Takasi |
Anyone else running Age of Worms in Eberron? What additional changes are you making?
We finished the Whispering Cairn without much conversion, but going into the Three Faces of Evil I decided to modify things a bit beyond what Keith Baker recommended. Most of it revolves around stat changes.
All of the grimlocks should wield Scythes. The Lords of Dust placed images of scythes into Grallak's dreams. When Theldrik and the Faceless One first met with Grallak, they presented him with an array of weapons to select from. His selection of the Keeper's chosen weapon strengthened the faith of the human clerics of the Dark Six. The Lords of Dust exploitation of the humans' superstitions worked perfectly.
The Tiefling Guards are monks, not fighters:
Mockery Tiefling Guard (2) CR1
Tiefling monk 1
LE Medium outsider (native)
Init +3 Senses darkvision 60ft., Listen +0, Spot +0
Languages Common, Infernal, Orc
-----------------------------------------
AC 15, touch 13, flat-footed 12
hp 10 (1 HD)
Resist cold 5, electricity 5, fire 5
Fort +4, Ref +5, Will +2
-----------------------------------------
Spd 30 ft.
Melee unarmed strike +3 (1d6+2) or unarmed strike +1/+1 (1d6+2)
Ranged light crossbow +4 (1d8) or shuriken +4 (1d2+2) or shuriken +2/+2 (1d2+2) or shuriken -2/-2 (1d2+2) and shuriken -6/-6 (1d2+2)
Base Atk +1, Grp +3
Atk Options Stunning Fist
Combat Gear 2 potions of cure light wounds, potion of shield of faith (+2)
Spell-Like Abilities (CL 1st)
1/day - darkness
-----------------------------------------
Abilities Str 14, Dex 16, Con 15, Int 10, Wis 14, Cha 8
SQ flurry of blows
Feats Blind-Fight, Stunning Fist
Skills Balance +7, Jump +6, Tumble +7, Hide +9
Possessions combat gear, masterwork light crossbow with 20 bolts, skeleton key (opens all locked doors in areas 2-11), 27 gp, 10 shurikens
The skeletons are a new monster:
Bones of the Mockery (6) CR 1/2
NE Medium Undead
Init +2, Senses darkvision 60 ft., Listen +0, Spot +0
-----------------------------------------
AC 12, touch 12, flat-footed 10
hp 6 (1 HD); DR 5/bludeoning
Immune cold, undead traits
Fort +0, Ref +1, Will +2
-----------------------------------------
Spd 30 ft.
Melee kama -3/-3 (1d6+1) and kama -3/-3 (1d6+1)
Base Atk +0, Grp +1
-----------------------------------------
Abilities Str 13, Dex 15, Con -, Int -, Wis 10, Cha 1
SQ undead traits, flurry of blows (as monk ability)
Feats Two Weapon Fighting
Possessions 2 ivory handle kamas worth 50gp each, robes of human flesh
When the PCs enter room 2 they find a group of skeletons in robes of human flesh. They are all performing a series of martial arts techniques in line and unison. When they engage in combat, they are highly ineffective, but a bizarre and unique experience nonetheless.
(Alternatively, the skeletons could be raised as a mockery of traditional warriors. The fanatics could trained to fight against these. In this case keep the skeletons as printed.)
The fanatics are modified a bit to, as aspiring monks:
Mockery Fanatics (9) CR 1/3
Human commoner 1
LE Medium humanoid
Init +0, Senses Listen +0, Spot +0
Languages Common
-----------------------------------------
AC 10, touch 10, flat-footed 10
hp 7 (1 HD)
Fort +2, Ref +0, Will +0
-----------------------------------------
Spd 30 ft.
Melee kama +2 (1d6+1) or kama -2 (1d6+1) and kama -6 (1d6+1)
Ranged dagger +1 (1d4+1/19-20)
Base Atk +1, Grp +2
-----------------------------------------
Abilities Str 12, Dex 10, Con 14, Int 8, Wis 10, Cha 8
Feats Toughness, Exotic Weapon Proficiency (kama)
Skills Profession (healer) +4, Use Rope +4
Possessions dagger, robes of human flesh, wooden holy symbol of the Mockery, skeleton key (opens all locked doors in the citadel)
Each of these fanatics are covered in enormous open wounds, caused by intentionally poor kama battles in the battle temple.
Most of these cultists are recognized as "healing assistants" in the Church of the Silver Flame. The autonomous sect of the Silver Flame in Diamond Lake believes in self inflicting wounds as does the Mockery. There may be a connection between Jierian Wierus and this cult, but that investigation is a nice side adventure. (One of my players is a warforged paladin of the Silver Flame, sent from Thrane to bring the Diamond Lake sect back under control now that the war has ended.)
