Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge (PFRPG) PDF

***½( ) (based on 24 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.

Rescue at Azlant Ridge is the second and final scenario in the Before the Dawn campaign arc and is the sequel to Pathfinder Society Scenario #2-01: Part I: The Bloodcove Disguise.

Written by Joshua J. Frost

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0202E


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Average product rating:

***½( ) (based on 24 ratings)

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A little rough around the edges, but fun.

****( )

I played this in the high tier with a skill focused party.

I have a few complaints with the scenario, the largest being the huge variation in awareness points that comes from adding a new player. It causes the difficulty to be uncomfortably variable if you don't have the exact same party which to me feels contrary to the drop in/ drop out model of PFS play.

That being said, the adventure overall is wonderful and stands as one of my favorites. The fights feel unique, there is enough exploration and historical info to assuage the non combat minded, and there was one event which I will not spoil that had the players literally standing and cheering.

Overall I highly reccomend the scenario but I suggest playing part 1 first with same group to minimize the difficulty variability.


*****


One of my favorites

****( )

One of the few PFS scenarios that takes place primarily outdoors. It has epic fights and a unique setting. The last battle is huge and had us laughing so hard we could barely finish it. It's RP light and combat heavy which fit the tastes of the table we had.

It may not be perfectly written but it is a lot of fun and that's all the matters.


Awesome idea, but finicky to pull off

****( )

The concept of the adventure is really awesome; there's some brutal stuff in the last battle, and it'll be hard on everyone.

That said, the whole adventure has some tricky mechanics to it. The GM who ran it for us was a great performer, but was a bit fuzzy with rules. For example, the first encounter has terrain that mitigates some of the enemy's advantages, but he didn't use that map but one that didn't hamper the enemy that much.

The big end fight also has a lot of interwoven mechanics. If you correctly apply all of them it should give players the clues they need to avoid certain Don'ts, and the whole thing is hard but survivable.


Big fights, big surprise

****( )

The best summary for this scenario is the following: if you like playing Pathfinder and like 'big' surprises, you're going to really enjoy this one. Commenting on that any further would be ruin the experience. Suffice to say it's probably one of the best plot twists I've encountered thus far.

That said, this scenario is an interesting end for a two-part story arc. Compared to the first instalment, this scenario offers far less role-playing and way more fighting. The fights, I may add, are rather challenging. The first encounter can result in the death of a party-member easily. The final fight(s) has certain parts that are easier than others, balancing it out nicely.

Though the fights and the big surprise are enjoyable and truly memorable, I can not rate this scenario higher than 4 stars. The reason for that is because there's hardly any role-playing since you'll be going from one fight to another. Twice during the scenario I felt a bit disappointed there was no real interaction with NPC's and as such it had somewhat of a negative impact on the overall experience. Still, I highly recommend playing this scenario to anyone else.


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Announced!

Dark Archive

Again, same question that I asked for part one: which of the flip-mats and map packs should you have to run the adventure?


Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber; Pathfinder Legends Subscriber

I guess it's possible that no one has reported this, but the Chronicle at the end is in error. The title states it's for Part I not Part II. I'm guessing that the rest of the cert is correct?

Kizan

Contributor

Kizan wrote:
I guess it's possible that no one has reported this, but the Chronicle at the end is in error. The title states it's for Part I not Part II. I'm guessing that the rest of the cert is correct?

The rest of the Chronicle is correct, just the title is wrong. I'll poke the right folks to get this corrected.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game Subscriber

The Chronicle sheet still states part I, fyi...


Since reviews are closed, I will leave my comment here. Played this a few days ago, and I really enjoyed the final combat a lot, but I suppose that's because I was the one that got the gimmick. I feel like there should have been more big bosses, and that way all the PCs could get the gimmick. As written, the final combat seems like one player has fun owning face while the rest of the party watches.

Webstore Gninja Minion

The Fourth Horseman wrote:
Since reviews are closed, I will leave my comment here. Played this a few days ago, and I really enjoyed the final combat a lot, but I suppose that's because I was the one that got the gimmick. I feel like there should have been more big bosses, and that way all the PCs could get the gimmick. As written, the final combat seems like one player has fun owning face while the rest of the party watches.

You can still review this product—just click on the "Product Reviews" tab.


Liz Courts wrote:
Kizan wrote:
I guess it's possible that no one has reported this, but the Chronicle at the end is in error. The title states it's for Part I not Part II. I'm guessing that the rest of the cert is correct?
The rest of the Chronicle is correct, just the title is wrong. I'll poke the right folks to get this corrected.

Still shows this way for Part 2... not a major issue but looks like your poke was too soft. LOL.

Also - no option to post reviews shows up in the reviews section for some reason.

Grand Lodge

I know that Swamp is one of the maps, but what's the other map for the Azlant Ridge?


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Try PFS Map-Mat List.

Hmmm, I just looked and it only shows Swamp. Don't have access to the PDF right now to verify.

Grand Lodge

Gullyble Dwarf - Lvl 7 DM wrote:

Try PFS Map-Mat List.

Hmmm, I just looked and it only shows Swamp. Don't have access to the PDF right now to verify.

I have that file downloaded. Yeah, it only says Swamp.

The pdf doesn't mention a name on for the map other than Azlant Ridge.

Grand Lodge

Okay, just re-read the scenario, especially the first encounter, and given how blank that Chronicle Sheet is, are we SURE that it's correct? It seems to be missing a LOT of treasure from just the first fight.


Adventure Path Charter Subscriber
kevin_video wrote:
Okay, just re-read the scenario, especially the first encounter, and given how blank that Chronicle Sheet is, are we SURE that it's correct? It seems to be missing a LOT of treasure from just the first fight.

The map for Azlant Ridge is a unique map to this scenario.

I just quickly read through the encounters and they appear to match up with the chronicle. Remember, only items that are not always available wind up on the chronicles. So, +1 arms/armor, 1st level scrolls/potions, etc. do not wind up being listed. There was a bit of stuff in the first fight...it's just always available for the most part.

Grand Lodge

Ran this last night, and I'll be leaving a review if I can. Seemed to be a number of errors. However, the players enjoyed it. Especially the wizard who got to be the "weapon" at the end.

Sovereign Court

Anyone else see an issue with the boss's statblock? The math in no way checks out.

Spoiler:
Seems like the advanced template wasn't applied, Dex mod is +3 but only 2 goes to AC, attack bonuses for bite and claw are identical even though it has weapon focus (claw), so on. But the numbers all get lower when you run the math from scratch, which makes it basically incapable of taking on its foe--an advanced iron golem with 15 DR who bypasses the Angazhani's DR with +36 to hit against ~25--let alone four of them in succession...

Not sure if there's been a fix on this somewhere.

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