DM Barcas - Star Wars - Agents of the Empire (Inactive)

Game Master Isaac Duplechain

The loyal Kensae, founded by Emperor Anakin Skywalker, attempt to fight a Rebel Alliance intent on shattering the hard-won peace.


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I thought we were going in initiative?


Eventually. We're not going to play out every round of the fall.

Lets assume you hit terminal velocity at roughly 55 meters per second. Let's say you're falling from (very) low atmosphere at about 20 kilometers (which is still much higher than airplanes fly at). It would take about 6 minutes of falling, which would be 60 rounds.


Made Top 32, as did James (Krassus). Might be post light for a few days.


DM Barcas wrote:
Made Top 32, as did James (Krassus). Might be post light for a few days.

+1 v.2.0


Male Wookiee Soldier 4/ Scout 1

Congrats to the both of you!


Male Wookiee Soldier 4/ Scout 1

It is fully understandable with your deadlines.

I was surprised that the deadline for the Superstars was Jan 21st. I guess it must be a bit of a pressure test mixed into the competition.

Good luck to you and Call.


Well, my archetype is in. Hopefully I can give DMing more attention until Round 2, but the instructor for one of my classes would like to disagree. I have a paper to write with a very vague prompt that includes "What do you think?" Fortunately, it's not long at all (3-5 pages) but still aggravating.


Male Wookiee Soldier 4/ Scout 1

Strange, it shows DM Barcas posted something but it doesn't show what he posted. Trying to post something in the hopes it will reveal the eaten message.

No such luck. DM Barcas will have to re-post.


Quote:
Well, my archetype is in. Hopefully I can give DMing more attention until Round 2, but the instructor for one of my classes would like to disagree. I have a paper to write with a very vague prompt that includes "What do you think?" Fortunately, it's not long at all (3-5 pages) but still aggravating.

An hour and a half later and I still have yet to start the paper.


Male Wookiee Soldier 4/ Scout 1

I was wondering if Urirawa could do something like sink his Ryyk blade into the surface of the building or spot weld with the Laser welder of the Tool kit something to the roof (if the roof was Durasteel and too tough to jab the Ryyk blade into; another tool from the tool kit or a piece of a glider) to provide the focus for a bit of mechanical advantage.

Urirawa has Climbing of +11 and Mechanics of +8; so, he should know the basics of block and tackle for lifting and mechanical advantage. This should give an equipment bonus to lifting and redirect Urirawa's motion away from the combatants pouring on to the roof.

I'd use a piton gun but I don't think that comes in the took kit.


You could, if it is something feasible in a single round of combat, including retrieving it. Since it's just a few seconds to prepare, let's call it a +2.


For a bit, I thought I may have thrown you guys a bit more than you can chew.

I was wrong! Sho Larn's a defensive beast! He just absorbed/negated like 60 damage.


DM Barcas wrote:

For a bit, I thought I may have thrown you guys a bit more than you can chew.

I was wrong! Sho Larn's a defensive beast! He just absorbed/negated like 60 damage.

And I thought you just didn't like me. ;p

I should have put my Shield back in my powers suite but forgot. Glad Negate worked out as well as it did. First time using it!


Nice teamwork folks. Great job hauling Call up Urirawa.

I may be a defensive beast but 1) there are still two standing and 2) I burned through 3 force points in 3 rounds.

I hope this is a quick mission!


Technically, they're prone.

And you guys can go nuts with Force Points, as you're almost certain to level up after the mission.


DM Barcas wrote:

Technically, they're prone.

And you guys can go nuts with Force Points, as you're almost certain to level up after the mission.

Awesome. When I first read your post I felt ill. That was some serious smack!


Male Wookiee Soldier 4/ Scout 1

Yeah, I was thinking we were going to be looking for a new Kensae recruit there when I saw the 60+ damage being dealt. To see Sho walk it off with slight char was pretty amazing.

Good work on the sword slicing Raal.


It's Krassus's turn, although Round 2 voting starts today. We might be a little busy preparing for Round 3. Hopefully James and I will both advance!


DM Barcas wrote:
It's Krassus's turn, although Round 2 voting starts today. We might be a little busy preparing for Round 3. Hopefully James and I will both advance!

Good luck to you both!


DM Barcas wrote:

For a bit, I thought I may have thrown you guys a bit more than you can chew.