Garras, Kendra and Theldrik are all the same stat wise except the heavy flail is replaced with the kama. This allows them to wield their shields during combat.
winterborn |
Well as far as the cult goes in my Eberron game I use The Blood of Vol (Vecna) and their Militiristic offshoot The Emerald Claw (Hextor). They have been sent to Diamond Lake by Vol herself who once went to the Cathedral to learn Arcane Secrets and now believes that the Pool can be used to combine The Keeper, The Mockery and The Shadow into an Overgod to increase Vol's divine power. Gralluk is a member of the Dragon Below who recieved visions from Kyber and holds some secret to the Black Pool. The Faceless One took it as a sign and requested his assistance for the time being until he ceased to proove usefull.
I pretty much like those 3 factions a lot better than the 3 gods of the dark six and wanted to include them in my Eberron Age of Worms.
Animus |
Well as far as the cult goes in my Eberron game I use The Blood of Vol (Vecna) and their Militiristic offshoot The Emerald Claw (Hextor). They have been sent to Diamond Lake by Vol herself who once went to the Cathedral to learn Arcane Secrets and now believes that the Pool can be used to combine The Keeper, The Mockery and The Shadow into an Overgod to increase Vol's divine power. Gralluk is a member of the Dragon Below who recieved visions from Kyber and holds some secret to the Black Pool. The Faceless One took it as a sign and requested his assistance for the time being until he ceased to proove usefull.
I pretty much like those 3 factions a lot better than the 3 gods of the dark six and wanted to include them in my Eberron Age of Worms.
Actually I was going a similar route with my conversion, becasue I didn't like using the Mockery for the Temple of Hextor. Instead I have altered the Emerald Claw so that their fanatical devotion to the philosophy of the order can result in channeling divine energy, making it possible to have clerics of the Emerald Claw. Domains are Evil, Law and War. IMC, The Emerald Claw is far older than the standard Eberron version. It was formed secretly by Vol shortly after the destruction of her house (along with the Blood of Vol cult). And of course most Emerald Claw members don't know of the affiliation with Vol; only the top 2 or 3 leaders. They were underground until around 860 YK, where they surfaced as an organization in Karrnath.
Also, instead of mixing the three gods of the Dark Six, she just believes that the combination of Death and Shadow can create this Overgod, so she allies heself with followers of the Shadow, of which Gralluk and the Grimlocks are followers of. The Ebon Triad consists of the Emerald Claw (of whom most don't know that they're really associated with Vol), the Blood of Vol and the Shadow. Insert the Shadow for the Dragon below and Khyber and there you go.
The Madwabbit |
Well as far as the cult goes in my Eberron game I use The Blood of Vol (Vecna) and their Militiristic offshoot The Emerald Claw (Hextor). They have been sent to Diamond Lake by Vol herself who once went to the Cathedral to learn Arcane Secrets and now believes that the Pool can be used to combine The Keeper, The Mockery and The Shadow into an Overgod to increase Vol's divine power. Gralluk is a member of the Dragon Below who recieved visions from Kyber and holds some secret to the Black Pool. The Faceless One took it as a sign and requested his assistance for the time being until he ceased to proove usefull.
Also, instead of mixing the three gods of the Dark Six, she just believes that the combination of Death and Shadow can create this Overgod, so she allies heself with followers of the Shadow, of which Gralluk and the Grimlocks are followers of. The Ebon Triad consists of the Emerald Claw (of whom most don't know that they're really associated with Vol), the Blood of Vol and the Shadow. Insert the Shadow for the Dragon below and Khyber and there you go.
I love both of these ideas -- certainly a lot more meaty than the conversion notes provided. Don't get me wrong, I love Keith's stuff, but it definitely smacks of cursory treatment on his part... which is cool. I mean, he is being asked to adapt a Greyhawk path for Eberron.
I'm not a big fan of the Grimlocks and Tieflings, though... has anyone given any thought or consideration to using dolgrims and dolgaunts instead, to add more Eberron flavor? Or does anyone see any potential problems with that (my PCs are still in the Cairn, so I've got some time)?
-- tmw
dizzyk |
has anyone given any thought or consideration to using dolgrims and dolgaunts instead, to add more Eberron flavor? Or does anyone see any potential problems with that (my PCs are still in the Cairn, so I've got some time
I'm planning on doing this and will definitely share my thoughts on these boards when I get down to making the conversions for TFoE (I'm also very early in WC right now). Seems, at first glance, do-able. My party has 5 PC's, so I might not need to tweak the total numbers in the (erstwhile) grimlock caves too, too much.
I'm also toying with the idea of the Faceless One having mastery over a few Living Spells... seems to fit the flavor there.
Animus |
I'm not a big fan of the Grimlocks and Tieflings, though... has anyone given any thought or consideration to using dolgrims and dolgaunts instead, to add more Eberron flavor? Or does anyone see any potential problems with that (my PCs are still in the Cairn, so I've got some time)?
-- tmw
Dolgrims and dolgaunts--good idea.
Animus |
The following is part of my Eberron conversion notes, on the Ebon Triad and Vecna:
The Ebon Triad
In the first age of Eberron, the world was ruled by the rakshasa and their fiendish overlords, spirits with the power to rival any god. In time, the overlords were bound by dragons and the Silver Flame. But many of the lesser spirits—the rakshasa—escaped this fate, and for tens of thousands of years they have schemed to release their masters. Thousands of years ago, the overlord Katashka merged with the human wizard Kyuss, but this newly-forged demigod was bound anew before he could unleash his full power. The Prophecy speaks of the Age of Worms, when Kyuss shall be freed to stretch his hand across the world. The Lords of Dust who serve Katashka have been preparing for this day for millennia, and are more than eager for the Ebon Triad to succeed: something Vol is aware of, but has plans of her own when this Age of Worms is nigh.
