal looks right as well.
Looking forward to more! How will you top that last mission though!!!
| DM Barcas |
Oh, I have a plan. I really did enjoy that first mission. As much as I enjoyed playing it in real life the first time, I enjoyed it far more this time. Play-by-post is a great format if you have the right players. Y'all are definitely the right players.
Urirawa waking up in 3.5 minutes is fine by me. It's good to be a Wookiee sometimes.
| Urirawa |
Trying to decide on what Feat Urirawa should take;
Aim is to improve his melee skill
Options
1> Power Attack: Would allow to take a -2 to hit to gain +4 damage (current level maximum using Axe 2H).
2> Mighty Swing: Give up two swift actions for +1 die of damage
3> Powerful Charge: When charging get an additional +2 Hit (total +4 Hit on charge) and +1 damage.
4> Weapon Focus: +1 hit but also qualifies for Weapon Specialist Feats on talent tree (then again Penetrating Attack talent ignoring 5 points is practically made up with taking Power Attack and Weapon Specialization is fully overshadowed).
5> Skill Training: Endurance to open up access to Second Wind Feat
Thoughts?
| Sho Larn |
Trying to decide on what Feat Urirawa should take;
Aim is to improve his melee skill
Options
1> Power Attack: Would allow to take a -2 to hit to gain +4 damage (current level maximum using Axe 2H).
2> Mighty Swing: Give up two swift actions for +1 die of damage
3> Powerful Charge: When charging get an additional +2 Hit (total +4 Hit on charge) and +1 damage.
4> Weapon Focus: +1 hit but also qualifies for Weapon Specialist Feats on talent tree (then again Penetrating Attack talent ignoring 5 points is practically made up with taking Power Attack and Weapon Specialization is fully overshadowed).
5> Skill Training: Endurance to open up access to Second Wind Feat
Thoughts?
Power Attack is always a great choice for a STR-based melee fighter.
Mighty Swing is elusive IMHO. 2 swift actions may seem easy to do but consider every move action takes away a swift action for the round. There are no free 5' steps in SWSE.
I would go for Rapid Strike. It is just like Mighty Swing but you take a flat -2 to hit for the extra die of damage. A die of damage at this level is better than Power Attack, IMHO.
Next Talent take Devastating Strike. -5 to Damage Threshold while doing tons of damage is uber nasty.
| Kalderaan |
Urirawa already has Devastating Attack.
For Power Attack, I plan on having it work the same as Pathfinder's version of Power Attack. I've always preferred PF's version over 3.5's since I first saw it.
Gotcha. Very nice talent.
If Barcas allows the PF version of Power Attack, you would trade +1 for +3 damage when using a 2-handed weapon. +2 for +6 outweighs either Mighty Swing or Rapid Strike.
Too good to pass up!
| Urirawa |
Urirawa won't be able to qualify for Rapid Strike till level 4 when I can raise his Dex to 13.
Power Attack is -1 to hit for +3 damage. -2 for +6 damage won't be till level 4 under PF rules (only one shift in damage for every +4 of BAB).
Having a Str of 20 and normally fighting 2H, I don't really need to worry too much on damage (more is always nicer).
Regular is +7 Hit and +11 damage
Charging is +9 Hit and +11 damage
Raging Charging is +11 Hit and +13 damage
Raging Powerful Charging is +13 Hit and +14 damage
At Level 3, I'll take Dreadful Rage to further push this up.
I'll likely take Power Attack at level 4 and at level 6 take something like Rapid Strike and maybe Melee Defense.
Level 2 Soldier
BAB +1
Defense +1
Skills +1
Damage +1
Feat: Powerful Charge
Destiny: Unknown (still under 24 destiny bonus)
Force Points 6
Hit Points +7
| DM Barcas |
FYI, it's up to y'all to develop a plan for how to track the droids. Being a native, Krassus may be able to determine where you are, especially relative to settlements (perhaps occupied by friends and relatives). The Force could be useful for a "gut feeling" of where to go. Maybe you could jury-rig the escape pod to try to pick up where the other one went.
| Chris Parker |
Don't worry; I don't plan on making a habit of Dark Side worthy actions. On the other hand, I won't shy away from them when I feel that they're the most appropriate action for my character to take. I suspect my character will have a fair few nightmares from that last one, but he didn't see much choice in the matter. He won't execute prisoners, but he doesn't count an unconscious foe as a prisoner unless the foe is incapable of harming them once he wakes up. I don't plan on letting my character fall to the dark side, but then again, maybe that's his destiny ;).
| Loreck Durgen |
Hey guys... I hate to leave such a fantastic RP, especially with how every time we think this is awesome we just get thrown another incredible curve ball. I think this alternate universe setting is just amazing, but I can't offer it enough time to do it justice. RL work is piling up, and I don't want to slow you guys down. Have fun with it, it's been really good!
| DM Barcas |
Sho, you got any hit points left?
Full hp is 36. He took 1 damage from a Tusken in the first skirmish (11 minus 10), 8 damage from a slugthrower at the beginning of the second battle, another 8 (13 minus 5), now 21 damage from being whacked in the face with a critical hit. Total damage is 38 (and he needs to spend a Force Point to stay alive).
Fortunately, y'all have medpacs in the speeders and the usage of a doctor back in Homestead.
| DM Barcas |
That last fight was a meat grinder. You fought 15 Tuskens (400 EXP each). You utilized the tools at hand (superiority at distance, faster speeders) to defeat them. With 6 characters (including the now-departed Loreck), everyone will get 1000 EXP next time you rest, so be prepared to go to level 2 if you haven't already. Level 3 is 3000 EXP, so we might make that before getting off Tattooine.
Sometime there's a benefit to difficult fights in faster leveling!
| DM Barcas |
Experience!
Everyone gets 1200 EXP for the two fights with the Tuskens. (18 x 400 / 6 = 1200)
Roleplay/Posting Experience - There's a section of short dialogue that pushed everyone's total up, but averages down.
Urirawa: 250 EXP (35 posts, 9.43 average)
Krassus: 205 EXP (27 posts, 8.15 average)
Raal: 195 EXP (35 posts, 7.57 average)
Dak: 135 EXP (17 posts, 7.94 average)
Sho Larn: 200 EXP (37 posts, 7.76 average)
By my records, that puts everyone deep into 2nd level but no one to 3rd.
Urirawa: 2519
KrassusL 2384
Raal: 2439
Dak: 2264
Sho Larn: 2404
Also, re-reading the thread, I noticed how many times Sho Larn tries to get Urirawa to make the connection about Tyvokka.