I was wrong! Sho Larn's a defensive beast! He just absorbed/negated like 60 damage.

80 points now, if anyone is counting. ;D


Remind me not to piss off Urirawa. It would hurt. Bad. ;D

Thoughts on our mission?

I suggest we carrry the gliders. I don't want to have to fight back to the deck for them. Also, the enemy could disable them and then we'd be screwed.

Perhaps Urirawa can slice the computer to see where to go next?

I can heal anyone up who needs it. I am only down 6 right now. How is everyone else?


Male Wookiee Soldier 4/ Scout 1

Dropping speed by 2 space is a pretty hefty penalty if we have to run.

We have our ship on standby if we need a fast retrieval though we might have to knock out the fire control for the Vigo's building if we want to bring the ship in.

Any trip out is going to likely involve more of the Vigo's guns and Call's glider will need some maintenance work before it flies again.

I'm betting a minimum of five minutes if the ion damage just involves some fuse fixing and resetting but if the motors got really smoked then it would half an hour to an hour to get it air worthy (going by droid repair times).

I don't think we have the time to do the repair that Call's glider needs.

That means jumping while leaving Call behind or we need to think of a different extraction plan.

We also have to consider the Vigo. If we are grabbing him for intel then we have to extract him along with dealing with the canisters. The Vigo doesn't have a grav chute and we didn't bring spares.

----------------------

I'm always impressed by how much damage Urirawa can do. :>


I hear your concerns. I would rather carry them and drop them if we need the speed than leave them.

If we can't fix Call's glider, we can make an alternate plan when we figure it out.

Regarding Vigo, my orders are to kill him. I don't plan on taking him with us. Did I misundertand the orders?


Male Wookiee Soldier 4/ Scout 1

Yup, the mission is;

1> Find and eliminate Vigo
2> Find and recover the Bio-toxin

If the opportunity comes up to grab the Vigo then I would be pro doing that. He might have more intel that can be useful to higher ups if we can grab and take him with us.

We also have to be prepared in case he chooses to surrender rather than be killed. Urirawa isn't the type of soldier to kill someone outside of combat or who isn't fighting back unless there is no choice.

There is a limit on how 'dark' he is willing to get his hands.


Urirawa wrote:

Yup, the mission is;

1> Find and eliminate Vigo
2> Find and recover the Bio-toxin

If the opportunity comes up to grab the Vigo then I would be pro doing that. He might have more intel that can be useful to higher ups if we can grab and take him with us.

We also have to be prepared in case he chooses to surrender rather than be killed. Urirawa isn't the type of soldier to kill someone outside of combat or who isn't fighting back unless there is no choice.

There is a limit on how 'dark' he is willing to get his hands.

Got it. Point taken. Let's cross that bridge when we get there.

Question is, do we hide the gliders per Raal's suggestion or carry them.

We have 1 vote to carry them and 1 vote for hiding them (Urirawa).

Call, Raal. What say you?


I vote with the wookie. They're heavy, mine is broken and sneaking with them is going to be conspicuous at best.


I vote hiding them. No way can Raal carry it.

As to Vigo, Raal would have no qualms killing him like a good little soldier following orders. He wont particularly like it but the man and what he represents is a grave danger to the empire and his orders are to eliminate him.


James, you okay? Waiting on you to set some charges.


Male Wookiee Soldier 4/ Scout 1

Looking at the map, I was thinking it might be better to move to the room area below us on the map if we can.

Call has set explosives; so, we want to draw them closer. After the explosives go off, Call can then hose them with his gun.

Anything after that should be a mop up for Urirawa and the Kensae.


Urirawa wrote:

Looking at the map, I was thinking it might be better to move to the room area below us on the map if we can.

Call has set explosives; so, we want to draw them closer. After the explosives go off, Call can then hose them with his gun.

Anything after that should be a mop up for Urirawa and the Kensae.

Sounds good to me. I have very few Force powers left since this is the same encounter.

My thought was to go invisible and sneak up with the thermal detonator.


Male Wookiee Soldier 4/ Scout 1
Sho Larn wrote:
Urirawa wrote:

Looking at the map, I was thinking it might be better to move to the room area below us on the map if we can.

Call has set explosives; so, we want to draw them closer. After the explosives go off, Call can then hose them with his gun.

Anything after that should be a mop up for Urirawa and the Kensae.

Sounds good to me. I have very few Force powers left since this is the same encounter.