I have altered the Emerald Claw so that their fanatical devotion to the philosophy of the order can result in channeling divine energy, making it possible to have clerics of the Emerald Claw. Domains are Evil, Law and War. In my campaign, The Emerald Claw is far older than the standard Eberron version. It was formed secretly by Vol shortly after the destruction of her house (along with the Blood of Vol cult). And of course most Emerald Claw members don't know of the affiliation with Vol; only the top 3 leaders. They were underground until around 860 YK, where they surfaced as an organization in Karrnath.
Also, instead of mixing the three gods of the Dark Six, she just believes that the combination of Death and the Shadow can create this Overgod, so she allies herself with followers of the Shadow, of which Gralluk and the dolgaunts and dolgrims are followers of. The Ebon Triad (Emerald Claw, Blood of Vol, and the Shadow) go to the Dark Cathedral, where Vol had actually lived and experimented on her theories centuries ago. Gralluk the dolgaunt is a member of the Shadow who received visions from the Shadow and holds some secret to the Black Pool. The Faceless One took it as a sign and requested his assistance for the time being until he ceased to prove useful.
Vecna
According to the adventure, the labyrinth was one of Vecna’s lairs during his mortal days. Instead, Vol studied in this lair in her early days and learned a great deal about death and the undead here. No one knew her name, but terrible tales spread from here about the Queen of the Dead for a century, then she vanished. Some believe that she was killed by warriors of the Silver Flame. Other tales say that her own dark magicks consumed her. But some say that she lives still—that she became a herald of the Shadow. Most people believe that Vol styles herself after the Queen of the Dead, but none but a privileged few know the truth: that she actually is the Queen of the Dead. Vol is not a herald of the Shadow, however. A character would have to make a successful skill check in one of the following to have heard these tales about the Queen of the Dead: Knowledge (arcana) (DC 25), Knowledge (religion) (DC 20), bardic knowledge (DC 25).
dizzyk |
If anyone wants 'em, I've completed 14 NPC updates for my Eberron campaign (adapted from the Overload). All of the mine managers and some others so far:
Aeleval Daera (For Ellival Moonmeadow)
Male Elf (Aerenal) Aristocrat 1/Bard 2/Expert 2
Amariss – High Priestess of the Restful Watch
Female Human Artistocrat 1/Cleric 5 of the Keeper & Aureon
Balabar Smenk
Male Human Rogue 3/Expert 5
Chaum Gansworth
Male Human Expert 4
Sheriff Cubbin
Male Human Warrior 5
Gelch Tilgast
Male Human Expert 6
Izenfen the Occluded
Female Human Rogue 1/Monk 5/Assassin 1
(She’s evil in my campaign)
Deputy Jamis
Male Human Warrior 3
Jierian Wierus
Male Human Expert 1/Adept 4 of the Silver Flame
Luzane Parrin
Female Human Expert 3
Lylana Lyrriman d’Sivis
Female Gnome Bard 1/Expert 3
Ragnolin Dourstone
Male Dwarf Expert 6
Taskar d’Jorasco
Male Halfling Adept 4/Dragonmark Heir 3
Tidwoad d’Kundarak
Male Dwarf Expert 5
There will be many more coming, but that's where I'm at right now. Of course, some of the adapatations won't be useful for everyone's campaign, but if anyone wants a copy of my Word file as it stands at the moment, I'd be happy to email it out there. Leave your email address and I'll get it out over the weekend.
The Madwabbit |
If anyone wants 'em, I've completed 14 NPC updates for my Eberron campaign (adapted from the Overload) .... Of course, some of the adaptations won't be useful for everyone's campaign, but if anyone wants a copy of my Word file as it stands at the moment, I'd be happy to email it out there. Leave your email address and I'll get it out over the weekend.
Dude, you know it. Please email to tomcadorette at yahoo dot com.
Thanks!
William Pall |
Alright, I haven't really started my Eberron conversion yet . . but so far, the idea's I have off the tiop of my head for the changes I will be making:
1. Faceless One . . . a changeling anyone? Come on, it seems an obvious choice for those going down th eberron path. He's a Reality Seeker (RoE) Changeling that is working on freeing his master Khyber (see below)
2. Instead of the Ebon Triad . . the three religions, they are just three seperate groups of "Cults of the Dragon Below", thinking that Kyuss and the Age of Worms will allow them to free their diety Khyber from Eberron's prison.
Tobias Bøggild-Damkvist |
dizzyk wrote:If anyone wants 'em, I've completed 14 NPC updates for my Eberron campaign (adapted from the Overload) .... Of course, some of the adaptations won't be useful for everyone's campaign, but if anyone wants a copy of my Word file as it stands at the moment, I'd be happy to email it out there. Leave your email address and I'll get it out over the weekend.Thanks!
