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I'm pleased to announce that today Journey to Cathreay became my third adventure to hit 100 sales.
Thank you to all my buyers and, especially, reviewers. 100 is a significant milestone for any 3pp product, particularly an adventure.
Please continue to support the 3pp scene whenever you can.
All the best
I'm a bit confused about "The Hunt".
Encounter Metrics says the encounter distance is 3d6 x 100', which means minimum 300' (page 38), and initiative should be rolled immediately and no surprise round happens (page 37), so I assume no chance for the PC to get closer to the elk using stealth.
But if the elk is 200' away from the PC, then it will have succeeded in escaping (page 37 again).
So the encounter is concluded even before it actually began...
What am I missing?
@Donkey Shot: The regular elks aren't the "meat" here - it's the megaloceros that actually moves towards the PCs when nearby. What you're missing regarding the normal elk is that they can only be considered to have escaped after they have had their turn. Much like in a real life hunt, the critters are fast and once they spot you, you have about 1 or 2 chances, tops, to take them down. Additionally, the default set-up has no surprise round, yes; but if a PC *does* have eagle eyes due to magic (or floating, invisible eyes to scout ahead) they suddenly have a very real chance.
So, if PCs can act before the elk, they can shoot it, obviously. Similarly, good riders can potentially make the melee distance.
Also, there is the Stealth component: The "no surprise round" pertains regular marching through the woods, so Stealth and related magic is very much an option.
Finally, the hunting strategy of the PCs can use a bit of frustration here - in my game, the PCs failed (Elk shows up 600' away, PCs see it, shoot once, it runs away.) quite a bit and then realized that they need another strategy and split into two group to hunt with pincer movements, which would put the elk between PCs groups and potentially allow for a the like. My players also started laying traps in hexes.
Anyways, pretty much all of this elk-hunting mini-game is just a backdrop set-up for the boss fight, but my players enjoyed the component. Hope that helps! :)
Always glad to help! It's weird - while I'm not the biggest fan of hunting, I come from a family of hunters and hence know how it works, so the "elk spotted, runs away"-thing felt pretty normal to me.
If you want a more action-centric and less realistic take on hunting elk, I'd set the encounter distance to 2d6 x 10'.
Cheers and all the best!