My thought was to go invisible and sneak up with the thermal detonator.

Isn't a Thermal Detonator light enough that the skill, Use the Force, covers moving it around?

No need for a force power, just hover it in the air or if you make a perception check and spot them carrying any grenades, pull the trigger on their grenades. TK101


Smerg: Regarding your zombie game, I suggest you read the histories of Shuriken's other characters and his posts. He is on my all-time blacklist as a player. Specifically, one of his characters (a 10 year old girl) was designed for sexual exploitation. Some of his writing borders on written child pornography. Just a warning from one DM to another.


Barcas - if this is the same encounter, I should be able to keep up my SR 10 shield just standing around. It takes a standard action each round to concentrate on keeping it up.


Male Wookiee Soldier 4/ Scout 1
DM Barcas wrote:
Smerg: Regarding your zombie game, I suggest you read the histories of Shuriken's other characters and his posts. He is on my all-time blacklist as a player. Specifically, one of his characters (a 10 year old girl) was designed for sexual exploitation. Some of his writing borders on written child pornography. Just a warning from one DM to another.

Thanks for the heads up.


Sho - sounds good!


DM Barcas wrote:
Sho - sounds good!

DM - Can you tell me which hits me first - Merc 5 or Merc 6? It makes a difference on how my shields take the damage.

Thanks!


5 will hit first, by merit of being a higher number.


DM Barcas wrote:
5 will hit first, by merit of being a higher number.

Got it. My luck had to run out sometime. ;(


Male Wookiee Soldier 4/ Scout 1

What kind of action is required to detonate the charges?

Standard, Move, or Swift?

------------------

Does Urirawa need to stay put with the computer or can he leave it to go forward to melee?


I'll have to look in the Core book for the answer.

The protocol is automated, so you can move freely until it finishes and you collect the info.


Male Wookiee Soldier 4/ Scout 1

kk


Urirawa actually wasn't hit by Mercenary 6, so he should have 11 more hp.


For the encounter with the battle droid in the lab, is this considered a new encounter with regard to Force power reset?


Yeah, you'll have the chance to take a breather on the lift, so it will be a new encounter.

You guys okay? We seem to be experiencing a slowdown. Is the mission not your cup of tea? The next arc is more Jedi-oriented, so we can put a double-time order on this one or combine it with another planned arc.


DM Barcas wrote:

Yeah, you'll have the chance to take a breather on the lift, so it will be a new encounter.

You guys okay? We seem to be experiencing a slowdown. Is the mission not your cup of tea? The next arc is more Jedi-oriented, so we can put a double-time order on this one or combine it with another planned arc.

This mission is great, as usual. No worries. I have been travelling, going to school, etc.

Such is the nature of the PbP to have lulls.

I think this mission balances the team quite nicely, which I am a big fan of.


Sorry, illness slowed me down pretty badly this past couple weeks. We're experiencing some sort of nasty flu up here in the Frigid Northlands. I blame Baba Yaga.


Male Wookiee Soldier 4/ Scout 1

I'm enjoying things.

I will say that I'm coming into my busy season of work as it is tax season and I make my money usually during this time of year.


I'm down with a flu as well. Add school, work, birthdays and having to look for a new job and you have me slowing down too. The mission is great, dynamics are good n' stuff. I'm just not compleatly present atm.

I'm afraid I'll have to cut down on my pbp but I'm certain this one will make the cut.


Male Wookiee Soldier 4/ Scout 1

It won't be a guarantee to take down the droid in one barrage but we should be in good shape.

Each ion grenade is 4d6. Times 4 would be 16d6 or an average of 16 x 3.5 = 56 or at half if all miss of 28 damage (AoE is nasty when you are on the wrong end of but great when you're dealing it against high Reflex targets).

The worst case should put the machine at around 7 hit points left. Lightsabers and near misses from Call's blaster are more than enough to deal with it at that point.

Even if the model has been modified somewhat, we should still be in pretty good shape.

If not then it will be back to basics. Ryyk blade and lightsabers verses the droid.

Sho is right, we should all go on the same initiative with Raal giving us his leadership boost.

We should move to spread out as our move action and throw or shoot as are standard action.


Man, this fight's gonna be tough. Good luck!

It's a good thing that it rolled so poorly on Initiative. You're gonna need all the head start you can get. It also allows you to get into better position without provoking AOOs from its superior reach.

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