I would love a copy
Tobias at boggild.comObscure |
Okay, here’s my own Eberron conversion for 3FoE:
Temple of Hextor –-> Temple of The Mockery
This temple is inhabited by members of the Order of the Flayed Hand (see Dragonshard article on monastic orders).
- change all tiefling Ftr1 into human Mnk1 with Weapon Focus (kama) and Flensing Strike
- the cult fanatics wield sickles
- replace the 8 skeletons in room 2 with 6 zombies –- walking corpses whose skin has been flayed away completely, revealing the decaying muscles beneath which fall off in chunks
- I’m doing away with the dire boar and the trog zombies, as I think there are just too many enemies and no way to rest –- my mostly-novice group will be wiped out
- Change clerics of Hextor to clerics of The Mockery –- not a complicated conversion
Temple of Erythnul –-> Temple of The Keeper
This “temple” is inhabited by a cadre of Karrnathi wariors who secretly worshipped The Keeper in Karrnath before being led on an exodus by their charismatic (and mostly insane) spiritual leader, a dwarven cleric of The Keeper (Grallak Kur). Grallak’s most powerful follower is Janos Varza (human), once an officer in Karrnathi army. A captain with great promise and on his way to becoming a Bone Knight (Five Nations sourcebook), Janos’ worship of The Keeper was discovered, forcing him to flee Karrnath with a handful of soldiers still loyal to him and a group of Karrnathi skeletons under his command. Janos followed his spiritual advisor, Grallak, to the Dourstone Mines. His once-promising life in ruins, Janos now drowns his pain in dreamlily (drug from Sharn: City of Towers sourcebook) every day while his demoralized men plot to desert him.
- replace the 3 grimlocks in area 12 with 3 human War2; they have a campfire and/or torches
- replace everything in area 13 with 2 unarmored Karrnathi skeletons (here’s the controversial part –- I think Karrnathi skeletons are a very weak CR 3 and without armor they’re CR 2)
- in area 14, replace grimlock archers with unarmored Karrnathi skeleton archers (described in last paragraph of Karrnathi skeleton entry)
- in area 15, replace grimlock Brb3 with armored Karrnathi skeleton
- another armored Karrnathi skeleton stands guard at the bridge, replacing the grimlocks
- area 18 is guarded by 2 more of Janos’ men (War2) instead of grimlocks (they have torches)
- replace the 6 grimlocks in area 19 with 6 of Janos’ soldiers (War2; they have a campfire)
- replace with Grimlock cheiftan with Janos Varza (human Ftr3/Clr1 of The Keeper). When the PCs encounter him in his cave, he is bemoaning his own fate and is under the effects of dreamlily (he also has 5 vials of dreamlily in his possesion). He will fight if attacked. There is a dying campfire here.
- in area 21, convert Grallak Kur to a crazed dwarf Clr5 of The Keeper. Replace the grimlocks with three of Janos’ men who have turned to Grallak in their despair and are deep in his thrall –- they will die to protect the dwarf.
All of the rest of Janos’ men are demoralized and plotting against him –- they can be made to surrender, flee, or maybe even turn against him if the PCs use Diplomacy, Intimidate, or other means (DM’s discretion). The skeletons only follow their last order from Janos (slay anyone who enters the caves).
Temple of Vecna –-> Temple of The Shadow
Details to follow....
Animus |
I'm not a big fan of the Grimlocks and Tieflings, though... has anyone given any thought or consideration to using dolgrims and dolgaunts instead, to add more Eberron flavor? Or does anyone see any potential problems with that (my PCs are still in the Cairn, so I've got some time)?
-- tmw
Here's what I'm doing with dolgrims (work in progress):
Horror of the Dragon Below: This tribe of dolgrims is led by a dolgaunt, Gralluk Kur, who believes he has been receiving visions from Khyber himself. A vision from Khyber led them to the mines, where they set up a place of worship.
Basically, I replaced all of the grimlocks with dolgrims (they're the same CR, it works out wonderfully). Gralluk Kur himself is a dolgaunt cleric 3 of the Dragon Below. You can even do the creepy sewn eyes thing with a dolgaunt! I thought that was cool. I'm currently working on the stat blocks, so that'll keep me busy for a bit.
The only thing that I'm undecided about is whether I'm going to replace the grimlock barbarian with a dolgrim barbarian, another classed dolgrim, or something else entirely.
I can't wait to finally run this.
The Madwabbit |
Here's what I'm doing with dolgrims (work in progress):
Horror of the Dragon Below: This tribe of dolgrims is led by a dolgaunt, Gralluk Kur, who believes he has been receiving visions from Khyber himself. A vision from Khyber led them to the mines, where they set up a place of worship.
Basically, I replaced all of the grimlocks with dolgrims (they're the same CR, it works out wonderfully). Gralluk Kur himself is a dolgaunt cleric 3 of the Dragon Below. You can even do the creepy sewn eyes thing with a dolgaunt! I thought that was cool. I'm currently working on the stat blocks, so that'll keep me busy for a bit.
