That is also the way I see it (and the way it was played in 3.5).
The Grab ability gives you a free grapple attempt without provoking AoO and a +4 on combat maneuver checks, more than enough IMHO.
Me so confused
Of course you deal constrict damage in addition to "grab damage".
That is not the issue here.
All I'm asking is quite simple: do you deal "grab damage" as part of the "damage" grapple free action or as part of "the maintain the hold" standard action?
Because the way I'm reading the Grab special ability description right now, is that you deal "grab damage" every time you make a succesful grapple check. So the Dire Lion wants to pin mister Tasty, Bang! It deals grab damage from his bite. It want to move him, Bang! It deals grab damage again. Now the nice kitty wants to hurt mister Tasty with its claw, Bang! It also deals grab damage from his bite.
To me it's a bit of an overkill
So if I understand correctly,
Let's say a Giant Octopus (bite +13 (1d8+5 plus poison), 8 tentacles +11 (1d4+2 plus grab)) is grappling mister Tasty.
Given the squid has chosen to "damage" mister Tasty, it could deal "tentacle grab damage" + constrict damage + bite damage ( + poison) on a single succesful grapple check?
Now that is one far cry from 3.5 grappling.
3.5 Rules Compendium about Imrpved Grab wrote:
Whenever the creature makes a successful grapple check to deal damage, it deals the damage indicated for the natural weapon that it used to make the improved grab. If the creature also has the constrict ability, it deals damage from the constrict attack in addition to damage dealt by the natural weapon used to grab.
I am in need of some clarifications.
The Grab special ability allows the following:
A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text).
Does that mean that the said creature will do "grab damage" with any succesful grapple checks, even those made to pin, move or damage (using another natural attack not used in the "grab")?
These links are not working for me :-(
For those of you still addicted to DM Genie,
Noretoc has started a Yahoo group dedicated on making a DM Genie version of the Pathfinder RPG.
Any help on this daunting task would be appreciated :-)
Here is the site description:
This group is for people who wish to work on updating DM Genie for the Pathfinder RPG. Only thoes willing to code or do data entry should join. Work will be shared when complete to other DM Genie groups.
Eric Tillemans wrote:
Following this idea and the one I proposed on the other thread, here is what I came up with:• A minion gets 2 hp per hit dice of the base creature + its Constitution modifier (added only once).
• A minion at full health that suffers a hit dealing 50% or less of its total hit points, is now considered “Bruised”. If the damage dealt exceeds 50% of its total hit points, the minion gains the “Injured” condition instead.
• A bruised minion sees its current hit points drop to half its total hit points and if it receives any additional damage that does not kill it outright, the minion is considered “Injured”.
• An injured minion has 1 hp left and will be slain when struck for damage of any amount.
• So a minion can either be at full health, bruised (1/2 hp) or injured (1hp).
It's a bit of bookkeaping but it looks bearable.
What about skipping the evasion-like effect and each one having 1hp, and simply put a "hit treshold" or something like that? When they take more than 1*CR damage from a single attack, they die. If they take less, nothing happens. Like some form of super-damage reduction.
I do something similar (which I borrowed from our Dark Heresy game)
Minions get 1/2 hit points (30 HP max) and inflict 1/2 the damage. They are destroyed when reduced to 0 hit points or less, or whenever they suffer damage while already being wounded (i.e. while not at full hit points). If the first successful attack against a minion hasn't killed it, the second one will regardless of the damage inflicted.
So it is fairly easy to track: A minion is either at full health or wounded (in which case the next hit will automatically kill it)
I've tried it in one of my campaign and it works quite well.
James Jacobs wrote:
I've been using the XPH in my Eberron campaign for quite sometime now. IMHO the only thing psionics need is little bit of that Pathfinder love. Just give this "mind magic" system the same attention your giving the 3.5 PH, MM & DMG.
To me backward compatibility is paramount so, no I would certainly not buy a complete rebuild of the Psionic mechanic.
I was just about to preorder a copy of the Pathfinder RPG beta (24.99$), when I noticed it would cost me 12.48$ in shipping & handling.
Yikes! That's half the cost of the book.
The last time I ordered a book from Paizo, it cost me 6.86$ in S&H. Aren't there any cheaper shipping methods for your good neighbors up north? Should I wait for my FLGS to get some copies?
Thanks in advance.
As for a community effort, I have already begun converting SCAP, as my group is about to begin Drakthar's Way. I already have half the adventure converted to Alpha 3 and will post the entire document when I am done. I plan to continue posting my conversions as my group moves through the path. Where I will be hosting those conversions is another matter. I don't have my own site at the moment so I would probably host it through EN World or another site like that. But keep your eyes peeled on these boards for when I finish Drakthar's Way.
this is good news! I was planning on using SCAP as my first PathfinderRPG adventure.
James Jacobs wrote:
... I want a time traveler from 2005 to be able to pick up the finished Pathfinder RPG, read through it, and then use it to run Dungeon #112's Maure Castle with a minimal time spent adapting and updating. In other words... the final game should FEEL like the game we've all been playing for ages...