The only thing that I'm undecided about is whether I'm going to replace the grimlock barbarian with a dolgrim barbarian, another classed dolgrim, or something else entirely.
I can't wait to finally run this.
Very cool, very cool indeed. Somewhat along the same lines that I was thinking. I will probably run this pretty close to what you're thinking as well.
In general, though, I am reconsidering whether I am going to use the whole AP in Eberron. It seems to me that it will likely require almost as much work as it would if I was just doing my own stuff. I love the story, and I love the general concepts as conveyed by the Overload document, but I must admit that it was the Overload doc that kinda "woke me up."
No matter how you slice it, AoW really is a Greyhawk-centric AP, and sure it can be adapted to run in Eberron, but for me, taking out bits and pieces here and there and dropping them in will likely fit my concept of Eberron more than using the entire AP.
After TFoE, I'm not really sure what works for me. But the whole AP is still pretty d@mn cool. It just doesn't "feel" enough like Eberron for me to use it in its entirety... I think. I'm still going to buy each issue and peruse it, but I'm not seeing the Age of Worms dawning in my vision of Eberron.
Animus |
Very cool, very cool indeed. Somewhat along the same lines that I was thinking. I will probably run this pretty close to what you're thinking as well.In general, though, I am reconsidering whether I am going to use the whole AP in Eberron. It seems to me that it will likely require almost as much work as it would if I was just doing my own stuff. I love the story, and I love the general concepts as conveyed by the Overload document, but I must admit that it was the Overload doc that kinda "woke me up."
No matter how you slice it, AoW really is a Greyhawk-centric AP, and sure it can be adapted to run in Eberron, but for me, taking out bits and pieces here and there and dropping them in will likely fit my concept of Eberron more than using the entire AP.
After TFoE, I'm not really sure what works for me. But the whole AP is still pretty d@mn cool. It just doesn't "feel" enough like Eberron for me to use it in its entirety... I think. I'm still going to buy each issue and peruse it, but I'm not seeing the Age of Worms dawning in my vision of Eberron.
I must admit, I've been reading Blackwall Keep, and I'm finding it hard to make it work. I'm waiting for the #126 web enhancement to see how Keith Baker handled it, but with the whole dragon theme going on in this and the rest of the AP that contrasts with Eberron's view of them, I'm not holding my breath for a real good converstion. I might just run this in my homebrew, or in Greyhawk if it gets too convoluted. However, I'm enjoying the work of converting this so far.
Urko |
Here's my take on dragons and the Age of Worms in Eberron. Bear in mind, this is a bare bones outline, providing the beginning of a rationale for the dragons' involvement. There's a lot more I want to do with the back stories of Kyuss and the Wind Dukes to tie it all together with Eberron. I'll post more when I have it.
Dragotha, a young and idealistic member of the Chamber, foresaw the coming of the Age of Worms written in the sky millenia ago. He urged his fellows to work with him at preventing it, but to his great frustration the other Chamber members were content to adopt a “wait and see” attitude. As century after century passed, Dragotha's frustration turned to bitterness and anger. He eventually came to believe that nothing could prevent the onset of the disaster. Whether this conclusion was based on an honest assessment of the facts or tainted by his growing resentment is difficult to say, but nonetheless Dragotha decided that the only way to save Eberron was by bringing about its ruin. The sooner the cataclysm struck, the sooner it could be moved past and another, better Age could begin.
Dragotha labored on in solitude, painstakingly searching the heavens and earth for clues, piecing together bit by bit the sequence of events needed to start the Age of Worms. The quest began to take a toll on the red dragon's mind and he grew obsessed with allowing nothing to prevent his completing it - not even death. The search for the power of Kyuss had brought Dragotha into contact with many branches of the necromantic arts. He learned the ritual of lichdom and eagerly embraced undeath as a means of continuing his work. Over time, he was finally able to recruit other, younger, dragons such as Ilthane and Lasshona, to his cause. Originally attracted by the idea of saving the world, Dragotha's servants have over the decades become as corrupt as their master.
Animus |
Here's my take on dragons and the Age of Worms in Eberron. Bear in mind, this is a bare bones outline, providing the beginning of a rationale for the dragons' involvement. There's a lot more I want to do with the back stories of Kyuss and the Wind Dukes to tie it all together with Eberron. I'll post more when I have it.
Dragotha, a young and idealistic member of the Chamber, foresaw the coming of the Age of Worms written in the sky millenia ago. He urged his fellows to work with him at preventing it, but to his great frustration the other Chamber members were content to adopt a “wait and see” attitude. As century after century passed, Dragotha's frustration turned to bitterness and anger. He eventually came to believe that nothing could prevent the onset of the disaster. Whether this conclusion was based on an honest assessment of the facts or tainted by his growing resentment is difficult to say, but nonetheless Dragotha decided that the only way to save Eberron was by bringing about its ruin. The sooner the cataclysm struck, the sooner it could be moved past and another, better Age could begin.
Dragotha labored on in solitude, painstakingly searching the heavens and earth for clues, piecing together bit by bit the sequence of events needed to start the Age of Worms. The quest began to take a toll on the red dragon's mind and he grew obsessed with allowing nothing to prevent his completing it - not even death. The search for the power of Kyuss had brought Dragotha into contact with many branches of the necromantic arts. He learned the ritual of lichdom and eagerly embraced undeath as a means of continuing his work. Over time, he was finally able to recruit other, younger, dragons such as Ilthane and Lasshona, to his cause. Originally attracted by the idea of saving the world, Dragotha's servants have over the decades become as corrupt as their master.
That's really good. But wouldn't the Chamber want to get involved in order to stop this from happening? Or would they figure that this is just part of the whole prophecy regarding the Age of Worms? Interesting.
Rhen |
If anyone wants 'em, I've completed 14 NPC updates for my Eberron campaign (adapted from the Overload). All of the mine managers and some others so far:
As I'm working on converting the AOW to Eberron, I would love to have a copy of this, if you don't mind.
email is rhensl @ bellsouth . net
Brian Engel |
Hanuman47 wrote:That's really good. But wouldn't the Chamber want to get involved in order to stop this from happening? Or...Here's my take on dragons and the Age of Worms in Eberron. Bear in mind, this is a bare bones outline, providing the beginning of a rationale for the dragons' involvement. There's a lot more I want to do with the back stories of Kyuss and the Wind Dukes to tie it all together with Eberron. I'll post more when I have it.
Dragotha, a young and idealistic member of the Chamber, foresaw the coming of the Age of Worms written in the sky millenia ago. He urged his fellows to work with him at preventing it, but to his great frustration the other Chamber members were content to adopt a “wait and see” attitude. As century after century passed, Dragotha's frustration turned to bitterness and anger. He eventually came to believe that nothing could prevent the onset of the disaster. Whether this conclusion was based on an honest assessment of the facts or tainted by his growing resentment is difficult to say, but nonetheless Dragotha decided that the only way to save Eberron was by bringing about its ruin. The sooner the cataclysm struck, the sooner it could be moved past and another, better Age could begin.
Dragotha labored on in solitude, painstakingly searching the heavens and earth for clues, piecing together bit by bit the sequence of events needed to start the Age of Worms. The quest began to take a toll on the red dragon's mind and he grew obsessed with allowing nothing to prevent his completing it - not even death. The search for the power of Kyuss had brought Dragotha into contact with many branches of the necromantic arts. He learned the ritual of lichdom and eagerly embraced undeath as a means of continuing his work. Over time, he was finally able to recruit other, younger, dragons such as Ilthane and Lasshona, to his cause. Originally attracted by the idea of saving the world, Dragotha's servants have over the decades become as corrupt as their master.
While your ideas are fresh and exciting I think you are completely missing the idea of The Chamber. The Chamber would not "wait and see." That's what the rest of dragonkind would do. The Chamber is different because they believe that they need to take a more active roll. If the Prophecy shows itself to them they wish to aid it so that it comes true as soon as possible. With that in mind, let's revist the above passage.
Dragotha could be a young, idealistic member of the Chamber, who foresaw the coming of the Age of Worms. This Age could directly interfere with the Prophecy (as a DM I recommend you flesh out how exactly it interferes so you know why the Chamber wants to prevent it from happening). Perhaps instead of turning to the Chamber for help (which he shouldn't have to do), he turned to the rest of Dragonkind, who preferred to just sit and wait. The Chamber isn't a secret from the rest of dragonkind and even divulges it's findings to the elder dragons.
The rest that was written works out just fine. If you want more intrigue, simply toss another power group in there that could oppose the Chamber. Perhaps the Mosaic Committee. While they don't want the Age of Worms to come to bear, they believe that certain parts of it could aid in the destruction of the Prophecy, so they are more than glad to participate. But perhaps they under-estimated the power of the AoW and in trying to use it to destroy Draconic Prophecy they set something in motion in which they could not stop alone....
There are so many options with Eberron. I would be happy to discuss more ideas if you would like. Just say the word!
William Pall |
Okay, I'm coming here to get idea's for converting Hall of Harsh Reflections to the Eberron setting.
From my first read-through, the most out of place thing that I can think of for the Eberron setting is the Drow Thralls. I just can't picture Eberron Drow being located anywhere but Xen'dric. I'm thinking possibly replacing them with Dolgrim or Dolgaunt's . . . any idea's?
Also the doppleganger's. As far as I can tell, there isn't really any reason why they can't be replaced with changelings. Except maybe the lead Dganger, the Greater one. But, then from another perspective, how easy would it be for a changeling character to be the one kidnapped.
stonegod |
If anyone wants 'em, I've completed 14 NPC updates for my Eberron campaign (adapted from the Overload).
(B)ut if anyone wants a copy of my Word file as it stands at the moment, I'd be happy to email it out there. Leave your email address and I'll get it out over the weekend.
Please add my email to the growing list: rpg at stonegod dot org
Jacek Strycharczyk |
In general, though, I am reconsidering whether I am going to use the whole AP in Eberron. It seems to me that it will likely require almost as much work as it would if I was just doing my own stuff. I love the story, and I love the general concepts as conveyed by the Overload document, but I must admit that it was the Overload doc that kinda "woke me up."No matter how you slice it, AoW really is a Greyhawk-centric AP
The Overload woke me up as well but this thread made me think and idea was born. 100% Eberron like idea.
First sketch
Kyuss, the only elf with Siberys Mark of Death had been lost in Xen'drik and in time before the line of Vol was exterminated.
Dragotha (main minion of Erandis d'Vol today and fallen member of the Chamber in the forgotten past) and Emerald Claw work hard to release Kyuss once again into the world and their plan is reaching its final stage. Erandis believes that thanks to Kyuss released, the Mark of death revive. She does not know or does not want to know that she must be destroyed in the final stage of the process cause her existence blocks Kyuss (Mark of Death) revive. This is why in "Into the wormcrawl Fissure" PCs may ally with Dragotha who is devoted to Erandis d'Vol.
The nation off Redhand I’m going to convert to Karrnath which in time of final adventures will be torn by civil war between Emerald Claw + Blood of Vol followers against Kaius III loyalists. Third party involved in this war will be the Silver Flame crusade.
Other nations will be preoccupied with internal omens of cataclysm (AGE OF WORMS), main Darguuns raids and Lord of Blades activity.
prince Zeech = Kaius III
Urko |
While your ideas are fresh and exciting I think you are completely missing the idea of The Chamber. The Chamber would not "wait and see." That's what the rest of dragonkind would do.
Yes, after I wrote that I realized that would be a problem. The quickest fix would be simply to state that the rest of the Chamber simply disagreed with him - they interpreted the signs differently and cast aspersions on Dragotha's scholarship. Dragotha's anger at their disrespect contributed to his downfall.
From my first read-through, the most out of place thing that I can think of for the Eberron setting is the Drow Thralls. I just can't picture Eberron Drow being located anywhere but Xen'dric. I'm thinking possibly replacing them with Dolgrim or Dolgaunt's . . . any idea's?
I think dolgrim and dolgaunt's are a great idea and quite fitting as servants of the illithid ("we's all jest the Daelkyr's chilluns"). I would use them myself, but I'm already replacing the kenkus in 3FoE with them (I don't think there's anything particularly un-Eberron about kenkus, I just don't like 'em for some reason).
One possibility is to keep them drow, but give them a back story to explain their presence. I'm leaning towards making them Umbragen. Perhaps this particular group was facing a threat to their people - maybe even connected to the Age of Worms in some way - and they traveled to the outside world to find assistance (more likely magic stuff to steal than allies since the Umbragen don't seem the making friends type). Ironically, the party fell into thralldom to just the sort of horror they were trying to save their people from. If the PCs somehow free them, they might even be greatful and provide some sort of assistance before returning home. Expanding on that further, I've been considering having Stormreach stand in for Red Hand. If that's the case, during the big finale perhaps the Umbragen could come back as unlikely allies.
Kyuss, the only elf with Siberys Mark of Death had been lost in Xen'drik and in time before the line of Vol was exterminated.
My jaw dropped when I read this. Coolest idea ever - why didn't I think of that? It'll take some work, but I think drow, dragons, and the Mark of Death all make perfect sense intertwined with Kyuss and his worm buddies.
Must mull this over.
William Pall |
I think dolgrim and dolgaunt's are a great idea and quite fitting as servants of the illithid ("we's all jest the Daelkyr's chilluns"). I would use them myself, but I'm already replacing the kenkus in 3FoE with them (I don't think there's anything particularly un-Eberron about kenkus, I just don't like 'em for some reason).
One possibility is to keep them drow, but give them a back story to explain their presence. I'm leaning towards making them Umbragen. Perhaps this particular group was facing a threat to their people - maybe even connected to the Age of Worms in some way - and they traveled to the outside world to find assistance (more likely magic stuff to steal than allies since the Umbragen don't seem the making friends type). Ironically, the party fell into thralldom to just the sort of horror they were trying to save their people from. If the PCs somehow free them, they might even be greatful and provide some sort of assistance before returning home. Expanding on that further, I've been considering having Stormreach stand in for Red Hand. If that's the case, during the big finale perhaps the Umbragen could come back as unlikely allies.
I like your idea for the umbragen. Maybe Zyrxog took them as thrall's when he was down in Xen'drik researching the original site of the Kyuss Monolith.
As for the Eb location of Red Hand. I agree that using Xen'drik would be the easiest way to insert a (n eventually) PC controlled nation into the setting, But I don't think that Stormreach is the best choice . . guess I'll have to ponder this one a while longer.
Lord Thasmudyan |
the problem with saying Zyrxog is researching anything to do with Kyuss is that he has nothing to do with Kyuss, His motivation for being in the adventure is that he is being paid to have the pcs killed for Raknian. So that wouldn't work......however saying that he has been to xen'drik is not a bad idea having him have made all of them thralls there is a problem though as his main way of making most of his servents loyal to him is the chamber with the benches and the stone brain in the middle. I would venture to say he made at least a few thralls in xen'drik and the rest he has recruited since. but definitely using the umbragen for the drow in this adventure.
WaterdhavianFlapjack |
Kyuss, the only elf with Siberys Mark of Death had been lost in Xen'drik and in time before the line of Vol was exterminated.
Dragotha (main minion of Erandis d'Vol today and fallen member of the Chamber in the forgotten past) and Emerald Claw work hard to release Kyuss once again into the world and their plan is reaching its final stage. Erandis believes that thanks to Kyuss released, the Mark of death revive. She does not know or does not want to know that she must be destroyed in the final stage of the process cause her existence blocks Kyuss (Mark of Death) revive. This is why in "Into the wormcrawl Fissure" PCs may ally with Dragotha who is devoted to Erandis d'Vol.
The nation off Redhand I’m going to convert to Karrnath which in time of final adventures will be torn by civil war between Emerald Claw + Blood of Vol followers against Kaius III loyalists. Third party involved in this war will be the Silver Flame crusade.
Other nations will be preoccupied with internal omens of cataclysm (AGE OF WORMS), main Darguuns raids and Lord of Blades activity.prince Zeech = Kaius III
Weeee! Great idea!
So crazy it might even work!WaterdhavianFlapjack
dizzyk |
Since there are still a few people requesting copies, but no copies forthcoming, if anyone has a copy of the Eberron NPC conversions they could share with the last few requesters in this thread, it would be appreciated.
I sent to you back on the 8th, and just resent it again tonight. Leave a message here if you still don't receive it.
I've also sent copies of my conversions to everyone here who has posted a request. If anyone else has not received their copy (or wants my most recent file), let me know.
I'm pretty close to being done with all of the NPCs included in the Overload (the ones I plan on using, at any rate), and have started moving on to TFoE (I've made the Kenku into Spellthieves instead of Rogues, turned the Dire Weasels and Allip into Living Spells, etc.).
Oghma |
I sent to you back on the 8th, and just resent it again tonight. Leave a message here if you still don't receive it.
I've also sent copies of my conversions to everyone here who has posted a request. If anyone else has not received their copy (or wants my most recent file), let me know.
I'm pretty close to being done with all of the NPCs included in the Overload (the ones I plan on using, at any rate), and have started moving on to TFoE (I've made the Kenku into Spellthieves instead of Rogues, turned the Dire Weasels and Allip into Living Spells, etc.).
I know it's been a while since this was posted, but I just started an Age of Worms group and I'd like to get this file if it's possible. You can send it to oghmas () gmail dot com.
Thanks in advance!
Oghma
Khay003 |
winterborn wrote:Well as far as the cult goes in my Eberron game I use The Blood of Vol (Vecna) and their Militiristic offshoot The Emerald Claw (Hextor). They have been sent to Diamond Lake by Vol herself who once went to the Cathedral to learn Arcane Secrets and now believes that the Pool can be used to combine The Keeper, The Mockery and The Shadow into an Overgod to increase Vol's divine power. Gralluk is a member of the Dragon Below who recieved visions from Kyber and holds some secret to the Black Pool. The Faceless One took it as a sign and requested his assistance for the time being until he ceased to proove usefull.Animus wrote:Also, instead of mixing the three gods of the Dark Six, she just believes that the combination of Death and Shadow can create this Overgod, so she allies heself with followers of the Shadow, of which Gralluk and the Grimlocks are followers of. The Ebon Triad consists of the Emerald Claw (of whom most don't know that they're really associated with Vol), the Blood of Vol and the Shadow. Insert the Shadow for the Dragon below and Khyber and there you go.I liked both ideas, but i think the significant changes u made would conflict with what the eberron campaign setting tells us about the organizations implicated. i'd like to know if anyone has any more ideas that could maybe, not alter the eberron reality so much. thanks guys
dizzyk |
If it's not that great a bother, I'd like to add my petition for a copy of your work
Thanks, Malkari
I've been offline for a few days, but I finally sent out my stuff to Oghma, Sharoth and Malkari.
Malkari- I got a nondelivery notice, unfortunately ("mailbox unavailable"). Do you have another address I could send to?
And I'm all out of bubblegum... |
I'm going to be restarting my AoW campaign in Eberron (see AoW Obituaries to see why :-p). The only issue that I have with any of the conversion notes really is the fact that the Kenku are still in 3FoE. Now, I don't normally have a problem with them...just their conversion over to 3D Ed. So instead of little bird people running about in small caves...I was thinking maybe kobolds instead :). I recently got my hands on Races of the Dragon and I'm eager to put some of the rules to good use. Any thoughts?
Malkari Durant |
Malkari Durant wrote:If it's not that great a bother, I'd like to add my petition for a copy of your work
Thanks, Malkari
I've been offline for a few days, but I finally sent out my stuff to Oghma, Sharoth and Malkari.
Malkari- I got a nondelivery notice, unfortunately ("mailbox unavailable"). Do you have another address I could send to?
Sorry, I was probably tired when I wrote that, try grey_bard42@yahoo.com